Bloom
This commit is contained in:
23
core/assets/bloomshaders/bloom.fragment.glsl
Normal file
23
core/assets/bloomshaders/bloom.fragment.glsl
Normal file
@@ -0,0 +1,23 @@
|
||||
#ifdef GL_ES
|
||||
#define LOWP lowp
|
||||
#define MED mediump
|
||||
precision lowp float;
|
||||
#else
|
||||
#define LOWP
|
||||
#define MED
|
||||
#endif
|
||||
uniform sampler2D u_texture0;
|
||||
uniform sampler2D u_texture1;
|
||||
uniform float BloomIntensity;
|
||||
uniform float OriginalIntensity;
|
||||
|
||||
varying MED vec2 v_texCoords;
|
||||
|
||||
void main()
|
||||
{
|
||||
|
||||
vec3 original = texture2D(u_texture0, v_texCoords).rgb;
|
||||
vec3 bloom = texture2D(u_texture1, v_texCoords).rgb * BloomIntensity;
|
||||
original = OriginalIntensity * (original - original * bloom);
|
||||
gl_FragColor.rgb = original + bloom;
|
||||
}
|
||||
Reference in New Issue
Block a user