Fixed crawler targeting
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@@ -625,9 +625,9 @@ public class UnitTypes{
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collides = false;
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hitSound = Sounds.explosion;
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rangeOverride = 30f;
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hitEffect = Fx.pulverize;
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lifetime = 10f;
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speed = 1f;
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speed = 0f;
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splashDamageRadius = 55f;
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instantDisappear = true;
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splashDamage = 90f;
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@@ -3399,9 +3399,12 @@ public class UnitTypes{
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itemCapacity = 0;
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useEngineElevation = false;
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engineColor = Pal.sapBullet;
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//does this look better?
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//engineColor = Pal.sapBullet;
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abilities.add(new MoveEffectAbility(0f, -7f, Pal.sapBulletBack, Fx.missileTrailShort, 4f));
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abilities.add(new MoveEffectAbility(0f, -7f, Pal.sapBulletBack, Fx.missileTrailShort, 4f){{
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teamColor = true;
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}});
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for(float f : new float[]{-3f, 3f}){
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parts.add(new HoverPart(){{
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@@ -3430,12 +3433,12 @@ public class UnitTypes{
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spread = 11f;
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}};
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bullet = new BasicBulletType(5f, 20){{
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homingPower = 0.2f;
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bullet = new BasicBulletType(5f, 18){{
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homingPower = 0.19f;
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homingDelay = 4f;
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width = 7f;
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height = 12f;
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lifetime = 50f;
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lifetime = 30f;
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shootEffect = Fx.sparkShoot;
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smokeEffect = Fx.shootBigSmoke;
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hitColor = backColor = trailColor = Pal.suppress;
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@@ -3501,7 +3504,7 @@ public class UnitTypes{
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rotateSpeed = 2.5f;
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accel = 0.09f;
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health = 2300f;
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armor = 3f;
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armor = 6f;
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hitSize = 18f;
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engineSize = 4.3f;
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engineOffset = 54f / 4f;
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@@ -3562,7 +3565,7 @@ public class UnitTypes{
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trailParam = 4f;
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speed = 3f;
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damage = 80f;
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lifetime = 70f;
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lifetime = 75f;
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width = height = 15f;
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backColor = Pal.sapBulletBack;
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frontColor = Pal.sapBullet;
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@@ -3575,15 +3578,15 @@ public class UnitTypes{
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smokeColor = Color.gray;
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sparkColor = Pal.sap;
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waveStroke = 4f;
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waveRad = 20f;
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waveRad = 40f;
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}};
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intervalBullet = new LightningBulletType(){{
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damage = 15;
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damage = 18;
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collidesAir = false;
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ammoMultiplier = 1f;
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lightningColor = Pal.sapBullet;
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lightningLength = 2;
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lightningLength = 3;
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lightningLengthRand = 6;
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//for visual stats only.
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@@ -3604,7 +3607,7 @@ public class UnitTypes{
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bulletInterval = 4f;
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lightningColor = Pal.sapBullet;
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lightningDamage = 19;
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lightningDamage = 21;
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lightning = 8;
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lightningLength = 2;
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lightningLengthRand = 8;
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