Removed awt use / Sand recolor / Bugfixes / Link fix
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@@ -36,7 +36,7 @@ public class Blocks implements ContentList{
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//environment
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air, part, spawn, deepwater, water, tar, stone, craters, charr, sand, ice, snow,
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holostone, rocks, icerocks, cliffs, pine, whiteTree, whiteTreeDead, sporeCluster,
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iceSnow, sandWater, duneRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder,
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iceSnow, sandWater, duneRocks, sandRocks, stainedRocks, stainedStone, stainedRocksRed, stainedStoneRed, stainedRocksYellow, stainedStoneYellow, stainedBoulder,
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metalFloor, metalFloorDamaged, metalFloor2, metalFloor3, metalFloor5, ignarock, magmarock, hotrock, snowrocks,
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//crafting
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@@ -213,6 +213,10 @@ public class Blocks implements ContentList{
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variants = 2;
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}};
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sandRocks = new StaticWall("sandrocks"){{
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variants = 2;
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}};
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pine = new StaticWall("pine"){{
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//fillsTile = false;
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variants = 0;
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@@ -283,18 +287,18 @@ public class Blocks implements ContentList{
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}};
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ignarock = new Floor("ignarock"){{
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blendGroup = sand;
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}};
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hotrock = new Floor("hotrock"){{
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heat = 0.5f;
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blendGroup = sand;
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blendGroup = ignarock;
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}};
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magmarock = new Floor("magmarock"){{
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heat = 0.75f;
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updateEffect = Fx.magmasmoke;
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blendGroup = sand;
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blendGroup = ignarock;
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}};
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//endregion
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@@ -717,7 +721,8 @@ public class Blocks implements ContentList{
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massDriver = new MassDriver("mass-driver"){{
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requirements(Category.distribution, ItemStack.with(Items.titanium, 250, Items.silicon, 150, Items.lead, 250, Items.thorium, 100));
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size = 3;
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itemCapacity = 60;
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itemCapacity = 120;
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reloadTime = 200f;
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range = 440f;
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}};
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@@ -89,7 +89,7 @@ public class Items implements ContentList{
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flammability = 1.05f;
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}};
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sand = new Item("sand", Color.valueOf("e3d39e")){{
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sand = new Item("sand", Color.valueOf("f7cba4")){{
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}};
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@@ -186,7 +186,7 @@ public class Zones implements ContentList{
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}};
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}};
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ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1)){{
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ruinousShores = new Zone("ruinousShores", new MapGenerator("ruinousShores", 1).dist(3f, true)){{
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loadout = Loadouts.basicFoundation;
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baseLaunchCost = ItemStack.with(Items.copper, 200, Items.graphite, 50);
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startingItems = ItemStack.list(Items.copper, 400);
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