This commit is contained in:
Anuken
2022-08-21 20:44:12 -04:00
10 changed files with 44 additions and 8 deletions

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@@ -41,7 +41,7 @@ Jan Polák
JrTRinny JrTRinny
JustYanns JustYanns
BasedUser BasedUser
RexHm Rex Aliis
BLucky-gh BLucky-gh
DinoWattz DinoWattz
Jae Jae
@@ -149,4 +149,5 @@ KayAyeAre
SMOLKEYS SMOLKEYS
1stvaliduser(SUS) 1stvaliduser(SUS)
GlennFolker GlennFolker
BlackDeluxeCat BlackDeluxeCat
zenonet

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@@ -440,7 +440,7 @@ public class Damage{
/** Applies a status effect to all enemy units in a range. */ /** Applies a status effect to all enemy units in a range. */
public static void status(Team team, float x, float y, float radius, StatusEffect effect, float duration, boolean air, boolean ground){ public static void status(Team team, float x, float y, float radius, StatusEffect effect, float duration, boolean air, boolean ground){
Cons<Unit> cons = entity -> { Cons<Unit> cons = entity -> {
if(entity.team == team || !entity.within(x, y, radius) || (entity.isFlying() && !air) || (entity.isGrounded() && !ground)){ if(entity.team == team || !entity.checkTarget(air, ground) || !entity.hittable() || !entity.within(x, y, radius)){
return; return;
} }

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@@ -48,7 +48,7 @@ public class EmpBulletType extends BasicBulletType{
if(hitUnits){ if(hitUnits){
Units.nearbyEnemies(b.team, x, y, radius, other -> { Units.nearbyEnemies(b.team, x, y, radius, other -> {
if(other.team != b.team){ if(other.team != b.team && other.hittable()){
var absorber = Damage.findAbsorber(b.team, x, y, other.x, other.y); var absorber = Damage.findAbsorber(b.team, x, y, other.x, other.y);
if(absorber != null){ if(absorber != null){
return; return;

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@@ -474,7 +474,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f) * dragMultiplier * state.rules.dragMultiplier; drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f) * dragMultiplier * state.rules.dragMultiplier;
//apply knockback based on spawns //apply knockback based on spawns
if(team != state.rules.waveTeam && state.hasSpawns() && (!net.client() || isLocal())){ if(team != state.rules.waveTeam && state.hasSpawns() && (!net.client() || isLocal()) && hittable()){
float relativeSize = state.rules.dropZoneRadius + hitSize/2f + 1f; float relativeSize = state.rules.dropZoneRadius + hitSize/2f + 1f;
for(Tile spawn : spawner.getSpawns()){ for(Tile spawn : spawner.getSpawns()){
if(within(spawn.worldx(), spawn.worldy(), relativeSize)){ if(within(spawn.worldx(), spawn.worldy(), relativeSize)){

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@@ -554,6 +554,7 @@ public class EventType{
} }
} }
/** Called before a player leaves the game. */
public static class PlayerLeave{ public static class PlayerLeave{
public final Player player; public final Player player;

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@@ -487,7 +487,8 @@ public class Administration{
autosaveAmount = new Config("autosaveAmount", "The maximum amount of autosaves. Older ones get replaced.", 10), autosaveAmount = new Config("autosaveAmount", "The maximum amount of autosaves. Older ones get replaced.", 10),
autosaveSpacing = new Config("autosaveSpacing", "Spacing between autosaves in seconds.", 60 * 5), autosaveSpacing = new Config("autosaveSpacing", "Spacing between autosaves in seconds.", 60 * 5),
debug = new Config("debug", "Enable debug logging", false, () -> Log.level = debug() ? LogLevel.debug : LogLevel.info), debug = new Config("debug", "Enable debug logging", false, () -> Log.level = debug() ? LogLevel.debug : LogLevel.info),
snapshotInterval = new Config("snapshotInterval", "Client entity snapshot interval in ms.", 200); snapshotInterval = new Config("snapshotInterval", "Client entity snapshot interval in ms.", 200),
autoPause = new Config("autoPause", "Whether the game should pause when nobody is online.", false);
public final Object defaultValue; public final Object defaultValue;
public final String name, key, description; public final String name, key, description;

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@@ -93,6 +93,8 @@ public class Weapon implements Cloneable{
public float minWarmup = 0f; public float minWarmup = 0f;
/** lerp speed for shoot warmup, only used for parts */ /** lerp speed for shoot warmup, only used for parts */
public float shootWarmupSpeed = 0.1f, smoothReloadSpeed = 0.15f; public float shootWarmupSpeed = 0.1f, smoothReloadSpeed = 0.15f;
/** If true, shoot warmup is linear instead of a curve. */
public boolean linearWarmup = false;
/** random sound pitch range */ /** random sound pitch range */
public float soundPitchMin = 0.8f, soundPitchMax = 1f; public float soundPitchMin = 0.8f, soundPitchMax = 1f;
/** whether shooter rotation is ignored when shooting. */ /** whether shooter rotation is ignored when shooting. */
@@ -253,9 +255,15 @@ public class Weapon implements Cloneable{
float lastReload = mount.reload; float lastReload = mount.reload;
mount.reload = Math.max(mount.reload - Time.delta * unit.reloadMultiplier, 0); mount.reload = Math.max(mount.reload - Time.delta * unit.reloadMultiplier, 0);
mount.recoil = Mathf.approachDelta(mount.recoil, 0, unit.reloadMultiplier / recoilTime); mount.recoil = Mathf.approachDelta(mount.recoil, 0, unit.reloadMultiplier / recoilTime);
mount.warmup = Mathf.lerpDelta(mount.warmup, (can && mount.shoot) || (continuous && mount.bullet != null) ? 1f : 0f, shootWarmupSpeed);
mount.smoothReload = Mathf.lerpDelta(mount.smoothReload, mount.reload / reload, smoothReloadSpeed); mount.smoothReload = Mathf.lerpDelta(mount.smoothReload, mount.reload / reload, smoothReloadSpeed);
mount.charge = mount.charging && shoot.firstShotDelay > 0 ? Mathf.approachDelta(mount.charge, 1, 1 / shoot.firstShotDelay) : 0; mount.charge = mount.charging && shoot.firstShotDelay > 0 ? Mathf.approachDelta(mount.charge, 1, 1 / shoot.firstShotDelay) : 0;
float warmupTarget = (can && mount.shoot) || (continuous && mount.bullet != null) || mount.charging ? 1f : 0f;
if(linearWarmup){
mount.warmup = Mathf.approachDelta(mount.warmup, warmupTarget, shootWarmupSpeed);
}else{
mount.warmup = Mathf.lerpDelta(mount.warmup, warmupTarget, shootWarmupSpeed);
}
//rotate if applicable //rotate if applicable
if(rotate && (mount.rotate || mount.shoot) && can){ if(rotate && (mount.rotate || mount.shoot) && can){

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@@ -26,6 +26,7 @@ public class PayloadAmmoTurret extends Turret{
super(name); super(name);
maxAmmo = 3; maxAmmo = 3;
acceptsPayload = true;
} }
/** Initializes accepted ammo map. Format: [block1, bullet1, block2, bullet2...] */ /** Initializes accepted ammo map. Format: [block1, bullet1, block2, bullet2...] */

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@@ -343,7 +343,7 @@ public class Turret extends ReloadTurret{
public void updateTile(){ public void updateTile(){
if(!validateTarget()) target = null; if(!validateTarget()) target = null;
float warmupTarget = isShooting() && canConsume() ? 1f : 0f; float warmupTarget = (isShooting() && canConsume()) || charging() ? 1f : 0f;
if(linearWarmup){ if(linearWarmup){
shootWarmup = Mathf.approachDelta(shootWarmup, warmupTarget, shootWarmupSpeed * (warmupTarget > 0 ? efficiency : 1f)); shootWarmup = Mathf.approachDelta(shootWarmup, warmupTarget, shootWarmupSpeed * (warmupTarget > 0 ? efficiency : 1f));
}else{ }else{

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@@ -64,6 +64,7 @@ public class ServerControl implements ApplicationListener{
private ServerSocket serverSocket; private ServerSocket serverSocket;
private PrintWriter socketOutput; private PrintWriter socketOutput;
private String suggested; private String suggested;
private boolean autoPaused = false;
public ServerControl(String[] args){ public ServerControl(String[] args){
setup(args); setup(args);
@@ -269,6 +270,23 @@ public class ServerControl implements ApplicationListener{
info("Server loaded. Type @ for help.", "'help'"); info("Server loaded. Type @ for help.", "'help'");
}); });
Events.on(PlayerJoin.class, e -> {
if(state.serverPaused && autoPaused && Config.autoPause.bool()){
state.serverPaused = false;
autoPaused = false;
}
});
Events.on(PlayerLeave.class, e -> {
// The player list length is compared with 1 and not 0 here,
// because when PlayerLeave gets fired, the player hasn't been removed from the player list yet
if(!state.serverPaused && Config.autoPause.bool() && Groups.player.size() == 1){
state.serverPaused = true;
autoPaused = true;
}
});
} }
protected void registerCommands(){ protected void registerCommands(){
@@ -352,6 +370,11 @@ public class ServerControl implements ApplicationListener{
info("Map loaded."); info("Map loaded.");
netServer.openServer(); netServer.openServer();
if(Config.autoPause.bool()){
state.serverPaused = true;
autoPaused = true;
}
}catch(MapException e){ }catch(MapException e){
err(e.map.name() + ": " + e.getMessage()); err(e.map.name() + ": " + e.getMessage());
} }
@@ -467,6 +490,7 @@ public class ServerControl implements ApplicationListener{
handler.register("pause", "<on/off>", "Pause or unpause the game.", arg -> { handler.register("pause", "<on/off>", "Pause or unpause the game.", arg -> {
boolean pause = arg[0].equals("on"); boolean pause = arg[0].equals("on");
autoPaused = false;
state.serverPaused = pause; state.serverPaused = pause;
info(pause ? "Game paused." : "Game unpaused."); info(pause ? "Game paused." : "Game unpaused.");
}); });