dragMultiplier for status effects (#4870)
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@@ -19,7 +19,7 @@ abstract class StatusComp implements Posc, Flyingc{
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private Seq<StatusEntry> statuses = new Seq<>();
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private transient Bits applied = new Bits(content.getBy(ContentType.status).size);
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@ReadOnly transient float speedMultiplier = 1, damageMultiplier = 1, healthMultiplier = 1, reloadMultiplier = 1, buildSpeedMultiplier = 1;
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@ReadOnly transient float speedMultiplier = 1, damageMultiplier = 1, healthMultiplier = 1, reloadMultiplier = 1, buildSpeedMultiplier = 1, dragMultiplier = 1;
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@ReadOnly transient boolean disarmed = false;
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@Import UnitType type;
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@@ -116,7 +116,7 @@ abstract class StatusComp implements Posc, Flyingc{
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}
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applied.clear();
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speedMultiplier = damageMultiplier = healthMultiplier = reloadMultiplier = buildSpeedMultiplier = 1f;
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speedMultiplier = damageMultiplier = healthMultiplier = reloadMultiplier = buildSpeedMultiplier = dragMultiplier = 1f;
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disarmed = false;
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if(statuses.isEmpty()) return;
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@@ -140,6 +140,7 @@ abstract class StatusComp implements Posc, Flyingc{
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damageMultiplier *= entry.effect.damageMultiplier;
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reloadMultiplier *= entry.effect.reloadMultiplier;
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buildSpeedMultiplier *= entry.effect.buildSpeedMultiplier;
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dragMultiplier *= entry.effect.dragMultiplier;
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disarmed |= entry.effect.disarm;
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