Fixed stone formers
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Before Width: | Height: | Size: 286 B After Width: | Height: | Size: 286 B |
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Before Width: | Height: | Size: 161 B After Width: | Height: | Size: 161 B |
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Before Width: | Height: | Size: 168 B After Width: | Height: | Size: 168 B |
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Before Width: | Height: | Size: 154 B After Width: | Height: | Size: 154 B |
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Before Width: | Height: | Size: 264 B After Width: | Height: | Size: 264 B |
@@ -1,5 +1,5 @@
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#Autogenerated file. Do not modify.
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#Autogenerated file. Do not modify.
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#Tue Apr 10 21:29:35 EDT 2018
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#Tue Apr 10 22:25:05 EDT 2018
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version=release
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version=release
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androidBuildCode=897
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androidBuildCode=897
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name=Mindustry
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name=Mindustry
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@@ -32,7 +32,6 @@ public class Recipes {
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new Recipe(distribution, DistributionBlocks.router, stack(Items.iron, 2)),
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new Recipe(distribution, DistributionBlocks.router, stack(Items.iron, 2)),
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new Recipe(distribution, DistributionBlocks.multiplexer, stack(Items.iron, 8)),
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new Recipe(distribution, DistributionBlocks.multiplexer, stack(Items.iron, 8)),
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new Recipe(distribution, DistributionBlocks.junction, stack(Items.iron, 2)),
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new Recipe(distribution, DistributionBlocks.junction, stack(Items.iron, 2)),
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new Recipe(distribution, DistributionBlocks.tunnel, stack(Items.iron, 2)),
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new Recipe(distribution, DistributionBlocks.sorter, stack(Items.steel, 2)),
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new Recipe(distribution, DistributionBlocks.sorter, stack(Items.steel, 2)),
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new Recipe(distribution, DistributionBlocks.splitter, stack(Items.steel, 1)),
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new Recipe(distribution, DistributionBlocks.splitter, stack(Items.steel, 1)),
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new Recipe(distribution, DistributionBlocks.overflowgate, stack(Items.steel, 1)),
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new Recipe(distribution, DistributionBlocks.overflowgate, stack(Items.steel, 1)),
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@@ -40,7 +39,7 @@ public class Recipes {
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new Recipe(distribution, StorageBlocks.core, stack(Items.steel, 50)),
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new Recipe(distribution, StorageBlocks.core, stack(Items.steel, 50)),
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new Recipe(distribution, StorageBlocks.unloader, stack(Items.steel, 5)),
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new Recipe(distribution, StorageBlocks.unloader, stack(Items.steel, 5)),
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new Recipe(distribution, StorageBlocks.sortedunloader, stack(Items.steel, 5)),
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new Recipe(distribution, StorageBlocks.sortedunloader, stack(Items.steel, 5)),
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new Recipe(distribution, DistributionBlocks.itembridge, stack(Items.steel, 5)),
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new Recipe(distribution, DistributionBlocks.bridgeconveyor, stack(Items.steel, 5)),
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new Recipe(weapon, WeaponBlocks.doubleturret, stack(Items.iron, 7)),
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new Recipe(weapon, WeaponBlocks.doubleturret, stack(Items.iron, 7)),
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new Recipe(weapon, WeaponBlocks.gatlingturret, stack(Items.iron, 8)),
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new Recipe(weapon, WeaponBlocks.gatlingturret, stack(Items.iron, 8)),
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@@ -114,8 +113,7 @@ public class Recipes {
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new Recipe(liquid, LiquidBlocks.liquidrouter, stack(Items.steel, 2)),
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new Recipe(liquid, LiquidBlocks.liquidrouter, stack(Items.steel, 2)),
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new Recipe(liquid, LiquidBlocks.liquidtank, stack(Items.steel, 2)),
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new Recipe(liquid, LiquidBlocks.liquidtank, stack(Items.steel, 2)),
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new Recipe(liquid, LiquidBlocks.liquidjunction, stack(Items.steel, 2)),
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new Recipe(liquid, LiquidBlocks.liquidjunction, stack(Items.steel, 2)),
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new Recipe(liquid, LiquidBlocks.conduittunnel, stack(Items.titanium, 2), stack(Items.steel, 2)),
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new Recipe(liquid, LiquidBlocks.bridgeconduit, stack(Items.titanium, 2), stack(Items.steel, 2)),
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new Recipe(liquid, LiquidBlocks.liquidbridge, stack(Items.titanium, 2), stack(Items.steel, 2)),
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new Recipe(liquid, LiquidBlocks.pump, stack(Items.steel, 10)),
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new Recipe(liquid, LiquidBlocks.pump, stack(Items.steel, 10)),
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new Recipe(liquid, LiquidBlocks.fluxpump, stack(Items.steel, 10), stack(Items.densealloy, 5)),
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new Recipe(liquid, LiquidBlocks.fluxpump, stack(Items.steel, 10), stack(Items.densealloy, 5)),
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@@ -182,12 +182,13 @@ public class CraftingBlocks {
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stoneFormer = new GenericCrafter("stoneformer") {{
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stoneFormer = new GenericCrafter("stoneformer") {{
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inputLiquid = Liquids.lava;
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inputLiquid = Liquids.lava;
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liquidUse = 0.1f;
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liquidUse = 1f;
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liquidCapacity = 21f;
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liquidCapacity = 21f;
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craftTime = 12;
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craftTime = 14;
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output = Items.stone;
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output = Items.stone;
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health = 80;
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health = 80;
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craftEffect = BlockFx.purifystone;
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craftEffect = BlockFx.purifystone;
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hasLiquids = hasInventory = true;
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}},
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}},
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weaponFactory = new WeaponFactory("weaponfactory") {{
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weaponFactory = new WeaponFactory("weaponfactory") {{
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@@ -34,11 +34,11 @@ public class DistributionBlocks{
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capacity = 32;
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capacity = 32;
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}},
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}},
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tunnel = new TunnelConveyor("conveyortunnel"){{
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bridgeconveyor = new ItemBridge("bridgeconveyor"){{
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speed = 53;
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range = 2;
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}},
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}},
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itembridge = new ItemBridge("itembridge"){{
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laserconveyor = new ItemBridge("laserconveyor"){{
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range = 7;
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range = 7;
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}},
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}},
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@@ -36,11 +36,11 @@ public class LiquidBlocks {
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liquidjunction = new LiquidJunction("liquidjunction"),
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liquidjunction = new LiquidJunction("liquidjunction"),
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conduittunnel = new TunnelConduit("conduittunnel") {{
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bridgeconduit = new LiquidBridge("bridgeconduit"){{
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speed = 53;
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range = 7;
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}},
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}},
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liquidbridge = new LiquidBridge("liquidbridge"){{
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laserconduit = new LiquidBridge("laserconduit"){{
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range = 7;
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range = 7;
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}};
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}};
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}
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}
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