Fixed some basic crashes
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@@ -9,10 +9,7 @@ uniform vec3 u_ambientColor;
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varying vec4 v_col;
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const vec3 ambientColor = vec3(1.0);
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const vec3 diffuse = vec3(0.2);
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const vec3 v1 = vec3(1.0, 0.0, 1.0);
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const vec3 v2 = vec3(1.0, 0.5, 0.0);
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void main(){
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vec3 norc = u_ambientColor * (diffuse + vec3(clamp((dot(a_normal, u_lightdir) + 1.0) / 2.0, 0.0, 1.0)));
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