Damage.damage doesn't properly convert cores (#5882)
* `Damage.damage` doesn't properly convert cores * Well that was a complete failure
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@@ -466,7 +466,7 @@ public class Damage{
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for(int dy = -trad; dy <= trad; dy++){
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for(int dy = -trad; dy <= trad; dy++){
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Tile tile = world.tile(Math.round(x / tilesize) + dx, Math.round(y / tilesize) + dy);
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Tile tile = world.tile(Math.round(x / tilesize) + dx, Math.round(y / tilesize) + dy);
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if(tile != null && tile.build != null && (team == null ||team.isEnemy(tile.team())) && Mathf.dst(dx, dy) <= trad){
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if(tile != null && tile.build != null && (team == null ||team.isEnemy(tile.team())) && Mathf.dst(dx, dy) <= trad){
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tile.build.damage(damage);
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tile.build.damage(team, damage);
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}
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}
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}
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}
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}
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}
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