More components, less entities
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@@ -5,7 +5,6 @@ import arc.graphics.g2d.Draw;
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import arc.math.Angles;
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import arc.math.Mathf;
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import mindustry.content.Fx;
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import mindustry.entities.Effects;
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import mindustry.entities.type.Bullet;
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import mindustry.graphics.Pal;
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import mindustry.world.blocks.distribution.MassDriver.DriverBulletData;
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@@ -94,7 +93,7 @@ public class MassDriverBolt extends BulletType{
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int amountDropped = Mathf.random(0, data.items[i]);
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if(amountDropped > 0){
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float angle = b.rot() + Mathf.range(100f);
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Effects.effect(Fx.dropItem, Color.white, b.x, b.y, angle, content.item(i));
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Fx.dropItem.at(b.x, b.y, angle, Color.white, content.item(i));
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}
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}
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}
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