Loadout env fixes
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@@ -1,6 +1,5 @@
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package mindustry.maps.generators;
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import arc.math.*;
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import arc.math.geom.*;
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import mindustry.content.*;
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import mindustry.game.*;
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@@ -35,25 +34,19 @@ public class FileMapGenerator implements WorldGenerator{
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public void generate(Tiles tiles){
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if(map == null) throw new RuntimeException("Generator has null map, cannot be used.");
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Sector sector = state.rules.sector;
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world.setGenerating(false);
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SaveIO.load(map.file, world.filterContext(map));
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world.setGenerating(true);
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tiles = world.tiles;
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//TODO why is this hardcoded into the map generator
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Item[] items = {Items.blastCompound, Items.pyratite, Items.copper, Items.thorium, Items.copper, Items.lead};
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for(Tile tile : tiles){
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if(tile.block() instanceof StorageBlock && !(tile.block() instanceof CoreBlock) && state.hasSector()){
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for(Item content : items){
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if(Mathf.chance(0.2)){
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tile.build.items.add(content, Math.min(Mathf.random(500), tile.block().itemCapacity));
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}
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}
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}
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//make sure sector is maintained - don't reset it after map load.
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if(sector != null){
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state.rules.sector = sector;
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}
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tiles = world.tiles;
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boolean anyCores = false;
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for(Tile tile : tiles){
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@@ -351,7 +351,7 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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//it is very hot
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state.rules.attributes.set(Attribute.heat, 0.8f);
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state.rules.environment = Env.scorching | Env.terrestrial;
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state.rules.environment = sector.planet.defaultEnv;
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Schematics.placeLaunchLoadout(spawnX, spawnY);
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//all sectors are wave sectors
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@@ -645,6 +645,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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state.rules.waveSpacing = Mathf.lerp(60 * 65 * 2, 60f * 60f * 1f, Math.max(difficulty - waveTimeDec, 0f));
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state.rules.waves = sector.info.waves = true;
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state.rules.environment = sector.planet.defaultEnv;
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state.rules.enemyCoreBuildRadius = 600f;
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//spawn air only when spawn is blocked
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