Loadout env fixes

This commit is contained in:
Anuken
2022-01-26 14:01:38 -05:00
parent 06a4f65728
commit f97d7edffb
9 changed files with 28 additions and 18 deletions

View File

@@ -351,7 +351,7 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
//it is very hot
state.rules.attributes.set(Attribute.heat, 0.8f);
state.rules.environment = Env.scorching | Env.terrestrial;
state.rules.environment = sector.planet.defaultEnv;
Schematics.placeLaunchLoadout(spawnX, spawnY);
//all sectors are wave sectors

View File

@@ -645,6 +645,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
state.rules.waveSpacing = Mathf.lerp(60 * 65 * 2, 60f * 60f * 1f, Math.max(difficulty - waveTimeDec, 0f));
state.rules.waves = sector.info.waves = true;
state.rules.environment = sector.planet.defaultEnv;
state.rules.enemyCoreBuildRadius = 600f;
//spawn air only when spawn is blocked