Loadout env fixes
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@@ -351,7 +351,7 @@ public class ErekirPlanetGenerator extends PlanetGenerator{
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//it is very hot
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state.rules.attributes.set(Attribute.heat, 0.8f);
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state.rules.environment = Env.scorching | Env.terrestrial;
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state.rules.environment = sector.planet.defaultEnv;
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Schematics.placeLaunchLoadout(spawnX, spawnY);
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//all sectors are wave sectors
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@@ -645,6 +645,7 @@ public class SerpuloPlanetGenerator extends PlanetGenerator{
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state.rules.waveSpacing = Mathf.lerp(60 * 65 * 2, 60f * 60f * 1f, Math.max(difficulty - waveTimeDec, 0f));
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state.rules.waves = sector.info.waves = true;
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state.rules.environment = sector.planet.defaultEnv;
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state.rules.enemyCoreBuildRadius = 600f;
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//spawn air only when spawn is blocked
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