Made android screen flippable
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@@ -87,7 +87,7 @@ public class Player extends DestructibleEntity{
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move(vector.x*Timers.delta(), vector.y*Timers.delta());
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if(!shooting){
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direction.add(vector.scl(Timers.delta()));
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direction.add(vector);
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direction.limit(speed*6);
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}else{
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float angle = Angles.mouseAngle(x, y);
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@@ -150,6 +150,7 @@ public class Conveyor extends Block{
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}
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}
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//TODO optimize, maybe with pooling?
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static class ItemPos{
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Item item;
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float pos, y;
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