Testing single-sector planets
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@@ -25,6 +25,7 @@ import mindustry.game.*;
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import mindustry.gen.*;
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import mindustry.graphics.*;
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import mindustry.graphics.g3d.*;
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import mindustry.graphics.g3d.PlanetGrid.*;
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import mindustry.input.*;
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import mindustry.io.legacy.*;
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import mindustry.maps.*;
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@@ -277,6 +278,8 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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}
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void lookAt(Sector sector){
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if(sector.tile == Ptile.empty) return;
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planets.camPos.set(Tmp.v33.set(sector.tile.v).rotate(Vec3.Y, -sector.planet.getRotation()));
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}
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@@ -430,7 +433,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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boolean selectable(Planet planet){
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//TODO what if any sector is selectable?
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if(mode == planetLaunch) return launchSector != null && planet != launchSector.planet;
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return planet == planets.planet || planet.alwaysUnlocked || planet.sectors.contains(Sector::hasBase);
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return planet == planets.planet || (planet.alwaysUnlocked && planet.isLandable()) || planet.sectors.contains(Sector::hasBase);
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}
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void setup(){
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@@ -543,7 +546,7 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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public void act(float delta){
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super.act(delta);
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if(hovered != null && !mobile){
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if(hovered != null && !mobile && planets.planet.hasGrid()){
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addChild(hoverLabel);
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hoverLabel.toFront();
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hoverLabel.touchable = Touchable.disabled;
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@@ -595,6 +598,10 @@ public class PlanetDialog extends BaseDialog implements PlanetInterfaceRenderer{
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if(planets.planet.hasGrid()){
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hovered = planets.planet.getSector(planets.cam.getMouseRay(), PlanetRenderer.outlineRad);
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}else if(planets.planet.isLandable()){
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//always have the first sector selected.
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//TODO better support for multiple sectors in gridless planets?
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hovered = selected = planets.planet.sectors.first();
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}else{
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hovered = selected = null;
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}
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