Cropped sprite packing
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@@ -4,5 +4,6 @@
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flattenPaths: true,
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flattenPaths: true,
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maxWidth: 4096,
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maxWidth: 4096,
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maxHeight: 4096,
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maxHeight: 4096,
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fast: true
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fast: true,
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stripWhitespaceCenter: false
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}
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}
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@@ -4,5 +4,6 @@
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flattenPaths: true,
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flattenPaths: true,
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maxWidth: 4096,
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maxWidth: 4096,
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maxHeight: 4096,
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maxHeight: 4096,
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fast: true
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fast: true,
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stripWhitespaceCenter: true
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}
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}
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@@ -4,5 +4,6 @@
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flattenPaths: true,
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flattenPaths: true,
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maxWidth: 4096,
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maxWidth: 4096,
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maxHeight: 4096,
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maxHeight: 4096,
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fast: true
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fast: true,
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stripWhitespaceCenter: true
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}
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}
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@@ -4,5 +4,6 @@
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flattenPaths: true,
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flattenPaths: true,
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maxWidth: 4096,
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maxWidth: 4096,
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maxHeight: 4096,
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maxHeight: 4096,
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fast: true
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fast: true,
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stripWhitespaceCenter: true
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}
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}
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@@ -4,5 +4,6 @@
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flattenPaths: true,
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flattenPaths: true,
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maxWidth: 4096,
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maxWidth: 4096,
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maxHeight: 4096,
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maxHeight: 4096,
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fast: true
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fast: true,
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stripWhitespaceCenter: true
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}
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}
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@@ -3986,7 +3986,7 @@ public class Blocks{
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shootCone = 30f;
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shootCone = 30f;
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consumeAmmoOnce = true;
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consumeAmmoOnce = true;
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coolant = consume(new ConsumeLiquid(Liquids.water, 30f / 60f));
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coolant = consumeCoolant(30f / 60f);
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drawer = new DrawTurret("reinforced-"){{
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drawer = new DrawTurret("reinforced-"){{
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parts.add(new RegionPart("-side"){{
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parts.add(new RegionPart("-side"){{
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@@ -55,13 +55,13 @@ public class ContinuousLaserBulletType extends ContinuousBulletType{
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float ellipseLenScl = Mathf.lerp(1 - i / (float)(colors.length), 1f, pointyScaling);
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float ellipseLenScl = Mathf.lerp(1 - i / (float)(colors.length), 1f, pointyScaling);
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Lines.stroke(stroke);
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Lines.stroke(stroke);
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Lines.lineAngle(b.x, b.y, rot, length - frontLength, false);
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Lines.lineAngle(b.x, b.y, rot, baseLen - frontLength, false);
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//back ellipse
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//back ellipse
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Drawf.flameFront(b.x, b.y, divisions, rot + 180f, backLength, stroke / 2f);
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Drawf.flameFront(b.x, b.y, divisions, rot + 180f, backLength, stroke / 2f);
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//front ellipse
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//front ellipse
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Tmp.v1.trnsExact(rot, length - frontLength);
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Tmp.v1.trnsExact(rot, baseLen - frontLength);
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Drawf.flameFront(b.x + Tmp.v1.x, b.y + Tmp.v1.y, divisions, rot, frontLength * ellipseLenScl, stroke / 2f);
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Drawf.flameFront(b.x + Tmp.v1.x, b.y + Tmp.v1.y, divisions, rot, frontLength * ellipseLenScl, stroke / 2f);
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}
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}
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@@ -315,7 +315,7 @@ public class SettingsMenuDialog extends BaseDialog{
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}
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}
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game.checkPref("doubletapmine", false);
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game.checkPref("doubletapmine", false);
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game.checkPref("commandmodehold", false);
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game.checkPref("commandmodehold", true);
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if(!ios){
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if(!ios){
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game.checkPref("modcrashdisable", true);
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game.checkPref("modcrashdisable", true);
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+1
-1
@@ -25,4 +25,4 @@ org.gradle.caching=true
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#used for slow jitpack builds; TODO see if this actually works
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#used for slow jitpack builds; TODO see if this actually works
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.socketTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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org.gradle.internal.http.connectionTimeout=100000
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archash=401f4edcce
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archash=91ad25c9f9
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