Minor tweaks
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@@ -2486,7 +2486,7 @@ public class UnitTypes{
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heatColor = Color.valueOf("f9350f");
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cooldownTime = 80f;
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bullet = new BasicBulletType(8f, 140){{
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bullet = new BasicBulletType(8f, 130){{
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sprite = "missile-large";
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width = 9.5f;
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height = 15f;
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@@ -2502,6 +2502,8 @@ public class UnitTypes{
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trailWidth = 3.1f;
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trailLength = 8;
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hitEffect = despawnEffect = Fx.blastExplosion;
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splashDamageRadius = 20f;
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splashDamage = 50f;
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}};
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}});
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