Unit command prototype
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@@ -12,6 +12,7 @@ public enum Binding implements KeyBind{
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pan(KeyCode.mouseForward),
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boost(KeyCode.shiftLeft),
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commandMode(KeyCode.shiftLeft),
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control(KeyCode.controlLeft),
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respawn(KeyCode.v),
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select(KeyCode.mouseLeft),
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@@ -12,6 +12,8 @@ import arc.scene.ui.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import mindustry.*;
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import mindustry.ai.types.*;
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import mindustry.content.*;
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import mindustry.core.*;
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import mindustry.entities.units.*;
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import mindustry.game.EventType.*;
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@@ -114,6 +116,27 @@ public class DesktopInput extends InputHandler{
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drawSelection(schemX, schemY, cursorX, cursorY, Vars.maxSchematicSize);
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}
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for(Unit unit : selectedUnits){
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CommandAI ai = (CommandAI)unit.controller();
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//draw target line
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if(ai.targetPos != null){
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Tmp.v1.set(ai.targetPos).sub(unit).setLength(unit.hitSize / 2f);
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Drawf.dashLine(Pal.accent, unit.x + Tmp.v1.x, unit.y + Tmp.v1.y, ai.targetPos.x, ai.targetPos.y);
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}
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Drawf.square(unit.x, unit.y, unit.hitSize / 1.4f + 1f);
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}
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//draw command overlay UI
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if(commandMode){
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Unit sel = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
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if(sel != null){
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Drawf.square(sel.x, sel.y, sel.hitSize / 1.4f + Mathf.absin(4f, 1f), selectedUnits.contains(sel) ? Pal.remove : Pal.accent);
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}
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}
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Draw.reset();
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}
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@@ -220,11 +243,19 @@ public class DesktopInput extends InputHandler{
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Core.camera.position.x += Mathf.clamp((Core.input.mouseX() - Core.graphics.getWidth() / 2f) * panScale, -1, 1) * camSpeed;
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Core.camera.position.y += Mathf.clamp((Core.input.mouseY() - Core.graphics.getHeight() / 2f) * panScale, -1, 1) * camSpeed;
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}
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}
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commandMode = input.keyDown(Binding.commandMode) && !locked && state.rules.unitCommand && block == null;
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shouldShoot = !scene.hasMouse() && !locked;
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//TODO should selected units be cleared out of command mode?
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if(!commandMode){
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selectedUnits.clear();
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}
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//validate commanding units
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selectedUnits.removeAll(u -> !u.isCommandable());
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if(!scene.hasMouse() && !locked){
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if(Core.input.keyDown(Binding.control) && Core.input.keyTap(Binding.select)){
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Unit on = selectedUnit();
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@@ -503,6 +534,26 @@ public class DesktopInput extends InputHandler{
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sreq = req;
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}else if(req != null && req.breaking){
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deleting = true;
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}else if(commandMode){
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Unit unit = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
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if(unit != null){
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if(selectedUnits.contains(unit)){
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selectedUnits.remove(unit);
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}else{
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selectedUnits.add(unit);
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}
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}else if(selectedUnits.size > 0){
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//move to location - TODO right click instead?
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//TODO all this needs to be synced, done with packets, etc
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Vec2 target = input.mouseWorld().cpy();
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for(var sel : selectedUnits){
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((CommandAI)sel.controller()).commandPosition(target);
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}
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Fx.moveCommand.at(target);
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}
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}else if(selected != null){
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//only begin shooting if there's no cursor event
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if(!tryTapPlayer(Core.input.mouseWorld().x, Core.input.mouseWorld().y) && !tileTapped(selected.build) && !player.unit().activelyBuilding() && !droppingItem
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@@ -520,7 +571,7 @@ public class DesktopInput extends InputHandler{
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}else if(Core.input.keyTap(Binding.deselect) && !selectRequests.isEmpty()){
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selectRequests.clear();
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lastSchematic = null;
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}else if(Core.input.keyTap(Binding.break_block) && !Core.scene.hasMouse() && player.isBuilder()){
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}else if(Core.input.keyTap(Binding.break_block) && !Core.scene.hasMouse() && player.isBuilder() && !commandMode){
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//is recalculated because setting the mode to breaking removes potential multiblock cursor offset
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deleting = false;
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mode = breaking;
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@@ -48,6 +48,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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/** Maximum line length. */
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final static int maxLength = 100;
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final static Rect r1 = new Rect(), r2 = new Rect();
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final static Seq<Unit> tmpUnits = new Seq<>();
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public final OverlayFragment frag = new OverlayFragment();
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@@ -71,6 +72,10 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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public Seq<BuildPlan> lineRequests = new Seq<>();
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public Seq<BuildPlan> selectRequests = new Seq<>();
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//for RTS controls
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public Seq<Unit> selectedUnits = new Seq<>();
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public boolean commandMode = false;
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private Seq<BuildPlan> plansOut = new Seq<>(BuildPlan.class);
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private QuadTree<BuildPlan> playerPlanTree = new QuadTree<>(new Rect());
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@@ -1183,6 +1188,14 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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return null;
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}
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public @Nullable Unit selectedCommandUnit(float x, float y){
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var tree = player.team().data().tree();
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tmpUnits.clear();
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float rad = 4f;
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tree.intersect(x - rad/2f, y - rad/2f, rad, rad, tmpUnits);
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return tmpUnits.min(u -> u.isCommandable(), u -> u.dst(x, y) - u.hitSize/2f);
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}
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public void remove(){
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Core.input.removeProcessor(this);
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frag.remove();
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@@ -1225,7 +1238,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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public boolean canShoot(){
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return block == null && !onConfigurable() && !isDroppingItem() && !player.unit().activelyBuilding() &&
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!(player.unit() instanceof Mechc && player.unit().isFlying()) && !player.unit().mining();
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!(player.unit() instanceof Mechc && player.unit().isFlying()) && !player.unit().mining() && !commandMode;
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}
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public boolean onConfigurable(){
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