Logic explosion statement

This commit is contained in:
Anuken
2022-02-13 19:59:57 -05:00
parent f85aaed323
commit f9f12843d2
4 changed files with 45 additions and 16 deletions

View File

@@ -109,7 +109,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
set(tile.drawx(), tile.drawy());
if(shouldAdd && shouldUpdate()){
if(shouldAdd){
add();
}
@@ -491,7 +491,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
}
/** @return whether this block is allowed to update based on team/environment */
public boolean shouldUpdate(){
public boolean allowUpdate(){
return team != Team.derelict && block.supportsEnv(state.rules.environment);
}
@@ -524,7 +524,7 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
/** Call when this entity is updating. This wakes it up. */
public void noSleep(){
sleepTime = 0f;
if(sleeping && shouldUpdate()){
if(sleeping){
add();
sleeping = false;
sleepingEntities--;
@@ -1508,10 +1508,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
this.team = next;
indexer.addIndex(tile);
Events.fire(teamChangeEvent.set(last, self()));
if(!shouldUpdate()){
remove();
}
}
public boolean canPickup(){
@@ -1783,6 +1779,10 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
timeScale = 1f;
}
if(!allowUpdate()){
enabled = false;
}
//TODO unacceptable overhead?
if(!enabled && block.autoResetEnabled){
noSleep();

View File

@@ -206,7 +206,7 @@ public class OverlayRenderer{
if(build != null && build.team == player.team()){
build.drawSelect();
if((!build.enabled && build.block.drawDisabled) || !build.shouldUpdate()){
if(!build.enabled && build.block.drawDisabled){
build.drawDisabled();
}

View File

@@ -1234,7 +1234,7 @@ public class LExecutor{
public static class SpawnUnitI implements LInstruction{
public int type, x, y, rotation, team, result;
public SpawnUnitI(int type, int x, int y, int rotation, int team, boolean effect, int result){
public SpawnUnitI(int type, int x, int y, int rotation, int team, int result){
this.type = type;
this.x = x;
this.y = y;
@@ -1356,7 +1356,6 @@ public class LExecutor{
@Remote(called = Loc.server, unreliable = true)
public static void logicExplosion(Team team, float x, float y, float radius, float damage, boolean air, boolean ground, boolean pierce){
Damage.damage(team, x, y, radius, damage, pierce, air, ground);
if(pierce){
Fx.spawnShockwave.at(x, y, World.conv(radius));

View File

@@ -1191,7 +1191,6 @@ public class LStatements{
@RegisterStatement("spawn")
public static class SpawnUnitStatement extends LStatement{
public String type = "@dagger", x = "10", y = "10", rotation = "90", team = "@sharded", result = "result";
public boolean effect = true;
@Override
public void build(Table table){
@@ -1217,10 +1216,6 @@ public class LStatements{
table.add(" rot ");
fields(table, rotation, str -> rotation = str).left();
//effect mostly unnecessary and looks bad
//row(table);
//table.check("effect", effect, val -> effect = val);
}
@Override
@@ -1235,7 +1230,7 @@ public class LStatements{
@Override
public LInstruction build(LAssembler builder){
return new SpawnUnitI(builder.var(type), builder.var(x), builder.var(y), builder.var(rotation), builder.var(team), effect, builder.var(result));
return new SpawnUnitI(builder.var(type), builder.var(x), builder.var(y), builder.var(rotation), builder.var(team), builder.var(result));
}
}
@@ -1373,4 +1368,39 @@ public class LStatements{
return new CutsceneI(action, builder.var(p1), builder.var(p2), builder.var(p3), builder.var(p4));
}
}
@RegisterStatement("explosion")
public static class ExplosionStatement extends LStatement{
public String team = "@crux", x = "0", y = "0", radius = "5", damage = "50", air = "true", ground = "true", pierce = "false";
@Override
public void build(Table table){
fields(table, "team", team, str -> team = str);
fields(table, "x", x, str -> x = str);
row(table);
fields(table, "y", y, str -> y = str);
fields(table, "radius", radius, str -> radius = str);
table.row();
fields(table, "damage", damage, str -> damage = str);
fields(table, "air", air, str -> air = str);
row(table);
fields(table, "ground", ground, str -> ground = str);
fields(table, "pierce", pierce, str -> pierce = str);
}
@Override
public boolean privileged(){
return true;
}
@Override
public Color color(){
return Pal.logicWorld;
}
@Override
public LInstruction build(LAssembler b){
return new ExplosionI(b.var(team), b.var(x), b.var(y), b.var(radius), b.var(damage), b.var(air), b.var(ground), b.var(pierce));
}
}
}