Logic explosion statement
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@@ -1191,7 +1191,6 @@ public class LStatements{
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@RegisterStatement("spawn")
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public static class SpawnUnitStatement extends LStatement{
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public String type = "@dagger", x = "10", y = "10", rotation = "90", team = "@sharded", result = "result";
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public boolean effect = true;
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@Override
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public void build(Table table){
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@@ -1217,10 +1216,6 @@ public class LStatements{
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table.add(" rot ");
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fields(table, rotation, str -> rotation = str).left();
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//effect mostly unnecessary and looks bad
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//row(table);
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//table.check("effect", effect, val -> effect = val);
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}
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@Override
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@@ -1235,7 +1230,7 @@ public class LStatements{
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@Override
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public LInstruction build(LAssembler builder){
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return new SpawnUnitI(builder.var(type), builder.var(x), builder.var(y), builder.var(rotation), builder.var(team), effect, builder.var(result));
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return new SpawnUnitI(builder.var(type), builder.var(x), builder.var(y), builder.var(rotation), builder.var(team), builder.var(result));
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}
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}
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@@ -1373,4 +1368,39 @@ public class LStatements{
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return new CutsceneI(action, builder.var(p1), builder.var(p2), builder.var(p3), builder.var(p4));
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}
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}
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@RegisterStatement("explosion")
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public static class ExplosionStatement extends LStatement{
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public String team = "@crux", x = "0", y = "0", radius = "5", damage = "50", air = "true", ground = "true", pierce = "false";
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@Override
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public void build(Table table){
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fields(table, "team", team, str -> team = str);
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fields(table, "x", x, str -> x = str);
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row(table);
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fields(table, "y", y, str -> y = str);
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fields(table, "radius", radius, str -> radius = str);
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table.row();
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fields(table, "damage", damage, str -> damage = str);
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fields(table, "air", air, str -> air = str);
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row(table);
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fields(table, "ground", ground, str -> ground = str);
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fields(table, "pierce", pierce, str -> pierce = str);
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}
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@Override
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public boolean privileged(){
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return true;
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}
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@Override
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public Color color(){
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return Pal.logicWorld;
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}
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@Override
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public LInstruction build(LAssembler b){
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return new ExplosionI(b.var(team), b.var(x), b.var(y), b.var(radius), b.var(damage), b.var(air), b.var(ground), b.var(pierce));
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}
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}
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}
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