Added configurable global server rules

This commit is contained in:
Anuken
2019-11-16 15:51:04 -05:00
parent 1f6ef9d9ae
commit f9ffb78b33
8 changed files with 84 additions and 15 deletions

View File

@@ -25,6 +25,8 @@ public class Rules{
public boolean pvp;
/** Whether enemy units drop random items on death. */
public boolean unitDrops = true;
/** Whether reactors can explode and damage other blocks. */
public boolean reactorExplosions = true;
/** How fast unit pads build units. */
public float unitBuildSpeedMultiplier = 1f;
/** How much health units start with. */

View File

@@ -4,7 +4,7 @@ import io.anuke.arc.util.serialization.*;
import io.anuke.arc.util.serialization.Json.*;
import io.anuke.mindustry.*;
import io.anuke.mindustry.content.*;
import io.anuke.mindustry.ctype.MappableContent;
import io.anuke.mindustry.ctype.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.world.*;
@@ -31,6 +31,10 @@ public class JsonIO{
}
};
public static Json json(){
return json;
}
public static String write(Object object){
return json.toJson(object, object.getClass());
}

View File

@@ -10,8 +10,6 @@ import io.anuke.arc.func.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.util.ArcAnnotate.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.reflect.Field;
import io.anuke.arc.util.reflect.*;
import io.anuke.arc.util.serialization.*;
import io.anuke.arc.util.serialization.Json.*;
import io.anuke.arc.util.serialization.Jval.*;
@@ -361,7 +359,7 @@ public class ContentParser{
private <T> T make(Class<T> type){
try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor();
Constructor<T> cons = type.getDeclaredConstructor();
cons.setAccessible(true);
return cons.newInstance();
}catch(Exception e){
@@ -371,7 +369,7 @@ public class ContentParser{
private <T> T make(Class<T> type, String name){
try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor(String.class);
Constructor<T> cons = type.getDeclaredConstructor(String.class);
cons.setAccessible(true);
return cons.newInstance(name);
}catch(Exception e){
@@ -381,7 +379,7 @@ public class ContentParser{
private <T> Prov<T> supply(Class<T> type){
try{
java.lang.reflect.Constructor<T> cons = type.getDeclaredConstructor();
Constructor<T> cons = type.getDeclaredConstructor();
return () -> {
try{
return cons.newInstance();
@@ -457,7 +455,7 @@ public class ContentParser{
Field field = metadata.field;
try{
field.set(object, parser.readValue(field.getType(), metadata.elementType, child, metadata.keyType));
}catch(ReflectionException ex){
}catch(IllegalAccessException ex){
throw new SerializationException("Error accessing field: " + field.getName() + " (" + type.getName() + ")", ex);
}catch(SerializationException ex){
ex.addTrace(field.getName() + " (" + type.getName() + ")");

View File

@@ -135,13 +135,11 @@ public class CustomRulesDialog extends FloatingDialog{
number("$rules.dropzoneradius", false, f -> rules.dropZoneRadius = f * tilesize, () -> rules.dropZoneRadius / tilesize, () -> true);
title("$rules.title.respawns");
//limited respawns don't work on PvP, commented out until they're fixed
//check("$rules.limitedRespawns", b -> rules.limitedRespawns = b, () -> rules.limitedRespawns);
//number("$rules.respawns", true, f -> rules.respawns = (int)f, () -> rules.respawns, () -> rules.limitedRespawns);
number("$rules.respawntime", f -> rules.respawnTime = f * 60f, () -> rules.respawnTime / 60f);
title("$rules.title.resourcesbuilding");
check("$rules.infiniteresources", b -> rules.infiniteResources = b, () -> rules.infiniteResources);
check("$rules.reactorexplosions", b -> rules.reactorExplosions = b, () -> rules.reactorExplosions);
number("$rules.buildcostmultiplier", false, f -> rules.buildCostMultiplier = f, () -> rules.buildCostMultiplier, () -> !rules.infiniteResources);
number("$rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier);

View File

@@ -23,7 +23,7 @@ import io.anuke.mindustry.world.meta.StatUnit;
import java.io.*;
import static io.anuke.mindustry.Vars.tilesize;
import static io.anuke.mindustry.Vars.*;
public class NuclearReactor extends PowerGenerator{
protected final int timerFuel = timers++;
@@ -127,7 +127,7 @@ public class NuclearReactor extends PowerGenerator{
int fuel = entity.items.get(consumes.<ConsumeItems>get(ConsumeType.item).items[0].item);
if(fuel < 5 && entity.heat < 0.5f) return;
if((fuel < 5 && entity.heat < 0.5f) || !state.rules.reactorExplosions) return;
Effects.shake(6f, 16f, tile.worldx(), tile.worldy());
Effects.effect(Fx.nuclearShockwave, tile.worldx(), tile.worldy());