More avoidance
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@@ -306,7 +306,7 @@ public abstract class BaseUnit extends Unit implements ShooterTrait{
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return;
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}
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avoidOthers(1.2f);
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avoidOthers(1.25f);
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if(spawner != -1 && (world.tile(spawner) == null || world.tile(spawner).entity == null)){
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damage(health);
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