Added a few new recipes, balanced smelter
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@@ -67,7 +67,11 @@ public class Recipes implements ContentList{
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new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.carbide, 10), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6));
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new Recipe(power, PowerBlocks.battery, new ItemStack(Items.tungsten, 8), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 4));
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new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.carbide, 16), new ItemStack(Items.tungsten, 16), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 20));
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//generators
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new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 30));
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//new Recipe(power, PowerBlocks.turbinegenerator, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 30));
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//new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.carbide, 50));
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//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.carbide, 50));
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@@ -77,9 +81,11 @@ public class Recipes implements ContentList{
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//DRILLS, PRODUCERS
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new Recipe(production, ProductionBlocks.tungstenDrill, new ItemStack(Items.tungsten, 30));
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 40), new ItemStack(Items.carbide, 40));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 70), new ItemStack(Items.silicon, 60), new ItemStack(Items.carbide, 60));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.tungsten, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.tungsten, 90), new ItemStack(Items.carbide, 150), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 100));
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//UNITS
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
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@@ -19,17 +19,17 @@ public class CraftingBlocks extends BlockList implements ContentList {
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public void load() {
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smelter = new Smelter("smelter") {{
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health = 70;
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inputs = new Item[]{Items.tungsten};
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inputs = new ItemStack[]{new ItemStack(Items.tungsten, 3)};
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fuel = Items.coal;
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result = Items.carbide;
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craftTime = 35f;
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craftTime = 40f;
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useFlux = true;
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}};
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arcsmelter = new PowerSmelter("arc-smelter") {{
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health = 90;
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craftEffect = BlockFx.smeltsmoke;
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inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.tungsten, 1)};
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inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.tungsten, 2)};
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result = Items.carbide;
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powerUse = 0.1f;
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craftTime = 25f;
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@@ -4,6 +4,7 @@ import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.content.fx.BlockFx;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.type.Item;
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import io.anuke.mindustry.type.ItemStack;
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import io.anuke.mindustry.world.BarType;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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@@ -22,7 +23,7 @@ public class Smelter extends Block{
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protected final int timerDump = timers++;
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protected final int timerCraft = timers++;
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protected Item[] inputs;
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protected ItemStack[] inputs;
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protected Item fuel;
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protected Item result;
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@@ -45,8 +46,8 @@ public class Smelter extends Block{
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@Override
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public void setBars(){
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for(Item item : inputs){
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bars.add(new BlockBar(BarType.inventory, true, tile -> (float)tile.entity.items.getItem(item)/itemCapacity));
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for(ItemStack item : inputs){
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bars.add(new BlockBar(BarType.inventory, true, tile -> (float)tile.entity.items.getItem(item.item)/itemCapacity));
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}
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}
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@@ -67,9 +68,9 @@ public class Smelter extends Block{
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public void init() {
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super.init();
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for(Item item : inputs){
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if(item.fluxiness >= minFlux && useFlux){
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throw new IllegalArgumentException("'" + name + "' has input item '" + item.name + "', which is a flux, when useFlux is enabled. To prevent ambiguous item use, either remove this flux item from the inputs, or set useFlux to false.");
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for(ItemStack item : inputs){
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if(item.item.fluxiness >= minFlux && useFlux){
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throw new IllegalArgumentException("'" + name + "' has input item '" + item.item.name + "', which is a flux, when useFlux is enabled. To prevent ambiguous item use, either remove this flux item from the inputs, or set useFlux to false.");
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}
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}
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}
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@@ -98,8 +99,8 @@ public class Smelter extends Block{
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}
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//make sure it has all the items
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for(Item item : inputs){
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if(!entity.items.hasItem(item)){
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for(ItemStack item : inputs){
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if(!entity.items.hasItem(item.item, item.amount)){
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return;
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}
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}
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@@ -126,8 +127,8 @@ public class Smelter extends Block{
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}
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if(consumeInputs) {
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for (Item item : inputs) {
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entity.items.removeItem(item, 1);
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for (ItemStack item : inputs) {
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entity.items.removeItem(item.item, item.amount);
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}
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}
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@@ -144,8 +145,8 @@ public class Smelter extends Block{
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public boolean acceptItem(Item item, Tile tile, Tile source){
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boolean isInput = false;
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for(Item req : inputs){
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if(req == item){
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for(ItemStack req : inputs){
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if(req.item == item){
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isInput = true;
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break;
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}
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