Added a few new recipes, balanced smelter
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@@ -67,7 +67,11 @@ public class Recipes implements ContentList{
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new Recipe(power, PowerBlocks.powernodelarge, new ItemStack(Items.carbide, 10), new ItemStack(Items.lead, 20), new ItemStack(Items.silicon, 6));
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new Recipe(power, PowerBlocks.battery, new ItemStack(Items.tungsten, 8), new ItemStack(Items.lead, 30), new ItemStack(Items.silicon, 4));
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new Recipe(power, PowerBlocks.batteryLarge, new ItemStack(Items.carbide, 16), new ItemStack(Items.tungsten, 16), new ItemStack(Items.lead, 80), new ItemStack(Items.silicon, 20));
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//generators
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new Recipe(power, PowerBlocks.combustiongenerator, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 30));
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//new Recipe(power, PowerBlocks.turbinegenerator, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 30));
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//new Recipe(distribution, StorageBlocks.vault, new ItemStack(Items.carbide, 50));
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//new Recipe(distribution, StorageBlocks.core, new ItemStack(Items.carbide, 50));
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@@ -77,9 +81,11 @@ public class Recipes implements ContentList{
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//DRILLS, PRODUCERS
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new Recipe(production, ProductionBlocks.tungstenDrill, new ItemStack(Items.tungsten, 30));
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new Recipe(production, ProductionBlocks.carbideDrill, new ItemStack(Items.tungsten, 40), new ItemStack(Items.carbide, 40));
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new Recipe(production, ProductionBlocks.laserdrill, new ItemStack(Items.tungsten, 60), new ItemStack(Items.carbide, 70), new ItemStack(Items.silicon, 60), new ItemStack(Items.carbide, 60));
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new Recipe(production, ProductionBlocks.waterextractor, new ItemStack(Items.tungsten, 50), new ItemStack(Items.carbide, 50), new ItemStack(Items.lead, 40));
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new Recipe(production, ProductionBlocks.cultivator, new ItemStack(Items.tungsten, 20), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 20));
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new Recipe(production, ProductionBlocks.oilextractor, new ItemStack(Items.tungsten, 90), new ItemStack(Items.carbide, 150), new ItemStack(Items.lead, 100), new ItemStack(Items.silicon, 100));
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//UNITS
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new Recipe(units, UnitBlocks.droneFactory, new ItemStack(Items.tungsten, 30), new ItemStack(Items.lead, 50), new ItemStack(Items.silicon, 30));
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@@ -19,17 +19,17 @@ public class CraftingBlocks extends BlockList implements ContentList {
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public void load() {
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smelter = new Smelter("smelter") {{
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health = 70;
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inputs = new Item[]{Items.tungsten};
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inputs = new ItemStack[]{new ItemStack(Items.tungsten, 3)};
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fuel = Items.coal;
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result = Items.carbide;
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craftTime = 35f;
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craftTime = 40f;
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useFlux = true;
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}};
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arcsmelter = new PowerSmelter("arc-smelter") {{
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health = 90;
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craftEffect = BlockFx.smeltsmoke;
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inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.tungsten, 1)};
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inputs = new ItemStack[]{new ItemStack(Items.coal, 1), new ItemStack(Items.tungsten, 2)};
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result = Items.carbide;
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powerUse = 0.1f;
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craftTime = 25f;
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