More balancing
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@@ -14,7 +14,7 @@ public class Vars{
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//respawn time in frames
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public static final float respawnduration = 60*4;
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//time between waves in frames
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public static final float wavespace = 25*60*(android ? 1 : 1);
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public static final float wavespace = 30*60*(android ? 1 : 1);
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//waves can last no longer than 6 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*6;
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//how far away from spawn points the player can't place blocks
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