More balancing
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@@ -21,10 +21,10 @@ public enum Recipe{
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router(distribution, ProductionBlocks.router, stack(Item.stone, 2)),
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junction(distribution, ProductionBlocks.junction, stack(Item.iron, 2)),
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turret(defense, WeaponBlocks.turret, stack(Item.stone, 3)),
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dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 6)),
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machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 7), stack(Item.stone, 10)),
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shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 9), stack(Item.stone, 10)),
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turret(defense, WeaponBlocks.turret, stack(Item.stone, 4)),
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dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 7)),
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machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 8), stack(Item.stone, 10)),
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shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 10), stack(Item.stone, 10)),
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flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 12), stack(Item.steel, 9)),
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sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 15), stack(Item.steel, 10)),
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laserturret(defense, WeaponBlocks.laserturret, stack(Item.steel, 10), stack(Item.titanium, 10)),
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@@ -32,8 +32,8 @@ public enum Recipe{
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teslaturret(defense, WeaponBlocks.teslaturret, stack(Item.steel, 10), stack(Item.titanium, 15), stack(Item.dirium, 15)),
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plasmaturret(defense, WeaponBlocks.plasmaturret, stack(Item.steel, 10), stack(Item.titanium, 10), stack(Item.dirium, 15)),
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healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 25)),
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megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 15), stack(Item.steel, 25)),
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healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 30)),
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megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 20), stack(Item.steel, 30)),
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drill(production, ProductionBlocks.stonedrill, stack(Item.stone, 16)),
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irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 25)),
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