Misc cleanup
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@@ -1838,6 +1838,7 @@ public class Blocks implements ContentList{
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shootType = new ContinuousLaserBulletType(70){{
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length = 200f;
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hitEffect = Fx.hitMeltdown;
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hitColor = Pal.meltdownHit;
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drawSize = 420f;
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incendChance = 0.4f;
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@@ -235,9 +235,9 @@ public class Bullets implements ContentList{
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fragExplosive = new FlakBulletType(4f, 5){{
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shootEffect = Fx.shootBig;
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ammoMultiplier = 4f;
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splashDamage = 18f;
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splashDamageRadius = 55f;
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ammoMultiplier = 5f;
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splashDamage = 26f;
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splashDamageRadius = 60f;
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collidesGround = true;
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status = StatusEffects.blasted;
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@@ -245,9 +245,9 @@ public class Bullets implements ContentList{
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}};
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fragSurge = new FlakBulletType(4.5f, 13){{
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ammoMultiplier = 4f;
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ammoMultiplier = 5f;
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splashDamage = 50f;
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splashDamageRadius = 40f;
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splashDamageRadius = 38f;
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lightning = 2;
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lightningLength = 7;
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shootEffect = Fx.shootBig;
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