Fixed #2433
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@@ -224,7 +224,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
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//apply knockback based on spawns
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if(team != state.rules.waveTeam){
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float relativeSize = state.rules.dropZoneRadius + bounds()/2f + 1f;
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float relativeSize = state.rules.dropZoneRadius + hitSize/2f + 1f;
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for(Tile spawn : spawner.getSpawns()){
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if(within(spawn.worldx(), spawn.worldy(), relativeSize)){
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vel().add(Tmp.v1.set(this).sub(spawn.worldx(), spawn.worldy()).setLength(0.1f + 1f - dst(spawn) / relativeSize).scl(0.45f * Time.delta));
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