New lightning mechanics
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@@ -96,7 +96,7 @@ public class Mechs implements ContentList{
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Effects.shake(1f, 1f, player);
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Effects.effect(UnitFx.landShock, player);
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for(int i = 0; i < 8; i++){
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Timers.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), BulletFx.hitLancer, player.getTeam().color, 17f, player.x, player.y, Mathf.random(360f), 14));
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Timers.run(Mathf.random(8f), () -> Lightning.create(player.getTeam(), player.getTeam().color, 17f, player.x, player.y, Mathf.random(360f), 14));
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}
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}
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}
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@@ -254,7 +254,7 @@ public class Mechs implements ContentList{
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float scl = scld(player);
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if(Mathf.chance(Timers.delta() * (0.15*scl))){
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Effects.effect(BulletFx.hitLancer, Palette.lancerLaser, player.x, player.y);
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Lightning.create(player.getTeam(), BulletFx.hitLancer, Palette.lancerLaser, 10f,
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Lightning.create(player.getTeam(), Palette.lancerLaser, 10f,
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player.x + player.getVelocity().x, player.y + player.getVelocity().y, player.rotation, 14);
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}
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}
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@@ -112,15 +112,18 @@ public class TurretBlocks extends BlockList implements ContentList{
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heatColor = Color.RED;
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size = 2;
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health = 320;
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targetAir = false;
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}};
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arc = new PowerTurret("arc"){{
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shootType = AmmoTypes.arc;
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reload = 34f;
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reload = 60f;
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shootShake = 1f;
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shootCone = 40f;
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rotatespeed = 8f;
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powerUsed = 5f;
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powerCapacity = 30f;
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range = 60f;
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range = 130f;
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shootEffect = ShootFx.lightningShoot;
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heatColor = Color.RED;
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recoil = 1f;
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@@ -43,7 +43,7 @@ public class FlakBullets extends BulletList implements ContentList{
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super.despawned(b);
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for (int i = 0; i < 2; i++) {
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Lightning.create(b.getTeam(), BulletFx.hitLancer, Palette.surge, damage, b.x, b.y, Mathf.random(360f), 12);
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Lightning.create(b.getTeam(), Palette.surge, damage, b.x, b.y, Mathf.random(360f), 12);
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}
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}
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};
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@@ -67,7 +67,7 @@ public class MissileBullets extends BulletList implements ContentList{
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super.hit(b);
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for (int i = 0; i < 2; i++) {
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Lightning.create(b.getTeam(), BulletFx.hitLancer, Palette.surge, damage, b.x, b.y, Mathf.random(360f), 14);
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Lightning.create(b.getTeam(), Palette.surge, damage, b.x, b.y, Mathf.random(360f), 14);
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}
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}
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};
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@@ -27,11 +27,20 @@ import static io.anuke.mindustry.Vars.content;
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import static io.anuke.mindustry.Vars.world;
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public class TurretBullets extends BulletList implements ContentList{
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public static BulletType fireball, basicFlame, lancerLaser, burstLaser, meltdownLaser, fuseShot, waterShot, cryoShot, lavaShot, oilShot, lightning, driverBolt, healBullet, arc;
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public static BulletType fireball, basicFlame, lancerLaser, burstLaser, meltdownLaser,
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fuseShot, waterShot, cryoShot, lavaShot, oilShot, lightning, driverBolt, healBullet, arc, damageLightning;
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@Override
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public void load(){
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damageLightning = new BulletType(0.0001f, 0f){
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{
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lifetime = Lightning.lifetime;
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hiteffect = BulletFx.hitLancer;
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despawneffect = Fx.none;
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}
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};
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healBullet = new BulletType(5.2f, 13){
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float healAmount = 21f;
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@@ -276,11 +285,12 @@ public class TurretBullets extends BulletList implements ContentList{
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}
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};
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lightning = new BulletType(0.001f, 14){
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lightning = new BulletType(0.001f, 12f){
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{
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lifetime = 1;
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lifetime = 1f;
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despawneffect = Fx.none;
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hiteffect = BulletFx.hitLancer;
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keepVelocity = false;
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}
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@Override
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@@ -289,11 +299,11 @@ public class TurretBullets extends BulletList implements ContentList{
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@Override
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public void init(Bullet b){
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Lightning.create(b.getTeam(), hiteffect, Palette.lancerLaser, damage, b.x, b.y, b.angle(), 30);
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Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.angle(), 30);
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}
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};
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arc = new BulletType(0.001f, 7){
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arc = new BulletType(0.001f, 30){
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{
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lifetime = 1;
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despawneffect = Fx.none;
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@@ -306,7 +316,7 @@ public class TurretBullets extends BulletList implements ContentList{
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@Override
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public void init(Bullet b){
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Lightning.create(b.getTeam(), hiteffect, Palette.lancerLaser, damage, b.x, b.y, b.angle(), 28);
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Lightning.create(b.getTeam(), Palette.lancerLaser, damage, b.x, b.y, b.angle(), 34);
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}
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};
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