Mobile improvements

This commit is contained in:
Anuken
2025-07-20 20:05:32 -04:00
parent 6e44ff1de1
commit fab3c08ddb
3 changed files with 14 additions and 6 deletions

View File

@@ -834,7 +834,9 @@ public class MapEditorDialog extends Dialog implements Disposable{
if(i == 0) editor.drawBlock = block;
if(++i % 6 == 0){
int cols = mobile ? 4 : 6;
if(++i % cols == 0){
blockSelection.row();
}
}

View File

@@ -67,7 +67,10 @@ public class MapRenderer implements Disposable{
Draw.flush();
renderer.blocks.floor.checkChanges();
//don't process terrain updates every frame (helps with lag on low end devices)
boolean doUpdate = Core.graphics.getFrameId() % 2 == 0;
if(doUpdate) renderer.blocks.floor.checkChanges();
boolean prev = renderer.animateWater;
renderer.animateWater = false;
@@ -84,7 +87,7 @@ public class MapRenderer implements Disposable{
//scissors are always enabled because this is drawn clipped in UI, make sure they don't interfere with drawing shadow events
Gl.disable(Gl.scissorTest);
renderer.blocks.processShadows();
if(doUpdate) renderer.blocks.processShadows();
Gl.enable(Gl.scissorTest);
@@ -102,8 +105,10 @@ public class MapRenderer implements Disposable{
if(chunks == null) return;
recacheChunks.each(i -> recacheChunk(Point2.x(i), Point2.y(i)));
recacheChunks.clear();
if(doUpdate){
recacheChunks.each(i -> recacheChunk(Point2.x(i), Point2.y(i)));
recacheChunks.clear();
}
shader.bind();
shader.setUniformMatrix4("u_projTrans", Core.camera.mat);

View File

@@ -11,6 +11,7 @@ import arc.scene.*;
import arc.scene.event.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.*;
import mindustry.graphics.*;
import mindustry.input.*;
import mindustry.ui.*;
@@ -18,7 +19,7 @@ import mindustry.ui.*;
import static mindustry.Vars.*;
public class MapView extends Element implements GestureListener{
EditorTool tool = EditorTool.pencil;
EditorTool tool = Vars.mobile ? EditorTool.zoom : EditorTool.pencil;
private float offsetx, offsety;
private float zoom = 1f;
private boolean grid = false;