Fixed infinite place distance, impact meltdown

This commit is contained in:
Anuken
2019-11-20 00:05:00 -05:00
parent c4c19a204f
commit fac217a836
2 changed files with 3 additions and 1 deletions

View File

@@ -62,6 +62,8 @@ public interface BuilderTrait extends Entity, TeamTrait{
BuildRequest current = buildRequest();
if(dst(current.tile()) > finalPlaceDst) return;
Tile tile = world.tile(current.x, current.y);
if(!(tile.block() instanceof BuildBlock)){

View File

@@ -133,7 +133,7 @@ public class ImpactReactor extends PowerGenerator{
FusionReactorEntity entity = tile.entity();
if(entity.warmup < 0.4f) return;
if(entity.warmup < 0.4f || !state.rules.reactorExplosions) return;
Sounds.explosionbig.at(tile);