Fixed overlay floor placement checks in in-game editor
This commit is contained in:
@@ -79,6 +79,9 @@ public class ConstructBlock extends Block{
|
|||||||
tile.setOverlay(overlay);
|
tile.setOverlay(overlay);
|
||||||
}else if(block instanceof Floor floor){
|
}else if(block instanceof Floor floor){
|
||||||
tile.setFloor(floor);
|
tile.setFloor(floor);
|
||||||
|
if(!(tile.overlay() instanceof OverlayFloor) && !floor.supportsOverlay){
|
||||||
|
tile.setOverlay(Blocks.air);
|
||||||
|
}
|
||||||
}else{
|
}else{
|
||||||
tile.setBlock(block, team, rotation);
|
tile.setBlock(block, team, rotation);
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,4 +26,4 @@ org.gradle.caching=true
|
|||||||
org.gradle.internal.http.socketTimeout=100000
|
org.gradle.internal.http.socketTimeout=100000
|
||||||
org.gradle.internal.http.connectionTimeout=100000
|
org.gradle.internal.http.connectionTimeout=100000
|
||||||
android.enableR8.fullMode=false
|
android.enableR8.fullMode=false
|
||||||
archash=8bbe39d0f6
|
archash=45317fae60
|
||||||
|
|||||||
Reference in New Issue
Block a user