Place base battery schematics with full charge / Exclude fallback sprites from assetsJar

This commit is contained in:
Anuken
2025-02-04 12:18:04 -05:00
parent 9f03050d04
commit fb5945f1e8
2 changed files with 8 additions and 4 deletions

View File

@@ -309,7 +309,7 @@ project(":core"){
task assetsJar(type: Jar, dependsOn: ":tools:pack"){ task assetsJar(type: Jar, dependsOn: ":tools:pack"){
archiveClassifier = 'assets' archiveClassifier = 'assets'
from files("assets"){ from files("assets"){
exclude "config", "cache", "music", "sounds" exclude "config", "cache", "music", "sounds", "sprites/fallback"
} }
} }

View File

@@ -175,9 +175,13 @@ public class BaseGenerator{
if(tiles == null) return; if(tiles == null) return;
for(Tile tile : tiles){ for(Tile tile : tiles){
if(tile.isCenter() && tile.block() instanceof PowerNode && tile.team() == state.rules.waveTeam){ if(tile.isCenter() && tile.team() == state.rules.waveTeam){
tile.build.configureAny(new Point2[0]); if(tile.block() instanceof PowerNode){
tile.build.placed(); tile.build.configureAny(new Point2[0]);
tile.build.placed();
}else if(tile.block() instanceof Battery){
tile.build.power.status = 1f;
}
} }
} }
} }