Place base battery schematics with full charge / Exclude fallback sprites from assetsJar
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@@ -309,7 +309,7 @@ project(":core"){
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task assetsJar(type: Jar, dependsOn: ":tools:pack"){
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task assetsJar(type: Jar, dependsOn: ":tools:pack"){
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archiveClassifier = 'assets'
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archiveClassifier = 'assets'
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from files("assets"){
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from files("assets"){
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exclude "config", "cache", "music", "sounds"
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exclude "config", "cache", "music", "sounds", "sprites/fallback"
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}
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}
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}
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}
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@@ -175,9 +175,13 @@ public class BaseGenerator{
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if(tiles == null) return;
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if(tiles == null) return;
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for(Tile tile : tiles){
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for(Tile tile : tiles){
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if(tile.isCenter() && tile.block() instanceof PowerNode && tile.team() == state.rules.waveTeam){
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if(tile.isCenter() && tile.team() == state.rules.waveTeam){
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tile.build.configureAny(new Point2[0]);
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if(tile.block() instanceof PowerNode){
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tile.build.placed();
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tile.build.configureAny(new Point2[0]);
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tile.build.placed();
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}else if(tile.block() instanceof Battery){
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tile.build.power.status = 1f;
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}
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}
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}
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}
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}
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}
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}
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