Fixed portrait custom game dialog

This commit is contained in:
Anuken
2019-04-29 11:27:15 -04:00
parent 1f11da75d2
commit fb724514f3
4 changed files with 7 additions and 9 deletions

View File

@@ -36,7 +36,7 @@ public class EditorTile extends Tile{
Block ore = overlay();
if(previous == type && ore == Blocks.air) return;
super.setFloor(type);
//ore may get nullified so make sure to save editrs
//ore may get nullified so make sure to save edits
if(overlay() != ore){
op(TileOp.get(x, y, (byte)OpType.ore.ordinal(), ore.id, overlay().id));
}

View File

@@ -8,14 +8,11 @@ public interface Entity extends MoveTrait{
void resetID(int id);
default void update(){
}
default void update(){}
default void removed(){
}
default void removed(){}
default void added(){
}
default void added(){}
EntityGroup targetGroup();

View File

@@ -9,6 +9,7 @@ import io.anuke.arc.scene.ui.ImageButton;
import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.Align;
import io.anuke.arc.util.Scaling;
import io.anuke.mindustry.game.Difficulty;
@@ -43,7 +44,7 @@ public class CustomGameDialog extends FloatingDialog{
ScrollPane pane = new ScrollPane(maps);
pane.setFadeScrollBars(false);
int maxwidth = (Core.graphics.getHeight() > Core.graphics.getHeight() ? 2 : 4);
int maxwidth = (UIUtils.portrait() ? 2 : 4);
Table selmode = new Table();
ButtonGroup<TextButton> group = new ButtonGroup<>();