Fixed portrait custom game dialog
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@@ -9,6 +9,7 @@ import io.anuke.arc.scene.ui.ImageButton;
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import io.anuke.arc.scene.ui.ScrollPane;
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import io.anuke.arc.scene.ui.TextButton;
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import io.anuke.arc.scene.ui.layout.Table;
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import io.anuke.arc.scene.utils.UIUtils;
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import io.anuke.arc.util.Align;
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import io.anuke.arc.util.Scaling;
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import io.anuke.mindustry.game.Difficulty;
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@@ -43,7 +44,7 @@ public class CustomGameDialog extends FloatingDialog{
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ScrollPane pane = new ScrollPane(maps);
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pane.setFadeScrollBars(false);
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int maxwidth = (Core.graphics.getHeight() > Core.graphics.getHeight() ? 2 : 4);
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int maxwidth = (UIUtils.portrait() ? 2 : 4);
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Table selmode = new Table();
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ButtonGroup<TextButton> group = new ButtonGroup<>();
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