Fixed portrait custom game dialog

This commit is contained in:
Anuken
2019-04-29 11:27:15 -04:00
parent 1f11da75d2
commit fb724514f3
4 changed files with 7 additions and 9 deletions

View File

@@ -9,6 +9,7 @@ import io.anuke.arc.scene.ui.ImageButton;
import io.anuke.arc.scene.ui.ScrollPane;
import io.anuke.arc.scene.ui.TextButton;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.scene.utils.UIUtils;
import io.anuke.arc.util.Align;
import io.anuke.arc.util.Scaling;
import io.anuke.mindustry.game.Difficulty;
@@ -43,7 +44,7 @@ public class CustomGameDialog extends FloatingDialog{
ScrollPane pane = new ScrollPane(maps);
pane.setFadeScrollBars(false);
int maxwidth = (Core.graphics.getHeight() > Core.graphics.getHeight() ? 2 : 4);
int maxwidth = (UIUtils.portrait() ? 2 : 4);
Table selmode = new Table();
ButtonGroup<TextButton> group = new ButtonGroup<>();