From fba7f7592b9afba3af190c96d25926a795815558 Mon Sep 17 00:00:00 2001 From: Anuken Date: Thu, 27 Aug 2020 11:42:45 -0400 Subject: [PATCH] Fixed captured sectors being lost --- core/src/mindustry/game/Universe.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/core/src/mindustry/game/Universe.java b/core/src/mindustry/game/Universe.java index c38ee07eb9..4e91437a76 100644 --- a/core/src/mindustry/game/Universe.java +++ b/core/src/mindustry/game/Universe.java @@ -140,7 +140,7 @@ public class Universe{ sector.setSecondsPassed(sector.getSecondsPassed() + actuallyPassed); //check if the sector has been attacked too many times... - if(sector.hasBase() && sector.getSecondsPassed() * 60f > turnDuration * sectorDestructionTurns){ + if(sector.hasBase() && sector.hasWaves() && sector.getSecondsPassed() * 60f > turnDuration * sectorDestructionTurns){ //fire event for losing the sector Events.fire(new SectorLoseEvent(sector));