Unit control improvements / Larger max map size
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@@ -2822,7 +2822,7 @@ public class UnitTypes{
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velocityRnd = 0.1f;
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heatColor = Color.red;
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for(int i = 0; i < 6; i++){
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for(int i = 0; i < 5; i++){
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int fi = i;
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parts.add(new RegionPart("-blade"){{
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under = true;
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@@ -1,23 +1,34 @@
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package mindustry.ctype;
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import arc.util.*;
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import mindustry.entities.bullet.*;
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import mindustry.type.*;
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import mindustry.world.*;
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/** Do not rearrange, ever! */
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public enum ContentType{
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item,
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block,
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mech_UNUSED,
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bullet,
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liquid,
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status,
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unit,
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weather,
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effect_UNUSED,
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sector,
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loadout_UNUSED,
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typeid_UNUSED,
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error,
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planet,
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ammo_UNUSED,
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team;
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item(Item.class),
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block(Block.class),
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mech_UNUSED(null),
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bullet(BulletType.class),
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liquid(Liquid.class),
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status(StatusEffect.class),
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unit(UnitType.class),
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weather(Weather.class),
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effect_UNUSED(null),
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sector(SectorPreset.class),
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loadout_UNUSED(null),
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typeid_UNUSED(null),
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error(null),
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planet(Planet.class),
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ammo_UNUSED(null),
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team(TeamEntry.class);
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public static final ContentType[] all = values();
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public final @Nullable Class<? extends Content> contentClass;
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ContentType(Class<? extends Content> contentClass){
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this.contentClass = contentClass;
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}
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}
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@@ -9,7 +9,7 @@ import mindustry.ui.dialogs.*;
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import static mindustry.Vars.*;
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public class MapResizeDialog extends BaseDialog{
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public static int minSize = 50, maxSize = 500, increment = 50;
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public static int minSize = 50, maxSize = 600, increment = 50;
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int width, height;
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@@ -71,10 +71,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
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transient boolean wasDamaged; //used only by the indexer
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transient float visualLiquid;
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//TODO bad system
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transient @Nullable Liquid filterConsLiquid;
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transient @Nullable Item filterConsItem;
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@Nullable PowerModule power;
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@Nullable ItemModule items;
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@Nullable LiquidModule liquids;
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@@ -691,21 +691,18 @@ public class DesktopInput extends InputHandler{
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public boolean tap(float x, float y, int count, KeyCode button){
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if(scene.hasMouse() || !commandMode) return false;
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//TODO doesn't work properly
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tappedOne = true;
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//click: select a single unit
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if(button == KeyCode.mouseLeft){
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Unit unit = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
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if(unit != null){
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if(!multiSelect()){
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if(selectedUnits.contains(unit)){
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selectedUnits.remove(unit);
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}else{
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selectedUnits.clear();
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selectedUnits.add(unit);
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}else{
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if(selectedUnits.contains(unit)){
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selectedUnits.remove(unit);
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}else{
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selectedUnits.add(unit);
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}
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}
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}else{
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//deselect
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@@ -49,10 +49,6 @@ public class UnitType extends UnlockableContent{
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public boolean flying;
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/** Creates a new instance of this unit class. */
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public Prov<? extends Unit> constructor;
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/** The default AI controller to assign on creation. */
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public Prov<? extends UnitController> defaultController = () -> !flying ? new GroundAI() : new FlyingAI();
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/** Function that chooses AI controller based on unit entity. */
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public Func<Unit, ? extends UnitController> unitBasedDefaultController = u -> defaultController.get();
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/** Environmental flags that are *all* required for this unit to function. 0 = any environment */
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public int envRequired = 0;
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@@ -116,6 +112,11 @@ public class UnitType extends UnlockableContent{
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/** Target items to mine. Used in MinerAI */
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public Seq<Item> mineItems = Seq.with(Items.copper, Items.lead, Items.titanium, Items.thorium);
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/** The default AI controller to assign on creation. */
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public Prov<? extends UnitController> defaultController = () -> !flying ? new GroundAI() : new FlyingAI();
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/** Function that chooses AI controller based on unit entity. */
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public Func<Unit, ? extends UnitController> unitBasedDefaultController = u -> !playerControllable || u.team.isAI() ? defaultController.get() : new CommandAI();
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public Color outlineColor = Pal.darkerMetal;
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public int outlineRadius = 3;
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public boolean outlines = true;
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@@ -1,6 +1,5 @@
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package mindustry.type.unit;
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import mindustry.ai.types.*;
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import mindustry.graphics.*;
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import mindustry.type.*;
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import mindustry.world.meta.*;
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@@ -12,7 +11,6 @@ public class ErekirUnitType extends UnitType{
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super(name);
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outlineColor = Pal.darkOutline;
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envDisabled = Env.space;
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unitBasedDefaultController = u -> !playerControllable || u.team.isAI() ? defaultController.get() : new CommandAI();
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researchCostMultiplier = 10f;
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}
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}
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@@ -427,7 +427,19 @@ public class PlacementFragment extends Fragment{
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for(int i = 0; i < counts.length; i++){
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if(counts[i] > 0){
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var type = content.unit(i);
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u.add(new ItemImage(type.uiIcon, counts[i])).tooltip(type.localizedName).pad(4);
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u.add(new ItemImage(type.uiIcon, counts[i])).tooltip(type.localizedName).pad(4).with(b -> {
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ClickListener listener = new ClickListener();
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//left click -> select
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b.clicked(KeyCode.mouseLeft, () -> control.input.selectedUnits.removeAll(unit -> unit.type != type));
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//right click -> remove
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b.clicked(KeyCode.mouseRight, () -> control.input.selectedUnits.removeAll(unit -> unit.type == type));
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b.addListener(listener);
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b.addListener(new HandCursorListener());
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//gray on hover
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b.update(() -> ((Group)b.getChildren().first()).getChildren().first().setColor(listener.isOver() ? Color.lightGray : Color.white));
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});
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if(++col % 7 == 0){
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u.row();
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@@ -23,6 +23,7 @@ public class BaseTurret extends Block{
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/** How much reload is lowered by for each unit of liquid of heat capacity. */
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public float coolantMultiplier = 5f;
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/** If not null, this consumer will be used for coolant. */
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//TODO make automatic for mods?
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public @Nullable ConsumeLiquidBase coolant;
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public BaseTurret(String name){
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@@ -1,6 +1,7 @@
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package mindustry.world.blocks.defense.turrets;
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import arc.math.*;
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import mindustry.world.consumers.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@@ -33,8 +34,9 @@ public class ReloadTurret extends BaseTurret{
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protected void updateCooling(){
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if(reload < reloadTime && coolant != null && coolant.valid(this)){
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float capacity = coolant instanceof ConsumeLiquidFilter filter ? filter.getConsumed(this).heatCapacity : 1f;
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coolant.update(this);
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reload += coolant.amount * edelta() * (filterConsLiquid == null ? 1f : filterConsLiquid.heatCapacity) * coolantMultiplier;
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reload += coolant.amount * edelta() * capacity * coolantMultiplier;
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if(Mathf.chance(0.06 * coolant.amount)){
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coolEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));
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@@ -2,6 +2,7 @@ package mindustry.world.consumers;
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import arc.func.*;
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import arc.scene.ui.layout.*;
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import arc.util.*;
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import mindustry.gen.*;
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import mindustry.type.*;
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import mindustry.ui.*;
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@@ -28,7 +29,7 @@ public class ConsumeItemFilter extends Consume{
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public void build(Building build, Table table){
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MultiReqImage image = new MultiReqImage();
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content.items().each(i -> filter.get(i) && i.unlockedNow(), item -> image.add(new ReqImage(new ItemImage(item.uiIcon, 1),
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() -> build.items != null && build.items.has(item))));
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() -> build.items.has(item))));
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table.add(image).size(8 * 4);
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}
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@@ -39,27 +40,27 @@ public class ConsumeItemFilter extends Consume{
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@Override
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public void trigger(Building build){
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Item item = getConsumed(build);
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if(item != null){
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build.items.remove(item, 1);
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}
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}
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public @Nullable Item getConsumed(Building build){
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for(int i = 0; i < content.items().size; i++){
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Item item = content.item(i);
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if(build.items != null && build.items.has(item) && this.filter.get(item)){
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build.items.remove(item, 1);
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build.filterConsItem = item;
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break;
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if(build.items.has(item) && this.filter.get(item)){
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return item;
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}
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}
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return null;
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}
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@Override
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public boolean valid(Building build){
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if(build.consumeTriggerValid()) return true;
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for(int i = 0; i < content.items().size; i++){
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Item item = content.item(i);
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if(this.filter.get(item) && build.items.has(item)){
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return true;
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}
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}
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return false;
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return getConsumed(build) != null;
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}
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@Override
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@@ -42,19 +42,19 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
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@Override
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public void update(Building build){
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Liquid liq = match(build);
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Liquid liq = getConsumed(build);
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build.liquids.remove(liq, use(build));
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build.filterConsLiquid = liq;
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}
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@Override
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public boolean valid(Building build){
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var liq = match(build);
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var liq = getConsumed(build);
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return liq != null && build.liquids.get(liq) >= use(build);
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}
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@Nullable Liquid match(Building build){
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if(filter.get(build.liquids.current())){
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public @Nullable Liquid getConsumed(Building build){
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float u = use(build);
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if(filter.get(build.liquids.current()) && build.liquids.currentAmount() >= u){
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return build.liquids.current();
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}
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@@ -62,7 +62,7 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
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for(int i = 0; i < liqs.size; i++){
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var liq = liqs.get(i);
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if(filter.get(liq) && build.liquids.get(liq) > 0){
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if(filter.get(liq) && build.liquids.get(liq) >= u){
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return liq;
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}
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}
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