Unit control improvements / Larger max map size

This commit is contained in:
Anuken
2022-02-16 00:23:07 -05:00
parent 3dccacae3d
commit fbf0fec135
12 changed files with 74 additions and 55 deletions

View File

@@ -2822,7 +2822,7 @@ public class UnitTypes{
velocityRnd = 0.1f;
heatColor = Color.red;
for(int i = 0; i < 6; i++){
for(int i = 0; i < 5; i++){
int fi = i;
parts.add(new RegionPart("-blade"){{
under = true;

View File

@@ -1,23 +1,34 @@
package mindustry.ctype;
import arc.util.*;
import mindustry.entities.bullet.*;
import mindustry.type.*;
import mindustry.world.*;
/** Do not rearrange, ever! */
public enum ContentType{
item,
block,
mech_UNUSED,
bullet,
liquid,
status,
unit,
weather,
effect_UNUSED,
sector,
loadout_UNUSED,
typeid_UNUSED,
error,
planet,
ammo_UNUSED,
team;
item(Item.class),
block(Block.class),
mech_UNUSED(null),
bullet(BulletType.class),
liquid(Liquid.class),
status(StatusEffect.class),
unit(UnitType.class),
weather(Weather.class),
effect_UNUSED(null),
sector(SectorPreset.class),
loadout_UNUSED(null),
typeid_UNUSED(null),
error(null),
planet(Planet.class),
ammo_UNUSED(null),
team(TeamEntry.class);
public static final ContentType[] all = values();
public final @Nullable Class<? extends Content> contentClass;
ContentType(Class<? extends Content> contentClass){
this.contentClass = contentClass;
}
}

View File

@@ -9,7 +9,7 @@ import mindustry.ui.dialogs.*;
import static mindustry.Vars.*;
public class MapResizeDialog extends BaseDialog{
public static int minSize = 50, maxSize = 500, increment = 50;
public static int minSize = 50, maxSize = 600, increment = 50;
int width, height;

View File

@@ -71,10 +71,6 @@ abstract class BuildingComp implements Posc, Teamc, Healthc, Buildingc, Timerc,
transient boolean wasDamaged; //used only by the indexer
transient float visualLiquid;
//TODO bad system
transient @Nullable Liquid filterConsLiquid;
transient @Nullable Item filterConsItem;
@Nullable PowerModule power;
@Nullable ItemModule items;
@Nullable LiquidModule liquids;

View File

@@ -691,21 +691,18 @@ public class DesktopInput extends InputHandler{
public boolean tap(float x, float y, int count, KeyCode button){
if(scene.hasMouse() || !commandMode) return false;
//TODO doesn't work properly
tappedOne = true;
//click: select a single unit
if(button == KeyCode.mouseLeft){
Unit unit = selectedCommandUnit(input.mouseWorldX(), input.mouseWorldY());
if(unit != null){
if(!multiSelect()){
if(selectedUnits.contains(unit)){
selectedUnits.remove(unit);
}else{
selectedUnits.clear();
selectedUnits.add(unit);
}else{
if(selectedUnits.contains(unit)){
selectedUnits.remove(unit);
}else{
selectedUnits.add(unit);
}
}
}else{
//deselect

View File

@@ -49,10 +49,6 @@ public class UnitType extends UnlockableContent{
public boolean flying;
/** Creates a new instance of this unit class. */
public Prov<? extends Unit> constructor;
/** The default AI controller to assign on creation. */
public Prov<? extends UnitController> defaultController = () -> !flying ? new GroundAI() : new FlyingAI();
/** Function that chooses AI controller based on unit entity. */
public Func<Unit, ? extends UnitController> unitBasedDefaultController = u -> defaultController.get();
/** Environmental flags that are *all* required for this unit to function. 0 = any environment */
public int envRequired = 0;
@@ -116,6 +112,11 @@ public class UnitType extends UnlockableContent{
/** Target items to mine. Used in MinerAI */
public Seq<Item> mineItems = Seq.with(Items.copper, Items.lead, Items.titanium, Items.thorium);
/** The default AI controller to assign on creation. */
public Prov<? extends UnitController> defaultController = () -> !flying ? new GroundAI() : new FlyingAI();
/** Function that chooses AI controller based on unit entity. */
public Func<Unit, ? extends UnitController> unitBasedDefaultController = u -> !playerControllable || u.team.isAI() ? defaultController.get() : new CommandAI();
public Color outlineColor = Pal.darkerMetal;
public int outlineRadius = 3;
public boolean outlines = true;

View File

@@ -1,6 +1,5 @@
package mindustry.type.unit;
import mindustry.ai.types.*;
import mindustry.graphics.*;
import mindustry.type.*;
import mindustry.world.meta.*;
@@ -12,7 +11,6 @@ public class ErekirUnitType extends UnitType{
super(name);
outlineColor = Pal.darkOutline;
envDisabled = Env.space;
unitBasedDefaultController = u -> !playerControllable || u.team.isAI() ? defaultController.get() : new CommandAI();
researchCostMultiplier = 10f;
}
}

View File

@@ -427,7 +427,19 @@ public class PlacementFragment extends Fragment{
for(int i = 0; i < counts.length; i++){
if(counts[i] > 0){
var type = content.unit(i);
u.add(new ItemImage(type.uiIcon, counts[i])).tooltip(type.localizedName).pad(4);
u.add(new ItemImage(type.uiIcon, counts[i])).tooltip(type.localizedName).pad(4).with(b -> {
ClickListener listener = new ClickListener();
//left click -> select
b.clicked(KeyCode.mouseLeft, () -> control.input.selectedUnits.removeAll(unit -> unit.type != type));
//right click -> remove
b.clicked(KeyCode.mouseRight, () -> control.input.selectedUnits.removeAll(unit -> unit.type == type));
b.addListener(listener);
b.addListener(new HandCursorListener());
//gray on hover
b.update(() -> ((Group)b.getChildren().first()).getChildren().first().setColor(listener.isOver() ? Color.lightGray : Color.white));
});
if(++col % 7 == 0){
u.row();

View File

@@ -23,6 +23,7 @@ public class BaseTurret extends Block{
/** How much reload is lowered by for each unit of liquid of heat capacity. */
public float coolantMultiplier = 5f;
/** If not null, this consumer will be used for coolant. */
//TODO make automatic for mods?
public @Nullable ConsumeLiquidBase coolant;
public BaseTurret(String name){

View File

@@ -1,6 +1,7 @@
package mindustry.world.blocks.defense.turrets;
import arc.math.*;
import mindustry.world.consumers.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*;
@@ -33,8 +34,9 @@ public class ReloadTurret extends BaseTurret{
protected void updateCooling(){
if(reload < reloadTime && coolant != null && coolant.valid(this)){
float capacity = coolant instanceof ConsumeLiquidFilter filter ? filter.getConsumed(this).heatCapacity : 1f;
coolant.update(this);
reload += coolant.amount * edelta() * (filterConsLiquid == null ? 1f : filterConsLiquid.heatCapacity) * coolantMultiplier;
reload += coolant.amount * edelta() * capacity * coolantMultiplier;
if(Mathf.chance(0.06 * coolant.amount)){
coolEffect.at(x + Mathf.range(size * tilesize / 2f), y + Mathf.range(size * tilesize / 2f));

View File

@@ -2,6 +2,7 @@ package mindustry.world.consumers;
import arc.func.*;
import arc.scene.ui.layout.*;
import arc.util.*;
import mindustry.gen.*;
import mindustry.type.*;
import mindustry.ui.*;
@@ -28,7 +29,7 @@ public class ConsumeItemFilter extends Consume{
public void build(Building build, Table table){
MultiReqImage image = new MultiReqImage();
content.items().each(i -> filter.get(i) && i.unlockedNow(), item -> image.add(new ReqImage(new ItemImage(item.uiIcon, 1),
() -> build.items != null && build.items.has(item))));
() -> build.items.has(item))));
table.add(image).size(8 * 4);
}
@@ -39,27 +40,27 @@ public class ConsumeItemFilter extends Consume{
@Override
public void trigger(Building build){
Item item = getConsumed(build);
if(item != null){
build.items.remove(item, 1);
}
}
public @Nullable Item getConsumed(Building build){
for(int i = 0; i < content.items().size; i++){
Item item = content.item(i);
if(build.items != null && build.items.has(item) && this.filter.get(item)){
build.items.remove(item, 1);
build.filterConsItem = item;
break;
if(build.items.has(item) && this.filter.get(item)){
return item;
}
}
return null;
}
@Override
public boolean valid(Building build){
if(build.consumeTriggerValid()) return true;
for(int i = 0; i < content.items().size; i++){
Item item = content.item(i);
if(this.filter.get(item) && build.items.has(item)){
return true;
}
}
return false;
return getConsumed(build) != null;
}
@Override

View File

@@ -42,19 +42,19 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
@Override
public void update(Building build){
Liquid liq = match(build);
Liquid liq = getConsumed(build);
build.liquids.remove(liq, use(build));
build.filterConsLiquid = liq;
}
@Override
public boolean valid(Building build){
var liq = match(build);
var liq = getConsumed(build);
return liq != null && build.liquids.get(liq) >= use(build);
}
@Nullable Liquid match(Building build){
if(filter.get(build.liquids.current())){
public @Nullable Liquid getConsumed(Building build){
float u = use(build);
if(filter.get(build.liquids.current()) && build.liquids.currentAmount() >= u){
return build.liquids.current();
}
@@ -62,7 +62,7 @@ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
for(int i = 0; i < liqs.size; i++){
var liq = liqs.get(i);
if(filter.get(liq) && build.liquids.get(liq) > 0){
if(filter.get(liq) && build.liquids.get(liq) >= u){
return liq;
}
}