Oil extractor water now needed / new liquid physics / new plastic balance
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@@ -179,6 +179,14 @@ public class Fx{
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});
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}),
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plasticburn = new Effect(40, e -> {
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Angles.randLenVectors(e.id, 5, 3f + e.ifract()*5f, (x, y)->{
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Draw.color(Color.valueOf("e9ead3"), Color.GRAY, e.ifract());
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Fill.circle(e.x + x, e.y + y, e.fract()*1f);
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Draw.reset();
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});
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}),
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pulverize = new Effect(25, e -> {
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Angles.randLenVectors(e.id, 5, 3f + e.ifract()*5f, (x, y)->{
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Draw.color(Color.valueOf("eae4f0"), Color.GRAY, e.ifract());
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@@ -221,6 +229,14 @@ public class Fx{
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Draw.reset();
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});
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}),
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formsmoke = new Effect(40, e -> {
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Angles.randLenVectors(e.id, 6, 5f + e.ifract()*8f, (x, y)->{
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Draw.color(Color.valueOf("f1e479"), Color.LIGHT_GRAY, e.ifract());
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Fill.poly(e.x + x, e.y + y, 4, 0.2f+e.fract()*2f, 45);
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Draw.reset();
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});
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}),
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blastsmoke = new Effect(26, e -> {
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Angles.randLenVectors(e.id, 12, 1f + e.ifract()*23f, (x, y)->{
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