Various tweaks
This commit is contained in:
@@ -38,7 +38,7 @@ public class BlockRenderer implements Disposable{
|
||||
private FrameBuffer dark = new FrameBuffer();
|
||||
private Seq<Building> outArray2 = new Seq<>();
|
||||
private Seq<Tile> shadowEvents = new Seq<>();
|
||||
private IntSet processedEntities = new IntSet(), processedLinks = new IntSet();
|
||||
private IntSet procEntities = new IntSet(), procLinks = new IntSet(), procLights = new IntSet();
|
||||
private boolean displayStatus = false;
|
||||
|
||||
public BlockRenderer(){
|
||||
@@ -191,8 +191,9 @@ public class BlockRenderer implements Disposable{
|
||||
|
||||
tileview.clear();
|
||||
lightview.clear();
|
||||
processedEntities.clear();
|
||||
processedLinks.clear();
|
||||
procEntities.clear();
|
||||
procLinks.clear();
|
||||
procLights.clear();
|
||||
|
||||
int minx = Math.max(avgx - rangex - expandr, 0);
|
||||
int miny = Math.max(avgy - rangey - expandr, 0);
|
||||
@@ -209,25 +210,25 @@ public class BlockRenderer implements Disposable{
|
||||
tile = tile.build.tile;
|
||||
}
|
||||
|
||||
if(block != Blocks.air && block.cacheLayer == CacheLayer.normal && (tile.build == null || !processedEntities.contains(tile.build.id))){
|
||||
if(block != Blocks.air && block.cacheLayer == CacheLayer.normal && (tile.build == null || !procEntities.contains(tile.build.id))){
|
||||
if(block.expanded || !expanded){
|
||||
if(tile.build == null || processedLinks.add(tile.build.id)){
|
||||
if(tile.build == null || procLinks.add(tile.build.id)){
|
||||
tileview.add(tile);
|
||||
if(tile.build != null){
|
||||
processedEntities.add(tile.build.id);
|
||||
processedLinks.add(tile.build.id);
|
||||
procEntities.add(tile.build.id);
|
||||
procLinks.add(tile.build.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//lights are drawn even in the expanded range
|
||||
if(tile.build != null || tile.block().emitLight){
|
||||
if(((tile.build != null && procLights.add(tile.build.pos())) || tile.block().emitLight)){
|
||||
lightview.add(tile);
|
||||
}
|
||||
|
||||
if(tile.build != null && tile.build.power != null && tile.build.power.links.size > 0){
|
||||
for(Building other : tile.build.getPowerConnections(outArray2)){
|
||||
if(other.block instanceof PowerNode && processedLinks.add(other.id)){ //TODO need a generic way to render connections!
|
||||
if(other.block instanceof PowerNode && procLinks.add(other.id)){ //TODO need a generic way to render connections!
|
||||
tileview.add(other.tile);
|
||||
}
|
||||
}
|
||||
@@ -235,7 +236,7 @@ public class BlockRenderer implements Disposable{
|
||||
}
|
||||
|
||||
//special case for floors
|
||||
if(block == Blocks.air && tile.floor().emitLight){
|
||||
if((block == Blocks.air && tile.floor().emitLight) && procLights.add(tile.pos())){
|
||||
lightview.add(tile);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -100,7 +100,6 @@ public class LightRenderer{
|
||||
|
||||
Draw.vert(ledge.texture, vertices, 0, vertices.length);
|
||||
|
||||
|
||||
Vec2 v3 = Tmp.v2.trnsExact(rot, stroke);
|
||||
|
||||
u = ledge.u;
|
||||
|
||||
Reference in New Issue
Block a user