Fixed sector generate producing inconsistent results

This commit is contained in:
Anuken
2024-12-14 15:06:06 -05:00
parent 30328e61a5
commit fc5b50822e
2 changed files with 7 additions and 4 deletions

View File

@@ -93,6 +93,7 @@ public class SectorGenerateDialog extends BaseDialog{
var preset = sectorobj.preset;
sectorobj.preset = null;
logic.reset(); //TODO: is this a good idea? all rules and map state are cleared, but it fixes inconsistent gen
world.loadSector(sectorobj, seed, false);
sectorobj.preset = preset;