Fixed sector generate producing inconsistent results
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@@ -93,6 +93,7 @@ public class SectorGenerateDialog extends BaseDialog{
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var preset = sectorobj.preset;
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sectorobj.preset = null;
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logic.reset(); //TODO: is this a good idea? all rules and map state are cleared, but it fixes inconsistent gen
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world.loadSector(sectorobj, seed, false);
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sectorobj.preset = preset;
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