Added cubemap stars
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core/assets/cubemaps/stars/back.png
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core/assets/cubemaps/stars/back.png
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core/assets/cubemaps/stars/bottom.png
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core/assets/cubemaps/stars/bottom.png
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core/assets/cubemaps/stars/front.png
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core/assets/cubemaps/stars/front.png
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core/assets/cubemaps/stars/left.png
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core/assets/cubemaps/stars/left.png
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core/assets/cubemaps/stars/right.png
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core/assets/cubemaps/stars/right.png
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core/assets/cubemaps/stars/top.png
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core/assets/cubemaps/stars/top.png
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After Width: | Height: | Size: 280 KiB |
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core/assets/shaders/cubemap.frag
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core/assets/shaders/cubemap.frag
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varying vec3 v_texCoords;
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uniform samplerCube u_cubemap;
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void main(){
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gl_FragColor = textureCube(u_cubemap, v_texCoords);
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}
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core/assets/shaders/cubemap.vert
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core/assets/shaders/cubemap.vert
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attribute vec3 a_position;
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varying vec3 v_texCoords;
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uniform mat4 u_proj;
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const float SCALE = 50.0;
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void main(){
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v_texCoords = a_position;
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gl_Position = u_proj * vec4(a_position * SCALE, 1.0);
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}
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