Added cubemap stars
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@@ -0,0 +1,7 @@
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varying vec3 v_texCoords;
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uniform samplerCube u_cubemap;
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void main(){
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gl_FragColor = textureCube(u_cubemap, v_texCoords);
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}
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@@ -0,0 +1,12 @@
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attribute vec3 a_position;
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varying vec3 v_texCoords;
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uniform mat4 u_proj;
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const float SCALE = 50.0;
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void main(){
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v_texCoords = a_position;
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gl_Position = u_proj * vec4(a_position * SCALE, 1.0);
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}
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