Updated sprites/UI colors
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@@ -43,7 +43,7 @@ public class Mindustry extends ApplicationCore{
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int targetfps = Core.settings.getInt("fpscap", 120);
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if(targetfps > 0 && targetfps <= 120){
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if(targetfps > 0 && targetfps <= 240){
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long target = (1000 * 1000000) / targetfps; //target in nanos
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long elapsed = Time.timeSinceNanos(lastTime);
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if(elapsed < target){
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