Fix frags in frags creating a large empty space (#8430)
* Fix frags in frags creating a large empty space * Change suppression message Consistency with status duration * Too little space between boxes
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@@ -993,7 +993,7 @@ bullet.splashdamage = [stat]{0}[lightgray] area dmg ~ [stat]{1}[lightgray] tiles
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bullet.incendiary = [stat]incendiary
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bullet.incendiary = [stat]incendiary
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bullet.homing = [stat]homing
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bullet.homing = [stat]homing
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bullet.armorpierce = [stat]armor piercing
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bullet.armorpierce = [stat]armor piercing
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bullet.suppression = [stat]{0} sec[lightgray] repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.suppression = [stat]{0}[lightgray] seconds of repair suppression ~ [stat]{1}[lightgray] tiles
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.interval = [stat]{0}/sec[lightgray] interval bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.frags = [stat]{0}[lightgray]x frag bullets:
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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bullet.lightning = [stat]{0}[lightgray]x lightning ~ [stat]{1}[lightgray] damage
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@@ -448,7 +448,7 @@ public class StatValues{
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bt.row();
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bt.row();
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bt.add(coll);
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bt.add(coll);
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}
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}
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}).padLeft(indent * 8).growX().pad(5).margin(compact ? 0 : 10);
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}).padLeft(indent * 5).padTop(5).padBottom(compact ? 0 : 5).growX().margin(compact ? 0 : 10);
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table.row();
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table.row();
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}
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}
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};
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};
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