WIP
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@@ -533,3 +533,4 @@
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63170=world-processor|block-world-processor-ui
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63170=world-processor|block-world-processor-ui
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63169=reinforced-payload-conveyor|block-reinforced-payload-conveyor-ui
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63169=reinforced-payload-conveyor|block-reinforced-payload-conveyor-ui
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63168=reinforced-payload-router|block-reinforced-payload-router-ui
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63168=reinforced-payload-router|block-reinforced-payload-router-ui
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63167=disperse|block-disperse-ui
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@@ -127,7 +127,7 @@ public class Blocks{
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
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duo, scatter, scorch, hail, arc, wave, lancer, swarmer, salvo, fuse, ripple, cyclone, foreshadow, spectre, meltdown, segment, parallax, tsunami,
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//turrets - erekir
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//turrets - erekir
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breach, sublimate, titan, afflict,
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breach, sublimate, titan, disperse, afflict,
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//units
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//units
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commandCenter,
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commandCenter,
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@@ -3315,33 +3315,45 @@ public class Blocks{
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size = 4;
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size = 4;
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}};
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}};
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/*
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disperse = new ItemTurret("disperse"){{
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afflict = new ContinuousTurret("afflict"){{
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requirements(Category.turret, with(Items.carbide, 250, Items.surgeAlloy, 160, Items.silicon, 300, Items.beryllium, 400));
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requirements(Category.turret, with(Items.carbide, 250, Items.surgeAlloy, 160, Items.silicon, 300, Items.beryllium, 400));
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ammo(Items.graphite, new BasicBulletType(){{
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damage = 40;
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speed = 7f;
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width = 9f;
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height = 15f;
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trailColor = Pal.bulletYellowBack;
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}});
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//TODO bullet.
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//TODO bullet.
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shootShake = 4f;
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//recoilAmount = 1f;
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recoilAmount = 1f;
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reloadTime = 5f;
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reloadTime = 60f * 3f;
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shootLength = 15f;
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shootLength = 7f;
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rotateSpeed = 5f;
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rotateSpeed = 2.5f;
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coolantUsage = 30f / 60f;
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coolantUsage = 30f / 60f;
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coolantOverride = Liquids.water;
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coolantOverride = Liquids.water;
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draw = new DrawTurret("reinforced-");
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draw = new DrawTurret("reinforced-"){{
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restitution = 0.02f;
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}};
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shots = 4;
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alternate = true;
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spread = 4.6f;
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restitution = 0.1f;
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shootWarmupSpeed = 0.08f;
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shootWarmupSpeed = 0.08f;
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outlineColor = Pal.darkOutline;
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outlineColor = Pal.darkOutline;
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acceptCoolant = false;
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acceptCoolant = false;
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scaledHealth = 300;
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scaledHealth = 340;
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range = 390f;
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range = 250f;
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size = 4;
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size = 4;
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}};*/
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}};
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//endregion
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//endregion
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//region units
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//region units
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