WIP bases with emissive lighting on Serpulo

This commit is contained in:
Anuken
2025-05-28 19:04:33 -04:00
parent 00621dbc18
commit fcb5b42d58
13 changed files with 120 additions and 18 deletions

View File

@@ -1,7 +1,8 @@
package mindustry.graphics.g3d;
import arc.math.geom.*;
import arc.util.*;
public interface GenericMesh{
public interface GenericMesh extends Disposable{
void render(PlanetParams params, Mat3D projection, Mat3D transform);
}

View File

@@ -19,4 +19,9 @@ public class MatMesh implements GenericMesh{
public void render(PlanetParams params, Mat3D projection, Mat3D transform){
mesh.render(params, projection, tmp.set(transform).mul(mat));
}
@Override
public void dispose(){
mesh.dispose();
}
}

View File

@@ -1,5 +1,6 @@
package mindustry.graphics.g3d;
import arc.*;
import arc.graphics.*;
import arc.math.geom.*;
import mindustry.graphics.g3d.PlanetGrid.*;
@@ -7,7 +8,9 @@ import mindustry.maps.generators.*;
public class MeshBuilder{
private static final Vec3 v1 = new Vec3(), v2 = new Vec3(), v3 = new Vec3(), v4 = new Vec3();
private static final float[] floats = new float[3 + 3 + 1];
private static final boolean gl30 = Core.gl30 != null;
private static final float[] floats = new float[3 + (gl30 ? 1 : 3) + 1];
private static float[] tmpHeights = new float[14580]; //highest amount of corners in vanilla
private static Mesh mesh;
public static Mesh buildIcosphere(int divisions, float radius, Color color){
@@ -73,6 +76,19 @@ public class MeshBuilder{
begin(grid.tiles.length * 12);
float[] heights;
if(tmpHeights == null || tmpHeights.length < grid.corners.length){
heights = tmpHeights = new float[grid.corners.length];
}else{
heights = tmpHeights;
}
//cache heights in an array to prevent redundant calls to getHeight
for(int i = 0; i < grid.corners.length; i++){
heights[i] = mesher.getHeight(grid.corners[i].v);
}
for(Ptile tile : grid.tiles){
if(mesher.skip(tile.v)){
continue;
@@ -81,7 +97,7 @@ public class MeshBuilder{
Corner[] c = tile.corners;
for(Corner corner : c){
corner.v.setLength((1f + mesher.getHeight(v2.set(corner.v)) * intensity) * radius);
corner.v.scl((1f + heights[corner.id] * intensity) * radius);
}
Vec3 nor = normal(c[0].v, c[2].v, c[4].v);
@@ -120,7 +136,7 @@ public class MeshBuilder{
private static void begin(int count){
mesh = new Mesh(true, count, 0,
VertexAttribute.position3,
VertexAttribute.normal,
!gl30 ? VertexAttribute.normal : VertexAttribute.packedNormal,
VertexAttribute.color
);
@@ -132,6 +148,7 @@ public class MeshBuilder{
Mesh last = mesh;
last.getVerticesBuffer().limit(last.getVerticesBuffer().position());
mesh = null;
return last;
}
@@ -150,11 +167,29 @@ public class MeshBuilder{
floats[1] = a.y;
floats[2] = a.z;
floats[3] = normal.x;
floats[4] = normal.y;
floats[5] = normal.z;
if(gl30){
floats[3] = packNormals(normal.x, normal.y, normal.z);
floats[4] = color.toFloatBits();
}else{
floats[3] = normal.x;
floats[4] = normal.x;
floats[5] = normal.x;
floats[6] = color.toFloatBits();
}
floats[6] = color.toFloatBits();
mesh.getVerticesBuffer().put(floats);
}
private static float packNormals(float x, float y, float z){
int xs = x < 0 ? 1 : 0;
int ys = y < 0 ? 1 : 0;
int zs = z < 0 ? 1 : 0;
int vi =
zs << 29 | ((int)(z * 511 + (zs << 9)) & 511) << 20 |
ys << 19 | ((int)(y * 511 + (ys << 9)) & 511) << 10 |
xs << 9 | ((int)(x * 511 + (xs << 9)) & 511);
return Float.intBitsToFloat(vi);
}
}

View File

@@ -15,4 +15,11 @@ public class MultiMesh implements GenericMesh{
v.render(params, projection, transform);
}
}
@Override
public void dispose(){
for(var mesh : meshes){
mesh.dispose();
}
}
}

View File

@@ -240,6 +240,14 @@ public class PlanetGrid{
corners = new Corner[edgeCount];
edges = new Edge[edgeCount];
}
@Override
public String toString(){
return "Ptile{" +
"id=" + id +
" " + v +
'}';
}
}
public static class Corner{

View File

@@ -26,6 +26,8 @@ public abstract class PlanetMesh implements GenericMesh{
@Override
public void render(PlanetParams params, Mat3D projection, Mat3D transform){
if(mesh.isDisposed()) return;
preRender(params);
shader.bind();
shader.setUniformMatrix4("u_proj", projection.val);
@@ -33,4 +35,9 @@ public abstract class PlanetMesh implements GenericMesh{
shader.apply();
mesh.render(shader, Gl.triangles);
}
@Override
public void dispose(){
mesh.dispose();
}
}