Fixed icosphere generator
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@@ -8,6 +8,6 @@ uniform mat4 u_trans;
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varying vec4 v_col;
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void main(){
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v_col = a_color;
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gl_Position = u_proj * u_trans * a_position;
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v_col = a_color;
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gl_Position = u_proj * u_trans * a_position;
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}
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