Update CargoAI.java (#10494)
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@@ -74,18 +74,20 @@ public class CargoAI extends AIController{
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//deposit items when it's possible
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//deposit items when it's possible
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if(max > 0){
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if(max > 0){
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noDestTimer = 0f;
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Call.transferItemTo(unit, unit.item(), max, unit.x, unit.y, unloadTarget);
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Call.transferItemTo(unit, unit.item(), max, unit.x, unit.y, unloadTarget);
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//try the next target later
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//reset wait timer if we can't fill the unload point.
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if(!unit.hasItem()){
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if(!unit.hasItem()){
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targetIndex ++;
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noDestTimer = 0f;
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}
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}
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}else if((noDestTimer += dropSpacing) >= emptyWaitTime){
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}
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//keep the target for at most emptyWaitTime, then we try change if other need.
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if((noDestTimer += dropSpacing) >= emptyWaitTime){
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//oh no, it's out of space - wait for a while, and if nothing changes, try the next destination
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//oh no, it's out of space - wait for a while, and if nothing changes, try the next destination
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//next targeting attempt will try the next destination point
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//next targeting attempt will try the next destination point
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targetIndex = findDropTarget(unit.item(), targetIndex, unloadTarget) + 1;
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targetIndex = findDropTarget(unit.item(), targetIndex, unloadTarget) + 1;
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noDestTimer = 0f;
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//nothing found at all, clear item
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//nothing found at all, clear item
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if(unloadTarget == null){
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if(unloadTarget == null){
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