Holy sh*t this looks smooth
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@@ -46,7 +46,8 @@ public class CraterUnit extends GroundUnit{
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if(dst(target) > 1f){ // move to target...
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velocity.add(vec.trnsExact(angleTo(target), type.speed * Time.delta()));
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}else{ // ...but snap on its center
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set(target.drawx(), target.drawy()); // fixme: make movement more majestically
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x = Mathf.lerp(x, target.drawx(), 0.01f);
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y = Mathf.lerp(y, target.drawy(), 0.01f);
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}
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rotation = Mathf.slerpDelta(rotation, angleTo(on().front()), type.rotatespeed);
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