diff --git a/.github/Mindustry-CodeStyle-IJ.xml b/.github/Mindustry-CodeStyle-IJ.xml new file mode 100644 index 0000000000..6a48acd1dd --- /dev/null +++ b/.github/Mindustry-CodeStyle-IJ.xml @@ -0,0 +1,85 @@ + + \ No newline at end of file diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md new file mode 100644 index 0000000000..adf061692e --- /dev/null +++ b/CONTRIBUTING.md @@ -0,0 +1,62 @@ +# Contributing + +This is for code contributions. For translations, see [TRANSLATING](TRANSLATING.md). + +## Basic Guidelines + +#### Use an IDE. +Specifically, IntelliJ IDEA. Download the (free) Community Edition of it [here](https://www.jetbrains.com/idea/download/). Some people use other tools, like VS Code, but I would personally not recommend them for Java development. + +#### Always test your changes. +Do not submit something without at least running the game to see if it compiles. +If you are submitting a new block, make sure it has a name and description, and that it works correctly in-game. If you are changing existing block mechanics, test them out first. + + +#### Do not make large changes before discussing them first. +If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*). +For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it. + + +## Style Guidelines + +#### Follow the formatting guidelines. +This means: +- No spaces around parentheses: `if(condition){`, `SomeType s = (SomeType)object` +- Same-line braces. +- 4 spaces indentation +- `camelCase`, **even for constants or enums**. Why? Because `SCREAMING_CASE` is ugly, annoying to type and does not achieve anything useful. Constants are *less* dangerous than variables, not more. +- No underscores for anything. (Yes, I know `Bindings` violates this principle, but that's for legacy reasons and really should be cleaned up some day) + +Import [this style file](.github/Mindustry-CodeStyle-IJ.xml) into IntelliJ to get correct formatting when developing Mindustry. + +#### Do not use incompatible Java features (java.util.function, java.awt). +Android [does not support](https://developer.android.com/studio/write/java8-support#supported_features) many of Java 8's features, such as the packages `java.util.function`, `java.util.stream` or `forEach` in collections. Do not use these in your code. +If you need to use functional interfaces, use the ones in `io.anuke.arc.func`, which are more or less the same with different naming schemes. + +The same applies to any class *outside* of the standard `java.[n]io` / `java.net` / `java.util` packages: Most of them are not supported. +`java.awt` is one of these packages: do not use it, ever. It is not supported on any platform, even desktop - the entire package is removed during JRE minimization. +In general, if you are using IntelliJ, you should be warned about platform incompatiblities. + + +#### Use `arc` collections and classes when possible. +Instead of using `java.util.List`, `java.util.HashMap`, and other standard Java collections, use `Array`, `ObjectMap` and other equivalents from `io.anuke.arc.collection`. +Why? Because that's what the rest of the codebase uses, and the standard collections have a lot of cruft and usability issues associated with them. +In the rare case that concurrency is required, you may use the standard Java classes for that purpose (e.g. `CopyOnWriteArrayList`). + + +#### Avoid boxed types (Integer, Boolean) +Never create variables or collections with boxed types `Array` or `ObjectMap`. Use the collections specialized for this task, e.g. `IntArray` and `IntMap`. + + +#### Do not allocate anything if possible. +Never allocate `new` objects in the main loop. If you absolutely require new objects, use `Pools` to obtain and free object instances. +Otherwise, use the `Tmp` variables for things like vector/shape operations, or create `static` variables for re-use. +If using a list, make it a static variable and clear it every time it is used. Re-use as much as possible. + +#### Avoid bloated code and unnecessary getters/setters. +This is situational, but in essence what it means is to avoid using any sort of getters and setters unless absolutely necessary. Public or protected fields should suffice for most things. +If something needs to be encapsulated in the future, IntelliJ can handle it with a few clicks. + + +#### Do not create methods unless necessary. +Unless a block of code is very large or used in more than 1-2 places, don't split it up into a separate method. Making unnecessary methods only creates confusion, and may slightly decrease performance. \ No newline at end of file diff --git a/README.md b/README.md index 4794ccbf73..c39e9ce086 100644 --- a/README.md +++ b/README.md @@ -8,6 +8,10 @@ A sandbox tower defense game written in Java. _[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_ _[Wiki](https://mindustrygame.github.io/wiki)_ +### Contributing + +See [CONTRIBUTING](CONTRIBUTING.md). + ### Building Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Old builds might still be on [jenkins](https://jenkins.hellomouse.net/job/mindustry/). diff --git a/build.gradle b/build.gradle index af39641b49..2f542f1a8e 100644 --- a/build.gradle +++ b/build.gradle @@ -17,7 +17,7 @@ buildscript{ allprojects{ version = 'release' - apply plugin: 'maven' + apply plugin: 'maven-publish' group = 'com.github.Anuken' ext{ diff --git a/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate-top.png b/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate-top.png new file mode 100644 index 0000000000..f6bdf7f613 Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate-top.png differ diff --git a/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate.png b/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate.png new file mode 100644 index 0000000000..f608e0a6d1 Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate.png differ diff --git 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index 2e9aaec802..129b74296d 100644 Binary files a/core/assets-raw/sprites/effects/circle-shadow.png and b/core/assets-raw/sprites/effects/circle-shadow.png differ diff --git a/core/assets-raw/sprites/ui/alpha-bg.png b/core/assets-raw/sprites/ui/alpha-bg.png new file mode 100644 index 0000000000..9cbc32b1fe Binary files /dev/null and b/core/assets-raw/sprites/ui/alpha-bg.png differ diff --git a/core/assets-raw/sprites/ui/icons/icon-f-droid.png b/core/assets-raw/sprites/ui/icons/icon-f-droid.png new file mode 100644 index 0000000000..1a2eca14f2 Binary files /dev/null and b/core/assets-raw/sprites/ui/icons/icon-f-droid.png differ diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties index c720bab5bf..c701a41356 100644 --- a/core/assets/bundles/bundle.properties +++ b/core/assets/bundles/bundle.properties @@ -10,6 +10,7 @@ link.dev-builds.description = Unstable development builds link.trello.description = Official Trello board for planned features link.itch.io.description = itch.io page with PC downloads link.google-play.description = Google Play store listing +link.f-droid.description = F-Droid catalogue listing link.wiki.description = Official Mindustry wiki linkfail = Failed to open link!\nThe URL has been copied to your clipboard. screenshot = Screenshot saved to {0} @@ -78,6 +79,7 @@ maps.browse = Browse Maps continue = Continue maps.none = [lightgray]No maps found! invalid = Invalid +pickcolor = Pick Color preparingconfig = Preparing Config preparingcontent = Preparing Content uploadingcontent = Uploading Content @@ -86,7 +88,7 @@ committingchanges = Comitting Changes done = Done feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -103,7 +105,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} @@ -560,6 +562,8 @@ bar.heat = Heat bar.power = Power bar.progress = Build Progress bar.spawned = Units: {0}/{1} +bar.input = Input +bar.output = Output bullet.damage = [stat]{0}[lightgray] damage bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles @@ -597,7 +601,7 @@ setting.shadows.name = Shadows setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Linear Filtering setting.hints.name = Hints -setting.buildautopause.name = Auto-pause Building +setting.buildautopause.name = Auto-Pause Building setting.animatedwater.name = Animated Water setting.animatedshields.name = Animated Shields setting.antialias.name = Antialias[lightgray] (requires restart)[] @@ -622,10 +626,13 @@ setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding setting.sensitivity.name = Controller Sensitivity setting.saveinterval.name = Save Interval -setting.seconds = {0} Seconds +setting.seconds = {0} seconds +setting.blockselecttimeout.name = Block Select Timeout +setting.milliseconds = {0} milliseconds setting.fullscreen.name = Fullscreen setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart) setting.fps.name = Show FPS & Ping +setting.blockselectkeys.name = Show Block Select Keys setting.vsync.name = VSync setting.pixelate.name = Pixelate[lightgray] (disables animations) setting.minimap.name = Show Minimap @@ -654,17 +661,35 @@ category.multiplayer.name = Multiplayer command.attack = Attack command.rally = Rally command.retreat = Retreat +placement.blockselectkeys = \n[lightgray]Key: [{0}, keybind.clear_building.name = Clear Building keybind.press = Press a key... keybind.press.axis = Press an axis or key... keybind.screenshot.name = Map Screenshot -keybind.move_x.name = Move x -keybind.move_y.name = Move y +keybind.move_x.name = Move X +keybind.move_y.name = Move Y keybind.mouse_move.name = Follow Mouse +keybind.dash.name = Dash keybind.schematic_select.name = Select Region keybind.schematic_menu.name = Schematic Menu keybind.schematic_flip_x.name = Flip Schematic X keybind.schematic_flip_y.name = Flip Schematic Y +keybind.category_prev.name = Previous Category +keybind.category_next.name = Next Category +keybind.block_select_left.name = Block Select Left +keybind.block_select_right.name = Block Select Right +keybind.block_select_up.name = Block Select Up +keybind.block_select_down.name = Block Select Down +keybind.block_select_01.name = Category/Block Select 1 +keybind.block_select_02.name = Category/Block Select 2 +keybind.block_select_03.name = Category/Block Select 3 +keybind.block_select_04.name = Category/Block Select 4 +keybind.block_select_05.name = Category/Block Select 5 +keybind.block_select_06.name = Category/Block Select 6 +keybind.block_select_07.name = Category/Block Select 7 +keybind.block_select_08.name = Category/Block Select 8 +keybind.block_select_09.name = Category/Block Select 9 +keybind.block_select_10.name = Category/Block Select 10 keybind.fullscreen.name = Toggle Fullscreen keybind.select.name = Select/Shoot keybind.diagonal_placement.name = Diagonal Placement @@ -678,18 +703,17 @@ keybind.menu.name = Menu keybind.pause.name = Pause keybind.pause_building.name = Pause/Resume Building keybind.minimap.name = Minimap -keybind.dash.name = Dash keybind.chat.name = Chat -keybind.player_list.name = Player list +keybind.player_list.name = Player List keybind.console.name = Console keybind.rotate.name = Rotate keybind.rotateplaced.name = Rotate Existing (Hold) -keybind.toggle_menus.name = Toggle menus -keybind.chat_history_prev.name = Chat history prev -keybind.chat_history_next.name = Chat history next -keybind.chat_scroll.name = Chat scroll +keybind.toggle_menus.name = Toggle Menus +keybind.chat_history_prev.name = Chat History Prev +keybind.chat_history_next.name = Chat History Next +keybind.chat_scroll.name = Chat Scroll keybind.drop_unit.name = Drop Unit -keybind.zoom_minimap.name = Zoom minimap +keybind.zoom_minimap.name = Zoom Minimap mode.help.title = Description of modes mode.survival.name = Survival mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play. @@ -703,6 +727,7 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a mode.custom = Custom Rules rules.infiniteresources = Infinite Resources +rules.reactorexplosions = Reactor Explosions rules.wavetimer = Wave Timer rules.waves = Waves rules.attack = Attack Mode @@ -718,7 +743,7 @@ rules.respawntime = Respawn Time:[lightgray] (sec) rules.wavespacing = Wave Spacing:[lightgray] (sec) rules.buildcostmultiplier = Build Cost Multiplier rules.buildspeedmultiplier = Build Speed Multiplier -rules.waitForWaveToEnd = Waves wait for enemies +rules.waitForWaveToEnd = Waves Wait for Enemies rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles) rules.respawns = Max respawns per wave rules.limitedRespawns = Limit Respawns @@ -728,6 +753,9 @@ rules.title.resourcesbuilding = Resources & Building rules.title.player = Players rules.title.enemy = Enemies rules.title.unit = Units +rules.title.experimental = Experimental +rules.lighting = Lighting +rules.ambientlight = Ambient Light content.item.name = Items content.liquid.name = Liquids @@ -889,6 +917,8 @@ block.distributor.name = Distributor block.sorter.name = Sorter block.inverted-sorter.name = Inverted Sorter block.message.name = Message +block.illuminator.name = Illuminator +block.illuminator.description = A small, compact, configurable light source. Requires power to function. block.overflow-gate.name = Overflow Gate block.silicon-smelter.name = Silicon Smelter block.phase-weaver.name = Phase Weaver @@ -902,6 +932,7 @@ block.coal-centrifuge.name = Coal Centrifuge block.power-node.name = Power Node block.power-node-large.name = Large Power Node block.surge-tower.name = Surge Tower +block.diode.name = Battery Diode block.battery.name = Battery block.battery-large.name = Large Battery block.combustion-generator.name = Combustion Generator @@ -954,6 +985,7 @@ block.fortress-factory.name = Fortress Mech Factory block.revenant-factory.name = Revenant Fighter Factory block.repair-point.name = Repair Point block.pulse-conduit.name = Pulse Conduit +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = Phase Conduit block.liquid-router.name = Liquid Router block.liquid-tank.name = Liquid Tank @@ -1005,15 +1037,15 @@ unit.eradicator.name = Eradicator unit.lich.name = Lich unit.reaper.name = Reaper tutorial.next = [lightgray] -tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [[WASD] to move.\n[accent]Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building. -tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. +tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [accent][[WASD][] to move.\n[accent]Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper +tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper +tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building. +tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[] tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core. tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core. tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base. -tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 +tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1 tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause. tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause. tutorial.unpause = Now press space again to unpause. @@ -1122,6 +1154,7 @@ block.rotary-pump.description = An advanced pump. Pumps more liquid, but require block.thermal-pump.description = The ultimate pump. block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits. block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits. +block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less. block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets. block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks. block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations. @@ -1130,6 +1163,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks. block.power-node-large.description = An advanced power node with greater range. block.surge-tower.description = An extremely long-range power node with fewer available connections. +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit. block.battery-large.description = Stores much more power than a regular battery. block.combustion-generator.description = Generates power by burning flammable materials, such as coal. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 3efab82fc0..cb96d91f74 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Nahrávám prohlížecí soubor committingchanges = Provádím změny done = Hotovo feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 7b28a0c840..4d21b8d8db 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Done feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} @@ -1152,9 +1152,9 @@ block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen u block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen. block.wraith-factory.description = Produziert schnelle Abfangjäger. block.ghoul-factory.description = Produziert schwere Flächenbomber. -block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten. +block.revenant-factory.description = Produziert schwere Raketen basierte Flugeinheiten. block.dagger-factory.description = Produziert Standard-Bodeneinheiten. -block.crawler-factory.description = Produces fast self-destructing swarm units. +block.crawler-factory.description = Produziert schnelle selbstzerstörende Schwarmeinheiten. block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten. block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten. block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index 8f26fab09c..1901f2c3c1 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Hecho feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index d01fb8c674..adbd5393be 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Eelvaate faili üleslaadimine committingchanges = Muudatuste teostamine done = Valmis feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 12851dbfed..81927de1c5 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Aurrebista fitxategia igotzen committingchanges = Aldaketak aplikatzen done = Egina feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 3497c4efe2..68f8ca7b64 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Publication du fichier d'aperçu committingchanges = Validation des modifications done = Fait feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité. -mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le Github ou le Discord Mindustry. +mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]Aucun mod trouvé! @@ -98,7 +98,7 @@ mod.enable = Activer mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod. mod.reloadrequired = [scarlet]Rechargement requis mod.import = Importer un mod -mod.import.github = Importer un mod Github +mod.import.github = Importer un mod GitHub mod.remove.confirm = Ce mod sera supprimé. mod.author = [LIGHT_GRAY]Auteur:[] {0} mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties index e523de600a..52e9efb2c2 100644 --- a/core/assets/bundles/bundle_fr_BE.properties +++ b/core/assets/bundles/bundle_fr_BE.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Done feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties index 661c4e3c8f..1f253e9698 100644 --- a/core/assets/bundles/bundle_in_ID.properties +++ b/core/assets/bundles/bundle_in_ID.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Mengupload File Tinjauan committingchanges = Membuat Perubahan done = Selesai feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index 9189a36f3d..d1f19ae8b1 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Carico file di anteprima committingchanges = Applico le modifiche done = Fatto feature.unsupported = Your device does not support this feature. -mods.alphainfo = Tieni a mente che queste mod sono in alpha, e[scarlet] possono avere molti bug[].\nRiporta tutti i problemi che trovi in Mindustry su Github o Discord. +mods.alphainfo = Tieni a mente che queste mod sono in alpha, e[scarlet] possono avere molti bug[].\nRiporta tutti i problemi che trovi in Mindustry su GitHub o Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]Nessuna mod trovata! @@ -98,7 +98,7 @@ mod.enable = Abilita mod.requiresrestart = . mod.reloadrequired = [scarlet]Riavvio necessario mod.import = Importa una mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = Questa mod verrà cancellata. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = Questo salvataggio contiene mod che hai recentemente aggiornato o non le hai piu installate. Il salvataggio può essere corrotto. sei sicuro di volerlo caricare?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index 61738fde08..14a3e7e066 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = プレビューファイルをアップロードしてい committingchanges = 変更を適応中 done = 完了 feature.unsupported = Your device does not support this feature. -mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 発見した問題をMindustry Githubに報告してください。 +mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 発見した問題をMindustry GitHubに報告してください。 mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]Modが見つかりませんでした! @@ -98,7 +98,7 @@ mod.enable = 有効化 mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。 mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開き直してください。 mod.import = Modをインポート -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = このModを削除します。 mod.author = [LIGHT_GRAY]著者:[] {0} mod.missing = このセーブには、アップグレードされた可能性があるModsか、ここに存在しないModsが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0} diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index 0633347d3d..a9bf6129f3 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Done feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index a26e7d27dc..1756cd5135 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -17,29 +17,29 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree gameover = Game Over gameover.pvp = Het[accent] {0}[] team heeft gewonnen! highscore = [accent]Nieuw record! -copied = Copied. -load.sound = Sounds -load.map = Maps +copied = Gekopieerd. +load.sound = Geluiden +load.map = Kaarten load.image = Images load.content = Content load.system = System load.mod = Mods -schematic = Schematic -schematic.add = Save Schematic... -schematics = Schematics -schematic.replace = A schematic by that name already exists. Replace it? -schematic.import = Import Schematic... -schematic.exportfile = Export File -schematic.importfile = Import File +schematic = Blauwdruk +schematic.add = Blauwdruk Opslaan... +schematics = Blauwdrukken +schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen? +schematic.import = Importeer Blauwdruk... +schematic.exportfile = Exporteer Bestand +schematic.importfile = Exporteer Bestand schematic.browseworkshop = Browse Workshop -schematic.copy = Copy to Clipboard -schematic.copy.import = Import from Clipboard -schematic.shareworkshop = Share on Workshop +schematic.copy = Kopieer naar Klembord +schematic.copy.import = Importeer vanaf Klembord +schematic.shareworkshop = Deel op Workshop schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic -schematic.saved = Schematic saved. +schematic.saved = Blauwdruk opgeslagen. schematic.delete.confirm = This schematic will be utterly eradicated. -schematic.rename = Rename Schematic -schematic.info = {0}x{1}, {2} blocks +schematic.rename = Blauwdruk Hernoemen +schematic.info = {0}x{1}, {2} blokken stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[]. stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0} stat.built = Gebouwen gebouwd:[accent] {0} @@ -48,7 +48,7 @@ stat.deconstructed = Gebouwen afgebroken:[accent] {0} stat.delivered = Gronstoffen meegenomen: stat.rank = Eindresultaat: [accent]{0} launcheditems = [accent]Meegenomen grondstoffen -launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. +launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen. map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen? level.highscore = Beste score: [accent]{0} level.select = Selecteer level @@ -57,14 +57,14 @@ showagain = Toon dit volgende keer niet meer. coreattack = < Kern wordt aangevallen! > nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging... database = Kern Database -savegame = opslaan -loadgame = openen +savegame = Opslaan +loadgame = Openen joingame = Multiplayer customgame = Aangepaste versie newgame = Nieuw spel none = minimap = Kaartje -position = Position +position = Positie close = Sluit website = Website quit = Verlaat @@ -74,40 +74,40 @@ maps.browse = Browse Maps continue = Ga verder maps.none = [LIGHT_GRAY]Geen kaarten gevonden! invalid = Invalid -preparingconfig = Preparing Config -preparingcontent = Preparing Content -uploadingcontent = Uploading Content -uploadingpreviewfile = Uploading Preview File -committingchanges = Comitting Changes -done = Done -feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +preparingconfig = Config Voorbereiden +preparingcontent = Content Voorbereiden +uploadingcontent = Content Uploaden +uploadingpreviewfile = Voorbeeldbestand Uploaden +committingchanges = Veranderingen Toepassen +done = Klaar +feature.unsupported = Uw apparaat ondersteunt deze functie niet. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods -mods.none = [LIGHT_GRAY]No mods found! -mods.guide = Modding Guide -mods.report = Report Bug +mods.none = [LIGHT_GRAY]Geen mods gevonden! +mods.guide = Handleiding tot Modding +mods.report = Bug Rapporteren mods.openfolder = Open Mod Folder -mod.enabled = [lightgray]Enabled -mod.disabled = [scarlet]Disabled -mod.disable = Disable -mod.delete.error = Unable to delete mod. File may be in use. +mod.enabled = [lightgray]Ingeschakeld +mod.disabled = [scarlet]Uitgeschakeld +mod.disable = Schakel uit +mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik. mod.missingdependencies = [scarlet]Missing dependencies: {0} mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. -mod.reloadrequired = [scarlet]Reload Required -mod.import = Import Mod -mod.import.github = Import Github Mod -mod.remove.confirm = This mod will be deleted. -mod.author = [LIGHT_GRAY]Author:[] {0} -mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} +mod.reloadrequired = [scarlet]Herladen Vereist +mod.import = Importeer Mod +mod.import.github = Importeer GitHub Mod +mod.remove.confirm = Deze mod zal worden verwijderd. +mod.author = [LIGHT_GRAY]Auteur:[] {0} +mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0} mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. about.button = Extra info name = Naam: noname = Kies eerst[accent] een naam[]. -filename = Bestands naam: +filename = Bestandsnaam: unlocked = Ontgrendeld! completed = [accent]Voltooid techtree = Technische vooruitgang diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index 5286ad94e8..95914d3862 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -3,16 +3,16 @@ credits = Zasłużeni contributors = Tłumacze i pomocnicy discord = Odwiedź nasz serwer Discord! link.discord.description = Oficjalny serwer Discord Mindustry -link.reddit.description = The Mindustry subreddit +link.reddit.description = Subreddit Mindustry link.github.description = Kod źródłowy gry -link.changelog.description = Informacje o aktualizacjach +link.changelog.description = Historia aktualizacji link.dev-builds.description = Niestabilne wersje gry link.trello.description = Oficjalna tablica Trello z planowanym funkcjami link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania link.google-play.description = Strona na sklepie Google Play link.wiki.description = Oficjana Wiki Mindustry linkfail = Nie udało się otworzyć linku!\nURL został skopiowany. -screenshot = Zapisano zdjęcie do {0} +screenshot = Zapisano zdjęcie w {0} screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia. gameover = Koniec Gry gameover.pvp = Zwyciężyła drużyna [accent]{0}[]! @@ -24,22 +24,22 @@ load.image = Obrazy load.content = Treść load.system = System load.mod = Mody -schematic = Schematic -schematic.add = Save Schematic... -schematics = Schematics -schematic.replace = A schematic by that name already exists. Replace it? -schematic.import = Import Schematic... -schematic.exportfile = Export File -schematic.importfile = Import File -schematic.browseworkshop = Browse Workshop -schematic.copy = Copy to Clipboard -schematic.copy.import = Import from Clipboard -schematic.shareworkshop = Share on Workshop -schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic -schematic.saved = Schematic saved. -schematic.delete.confirm = This schematic will be utterly eradicated. -schematic.rename = Rename Schematic -schematic.info = {0}x{1}, {2} blocks +schematic = Schemat +schematic.add = Zapisz schemat... +schematics = Schematy +schematic.replace = Schemat o takiej nazwie już istnieje. Czy chcesz go zastąpić? +schematic.import = Importuj Schemat... +schematic.exportfile = Eksportuj plik +schematic.importfile = Importuj plik +schematic.browseworkshop = Przeglądaj Warsztat +schematic.copy = Zapisano w schowku +schematic.copy.import = Importuj ze schowka +schematic.shareworkshop = Podziel się na Warsztacie +schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Odwróć schemat +schematic.saved = Schemat zapisany. +schematic.delete.confirm = Ten schemat zostanie kompletnie wyeliminowany. +schematic.rename = Zmień nazwę schematu +schematic.info = {0}x{1}, {2} bloków stat.wave = Fale powstrzymane:[accent] {0} stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0} stat.built = Budynki zbudowane:[accent] {0} @@ -55,7 +55,7 @@ level.select = Wybrany poziom level.mode = Tryb gry: showagain = Nie pokazuj tego więcej coreattack = < Rdzeń jest atakowany! > -nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\nnadciąga zniszczenie +nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie database = Centralna baza danych savegame = Zapisz Grę loadgame = Wczytaj Grę @@ -64,7 +64,7 @@ customgame = Własna Gra newgame = Nowa Gra none = minimap = Minimapa -position = Position +position = Pozycja close = Zamknij website = Strona Gry quit = Wyjdź @@ -80,30 +80,30 @@ uploadingcontent = Przesyłanie Zawartości uploadingpreviewfile = Przesyłanie Pliku Podglądu committingchanges = Zatwierdzanie Zmian done = Gotowe -feature.unsupported = Your device does not support this feature. -mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry Github lub Discord. +feature.unsupported = Twoje urządzenie nie wspiera tej funkcji. +mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord. mods.alpha = [scarlet](Alpha) mods = Mody mods.none = [LIGHT_GRAY]Nie znaleziono modów! -mods.guide = Modding Guide -mods.report = Report Bug -mods.openfolder = Open Mod Folder +mods.guide = Poradnik do modów +mods.report = Zgłoś Błąd +mods.openfolder = Otwórz folder z modami mod.enabled = [lightgray]Włączony mod.disabled = [scarlet]Wyłączony -mod.disable = Disable -mod.delete.error = Unable to delete mod. File may be in use. -mod.missingdependencies = [scarlet]Missing dependencies: {0} -mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. -mod.enable = Enable +mod.disable = Wyłącz +mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu. +mod.missingdependencies = [scarlet]Brakujące zależności: {0} +mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony. +mod.enable = Włącz mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda. -mod.reloadrequired = [scarlet]Reload Required +mod.reloadrequired = [scarlet]Wymagany restart mod.import = Importuj Mod -mod.import.github = Import Github Mod +mod.import.github = Importuj mod z GitHuba mod.remove.confirm = Ten mod zostanie usunięty. mod.author = [LIGHT_GRAY]Autor:[] {0} -mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} -mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. -mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.missing = Ten zapis zawiera mody, które zostały niedawno zaktualizowane, bądź nie są już zainstalowane. Zapis może zostać uszkodzony. Czy jesteś pewien, że chcesz go załadować?\n[lightgray]Mody:\n{0} +mod.preview.missing = Przed opublikowaniem tego moda na Warsztacie musisz dodać zdjęcie podglądowe.\nDodaj zdjęcie o nazwie[accent] preview.png[] do folderu moda i spróbuj jeszcze raz. +mod.folder.missing = Jedynie mody w formie folderów mogą się znaleźć na Warsztacie.\nBy zamienić moda w folder, wyciągnij go z archiwum, umieść w folderze i usuń archiwum. Później uruchom ponownie grę bądź załaduj ponownie mody. about.button = O Grze name = Nazwa: noname = Najpierw wybierz [accent]nazwę gracza[] @@ -125,7 +125,7 @@ server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją! server.kicked.serverOutdated = Nieaktualny serwer! Poproś hosta o jego aktualizację. server.kicked.banned = Zostałeś zbanowany na tym serwerze. server.kicked.typeMismatch = Ten serwer jest niekompatybilny z twoją wersją gry. -server.kicked.playerLimit = Serwer pełny. Poczekaj na wolny slot. +server.kicked.playerLimit = Serwer pełny. Poczekaj na wolne miejsce. server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem. server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze. server.kicked.nameEmpty = Wybrana przez Ciebie nazwa jest nieprawidłowa. @@ -133,8 +133,8 @@ server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oficjalną wersję. server.kicked.gameover = Koniec gry! server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[] -host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci. -join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP. +host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKażdy w tej samej sieci [LIGHT_GRAY]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci. +join.info = Tutaj możesz wpisać [accent]adres IP serwera[], aby dołączyć lub wyszukać [accent]serwerów w lokalnej sieci[], do których możesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o IP. hostserver = Stwórz Serwer invitefriends = Zaproś Znajomych hostserver.mobile = Hostuj\nGrę @@ -217,7 +217,7 @@ warning = Uwaga. confirm = Potwierdź delete = Usuń view.workshop = Pokaż w Warsztacie -workshop.listing = Edit Workshop Listing +workshop.listing = Edytuj pozycję w Warsztacie ok = OK open = Otwórz customize = Dostosuj @@ -237,10 +237,10 @@ quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zost loading = [accent]Ładowanie... reloading = [accent]Reloading Mods... saving = [accent]Zapisywanie... -cancelbuilding = [accent][[{0}][] to clear plan -selectschematic = [accent][[{0}][] to select+copy -pausebuilding = [accent][[{0}][] to pause building -resumebuilding = [scarlet][[{0}][] to resume building +cancelbuilding = [accent][[{0}][] by wyczyścić plan +selectschematic = [accent][[{0}][] by wybrać+skopiować +pausebuilding = [accent][[{0}][] by wtrzymać budowę +resumebuilding = [scarlet][[{0}][] by kontynuować budowę wave = [accent]Fala {0} wave.waiting = Fala za {0} wave.waveInProgress = [LIGHT_GRAY]Fala w trakcie @@ -259,18 +259,18 @@ map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdz map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze. map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze. map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy. -workshop.update = Update Item -workshop.error = Error fetching workshop details: {0} -map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up! -workshop.menu = Select what you would like to do with this item. -workshop.info = Item Info -changelog = Changelog (optional): -eula = Steam EULA -missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. -publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +workshop.update = Aktualizuj pozycję +workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0} +map.publish.confirm = Czy jesteś pewien, że chcesz opublikować tę mapę?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje mapy nie będą widoczne! +workshop.menu = Wybierz co chcesz zrobić z tą pozycją. +workshop.info = Informacja o pozycji +changelog = Historia aktualizacji (opcjonalna): +eula = Umowa EULA Steam +missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona. +publishing = [accent]Trwa publikowanie... +publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne! +publish.error = Błąd podczas publikowania pozycji: {0} +steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0} editor.brush = Pędzel editor.openin = Otwórz w Edytorze editor.oregen = Generacja Złóż @@ -310,7 +310,7 @@ editor.removeunit = Usuń Jednostkę editor.teams = Drużyny editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0} editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0} -editor.errorimage = To obraz, nie mapa. Nie zmieniaj rozszeżenia spodziewając sie że to coś zmieni.\n\nJeśli chcesz zaimportować starszą mapę, użyj przycisku „importuj starszą mapę” w edytorze. +editor.errorimage = To obraz, nie mapa. Nie zmieniaj rozszerzenia, spodziewając się, że to coś zmieni.\n\nJeśli chcesz zaimportować starszą mapę, użyj przycisku „importuj starszą mapę” w edytorze. editor.errorlegacy = Ta mapa jest zbyt stara i używa starszego formatu mapy, który nie jest już obsługiwany. editor.errornot = To nie jest plik mapy. editor.errorheader = Ten plik mapy jest nieprawidłowy lub uszkodzony. @@ -357,7 +357,7 @@ toolmode.square = Kwadrat toolmode.square.description = Kwadratowy pędzel. toolmode.eraseores = Wymaż Rudy toolmode.eraseores.description = Usuń tylko rudy. -toolmode.fillteams = Wypełń Drużyny +toolmode.fillteams = Wypełnij Drużyny toolmode.fillteams.description = Wypełniaj drużyny zamiast bloków. toolmode.drawteams = Rysuj Drużyny toolmode.drawteams.description = Rysuj drużyny zamiast bloków. @@ -411,9 +411,9 @@ abandon = Opuść abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników. locked = Zablokowane complete = [LIGHT_GRAY]Ukończone: -requirement.wave = Reach Wave {0} in {1} -requirement.core = Destroy Enemy Core in {0} -requirement.unlock = Unlock {0} +requirement.wave = Osiągnij falę {0} w {1} +requirement.core = Zniszcz Rdzeń wroga w {0} +requirement.unlock = Odblokuj {0} resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Najwyższa fala: {0} launch = < WYSTRZEL > @@ -424,13 +424,13 @@ launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, Nie biędziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal. uncover = Odkryj configure = Skonfiguruj Ładunek -bannedblocks = Banned Blocks -addall = Add All +bannedblocks = Zabronione bloki +addall = Dodaj wszystkie configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek. configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}. zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana. zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione. -zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} +zone.config.unlocked = Ładunek odblokowany:[lightgray]\n{0} zone.resources = Wykryte Zasoby: zone.objective = [lightgray]Cel: [accent]{0} zone.objective.survival = Przeżyj @@ -487,8 +487,8 @@ settings.cleardata = Wyczyść Dane Gry... settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu! settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się. paused = [accent]< Wstrzymano > -clear = Clear -banned = [scarlet]Banned +clear = Wyczyść +banned = [scarlet]Zbanowano yes = Tak no = Nie info.title = Informacje @@ -597,7 +597,7 @@ setting.difficulty.normal = Normalny setting.difficulty.hard = Trudny setting.difficulty.insane = Szalony setting.difficulty.name = Poziom trudności -setting.screenshake.name = Trzęsienie się ekranu +setting.screenshake.name = Wstrząsy ekranu setting.effects.name = Wyświetlanie efektów setting.destroyedblocks.name = Display Destroyed Blocks setting.conveyorpathfinding.name = Conveyor Placement Pathfinding @@ -623,7 +623,7 @@ setting.chatopacity.name = Przezroczystość czatu setting.lasersopacity.name = Przezroczystość laserów zasilających setting.playerchat.name = Wyświetlaj czat w grze public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej. -public.beta = Note that beta versions of the game cannot make public lobbies. +public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi. uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[] uiscale.cancel = Anuluj i Wyjdź setting.bloom.name = Bloom @@ -631,20 +631,20 @@ keybind.title = Zmień keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w wersji mobilnej. Tylko podstawowe poruszanie się jest wspierane. category.general.name = Ogólne category.view.name = Wyświetl -category.multiplayer.name = Multiplayer +category.multiplayer.name = Wielu graczy command.attack = Atakuj command.rally = Zbierz command.retreat = Wycofaj -keybind.clear_building.name = Clear Building +keybind.clear_building.name = Wyczyść budynek keybind.press = Naciśnij wybrany klawisz... keybind.press.axis = Naciśnij oś lub klawisz... keybind.screenshot.name = Zrzut ekranu mapy keybind.move_x.name = Poruszanie w poziomie keybind.move_y.name = Poruszanie w pionie -keybind.schematic_select.name = Select Region -keybind.schematic_menu.name = Schematic Menu -keybind.schematic_flip_x.name = Flip Schematic X -keybind.schematic_flip_y.name = Flip Schematic Y +keybind.schematic_select.name = Wybierz region +keybind.schematic_menu.name = Menu schematów +keybind.schematic_flip_x.name = Obróć schemat horyzontalnie +keybind.schematic_flip_y.name = Obróć schemat wertykalnie keybind.fullscreen.name = Przełącz Pełny Ekran keybind.select.name = Zaznacz keybind.diagonal_placement.name = Budowa po skosie @@ -656,7 +656,7 @@ keybind.zoom_hold.name = Inicjator przybliżania keybind.zoom.name = Przybliżanie keybind.menu.name = Menu keybind.pause.name = Pauza -keybind.pause_building.name = Pause/Resume Building +keybind.pause_building.name = Wstrzymaj/kontynuuj budowę keybind.minimap.name = Minimapa keybind.dash.name = Przyspieszenie keybind.chat.name = Czat @@ -855,7 +855,7 @@ block.duo.name = Podwójne Działko block.scorch.name = Płomień block.scatter.name = Flak block.hail.name = Grad -block.lancer.name = Lancer +block.lancer.name = Lansjer block.conveyor.name = Przenośnik block.titanium-conveyor.name = Przenośnik Tytanowy block.armored-conveyor.name = Przenośnik Opancerzony @@ -864,7 +864,7 @@ block.junction.name = Węzeł block.router.name = Rozdzielacz block.distributor.name = Dystrybutor block.sorter.name = Sortownik -block.inverted-sorter.name = Inverted Sorter +block.inverted-sorter.name = Odwrotny Sortownik block.message.name = Wiadomość block.overflow-gate.name = Brama Przepełnieniowa block.silicon-smelter.name = Huta Krzemu diff --git a/core/assets/bundles/bundle_pt.properties b/core/assets/bundles/bundle_pt.properties index 57245a179f..6e6169b4b5 100644 --- a/core/assets/bundles/bundle_pt.properties +++ b/core/assets/bundles/bundle_pt.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Enviando ficheiro de pré-visualização committingchanges = Enviando mudanças done = Feito feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Ativar mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Importar Mod -mod.import.github = Importar Mod da Github +mod.import.github = Importar Mod da GitHub mod.remove.confirm = Este mod irá ser apagado. mod.author = [LIGHT_GRAY]Autor:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 5c7edb10df..ea74cce62e 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -1,43 +1,43 @@ -credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] +credits.text = Criado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = Créditos contributors = Tradutores e contribuidores discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês) link.discord.description = O discord oficial do Mindustry -link.reddit.description = The Mindustry subreddit +link.reddit.description = O subreddit do Mindustry link.github.description = Código fonte do jogo. link.changelog.description = Lista de mudanças da atualização -link.dev-builds.description = Desenvolvimentos Instáveis -link.trello.description = Trello Oficial para Updates Planejados -link.itch.io.description = Pagina da Itch.io com os Downloads -link.google-play.description = Listamento do google play store +link.dev-builds.description = Desenvolvimentos instáveis +link.trello.description = Trello oficial para atualizações planejadas +link.itch.io.description = Página da Itch.io com os downloads +link.google-play.description = Página da google play store link.wiki.description = Wiki oficial do Mindustry linkfail = Falha ao abrir o link\nO Url foi copiado screenshot = Screenshot salvo para {0} -screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura. +screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura de tela. gameover = O núcleo foi destruído. gameover.pvp = O time[accent] {0}[] ganhou! highscore = [YELLOW]Novo recorde! -copied = Copied. +copied = Copiado load.sound = Sons load.map = Mapas load.image = Imagens load.content = Conteúdo load.system = Sistema load.mod = Mods -schematic = Schematic -schematic.add = Save Schematic... -schematics = Schematics -schematic.replace = A schematic by that name already exists. Replace it? -schematic.import = Import Schematic... -schematic.exportfile = Export File -schematic.importfile = Import File -schematic.browseworkshop = Browse Workshop -schematic.copy = Copy to Clipboard -schematic.copy.import = Import from Clipboard -schematic.shareworkshop = Share on Workshop -schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic -schematic.saved = Schematic saved. -schematic.delete.confirm = This schematic will be utterly eradicated. +schematic = Esquema +schematic.add = Salvar Esquema... +schematics = Esquemas +schematic.replace = Um Esquema com esse nome já existe. Substituí-lo? +schematic.import = Importar Esquema... +schematic.exportfile = Exportar arquivo +schematic.importfile = Importar arquivo +schematic.browseworkshop = Navegar pela Oficina +schematic.copy = Copiar para a área de transferência +schematic.copy.import = Importar da área de transferência +schematic.shareworkshop = Compartilhar na Oficina +schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o Esquema +schematic.saved = Esquema salvo. +schematic.delete.confirm = Esse Esquema será totalmente erradicado. schematic.rename = Rename Schematic schematic.info = {0}x{1}, {2} blocks stat.wave = Hordas derrotadas:[accent] {0} @@ -46,9 +46,9 @@ stat.built = Construções construídas:[accent] {0} stat.destroyed = Construções destruídas:[accent] {0} stat.deconstructed = Construções desconstruídas:[accent] {0} stat.delivered = Recursos lançados: -stat.rank = Rank Final: [accent]{0} +stat.rank = Classificação Final: [accent]{0} launcheditems = [accent]Itens lançados -launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue. +launchinfo = [unlaunched][[LANCE] seu núcleo para obter os itens indicados em azul. map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"? level.highscore = Melhor\npontuação: [accent] {0} level.select = Seleção de Fase @@ -56,11 +56,11 @@ level.mode = Modo de Jogo: showagain = Não mostrar na proxima sessão coreattack = < O núcleo está sobre ataque! > nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE -database = banco do núcleo +database = Banco de dados savegame = Salvar Jogo loadgame = Carregar Jogo joingame = Entrar no Jogo -customgame = Jogo Customi-/nzado +customgame = Jogo Customi-\nzado newgame = Novo Jogo none = minimap = Mini-Mapa @@ -77,63 +77,63 @@ invalid = Inválido preparingconfig = Preparando configuração preparingcontent = Preparando conteúdo uploadingcontent = Fazendo upload do conteúdo -uploadingpreviewfile = Fazendo upload do arquivo de pré visualização +uploadingpreviewfile = Fazendo upload do arquivo de pré-visualização committingchanges = Enviando mudanças done = Feito -feature.unsupported = Your device does not support this feature. -mods.alphainfo = Mantenha em mente que os mods estão em Alpha, e[scarlet] talvez sejam bem bugados[].\nReporte quaisquer problemas no Discord ou Github do Mindustry. +feature.unsupported = Seu dispositivo não suporta essa função. +mods.alphainfo = Mantenha em mente que os mods estão em Alpha, e[scarlet] talvez sejam bem bugados[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry. mods.alpha = [accent](Alpha) mods = Mods -mods.none = [LIGHT_GRAY]No mods found! -mods.guide = Modding Guide -mods.report = Report Bug -mods.openfolder = Open Mod Folder -mod.enabled = [lightgray]Enabled -mod.disabled = [scarlet]Disabled -mod.disable = Disable -mod.delete.error = Unable to delete mod. File may be in use. -mod.missingdependencies = [scarlet]Missing dependencies: {0} -mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. -mod.enable = Enable -mod.requiresrestart = The game will now close to apply the mod changes. -mod.reloadrequired = [scarlet]Reload Required -mod.import = Import Mod -mod.import.github = Import Github Mod -mod.remove.confirm = This mod will be deleted. +mods.none = [LIGHT_GRAY]Nenhum Mod encontrado! +mods.guide = Guia de Mods +mods.report = Reportar um Bug +mods.openfolder = Abrir pasta de Mods +mod.enabled = [lightgray]Ativado +mod.disabled = [scarlet]Desativado +mod.disable = Desativar +mod.delete.error = Incapaz de deletar o Mod. O arquivo talvez esteja em uso. +mod.missingdependencies = [scarlet]Dependências ausentes: {0} +mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes :[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente. +mod.enable = Ativar +mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do Mod. +mod.reloadrequired = [scarlet]Recarregamento necessário +mod.import = Importar Mod +mod.import.github = Importar Mod do GitHub +mod.remove.confirm = Esse Mod será deletado. mod.author = [LIGHT_GRAY]Author:[] {0} -mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} -mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again. -mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods. +mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. O jogo salvo pode se corromper. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0} +mod.preview.missing = Antes de publicar esse mod na Oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do Mod e tente novamente. +mod.folder.missing = Somente Mods no formato de pasta serão publicados na Oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os Mods. about.button = Sobre name = Nome: noname = Escolha[accent] um nome[] primeiro. filename = Nome do arquivo: -unlocked = Novo bloco Desbloqueado! +unlocked = Novo bloco desbloqueado! completed = [accent]Completado techtree = Árvore de tecnologia research.list = [LIGHT_GRAY]Pesquise: -research = Pesquisa -researched = [LIGHT_GRAY]{0} pesquisado. +research = Pesquisar +researched = [LIGHT_GRAY]{0} Pesquisado. players = {0} Jogadores Ativos players.single = {0} Jogador Ativo server.closing = [accent]Fechando servidor... -server.kicked.kick = Voce foi expulso do servidor! +server.kicked.kick = Você foi expulso do servidor! server.kicked.whitelist = Você não está na lista branca do servidor. server.kicked.serverClose = Servidor Fechado. server.kicked.vote = Você foi expulso desse servidor. Adeus. server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo! -server.kicked.serverOutdated = Servidor desatualiado! Peça ao dono para atualizar! +server.kicked.serverOutdated = Servidor desatualizado! Peça ao dono para atualizar! server.kicked.banned = Você foi banido do servidor. server.kicked.typeMismatch = Este servidor não é compatível com a sua versão. server.kicked.playerLimit = Este servidor está cheio. Espere por uma vaga. -server.kicked.recentKick = Voce foi expulso recentemente.\nEspere para conectar de novo. +server.kicked.recentKick = Voce foi expulso recentemente.\nEspere para se conectar de novo. server.kicked.nameInUse = Este nome já está sendo usado\nneste servidor. server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome. server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido. server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original. server.kicked.gameover = Fim de jogo! server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[] -host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall +host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião. hostserver = Hospedar servidor invitefriends = Convidar amigos @@ -201,8 +201,8 @@ save.newslot = Nome do salvamento: save.rename = Renomear save.rename.text = Novo jogo: selectslot = Selecione um lugar para salvar. -slot = [accent]Slot {0} -editmessage = Edit Message +slot = [accent]Conexões {0} +editmessage = Editar Mensagem save.corrupted = [accent]Arquivo corrompido ou inválido! empty = on = Ligado @@ -216,8 +216,8 @@ save.playtime = Tempo De Jogo: {0} warning = Aviso. confirm = Confirmar delete = Excluir -view.workshop = Ver na oficina -workshop.listing = Edit Workshop Listing +view.workshop = Ver na Oficina +workshop.listing = Editar a lista da Oficina ok = OK open = Abrir customize = Customizar @@ -235,12 +235,12 @@ classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização quit.confirm = Você tem certeza que quer sair? quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[] loading = [accent]Carregando... -reloading = [accent]Reloading Mods... +reloading = [accent]Recarregando Mods... saving = [accent]Salvando... -cancelbuilding = [accent][[{0}][] to clear plan -selectschematic = [accent][[{0}][] to select+copy -pausebuilding = [accent][[{0}][] to pause building -resumebuilding = [scarlet][[{0}][] to resume building +cancelbuilding = [accent][[{0}][] para cancelar a construção +selectschematic = [accent][[{0}][] para selecionar+copiar +pausebuilding = [accent][[{0}][] para parar a construção +resumebuilding = [scarlet][[{0}][] para continuar a construção wave = [accent]Horda {0} wave.waiting = Horda em {0} wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso @@ -259,18 +259,18 @@ map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicio map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor. map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor. map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto. -workshop.update = Update Item -workshop.error = Error fetching workshop details: {0} +workshop.update = Atualizar Item +workshop.error = Erro buscando os detalhes da Oficina: {0} map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados! -workshop.menu = Select what you would like to do with this item. -workshop.info = Item Info +workshop.menu = Selecione oquê você gostaria de fazer com esse Item. +workshop.info = Informação do Item changelog = Changelog (optional): -eula = EULA do Steam +eula = EULA da Steam missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +publish.confirm = você tem certeza de que quer publicar isso?\n\n[lightgray]Primeiramente tenha certeza de que você concorda com o EULA da Oficina, ou seus itens não irão aparecer! +publish.error = Erro publicando o Item: {0} +steam.error = Falha em iniciar os serviços da Steam.\nError: {0} editor.brush = Pincel editor.openin = Abrir no Editor editor.oregen = Geração de minério @@ -283,7 +283,7 @@ editor.waves = Hordas: editor.rules = Regras: editor.generation = Geração: editor.ingame = Editar em jogo -editor.publish.workshop = Publicar na oficina +editor.publish.workshop = Publicar na Oficina editor.newmap = Novo mapa workshop = Oficina waves.title = Hordas @@ -294,7 +294,7 @@ waves.waves = Hordas(s) waves.perspawn = por spawn waves.to = para waves.boss = Chefe -waves.preview = Pré visualizar +waves.preview = Pré-visualizar waves.edit = Editar... waves.copy = Copiar para área de transferência waves.load = Carregar da área de transferência @@ -396,13 +396,13 @@ width = Largura: height = Altura: menu = Menu play = Jogar -campaign = Campa-/nnha +campaign = Campa-\nnha load = Carregar save = Salvar fps = FPS: {0} ping = Ping: {0}ms language.restart = Por favor, reinicie seu jogo para a tradução tomar efeito. -settings = Configu-/nrações +settings = Configu-\nrações tutorial = Tutorial tutorial.retake = Refazer Tutorial editor = Editor @@ -411,9 +411,9 @@ abandon = Abandonar abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo. locked = Trancado complete = [LIGHT_GRAY]Completo: -requirement.wave = Reach Wave {0} in {1} -requirement.core = Destroy Enemy Core in {0} -requirement.unlock = Unlock {0} +requirement.wave = Alcançar a Horda {0} em {1} +requirement.core = Destruir o núcleo inimigo em {0} +requirement.unlock = Desbloquear {0} resume = Resumir Zona:\n[LIGHT_GRAY]{0} bestwave = [LIGHT_GRAY]Melhor: {0} launch = Lançar @@ -425,18 +425,18 @@ launch.skip.confirm = Se você pular a horda agora, você não será capaz de la uncover = Descobrir configure = Configurar carregamento bannedblocks = Blocos Banidos -addall = Add All +addall = Adicionar Todos configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento. configure.invalid = A quantidade deve ser um número entre 0 e {0}. zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado. zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada. -zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} +zone.config.unlocked = Equipamento desbloqueado:[lightgray]\n{0} zone.resources = Recursos detectados: zone.objective = [lightgray]Objetivo: [accent]{0} zone.objective.survival = Sobreviver zone.objective.attack = Destruir o núcleo inimigo add = Adicionar... -boss.health = Saúde do chefe +boss.health = Vida do chefe connectfail = [crimson]Falha ao entrar no servidor: [accent]{0} error.unreachable = Servidor inalcançável. error.invalidaddress = Endereço inválido. @@ -475,7 +475,7 @@ zone.nuclearComplex.description = Uma antiga instalação para produção e proc zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos. zone.impact0078.description = zone.crags.description = -settings.language = Linguagem +settings.language = Idioma settings.data = Dados do jogo settings.reset = Restaurar Padrões settings.rebind = Religar @@ -485,7 +485,7 @@ settings.sound = Som settings.graphics = Gráficos settings.cleardata = Apagar dados... settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito! -settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente. +settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, Incluindo jogos salvos, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente. paused = Pausado clear = Clear banned = [scarlet]Banido @@ -501,10 +501,10 @@ block.unknown = [LIGHT_GRAY]??? blocks.powercapacity = Capacidade de Energia blocks.powershot = Energia/tiro blocks.damage = Dano -blocks.targetsair = Mirar no ar -blocks.targetsground = Mirar no chão +blocks.targetsair = Mira no ar +blocks.targetsground = Mira no chão blocks.itemsmoved = Velocidade de movimento -blocks.launchtime = Tempo entre tiros +blocks.launchtime = Tempo entre Disparos. blocks.shootrange = Alcance blocks.size = Tamanho blocks.liquidcapacity = Capacidade de Líquido @@ -519,8 +519,8 @@ blocks.repairtime = Tempo de reparo total do bloco blocks.speedincrease = Aumento de velocidade blocks.range = Distância blocks.drilltier = Furáveis -blocks.drillspeed = Velocidade da broca base -blocks.boosteffect = Efeito do Boost +blocks.drillspeed = Velocidade base da Broca +blocks.boosteffect = Efeito do Impulso blocks.maxunits = Máximo de unidades ativas blocks.health = Saúde blocks.buildtime = Tempo de construção @@ -530,8 +530,8 @@ blocks.shots = Tiros blocks.reload = Tiros por segundo blocks.ammo = Munição bar.drilltierreq = Broca melhor necessária. -bar.drillspeed = Velocidade da broca: {0}/s -bar.pumpspeed = Pump Speed: {0}/s +bar.drillspeed = Velocidade da Broca: {0}/s +bar.pumpspeed = Velocidade da Bomna: {0}/s bar.efficiency = Eficiência: {0}% bar.powerbalance = Energia: {0} bar.powerstored = Armazenada: {0}/{1} @@ -544,7 +544,7 @@ bar.heat = Aquecimento bar.power = Poder bar.progress = Progresso da construção bar.spawned = Unidades: {0}/{1} -bullet.damage = [stat]{0}[lightgray] dano +bullet.damage = [stat]{0}[lightgray] Dano bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos bullet.incendiary = [stat]Incendiário bullet.homing = [stat]Guiado @@ -578,7 +578,7 @@ setting.landscape.name = Travar panorama setting.shadows.name = Sombras setting.blockreplace.name = Automatic Block Suggestions setting.linear.name = Filtragem linear -setting.hints.name = Hints +setting.hints.name = Dicas setting.animatedwater.name = Água animada setting.animatedshields.name = Escudos animados setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[] @@ -599,10 +599,10 @@ setting.difficulty.insane = Insano setting.difficulty.name = Dificuldade setting.screenshake.name = Balanço da Tela setting.effects.name = Efeitos -setting.destroyedblocks.name = Display Destroyed Blocks -setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.destroyedblocks.name = Mostrar Blocos Destruídos +setting.conveyorpathfinding.name = Posicionamento do localizador do Transportador setting.sensitivity.name = Sensibilidade do Controle -setting.saveinterval.name = Intervalo de autosalvamento +setting.saveinterval.name = Intervalo de Auto Salvamento setting.seconds = {0} Segundos setting.fullscreen.name = Tela Cheia setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar) @@ -610,19 +610,19 @@ setting.fps.name = Mostrar FPS setting.vsync.name = VSync setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace) setting.minimap.name = Mostrar minimapa -setting.position.name = Show Player Position +setting.position.name = Mostrar a posição do Jogador setting.musicvol.name = Volume da Música -setting.ambientvol.name = Volume do ambiente +setting.ambientvol.name = Volume do Ambiente setting.mutemusic.name = Desligar Música setting.sfxvol.name = Volume de Efeitos setting.mutesound.name = Desligar Som -setting.crashreport.name = Enviar denuncias de crash anonimas +setting.crashreport.name = Enviar denúncias anônimas de erros setting.savecreate.name = Criar salvamentos automaticamente setting.publichost.name = Visibilidade do jogo público setting.chatopacity.name = Opacidade do chat -setting.lasersopacity.name = Power Laser Opacity +setting.lasersopacity.name = Opacidade do laser setting.playerchat.name = Mostrar chat em jogo -public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility. +public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública. public.beta = Note that beta versions of the game cannot make public lobbies. uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings... uiscale.cancel = Cancelar e sair @@ -641,10 +641,10 @@ keybind.press.axis = Pressione uma Axis ou tecla... keybind.screenshot.name = Captura do mapa keybind.move_x.name = mover_x keybind.move_y.name = mover_y -keybind.schematic_select.name = Select Region -keybind.schematic_menu.name = Schematic Menu -keybind.schematic_flip_x.name = Flip Schematic X -keybind.schematic_flip_y.name = Flip Schematic Y +keybind.schematic_select.name = Selecionar região +keybind.schematic_menu.name = Menu de Esquemas +keybind.schematic_flip_x.name = girar o Esquema X +keybind.schematic_flip_y.name = girar o Esquema Y keybind.fullscreen.name = Alterar tela cheia keybind.select.name = selecionar keybind.diagonal_placement.name = Colocação diagonal @@ -652,18 +652,18 @@ keybind.pick.name = Pegar bloco keybind.break_block.name = Quebrar bloco keybind.deselect.name = Deselecionar keybind.shoot.name = Atirar -keybind.zoom_hold.name = segurar_zoom +keybind.zoom_hold.name = segurar Zoom keybind.zoom.name = Zoom keybind.menu.name = Menu keybind.pause.name = Pausar -keybind.pause_building.name = Pause/Resume Building +keybind.pause_building.name = Parar/Resumir a construção keybind.minimap.name = Minimapa keybind.dash.name = Correr keybind.chat.name = Conversa keybind.player_list.name = Lista_de_jogadores -keybind.console.name = console +keybind.console.name = Console keybind.rotate.name = Girar -keybind.rotateplaced.name = Rotate Existing (Hold) +keybind.rotateplaced.name = Girar (Segure) keybind.toggle_menus.name = Ativar menus keybind.chat_history_prev.name = Historico do chat anterior keybind.chat_history_next.name = Historico do proximo chat @@ -781,11 +781,11 @@ block.rock.name = Rocha block.snowrock.name = Rocha com neve block.snow-pine.name = Pinheiro com neve block.shale.name = Xisto -block.shale-boulder.name = Pedra de xisto +block.shale-boulder.name = Pedra de Xisto block.moss.name = Musgo block.shrubs.name = Arbusto -block.spore-moss.name = Musgo de esporos -block.shalerocks.name = Rohas de xisto +block.spore-moss.name = Musgo de Esporos +block.shalerocks.name = Rochas de Xisto block.scrap-wall.name = Muro de sucata block.scrap-wall-large.name = Muro grande de sucata block.scrap-wall-huge.name = Muro enorme de sucata @@ -839,16 +839,16 @@ block.ignarock.name = Rocha ígnea block.hotrock.name = Rocha quente block.magmarock.name = Rocha de magma block.cliffs.name = Colinas -block.copper-wall.name = Parede de Cobre -block.copper-wall-large.name = Parede de Cobre Grande -block.titanium-wall.name = Parede de titânio -block.titanium-wall-large.name = Parede de titânio grande -block.plastanium-wall.name = Plastanium Wall -block.plastanium-wall-large.name = Large Plastanium Wall -block.phase-wall.name = Parede de fase -block.phase-wall-large.name = Parde de fase grande -block.thorium-wall.name = Parede de tório -block.thorium-wall-large.name = Parede de tório grande +block.copper-wall.name = Muro de Cobre +block.copper-wall-large.name = Muro de Cobre Grande +block.titanium-wall.name = Muro de Titânio +block.titanium-wall-large.name = Muro de Titânio grande +block.plastanium-wall.name = Muro de Plastânio Grande +block.plastanium-wall-large.name = Muro de Plastânio Grande +block.phase-wall.name = Muro de Fase +block.phase-wall-large.name = Muro de Fase Grande +block.thorium-wall.name = Muro de Tório +block.thorium-wall-large.name = Muro de Tório Grande block.door.name = Porta block.door-large.name = Porta Grande block.duo.name = Dupla @@ -864,7 +864,7 @@ block.junction.name = Junção block.router.name = Roteador block.distributor.name = Distribuidor block.sorter.name = Ordenador -block.inverted-sorter.name = Inverted Sorter +block.inverted-sorter.name = Ordenador Invertido block.message.name = Mensagem block.overflow-gate.name = Portão Sobrecarregado block.silicon-smelter.name = Fundidora de silicio @@ -917,7 +917,7 @@ block.pyratite-mixer.name = Misturador de Piratita block.blast-mixer.name = Misturador de Explosão block.solar-panel.name = Painel Solar block.solar-panel-large.name = Painel Solar Grande -block.oil-extractor.name = Extrator de petróleo +block.oil-extractor.name = Extrator de Petróleo block.command-center.name = Centro de comando block.draug-factory.name = Fábrica de drone de mineração Draug block.spirit-factory.name = Fábrica de drone de reparo Spirit @@ -960,12 +960,12 @@ block.container.name = Contâiner block.launch-pad.name = Plataforma de lançamento block.launch-pad-large.name = Plataforma de lançamento grande team.blue.name = Azul -team.crux.name = Vermelho -team.sharded.name = orange +team.crux.name = Vermelha +team.sharded.name = Estilhaçada team.orange.name = Laranja -team.derelict.name = derelict +team.derelict.name = Abandonada team.green.name = Verde -team.purple.name = Roxo +team.purple.name = Roxa unit.spirit.name = Drone Spirit unit.draug.name = Drone minerador Draug unit.phantom.name = Drone Phantom @@ -975,7 +975,7 @@ unit.titan.name = Titan unit.ghoul.name = Bombardeiro Ghoul unit.wraith.name = Lutador Wraith unit.fortress.name = Fortaleza -unit.revenant.name = Fantasma +unit.revenant.name = Revenã unit.eruptor.name = Eruptor unit.chaos-array.name = Arraia do caos unit.eradicator.name = Erradicador diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 2e62e13817..5170552cb7 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Выгрузка файла предпросмотра committingchanges = Внесение изменений done = Готово feature.unsupported = Your device does not support this feature. -mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и могут содержать много ошибок[]. Докладывайте о любых проблемах, которые Вы найдете в Mindustry Github или Discord. +mods.alphainfo = Имейте в виду, что модификации находятся в альфа-версии и могут содержать много ошибок[]. Докладывайте о любых проблемах, которые Вы найдете в Mindustry GitHub или Discord. mods.alpha = [accent](Альфа) mods = Модификации mods.none = [LIGHT_GRAY]Модификации не найдены! @@ -98,7 +98,7 @@ mod.enable = Включить mod.requiresrestart = Теперь игра закроется, чтобы применить изменения в модификациях. mod.reloadrequired = [scarlet]Необходим перезапуск mod.import = Импортировать модификацию -mod.import.github = Импортировать модификацию с Github +mod.import.github = Импортировать модификацию с GitHub mod.remove.confirm = Этот мод будет удалён. mod.author = [LIGHT_GRAY]Автор:[] {0} mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0} diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 1f67cabd56..f01aa8b241 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Laddar upp förhandsgranskningsfil committingchanges = Comitting Changes done = Klar feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index a5585669ad..2fd55efb4d 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Uploading Preview File committingchanges = Comitting Changes done = Done feature.unsupported = Your device does not support this feature. -mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord. +mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord. mods.alpha = [accent](Alpha) mods = Mods mods.none = [LIGHT_GRAY]No mods found! @@ -98,7 +98,7 @@ mod.enable = Enable mod.requiresrestart = The game will now close to apply the mod changes. mod.reloadrequired = [scarlet]Reload Required mod.import = Import Mod -mod.import.github = Import Github Mod +mod.import.github = Import GitHub Mod mod.remove.confirm = This mod will be deleted. mod.author = [LIGHT_GRAY]Author:[] {0} mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0} diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index d7535c8a5a..9082a2ae3b 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -81,7 +81,7 @@ uploadingpreviewfile = Önizleme Dosyası Yükleniyor committingchanges = Değişiklikler Uygulanıyor done = Bitti feature.unsupported = Your device does not support this feature. -mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry Github'ı veya Discord'una bildirin. +mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin. mods.alpha = [accent](Alpha) mods = Modlar mods.none = [LIGHT_GRAY]Hiç mod bulunamadı! @@ -98,7 +98,7 @@ mod.enable = Etkinleştir mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak. mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli mod.import = Mod İçeri Aktar -mod.import.github = Github Modu İçeri Aktar +mod.import.github = GitHub Modu İçeri Aktar mod.remove.confirm = Bu mod silinecek. mod.author = [LIGHT_GRAY]Yayıncı:[] {0} mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0} diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index c9b44e0183..1d188a100b 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -3,7 +3,7 @@ credits = Творці contributors = Перекладачі та помічники discord = Приєднуйтесь до Mindustry Discord! link.discord.description = Офіційний Discord сервер Mindustry -link.reddit.description = Гілка Mindustry на Reddit +link.reddit.description = Спільнота Mindustry на Reddit link.github.description = Вихідний код гри link.changelog.description = Список змін link.dev-builds.description = Нестабільні версії @@ -25,17 +25,17 @@ load.content = Зміст load.system = Система load.mod = Модифікації schematic = Схема -schematic.add = Зберегти схему... +schematic.add = Зберегти схему… schematics = Схеми schematic.replace = Схема з такою ж назвою вже існує. Замінити її? -schematic.import = Імпортувати схему... +schematic.import = Імпортувати схему… schematic.exportfile = Експортувати файл schematic.importfile = Імпортувати файл schematic.browseworkshop = Переглянути в Майстерні schematic.copy = Копіювати в буфер обміну schematic.copy.import = Імпортувати з клавіатури schematic.shareworkshop = Поширити в Майстерні -schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic +schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Відобразити схему schematic.saved = Схема збережена. schematic.delete.confirm = Ця схема буде повністю випалена. schematic.rename = Перейменувати схему. @@ -48,7 +48,7 @@ stat.deconstructed = Будівель декоструйовано[accent] {0} stat.delivered = Ресурсів запущено: stat.rank = Фінальний рахунок: [accent]{0} launcheditems = [accent]Запущені предмети -launchinfo = [unlaunched][[LAUNCH] ваше ядро для отримання предметів позначено синім кольором. +launchinfo = [unlaunched]Натисніть на кнопку «[[ЗАПУСК]», щоб ваше ядро отримало предмети, які виділені синім кольором. map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»? level.highscore = Рекорд: [accent]{0} level.select = Вибір мапи @@ -80,25 +80,25 @@ uploadingcontent = Вивантаження вмісту uploadingpreviewfile = Вивантаження файлу передперегляду committingchanges = Здійснення змін done = Зроблено -feature.unsupported = Your device does not support this feature. -mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]можуть бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord. +feature.unsupported = Ваш пристрій не підтримує цю особливість. +mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]можуть бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry GitHub або Discord. mods.alpha = [scarlet](Альфа) mods = Модифікації mods.none = [LIGHT_GRAY]Модифікацій не знайдено! mods.guide = Посібник зі створення модифицій mods.report = Повідомити про ваду -mods.openfolder = Open Mod Folder +mods.openfolder = Відкрити теку модифікацій mod.enabled = [lightgray]Увімкнено mod.disabled = [scarlet]Вимкнено mod.disable = Вимкнути -mod.delete.error = Unable to delete mod. File may be in use. -mod.missingdependencies = [scarlet]Missing dependencies: {0} -mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. +mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується. +mod.missingdependencies = [scarlet]Відсутні залежності: {0} +mod.nowdisabled = [scarlet]Модифікації '{0}' не вистачає залежностей:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буду автоматично вимкнена. mod.enable = Увімкнути mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій. mod.reloadrequired = [scarlet]Потрібно перезавантаження mod.import = Імпортувати модифікацію -mod.import.github = Import Github Mod +mod.import.github = Імпортувати модификацію з Ґітгаб mod.remove.confirm = Цю модифікацію буде видалено. mod.author = [LIGHT_GRAY]Автор:[] {0} mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0} @@ -229,13 +229,13 @@ data.export = Експортувати дані data.import = Импортувати дані data.exported = Дані імпортовано. data.invalid = Це не дійсні ігрові дані. -data.import.confirm = Імпорт зовнішніх даних видалить[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється. +data.import.confirm = Імпорт зовнішніх даних перезапише[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється. classic.export = Експортувати класичні дані classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню теку телефону, для використання у застосунку Mindustry Classic? quit.confirm = Ви впевнені, що хочете вийти? quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання? loading = [accent]Завантаження… -reloading = [accent]Reloading Mods... +reloading = [accent]Перезавантаження модифікацій… saving = [accent]Збереження… cancelbuilding = [accent][[{0}][] to clear plan selectschematic = [accent][[{0}][] to select+copy @@ -259,18 +259,18 @@ map.nospawn = Ця мапа не має жодного ядра для появ map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі. map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі. map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи. -workshop.update = Update Item -workshop.error = Error fetching workshop details: {0} +workshop.update = Оновити предмет +workshop.error = Помилка при отриманні інформації з Майстерні: {0} map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться! -workshop.menu = Select what you would like to do with this item. -workshop.info = Item Info -changelog = Changelog (optional): +workshop.menu = Виберіть, що ви хочете зробити з цим предметом. +workshop.info = Інформація про предмет +changelog = Журнал змін (за бажанням): eula = Ліцензійна угода -missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked. -publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +missing = Цей предмет було видалено або переміщено.\n[lightgray]Список Майстерні тепер автоматично від’єднано. +publishing = [accent]Публікація… +publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться! +publish.error = Сталася помилка при публікації предмета: {0} +steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0} editor.brush = Пензлик editor.openin = Відкрити в редакторі editor.oregen = Генерація руд @@ -302,7 +302,7 @@ waves.invalid = Недійсні хвилі у буфері обміну. waves.copied = Хвилі скопійовані. waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею. editor.default = [lightgray]<За замовчуванням> -details = Деталі... +details = Деталі… edit = Редагувати… editor.name = Назва: editor.spawn = Створити бойову одиницю @@ -509,7 +509,7 @@ blocks.shootrange = Діапазон дії blocks.size = Розмір blocks.liquidcapacity = Місткість рідини blocks.powerrange = Діапазон передачі енергії -blocks.powerconnections = Max Connections +blocks.powerconnections = Максимальна кількість з’єднань blocks.poweruse = Енергії використовує blocks.powerdamage = Енергія/урон blocks.itemcapacity = Місткість предметів @@ -523,17 +523,17 @@ blocks.drillspeed = Базова швидкість буріння blocks.boosteffect = Прискорювальний ефект blocks.maxunits = Максимальна кількість активних одиниць blocks.health = Здоров’я -blocks.buildtime = Час будівництва +blocks.buildtime = Час будування blocks.buildcost = Вартість будування blocks.inaccuracy = Розкид blocks.shots = Постріли blocks.reload = Постріли/секунду blocks.ammo = Боєприпаси bar.drilltierreq = Потребується кращий бур -bar.drillspeed = Швидкість буріння: {0}/с -bar.pumpspeed = Pump Speed: {0}/s +bar.drillspeed = Швидкість буріння: {0} за с. +bar.pumpspeed = Швидкість викачування: {0} за с. bar.efficiency = Ефективність: {0}% -bar.powerbalance = Енергія: {0}/с +bar.powerbalance = Енергія: {0} за с. bar.powerstored = Зберігає: {0}/{1} bar.poweramount = Енергія: {0} bar.poweroutput = Вихідна енергія: {0} @@ -542,7 +542,7 @@ bar.capacity = Місткість: {0} bar.liquid = Рідина bar.heat = Нагрівання bar.power = Енергія -bar.progress = Хід будівництва +bar.progress = Хід будування bar.spawned = Бойов. од.: {0}/{1} bullet.damage = [stat]{0}[lightgray] шкода bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] блок. @@ -556,27 +556,27 @@ bullet.tarred = [stat]дьогтьовий bullet.multiplier = [stat]{0}[lightgray]x патронів bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання unit.blocks = блоки -unit.powersecond = одиниць енергії/секунду -unit.liquidsecond = рідких одиниць/секунду -unit.itemssecond = предметів/секунду -unit.liquidunits = рідинних одиниць -unit.powerunits = енергетичних одиниць +unit.powersecond = одиниць енергії за секунду +unit.liquidsecond = одиниць рідини за секунду +unit.itemssecond = предметів за секунду +unit.liquidunits = одиниць рідини +unit.powerunits = одиниць енергії unit.degrees = град. -unit.seconds = сек. -unit.persecond = /сек +unit.seconds = с +unit.persecond = за секунду unit.timesspeed = x швидкість unit.percent = % unit.items = предм. -category.general = Загальні -category.power = Енергетичні +category.general = Загальне +category.power = Енергія category.liquids = Рідини category.items = Предмети -category.crafting = Введення/виведення +category.crafting = Виробництво category.shooting = Стрільба category.optional = Додаткові поліпшення setting.landscape.name = Тільки альбомний(гозинтальний) режим setting.shadows.name = Тіні -setting.blockreplace.name = Automatic Block Suggestions +setting.blockreplace.name = Пропозиції щодо автоматичної заміни блоків setting.linear.name = Лінійна фільтрація setting.hints.name = Hints setting.animatedwater.name = Анімована вода @@ -599,18 +599,18 @@ setting.difficulty.insane = Неможлива setting.difficulty.name = Складність: setting.screenshake.name = Тряска екрану setting.effects.name = Ефекти -setting.destroyedblocks.name = Display Destroyed Blocks -setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.destroyedblocks.name = Показувати зруйновані блоки +setting.conveyorpathfinding.name = Пошук шляху для встановлення конвейерівConveyor Placement Pathfinding setting.sensitivity.name = Чутливість контролера setting.saveinterval.name = Інтервал збереження -setting.seconds = {0} сек. +setting.seconds = {0} с setting.fullscreen.name = Повноекранний режим setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску) -setting.fps.name = Показувати FPS +setting.fps.name = Показувати FPS і затримку до сервера setting.vsync.name = Вертикальна синхронізація setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації) setting.minimap.name = Показувати міні-мапу -setting.position.name = Show Player Position +setting.position.name = Показувати координати гравця setting.musicvol.name = Гучність музики setting.ambientvol.name = Звуки навколишнього середовища setting.mutemusic.name = Заглушити музику @@ -635,16 +635,16 @@ category.multiplayer.name = Мережева гра command.attack = Атакувати command.rally = Точка збору command.retreat = Відступити -keybind.clear_building.name = Clear Building +keybind.clear_building.name = Очистити план будування keybind.press = Натисніть клавішу… keybind.press.axis = Натисніть клавішу… keybind.screenshot.name = Зняток мапи -keybind.move_x.name = Рух по осі x -keybind.move_y.name = Рух по осі y -keybind.schematic_select.name = Select Region -keybind.schematic_menu.name = Schematic Menu -keybind.schematic_flip_x.name = Flip Schematic X -keybind.schematic_flip_y.name = Flip Schematic Y +keybind.move_x.name = Рух по осі X +keybind.move_y.name = Рух по осі Y +keybind.schematic_select.name = Вибрати ділянку +keybind.schematic_menu.name = Меню схем +keybind.schematic_flip_x.name = Відобразити по осі X +keybind.schematic_flip_y.name = Відобразити по осі Y keybind.fullscreen.name = Повноекранний keybind.select.name = Вибір/Постріл keybind.diagonal_placement.name = Діагональне розміщення @@ -656,14 +656,14 @@ keybind.zoom_hold.name = Керування масштабом keybind.zoom.name = Приблизити keybind.menu.name = Меню keybind.pause.name = Пауза -keybind.pause_building.name = Pause/Resume Building +keybind.pause_building.name = Призупинити/Продовжити будування keybind.minimap.name = Мінімапа -keybind.dash.name = Прискоритися/Літати +keybind.dash.name = Прискоритися & летіітати keybind.chat.name = Чат keybind.player_list.name = Список гравців keybind.console.name = Консоль keybind.rotate.name = Обертати -keybind.rotateplaced.name = Обертати існуюче (утримуйте) +keybind.rotateplaced.name = Обертати існуюче (прокручуйте) keybind.toggle_menus.name = Меню перемикання keybind.chat_history_prev.name = Попередня історія чату keybind.chat_history_next.name = Наступна історія чату @@ -695,7 +695,7 @@ rules.unitdamagemultiplier = Множник шкоди бойових одини rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[lightgray] (блоків) rules.respawntime = Час відродження:[lightgray] (sec) rules.wavespacing = Інтервал хвиль:[lightgray] (sec) -rules.buildcostmultiplier = Множник затрат на будівництво +rules.buildcostmultiplier = Множник затрат на будування rules.buildspeedmultiplier = Множник швидкості будування rules.waitForWaveToEnd = Хвилі чекають на ворогів rules.dropzoneradius = Радіус зони висадки:[lightgray] (блоків) @@ -703,7 +703,7 @@ rules.respawns = Максимальна кількість відроджень rules.limitedRespawns = Обмеження відроджень rules.title.waves = Хвилі rules.title.respawns = Відродження -rules.title.resourcesbuilding = Ресурси & будівництво +rules.title.resourcesbuilding = Ресурси & будування rules.title.player = Гравці rules.title.enemy = Вороги rules.title.unit = Бойов. од. @@ -836,15 +836,15 @@ block.dark-panel-5.name = Темна панель 5 block.dark-panel-6.name = Темна панель 6 block.dark-metal.name = Темний метал block.ignarock.name = Магматичні гірські породи -block.hotrock.name = Гарячий Камінь +block.hotrock.name = Гарячий камінь block.magmarock.name = Магмовий камінь block.cliffs.name = Скелі block.copper-wall.name = Мідна стіна block.copper-wall-large.name = Велика мідна стіна block.titanium-wall.name = Титанова стіна block.titanium-wall-large.name = Велика титанова стіна -block.plastanium-wall.name = Plastanium Wall -block.plastanium-wall-large.name = Large Plastanium Wall +block.plastanium-wall.name = Пластанієва стіна +block.plastanium-wall-large.name = Велика пластанієва стіна block.phase-wall.name = Фазова стіна block.phase-wall-large.name = Велика фазова стіна block.thorium-wall.name = Торієва стіна @@ -899,11 +899,11 @@ block.omega-mech-pad.name = Реконструктор «Омега» block.tau-mech-pad.name = Реконструктор «Тау» block.conduit.name = Трубопровід block.mechanical-pump.name = Механічна помпа -block.item-source.name = Джерело предметів +block.item-source.name = Нескінченне джерело предметів block.item-void.name = Предметний вакуум -block.liquid-source.name = Рідке джерело +block.liquid-source.name = Нескінченне джерело рідин block.power-void.name = Енергетичний вакуум -block.power-source.name = Джерело енергії +block.power-source.name = Нескінченне джерело енергії block.unloader.name = Розвантажувач block.vault.name = Сховище block.wave.name = Хвиля @@ -982,8 +982,8 @@ unit.eradicator.name = Випалювач unit.lich.name = Лич unit.reaper.name = Жнець tutorial.next = [lightgray]<Натисніть для продовження> -tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочність з[accent] видобування міді[]. Використовуйте [[WASD] для руху.\n[accent] Утримуйте [[Ctrl] під час прокрутки миші[] для приближення і віддалення. Наблизьтесь, а потім натисність на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді -tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper +tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочніть з[accent] видобування міді[]. Використовуйте [[WASD] для руху.\n[accent] Утримуйте [[Ctrl] під час прокрутки миші[] для приближення і віддалення. Наблизьтесь, а потім натисність на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді +tutorial.intro.mobile = Ви розпочали[scarlet] навчання по Mindustry.[]\nПроведіть екраном, щоб рухатися.\n[accent] Зведіть або розведіть 2 пальця [] для приближення і віддалення відповідно.\nз[accent] видобування міді.[] Наблизьтесь, а потім натисність на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді tutorial.drill = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисніть на вкладку свердла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням.\n[accent]Натисніть ПКМ[], щоб зупинити будування. tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent] галочку[] нижче, щоб підтвердити розміщення to confirm your selection.\nPress the[accent] X button[] to cancel placement. tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли Ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[] @@ -991,8 +991,8 @@ tutorial.conveyor = [accent]Конвеєри[] використовуються tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башточку «Подвійна»[] біля вашої бази. tutorial.drillturret = «Подвійна» потребує [accent] мідні боєприпаси []для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1 -tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]Натисність пробіл для павзи.tutorial.launch -tutorial.pause.mobile = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]атисніть кнопку зліва вгорі для павзи. +tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будування під час паузи.\n\n[accent]Натисність пробіл для павзи.tutorial.launch +tutorial.pause.mobile = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будування під час паузи.\n\n[accent]атисніть кнопку зліва вгорі для павзи. tutorial.unpause = Тепер натисність пробіл, щоб зняти павзу. tutorial.unpause.mobile = Тепер натисність туди ще раз, щоб зняти павзу. tutorial.breaking = Блоки часто повинні бути знищені.\n[accent]Утримуючи ПКМ[] Ви знищите всі виділені блоки.[]\n\n[accent]Необхідно знищити всі стіни з металобрухту ліворуч від вашого ядра використовуючи видалення у зоні. @@ -1022,17 +1022,17 @@ liquid.water.description = Найкорисніша рідина. Зазвича liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя. liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена в вугілля в якості палива або використана як куля. liquid.cryofluid.description = Інертна, не роз’їдаюча рідина, створена з води та титану. Володіє надзвичайно високою пропускною спроможністю. Широко використовується в якості охолоджуючої рідини. -mech.alpha-mech.description = Стандартний керований мех. Заснований на бойовій одиниці «Кинджал», з оновленими бронею та можливостями будівництва. Наносить більше шкоди, ніж «Дротик». +mech.alpha-mech.description = Стандартний керований мех. Заснований на бойовій одиниці «Кинджал», з оновленими бронею та можливостями будування. Наносить більше шкоди, ніж «Дротик». mech.delta-mech.description = Швидкий, легкоброньований мех, зроблений для тактики «атакуй і біжи». Наносить мало шкоди будівлям, але може дуже швидко вбити великі групи підрозділів противника своєю дуговою блискавкою. mech.tau-mech.description = Мех підтримки. Ремонтує союзні блоки, стріляючи по них. Може зцілювати союзників у радіусі його ремонтної здатності. mech.omega-mech.description = Об’ємний і добре броньований мех, зроблений для фронтових штурмів. Його броня може перекрити до 90% пошкоджень, що надходять. mech.dart-ship.description = Стандартний корабель управління. Розумно швидкий і легкий, але має мало наступальних можливостей і низьку швидкість видобутку. mech.javelin-ship.description = Корабель для стратегії атакуй та біжи». Хоча спочатку він повільний, потім вже може розганятися до великих швидкостей і літати над ворожими форпостами, завдаючи великої кількості шкоди своїми блискавками та ракетами. -mech.trident-ship.description = Важкий бомбардувальник, побудований для будівництва та знищення ворожих укріплень. Дуже добре броньований. +mech.trident-ship.description = Важкий бомбардувальник, побудований для будування та знищення ворожих укріплень. Дуже добре броньований. mech.glaive-ship.description = Великий, добре броньований бойовий корабель. Оснащений запальним ретранслятором. Високо маневрений. unit.draug.description = Примітивний дрон, який добуває ресурси. Дешевий для виробництва. Автоматично видобуває мідь і свинець поблизу. Доставляє видобуті ресурси до найближчого ядра. unit.spirit.description = Модифікований «Драугр», призначений для ремонту замість видобутку. Автоматично відновлює будь-які пошкоджені блоки. -unit.phantom.description = Вдосконалений безпілотник. Йде за користувачами. Допомагає в будівництві блоків. +unit.phantom.description = Вдосконалений безпілотник. Йде за користувачами. Допомагає в будуванні блоків. unit.dagger.description = Базовий мех(бойова одиниця). Дешевий у виробництві. Нездоланні при використанні в натовпі. unit.crawler.description = Наземна одиниця, що складається зі стертої рами з високими вибуховими речовинами, прив’язаними зверху. Не особливо міцний. Вибухає при контакті з ворогами. unit.titan.description = Вдосконалений броньований наземний блок. Нападає як на наземні, так і повітряні цілі. Оснащений двома мініатюрними вогнеметами класу Випалювач. @@ -1067,8 +1067,8 @@ block.copper-wall.description = Дешевий захисний блок.\nКо block.copper-wall-large.description = Дешевий захисний блок.\nКорисна для захисту ядра та башточок у перші кілька хвиль.\nОхоплює кілька плиток. block.titanium-wall.description = Відносно сильний захисний блок.\nЗабезпечує помірний захист від ворогів. block.titanium-wall-large.description = Відносно сильний захисний блок.\nЗабезпечує помірний захист від ворогів.\nОхоплює кілька плиток. -block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. -block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. +block.plastanium-wall.description = Особливий тип стіни, який поглинає електричні дуги і блокує автоматичні з'єднання енергетичних вузлів. +block.plastanium-wall-large.description = Особливий тип стіни, який поглинає електричні дуги і блокує автоматичні з'єднання вузлів живлення.\nОхоплює кілька плиток. block.thorium-wall.description = Сильний захисний блок.\nГідний захист від ворогів. block.thorium-wall-large.description = Сильний захисний блок.\nГідний захист від ворогів.\nОхоплює кілька плиток. block.phase-wall.description = Стіна, покрита спеціальним світловідбиваючим складом, який базується на фазовій тканині. Відхиляє більшість куль при ударі. @@ -1104,7 +1104,7 @@ block.liquid-junction.description = Діє як міст для двох кан block.bridge-conduit.description = Розширений блок транспортування рідини. Дозволяє транспортувати рідину до 3 плиток будь-якої місцевості чи будівлі. block.phase-conduit.description = Розширений блок транспортування рідини. Використовує енергію для транспортування рідин до підключеного фазового каналу через декілька плиток. block.power-node.description = Передає живлення на підключені вузли. Вузол буде отримувати живлення від будь-яких сусідніх блоків або подавати живлення до них. -block.power-node-large.description = Удосконалений вузол живлення з більшим діапазоном і більшою кількістю підключень. +block.power-node-large.description = Удосконалений вузол живлення з більшим діапазоном. block.surge-tower.description = Надзвичайно дальний вузол живлення з меншою кількістю доступних з’єднань. block.battery.description = Зберігає енергію як буфер в часи надлишкової енергії. Виводить енергію у періоди дефіциту. block.battery-large.description = Зберігає набагато більше енергії, ніж звичайний акумулятор. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index c925e101f2..25834625fa 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -1,37 +1,39 @@ -credits.text = 由[ROYAL]Anuken[]开发 - [SKY]anukendev@gmail.com[] +credits.text = 作者[ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] credits = 致谢 -contributors = 译者和贡献者 -discord = 加入 Mindustry 的 Discord! -link.discord.description = 官方 Mindustry Discord 聊天室 -link.reddit.description = The Mindustry subreddit -link.github.description = 游戏源码 -link.changelog.description = 更新列表 -link.dev-builds.description = 不稳定开发版 -link.trello.description = Trello board 上的官方计划表 -link.itch.io.description = PC版下载和网页版(itch.io) -link.google-play.description = 从谷歌商店获取安卓版 -link.wiki.description = 官方 Mindustry 维基 -linkfail = 打开链接失败!\n网址已经复制到剪贴板。 -screenshot = 屏幕截图已放在 {0} +contributors = 翻译者和贡献者 +discord = 加入 Mindustry 的 Discord! +link.discord.description = Mindustry 官方的 Discord 聊天室 +link.reddit.description = Mindustry 的 reddit 板块 +link.github.description = 游戏源代码 +link.changelog.description = 更新日志 +link.dev-builds.description = 不稳定的开发版本 +link.trello.description = 官方列于 Trello 的功能计划表 +link.itch.io.description = itch.io 上的 PC 版下载 +link.google-play.description = Google Play 页面 +link.wiki.description = Mindustry 官方 Wiki +linkfail = 打开链接失败!\n网址已复制到您的剪贴板。 +screenshot = 屏幕截图已保存到 {0} screenshot.invalid = 地图太大,可能没有足够的内存用于截图。 gameover = 你的核心被摧毁了! -gameover.pvp = [accent] {0}[]队获胜! +gameover.pvp = [accent] {0}[]队获胜! highscore = [accent]新纪录! copied = 已复制。 + load.sound = 音乐加载中 load.map = 地图加载中 load.image = 图片加载中 load.content = 内容加载中 load.system = 系统加载中 load.mod = 模组加载中 + schematic = 蓝图 -schematic.add = 保存蓝图中…… +schematic.add = 保存蓝图… schematics = 蓝图 -schematic.replace = A schematic by that name already exists. Replace it? -schematic.import = 导入蓝图中…… +schematic.replace = 此名称的蓝图已存在,是否覆盖? +schematic.import = 导入蓝图… schematic.exportfile = 导出文件 schematic.importfile = 导入蓝图 -schematic.browseworkshop = 流览创意工坊 +schematic.browseworkshop = 浏览创意工坊 schematic.copy = 复制蓝图到剪贴板 schematic.copy.import = 从剪贴板导入蓝图 schematic.shareworkshop = 在创意工坊上分享蓝图 @@ -39,23 +41,25 @@ schematic.flip = [accent][[{0}][]/[accent][[{1}][]:翻转蓝图 schematic.saved = 蓝图已保存。 schematic.delete.confirm = 确认删除蓝图? schematic.rename = 重命名蓝图 -schematic.info = {0}x{1}, {2} 方块 -stat.wave = 战胜的波数:[accent]{0} -stat.enemiesDestroyed = 消灭的敌人:[accent]{0} -stat.built = 建造的建筑:[accent]{0} -stat.destroyed = 摧毁的建筑:[accent]{0} -stat.deconstructed = 拆除的建筑:[accent]{0} -stat.delivered = 发射的资源: -stat.rank = 最终等级:[accent]{0} -launcheditems = [accent]发射的资源 -launchinfo = [unlaunched][[LAUNCH] 你的核心将会获得用蓝色标识出来的资源. -map.delete = 确定要删除名为 "[accent]{0}[]" 的地图吗? +schematic.info = {0}x{1},{2} 个方块 + +stat.wave = 防守波数:[accent]{0} +stat.enemiesDestroyed = 消灭敌人:[accent]{0} +stat.built = 建造建筑:[accent]{0} +stat.destroyed = 摧毁建筑:[accent]{0} +stat.deconstructed = 拆除建筑:[accent]{0} +stat.delivered = 运走资源: +stat.rank = 最终评级:[accent]{0} + +launcheditems = [accent]装运的资源 +launchinfo = [unlaunched][[LAUNCH] 你的核心将获得用蓝色标识出的资源。 +map.delete = 确定要删除“[accent]{0}[]”地图吗? level.highscore = 最高分:[accent]{0} level.select = 选择关卡 level.mode = 游戏模式: showagain = 下次不再显示 coreattack = < 核心正在受到攻击!> -nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被全部清除 +nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n即将被摧毁 database = 核心数据库 savegame = 保存游戏 loadgame = 载入游戏 @@ -68,42 +72,45 @@ position = 位置 close = 关闭 website = 官网 quit = 退出 -save.quit = Save & Quit +save.quit = 保存并退出 maps = 地图 maps.browse = 浏览地图 continue = 继续 -maps.none = [LIGHT_GRAY]没有找到地图! +maps.none = [lightgray]没有找到任何地图! invalid = 无效 +pickcolor = 选择颜色 preparingconfig = 正在准备配置 preparingcontent = 正在准备内容 uploadingcontent = 正在上传内容 uploadingpreviewfile = 正在上传预览文件 -committingchanges = 提交更改 +committingchanges = 正在提交更改 done = 已完成 -feature.unsupported = Your device does not support this feature. -mods.alphainfo = 请注意在测试版本中的模组[scarlet]可能有缺陷[]。\n在 Mindustry Github 或 Discord上报告你发现的问题。 -mods.alpha = [accent](测试版) +feature.unsupported = 您的设备不支持此功能。 + +mods.alphainfo = 请注意,测试版本(alpha)中的模组(mods)[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。 +mods.alpha = [accent](Alpha) mods = 模组 -mods.none = [LIGHT_GRAY]无模组! +mods.none = [LIGHT_GRAY]没有找到模组! mods.guide = 模组教程 mods.report = 报告 Bug -mods.openfolder = Open Mod Folder +mods.openfolder = 打开模组文件夹 mod.enabled = [lightgray]已启用 mod.disabled = [scarlet]已禁用 mod.disable = 禁用 -mod.delete.error = Unable to delete mod. File may be in use. -mod.missingdependencies = [scarlet]Missing dependencies: {0} -mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled. +mod.delete.error = 无法删除模组。可能文件被占用。 +mod.missingdependencies = [scarlet]缺少依赖条件:{0} +mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。 mod.enable = 启用 mod.requiresrestart = 需要重启使模组生效。 mod.reloadrequired = [scarlet]需要重启 mod.import = 导入模组 -mod.import.github = 导入 Github 模组 +mod.import.github = 导入 GitHub 模组 mod.remove.confirm = 此模组将被删除。 mod.author = [LIGHT_GRAY]作者:[] {0} -mod.missing = 此存档包含更新后的模组或不再使用的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0} -mod.preview.missing = 在创意工坊中发布此模组之前,必须添加图像预览。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。 -mod.folder.missing = 只有文件夹形式的模组才能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。 +mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0} +mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。 +mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。 + about.button = 关于 name = 名字: noname = 先取一个[accent]玩家名[]。 @@ -111,12 +118,12 @@ filename = 文件名: unlocked = 新方块已解锁! completed = [accent]己研究 techtree = 科技树 -research.list = [LIGHT_GRAY]研究: +research.list = [lightgray]研究: research = 研究 -researched = [LIGHT_GRAY]{0}己研究。 -players = {0} 玩家在线 -players.single = {0}玩家在线 -server.closing = [accent]正在关闭服务器…… +researched = [lightgray]{0}己研究。 +players = {0} 位玩家在线 +players.single = {0} 位玩家在线 +server.closing = [accent]服务器关闭… server.kicked.kick = 你被踢出了服务器。 server.kicked.whitelist = 你不在白名单中。 server.kicked.serverClose = 服务器已关闭。 @@ -133,13 +140,13 @@ server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号 server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。 server.kicked.gameover = 游戏结束! server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[] -host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。 -join.info = 此时,可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都支持。\n\n[LIGHT_GRAY]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。 +host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。 +join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。 hostserver = 创建服务器 invitefriends = 邀请朋友 hostserver.mobile = 创建\n服务器 host = 创建 -hosting = [accent]正在打开服务器…… +hosting = [accent]正在开启服务器… hosts.refresh = 刷新 hosts.discovering = 正在搜索局域网服务器 hosts.discovering.any = 正在搜索服务器 @@ -178,8 +185,8 @@ disconnect.closed = 连接关闭。 disconnect.timeout = 连接超时。 disconnect.data = 读取服务器数据失败! cantconnect = 无法加入([accent]{0}[])。 -connecting = [accent]连接中…… -connecting.data = [accent]加载中…… +connecting = [accent]连接中… +connecting.data = [accent]加载中… server.port = 端口: server.addressinuse = 地址已在使用! server.invalidport = 无效的端口! @@ -188,7 +195,7 @@ save.new = 新存档 save.overwrite = 你确定你要覆盖这个存档吗? overwrite = 覆盖 save.none = 没有找到存档! -saveload = [accent]正在保存…… +saveload = [accent]正在保存… savefail = 保存失败! save.delete.confirm = 你确定你要删除这个存档吗? save.delete = 删除 @@ -202,7 +209,7 @@ save.rename = 重命名 save.rename.text = 新名称: selectslot = 选择一个存档。 slot = [accent]存档位 {0} -editmessage = Edit Message +editmessage = 编辑消息 save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。 empty = < 空 > on = 开 @@ -233,21 +240,21 @@ data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[] classic.export = 导出老版本数据 classic.export.text = [accent]Mindustry []已经有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用? quit.confirm = 确定退出? -quit.confirm.tutorial = 你确定要跳过教程?\n教程可以通过[accent]设置->游戏->重新游玩教程[]来再次游玩。 -loading = [accent]加载中…… -reloading = [accent]重载模组中…… -saving = [accent]保存中…… +quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置->游戏->重玩教程[]来重玩教程。 +loading = [accent]加载中… +reloading = [accent]重载模组中… +saving = [accent]保存中… cancelbuilding = [accent][[{0}][]来清除规划 selectschematic = [accent][[{0}][]来选择复制 pausebuilding = [accent][[{0}][]来暂停建造 resumebuilding = [scarlet][[{0}][]来恢复建造 -wave = [accent]波次{0} -wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来 -wave.waveInProgress = [LIGHT_GRAY]波次进行中 -waiting = [LIGHT_GRAY]等待中…… -waiting.players = 等待玩家中…… -wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人 -wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人 +wave = [accent]第{0}波 +wave.waiting = [lightgray]下一波倒计时:{0}秒 +wave.waveInProgress = [lightgray]波次袭来 +waiting = [lightgray]等待中… +waiting.players = 等待玩家中… +wave.enemies = [lightgray]剩余 {0} 个敌人 +wave.enemy = [lightgray]剩余 {0} 个敌人 loadimage = 加载图片 saveimage = 保存图片 unknown = 未知 @@ -262,15 +269,15 @@ map.invalid = 地图载入错误:地图文件可能已经损坏。 workshop.update = 更新地图 workshop.error = 获取创意工坊详细信息时出错:{0} map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示! -workshop.menu = Select what you would like to do with this item. -workshop.info = Item Info -changelog = Changelog (optional): +workshop.menu = 选择此项目的目的。 +workshop.info = 项目信息 +changelog = 更新日志(可选): eula = Steam 最终用户许可协议 -missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除。 -publishing = [accent]Publishing... -publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up! -publish.error = Error publishing item: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +missing = 此项目已被删除或转移。\n[lightgray]链接已在创意工坊中被删除。 +publishing = [accent]正在发布... +publish.confirm = 确定发布?\n\n[lightgray]请确认您已经同意创意工坊的最终用户许可协议,否则您的项目不会展示! +publish.error = 发布项目出错:{0} +steam.error = 初始化 Steam 服务失败。\n错误:{0} editor.brush = 笔刷 editor.openin = 在编辑器中打开 editor.oregen = 矿石的生成 @@ -278,7 +285,7 @@ editor.oregen.info = 矿石的生成: editor.mapinfo = 地图信息 editor.author = 作者: editor.description = 描述: -editor.nodescription = 地图必须要有不少于4个字符的描述才能上传。 +editor.nodescription = 地图发布前,描述不得少于4个字符。 editor.waves = 波数: editor.rules = 规则: editor.generation = 筛选器: @@ -295,26 +302,26 @@ waves.perspawn = 每次生成 waves.to = 至 waves.boss = BOSS waves.preview = 预览 -waves.edit = 编辑…… +waves.edit = 编辑… waves.copy = 复制到剪贴板 waves.load = 从剪贴板读取 -waves.invalid = 剪贴板中无效的波次信息。 +waves.invalid = 剪贴板中的波次信息无效。 waves.copied = 波次信息已复制。 -waves.none = 无自定义敌人。\n请注意,空布局将自动替换为默认布局。 -editor.default = [LIGHT_GRAY]<默认> -details = 详情…… -edit = 编辑…… +waves.none = 没有定义敌人。\n请注意,空布局将自动替换为默认布局。 +editor.default = [lightgray]<默认> +details = 详情… +edit = 编辑… editor.name = 名称: editor.spawn = 生成单位 editor.removeunit = 移除单位 editor.teams = 队伍 -editor.errorload = 读取文件时出现错误:\n[accent]{0} -editor.errorsave = 保存文件时出现错误:\n[accent]{0} -editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果你想导入地图,请在编辑器中使用“导入地图”这一按钮。 -editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。 +editor.errorload = 读取文件出错:\n[accent]{0} +editor.errorsave = 保存文件出错:\n[accent]{0} +editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果你想导入地图,请在编辑器中使用“导入地图”按钮。 +editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。 editor.errornot = 这不是地图文件。 -editor.errorheader = 此地图文件已失效或损坏。 -editor.errorname = 地图没有被定义的名称。是否需要加载存档文件? +editor.errorheader = 此地图文件无效或已损坏。 +editor.errorname = 地图没有定义名称。是否要加载一个存档文件? editor.update = 更新 editor.randomize = 随机化 editor.apply = 应用 @@ -324,16 +331,16 @@ editor.loadmap = 载入地图 editor.savemap = 保存地图 editor.saved = 已保存! editor.save.noname = 你的地图没有名字!在“地图信息”菜单里设置一个。 -editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个不同的名称。 -editor.import.exists = [scarlet]无法导入:[]名为‘{0}’的内建地图已存在! -editor.import = 导入…… +editor.save.overwrite = 你的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。 +editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图! +editor.import = 导入… editor.importmap = 导入地图 editor.importmap.description = 导入一个已经存在的地图 editor.importfile = 导入文件 editor.importfile.description = 导入一个外置的地图文件 editor.importimage = 导入地形图像 editor.importimage.description = 导入一个外置的地图图像文件 -editor.export = 导出…… +editor.export = 导出… editor.exportfile = 导出文件 editor.exportfile.description = 导出一个地图文件 editor.exportimage = 导出一个地形文件 @@ -347,6 +354,7 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图 editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖? editor.exists = 已经存在同名地图。 editor.selectmap = 选择一个地图加载: + toolmode.replace = 替换 toolmode.replace.description = 仅在实心块上绘制。 toolmode.replaceall = 全部替换 @@ -361,7 +369,8 @@ toolmode.fillteams = 填充团队 toolmode.fillteams.description = 填充团队而不是方块。 toolmode.drawteams = 绘制团队 toolmode.drawteams.description = 绘制团队而不是方块。 -filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。 + +filters.empty = [lightgray]没有筛选器!用下方的按钮添加一个。 filter.distort = 扭曲程度 filter.noise = 波动程度 filter.median = 平均数 @@ -392,6 +401,7 @@ filter.option.floor2 = 二重地面 filter.option.threshold2 = 二重阈值 filter.option.radius = 半径大小 filter.option.percentile = 百分比 + width = 宽度: height = 高度: menu = 菜单 @@ -404,49 +414,50 @@ ping = 延迟:{0}毫秒 language.restart = 为了使语言设置生效请重启游戏。 settings = 设置 tutorial = 教程 -tutorial.retake = 重新游玩教程 +tutorial.retake = 重玩教程 editor = 编辑器 mapeditor = 地图编辑器 + abandon = 放弃 abandon.text = 这个区域及其资源会被敌人重置。 locked = 已锁定 -complete = [LIGHT_GRAY]完成: -requirement.wave = Reach Wave {0} in {1} +complete = [lightgray]完成: +requirement.wave = {1}中的第{0}波次 requirement.core = 在{0}中摧毁敌方核心 requirement.unlock = 解锁{0} -resume = 暂停:\n[LIGHT_GRAY]{0} -bestwave = [LIGHT_GRAY]最高波次:{0} +resume = 暂停:\n[lightgray]{0} +bestwave = [lightgray]最高波次:{0} launch = < 发射 > launch.title = 发射成功 -launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波 +launch.next = [lightgray]下个发射窗口在第{0}波 launch.unable2 = [scarlet]无法发射[] -launch.confirm = 您将发射核心中所有资源。\n此地图将重置。 -launch.skip.confirm = 如果你现在跳过,在后来的波次前你将无法发射。 +launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置,无法回到此基地。 +launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。 uncover = 解锁 -configure = 设定发射资源数量 +configure = 设定装运的数量 bannedblocks = 禁用方块 addall = 添加所有 -configure.locked = [LIGHT_GRAY]到达第{0}波\n才能设定发射资源。 +configure.locked = [lightgray]完成{0}\n解锁装运配置。 configure.invalid = 数量必须是0到{0}之间的数字。 -zone.unlocked = [LIGHT_GRAY]{0} 已解锁。 -zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。 -zone.config.unlocked = Loadout unlocked:[lightgray]\n{0} +zone.unlocked = [lightgray]{0} 已解锁。 +zone.requirement.complete = 完成{0}。\n达成解锁{1}的需求。 +zone.config.unlocked = 资源装运已解锁:[lightgray]\n{0} zone.resources = 地图中的资源: zone.objective = [lightgray]目标:[accent]{0} zone.objective.survival = 生存 zone.objective.attack = 摧毁敌方核心 -add = 添加…… +add = 添加… boss.health = BOSS 生命值 connectfail = [crimson]服务器连接失败:[accent]{0} -error.unreachable = 服务器无法访问。\n确定输对地址了吗? +error.unreachable = 无法访问服务器。\n确定输对地址了吗? error.invalidaddress = 地址无效。 -error.timedout = 连接超时!\n确保服务器设置了端口转发,并且地址正确! -error.mismatch = 不匹配。\n可能是客户端/服务器版本不匹配。\n请确保客户端和服务器都是最新的版本! +error.timedout = 连接超时!\n请确认服务器设置了端口转发且地址无误! +error.mismatch = 数据包错误。\n可能是客户端/服务器的版本不匹配。\n请确保客户端和服务器都是最新的版本! error.alreadyconnected = 已连接。 -error.mapnotfound = 找不到地图文件! +error.mapnotfound = 找不到地图文件! error.io = 网络 I/O 错误。 error.any = 未知网络错误。 -error.bloom = 未能初始化特效。\n您的设备可能不支持它。 +error.bloom = 未能初始化特效。\n您的设备可能不支持。 zone.groundZero.name = 零号地区 zone.desertWastes.name = 荒芜沙漠 zone.craters.name = 陨石带 @@ -461,31 +472,33 @@ zone.saltFlats.name = 盐碱荒滩 zone.impact0078.name = 0078号冲击 zone.crags.name = 悬崖 zone.fungalPass.name = 真菌通道 -zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。 -zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。 -zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在,燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。 + +zone.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧! +zone.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造燃烧发电机并学会使用修理者。 +zone.desertWastes.description = 这里的废料规模庞大、难以预测,并与废弃的结构交织在一起。\n此地区有煤矿存在,燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。 zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。 zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。 zone.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。 zone.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n在这一地区分布着丰富的钛,学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。 zone.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。 -zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用石油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。 +zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用石油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。 zone.desolateRift.description = 非常危险的区域。这儿资源丰富但空间小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。 zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。 zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。 -zone.impact0078.description = <在此处插入说明> -zone.crags.description = <在此处插入说明> +zone.impact0078.description = <描述空缺> +zone.crags.description = <描述空缺> + settings.language = 语言 settings.data = 游戏数据 -settings.reset = 恢复默认 +settings.reset = 恢复默认设置 settings.rebind = 重新绑定 settings.controls = 控制 settings.game = 游戏 settings.sound = 声音 settings.graphics = 图像 -settings.cleardata = 清除游戏数据…… -settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销! -settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和绑定键。\n按「是」后,游戏将删除所有数据并自动退出。 +settings.cleardata = 清除游戏数据… +settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销! +settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。 paused = [accent]< 暂停 > clear = 清除 banned = [scarlet]已禁止 @@ -496,8 +509,8 @@ error.title = [crimson]发生了一个错误 error.crashtitle = 发生了一个错误 blocks.input = 输入 blocks.output = 输出 -blocks.booster = 加成物品/液体 -block.unknown = [LIGHT_GRAY]??? +blocks.booster = 增强物品/液体 +block.unknown = [lightgray]??? blocks.powercapacity = 能量容量 blocks.powershot = 能量/发射 blocks.damage = 伤害 @@ -509,7 +522,7 @@ blocks.shootrange = 范围 blocks.size = 尺寸 blocks.liquidcapacity = 液体容量 blocks.powerrange = 能量范围 -blocks.powerconnections = Max Connections +blocks.powerconnections = 最多连接 blocks.poweruse = 能量使用 blocks.powerdamage = 功率/损伤 blocks.itemcapacity = 物品容量 @@ -520,7 +533,7 @@ blocks.speedincrease = 提速 blocks.range = 范围 blocks.drilltier = 可钻探矿物 blocks.drillspeed = 基础钻探速度 -blocks.boosteffect = 加成影响 +blocks.boosteffect = 增强效果 blocks.maxunits = 最大单位数量 blocks.health = 生命值 blocks.buildtime = 建造时间 @@ -528,10 +541,10 @@ blocks.buildcost = 建造花费 blocks.inaccuracy = 误差 blocks.shots = 发射数 blocks.reload = 每秒发射数 -blocks.ammo = 子弹 +blocks.ammo = 弹药 bar.drilltierreq = 需要更好的钻头 -bar.drillspeed = 挖掘速度:{0}/s -bar.pumpspeed = Pump Speed: {0}/s +bar.drillspeed = 挖掘速度:{0}/秒 +bar.pumpspeed = 泵压速度:{0}/秒 bar.efficiency = 效率:{0}% bar.powerbalance = 能量:{0}/秒 bar.powerstored = 储能:{0}/{1} @@ -544,6 +557,8 @@ bar.heat = 热量 bar.power = 电力 bar.progress = 制造进度 bar.spawned = 单位数量:{0}/{1} +bar.input = 输入 +bar.output = 输出 bullet.damage = [stat]{0}[lightgray] 伤害 bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格 bullet.incendiary = [stat] 燃烧 @@ -553,7 +568,7 @@ bullet.frag = [stat] 分裂 bullet.knockback = [stat]{0}[lightgray] 击退 bullet.freezing = [stat] 冰冻 bullet.tarred = [stat] 减速 -bullet.multiplier = [stat]{0}[lightgray]x 子弹数量 +bullet.multiplier = [stat]{0}[lightgray]x 弹药数量 bullet.reload = [stat]{0}[lightgray]x 装弹 unit.blocks = 方块 unit.powersecond = 能量单位/秒 @@ -573,15 +588,16 @@ category.liquids = 液体 category.items = 物品 category.crafting = 制造 category.shooting = 发射 -category.optional = 可选的增强物品 +category.optional = 可选的增强 setting.landscape.name = 锁定横屏 setting.shadows.name = 影子 -setting.blockreplace.name = Automatic Block Suggestions +setting.blockreplace.name = 自动推荐块 setting.linear.name = 抗锯齿 setting.hints.name = 提示 +setting.buildautopause.name = 自动暂停建造 setting.animatedwater.name = 流动的水 setting.animatedshields.name = 动态画面 -setting.antialias.name = 抗锯齿[LIGHT_GRAY](需要重新启动)[] +setting.antialias.name = 抗锯齿[lightgray](需要重新启动)[] setting.indicators.name = 队友指示器 setting.autotarget.name = 自动射击 setting.keyboard.name = 鼠标+键盘操控 @@ -589,7 +605,7 @@ setting.touchscreen.name = 触屏操控 setting.fpscap.name = 最大FPS setting.fpscap.none = 无 setting.fpscap.text = {0} FPS -setting.uiscale.name = UI缩放比例[lightgray](需要重新启动)[] +setting.uiscale.name = UI缩放比例[lightgray](需要重新启动)[] setting.swapdiagonal.name = 自动铺设 setting.difficulty.training = 训练 setting.difficulty.easy = 简单 @@ -599,48 +615,49 @@ setting.difficulty.insane = 疯狂 setting.difficulty.name = 难度: setting.screenshake.name = 屏幕抖动 setting.effects.name = 显示效果 -setting.destroyedblocks.name = Display Destroyed Blocks -setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.destroyedblocks.name = 显示摧毁的块 +setting.conveyorpathfinding.name = 传送带放置寻路 setting.sensitivity.name = 控制器灵敏度 setting.saveinterval.name = 自动保存间隔 setting.seconds = {0} 秒 setting.fullscreen.name = 全屏 -setting.borderlesswindow.name = 无边框窗口[LIGHT_GRAY] (可能需要重启) +setting.borderlesswindow.name = 无边框窗口[lightgray](可能需要重启) setting.fps.name = 显示 FPS setting.vsync.name = 垂直同步 -setting.pixelate.name = 像素画面 [LIGHT_GRAY](禁用动画) +setting.pixelate.name = 像素画面 [lightgray](禁用动画) setting.minimap.name = 显示小地图 setting.position.name = 显示玩家坐标 setting.musicvol.name = 音乐音量 -setting.ambientvol.name = 环境体积 -setting.mutemusic.name = 静音 +setting.ambientvol.name = 环境音量 +setting.mutemusic.name = 无音乐 setting.sfxvol.name = 音效音量 -setting.mutesound.name = 静音 -setting.crashreport.name = 发送匿名崩溃报告 +setting.mutesound.name = 无音效 +setting.crashreport.name = 发送匿名的崩溃报告 setting.savecreate.name = 自动创建存档 -setting.publichost.name = 公共游戏旁观 -setting.chatopacity.name = 聊天界面透明度 +setting.publichost.name = 游戏公开可见 +setting.chatopacity.name = 聊天界面不透明度 setting.lasersopacity.name = 能量激光不透明度 -setting.playerchat.name = 显示游戏内聊天界面 -public.confirm = 确定开启旁观?\n[lightgray]可在设置->游戏->公共游戏旁观中修改。 -public.beta = 请注意,测试版的游戏不能公共旁观。 -uiscale.reset = UI缩放比例已经改变。\n按下“确定”来确定缩放比例\n[accent]{0}[]秒后[scarlet]退出并恢复设定。 +setting.playerchat.name = 显示玩家聊天气泡 +public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。\n[lightgray]您之后可以在 设置->游戏->游戏公开可见 更改。 +public.beta = 请注意,测试版的游戏不能公开可见。 +uiscale.reset = UI缩放比例已更改。\n按下“确定”来执行缩放比例的更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。 uiscale.cancel = 取消并退出 setting.bloom.name = 特效 keybind.title = 重新绑定按键 -keybinds.mobile = [scarlet]这里的大多数键绑定在移动设备上都不起作用。仅支持基本运动。 -category.general.name = 普通 -category.view.name = 查看 +keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都不能用。仅支持基本的移动。 +category.general.name = 常规 +category.view.name = 视图 category.multiplayer.name = 多人 command.attack = 攻击 -command.rally = 集合 +command.rally = 团体 command.retreat = 撤退 keybind.clear_building.name = 清除建筑 -keybind.press = 按一下键…… -keybind.press.axis = 按一下轴或键…… +keybind.press = 请按一个键… +keybind.press.axis = 请按一个轴或键… keybind.screenshot.name = 地图截图 keybind.move_x.name = 水平移动 keybind.move_y.name = 竖直移动 +keybind.mouse_move.name = 跟随鼠标 keybind.schematic_select.name = 选择区域 keybind.schematic_menu.name = 蓝图目录 keybind.schematic_flip_x.name = 水平翻转 @@ -650,9 +667,9 @@ keybind.select.name = 选择/射击 keybind.diagonal_placement.name = 自动铺设 keybind.pick.name = 选择方块 keybind.break_block.name = 破坏方块 -keybind.deselect.name = 取消 +keybind.deselect.name = 取消选择 keybind.shoot.name = 射击 -keybind.zoom_hold.name = 保持缩放 +keybind.zoom_hold.name = 按住调整缩放 keybind.zoom.name = 缩放 keybind.menu.name = 菜单 keybind.pause.name = 暂停 @@ -664,41 +681,43 @@ keybind.player_list.name = 玩家列表 keybind.console.name = 控制台 keybind.rotate.name = 旋转 keybind.rotateplaced.name = 旋转全部(长按) -keybind.toggle_menus.name = 切换菜单 -keybind.chat_history_prev.name = 前面的聊天记录 -keybind.chat_history_next.name = 后面的聊天记录 +keybind.toggle_menus.name = 显隐选项 +keybind.chat_history_prev.name = 聊天记录向前 +keybind.chat_history_next.name = 聊天记录向后 keybind.chat_scroll.name = 聊天记录滚动 -keybind.drop_unit.name = 释放单位 +keybind.drop_unit.name = 松开单位 keybind.zoom_minimap.name = 小地图缩放 mode.help.title = 模式说明 mode.survival.name = 生存 -mode.survival.description = 正常的游戏模式,有限的资源和自动波次。\n[gray]需要敌人出生点。 +mode.survival.description = 正常的游戏模式,有限的资源、自动的波次。\n[gray]需要击退周期性出现的敌人。 mode.sandbox.name = 沙盒 mode.sandbox.description = 无限的资源,不会自动生成敌人。 -mode.editor.name = 编辑 +mode.editor.name = 编辑器 mode.pvp.name = PvP -mode.pvp.description = 和本地玩家对战。\n[gray]需要不同队伍的核心。 +mode.pvp.description = 和本地玩家对战。\n[gray]需要地图中有不同队伍(颜色)的核心。 mode.attack.name = 攻击 -mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。\n[gray]需要姨妈红队核心。 +mode.attack.description = 没有波次,但需要摧毁敌人的基地。\n[gray]需要地图中有红色的核心。 mode.custom = 自定义模式 + rules.infiniteresources = 无限资源 +rules.reactorexplosions = 反应堆爆炸 rules.wavetimer = 波次计时器 rules.waves = 波次 rules.attack = 攻击模式 -rules.enemyCheat = 敌人无限资源 +rules.enemyCheat = 敌人(红队)无限资源 rules.unitdrops = 敌人出生点 rules.unitbuildspeedmultiplier = 单位生产速度倍数 rules.unithealthmultiplier = 单位生命倍数 rules.playerhealthmultiplier = 玩家生命倍数 rules.playerdamagemultiplier = 玩家伤害倍数 rules.unitdamagemultiplier = 单位伤害倍数 -rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格) -rules.respawntime = 重生时间:[LIGHT_GRAY](秒) -rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒) +rules.enemycorebuildradius = 敌对核心非建设区半径:[lightgray](格) +rules.respawntime = 重生时间:[lightgray](秒) +rules.wavespacing = 波次间隔时间:[lightgray](秒) rules.buildcostmultiplier = 建设花费倍数 rules.buildspeedmultiplier = 建设时间倍数 rules.waitForWaveToEnd = 等待敌人时间 -rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY](格) +rules.dropzoneradius = 敌人出生点毁灭大小:[lightgray](格) rules.respawns = 每波最大重生次数 rules.limitedRespawns = 重生限制次数 rules.title.waves = 波次 @@ -753,21 +772,22 @@ mech.trident-ship.name = Trident mech.trident-ship.weapon = 炸弹 mech.glaive-ship.name = Glaive mech.glaive-ship.weapon = 火焰机枪 -item.explosiveness = [LIGHT_GRAY]爆炸性:{0} -item.flammability = [LIGHT_GRAY]易燃性:{0} -item.radioactivity = [LIGHT_GRAY]放射性:{0} -unit.health = [LIGHT_GRAY]生命值:{0} -unit.speed = [LIGHT_GRAY]速度:{0} -mech.weapon = [LIGHT_GRAY]武器:{0} -mech.health = [LIGHT_GRAY]生命值:{0} -mech.itemcapacity = [LIGHT_GRAY]物品容量:{0} -mech.minespeed = [LIGHT_GRAY]采矿速度:{0} -mech.minepower = [LIGHT_GRAY]采矿力量:{0} -mech.ability = [LIGHT_GRAY]能力:{0} -mech.buildspeed = [LIGHT_GRAY]建造速度:{0}% -liquid.heatcapacity = [LIGHT_GRAY]热容量:{0} -liquid.viscosity = [LIGHT_GRAY]粘度:{0} -liquid.temperature = [LIGHT_GRAY]温度:{0} +item.explosiveness = [lightgray]爆炸性:{0} +item.flammability = [lightgray]易燃性:{0} +item.radioactivity = [lightgray]放射性:{0} +unit.health = [lightgray]生命值:{0} +unit.speed = [lightgray]速度:{0} +mech.weapon = [lightgray]武器:{0} +mech.health = [lightgray]生命值:{0} +mech.itemcapacity = [lightgray]物品容量:{0} +mech.minespeed = [lightgray]采矿速度:{0} +mech.minepower = [lightgray]采矿力量:{0} +mech.ability = [lightgray]能力:{0} +mech.buildspeed = [lightgray]建造速度:{0}% +liquid.heatcapacity = [lightgray]热容量:{0} +liquid.viscosity = [lightgray]粘度:{0} +liquid.temperature = [lightgray]温度:{0} + block.sand-boulder.name = 沙砂巨石 block.grass.name = 草地 block.salt.name = 盐碱地 @@ -794,7 +814,7 @@ block.thruster.name = 助力器 block.kiln.name = 熔炉 block.graphite-press.name = 石墨压缩机 block.multi-press.name = 多重压缩机 -block.constructing = {0}\n[LIGHT_GRAY](建造中) +block.constructing = {0}\n[lightgray](建造中) block.spawn.name = 敌人出生点 block.core-shard.name = 小型核心 block.core-foundation.name = 中型核心 @@ -859,13 +879,14 @@ block.lancer.name = 蓝瑟炮 block.conveyor.name = 传送带 block.titanium-conveyor.name = 钛传送带 block.armored-conveyor.name = 装甲传送带 -block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。 -block.junction.name = 连接点 +block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。 +block.junction.name = 连接桥 block.router.name = 路由器 block.distributor.name = 分配器 block.sorter.name = 分类器 block.inverted-sorter.name = 反向分类器 block.message.name = 信息板 +block.illuminator.name = Illuminator block.overflow-gate.name = 溢流门 block.silicon-smelter.name = 硅冶炼厂 block.phase-weaver.name = 相织布编织器 @@ -879,6 +900,7 @@ block.coal-centrifuge.name = 煤炭离心机 block.power-node.name = 能量节点 block.power-node-large.name = 大型能量节点 block.surge-tower.name = 巨浪塔 +block.diode.name = Battery Diode block.battery.name = 电池 block.battery-large.name = 大型电池 block.combustion-generator.name = 燃烧发电机 @@ -931,10 +953,11 @@ block.fortress-factory.name = 堡垒机甲工厂 block.revenant-factory.name = 亡魂战机工厂 block.repair-point.name = 维修点 block.pulse-conduit.name = 脉冲导管 +block.plated-conduit.name = Plated Conduit block.phase-conduit.name = 相织布导管桥 block.liquid-router.name = 液体路由器 block.liquid-tank.name = 储液罐 -block.liquid-junction.name = 液体连接点 +block.liquid-junction.name = 液体连接桥 block.bridge-conduit.name = 导管桥 block.rotary-pump.name = 回旋泵 block.thorium-reactor.name = 钍反应堆 @@ -959,13 +982,13 @@ block.meltdown.name = 熔毁 block.container.name = 容器 block.launch-pad.name = 发射台 block.launch-pad-large.name = 大型发射台 -team.blue.name = 胖次蓝 -team.crux.name = 姨妈红 -team.sharded.name = 哲学黄 -team.orange.name = 太阳橙 -team.derelict.name = 高冷灰 -team.green.name = 原谅绿 -team.purple.name = 基佬紫 +team.blue.name = 蓝 +team.crux.name = 红 +team.sharded.name = 黄 +team.orange.name = 橙 +team.derelict.name = 灰 +team.green.name = 绿 +team.purple.name = 紫 unit.spirit.name = 幽灵修理机 unit.draug.name = 德鲁格采矿机 unit.phantom.name = 鬼怪建造机 @@ -983,25 +1006,26 @@ unit.lich.name = 尸鬼 unit.reaper.name = 死神 tutorial.next = [lightgray]<点击以继续> tutorial.intro = 你进入了[scarlet] Mindustry 教程[]。\n[accent]采集铜矿[]以开始。点击附近的一处铜矿。\n\n[accent]{0}/{1} 铜 -tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper -tutorial.drill = 手动采矿效率低。\n[accent]钻头[]可以自动采矿。\n放一个在铜矿上吧。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n单击将其放置在铜矿上。\n[accent]右键单击[]来停止。 -tutorial.drill.mobile = 手动采矿效率低。\n[accent]钻头[]可以自动采矿。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n点击将其放在铜矿上,点击[accent]对号[]来确定。\n点击[accent]叉号[]来取消。 -tutorial.blockinfo = 每个方块具有不同的数据。每个钻头只能开采某些矿石。\n要检查块的信息和统计信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[] -tutorial.conveyor = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。 -tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品 -tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY]敌人[]。\n请在核心附近造一个双管炮。 +tutorial.intro.mobile = 您已进入[scarlet] Mindustry 教程[]。\n在屏幕上滑动来继续。\n[accent]双指捏合 [] 来缩小和放大。\n让我们从[accent]采集铜矿[]开始。先移动到它旁边,然后点按矿脉附近散落的矿物。\n\n[accent]铜 {0}/{1} +tutorial.drill = 手动采矿效率不佳。\n[accent]钻头[]可以自动采矿。\n让我们在在铜矿上放一个。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n单击将其放置在铜矿上。\n[accent]右键单击[]来停止。 +tutorial.drill.mobile = 手动采矿效率不佳。\n[accent]钻头[]可以自动采矿。\n点右下角的钻头菜单。\n选择[accent]机械钻头[]。\n点一下将其放在铜矿上,点[accent]对号[]来确定。\n点[accent]叉号[]来取消。 +tutorial.blockinfo = 每种方块都有其独特的数据。每个钻头只能开采部分矿石。\n若要查看块的信息和统计信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[] +tutorial.conveyor = [accent]传送带[]可以把物资传送到核心。\n请在钻头到核心间建造一条传送带。 +tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请在钻头到核心间建造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品 +tutorial.turret = 必须建造防御建筑来击退[lightgray]敌人[]。\n请在核心附近造一个双管炮。 tutorial.drillturret = 双管炮需要[accent]铜[]作弹药来射击。\n可以放一个钻头在炮塔附近供应铜。 tutorial.pause = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n按[accent]空格[]暂停。 tutorial.pause.mobile = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n[accent]点击左上角的按钮以暂停。 tutorial.unpause = 现在再次按空格以继续。 -tutorial.unpause.mobile = 现在再次点击以继续。 +tutorial.unpause.mobile = 现在再次点按以继续。 tutorial.breaking = 方块经常需要拆除。\n[accent]按住鼠标右键[]来拆除选中的方块。[]\n\n[accent]使用范围拆除来拆除核心左侧的废墙。 tutorial.breaking.mobile = 方块经常需要拆除。\n[accent]选择拆除模式[],点击方块以拆除。\n[accent]长按几秒[]并拖动来范围拆除。\n点击对号来确定。\n\n[accent]使用范围拆除来拆除核心左侧的废墙。 tutorial.withdraw = 有时,从方块中取出物品是必要的。\n[accent]点击有物品的方块[],然后[accent]点击在方框中的物品[]。\n可以通过[accent]点击或长按[]来取出物品。\n\n[accent]从核心中取出一些铜[]。 tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]将铜放回核心[]。 -tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头,并采更多的矿。 -tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。 +tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御两波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头,并采更多的矿。 +tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御两波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。 tutorial.launch = 特定波次中,你可以[accent]发射核心[],[accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。 + item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。 item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。 item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。 @@ -1052,7 +1076,7 @@ block.alloy-smelter.description = 用钛,铅,硅和铜生产浪涌合金。 block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。 block.blast-mixer.description = 用油将硫转化为不易燃但更具爆炸性的爆炸化合物。 block.pyratite-mixer.description = 将煤,铅和沙子混合成高度易燃的硫。 -block.melter.description = 将废料熔化成矿渣,以便进一步加工或用于炮塔子弹。 +block.melter.description = 将废料熔化成矿渣,以便进一步加工或用于炮塔弹药。 block.separator.description = 从矿渣中提取有用的矿物。 block.spore-press.description = 压缩孢子荚得到石油。 block.pulverizer.description = 将废料压碎成沙子。当缺少天然沙子时很有用。 @@ -1063,49 +1087,51 @@ block.power-source.description = 无限输出能量。仅限沙盒。 block.item-source.description = 无限输出物品。仅限沙盒。 block.item-void.description = 在不使用能量的情况下销毁任何进入它的物品。仅限沙盒。 block.liquid-source.description = 无限输出液体。仅限沙盒。 -block.copper-wall.description = 廉价的防守方块。\n用于保护前几波中的核心和炮塔。 -block.copper-wall-large.description = 廉价的防守方块。\n用于保护前几个波浪中的核心和炮塔。\n跨越多个区块。 +block.copper-wall.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。 +block.copper-wall-large.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。\n跨越多个区块。 block.titanium-wall.description = 中等强度的防御方块。\n提供中等强度的防御以抵御敌人。 -block.titanium-wall-large.description = 一个中等强度的防御方块。\n提供中等强度的防御以防敌人攻击。\n跨越多个区块。 -block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections. -block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles. -block.thorium-wall.description = 强大的防守方块。\n可以很好的防御敌人。 -block.thorium-wall-large.description = 强大的防守方块。\n很好地防御敌人。\n跨越多个区块。 -block.phase-wall.description = 没有钍墙那样坚固,但是它可以使不太强的子弹发生偏转。 -block.phase-wall-large.description = 没有钍墙那样坚固,但是它可以使不太强的子弹发生偏转。\n跨越多个区块。 -block.surge-wall.description = 强大的防守方块。\n有很小的机会向攻击者发射闪电。 +block.titanium-wall-large.description = 中等强度的防御方块。\n提供中等强度的防御以防敌人攻击。\n跨越多个区块。 +block.plastanium-wall.description = 一种特殊的防御方块,能吸收电弧、自动与能量节点连接。 +block.plastanium-wall-large.description = 一种特殊的防御方块,能吸收电弧、自动与能量节点连接。\n跨越多个区块。 +block.thorium-wall.description = 强大的防御方块。\n可以很好的防御敌人。 +block.thorium-wall-large.description = 强大的防御方块。\n很好地防御敌人。\n跨越多个区块。 +block.phase-wall.description = 没有钍墙那样坚固,但是它可以使不太强的弹药发生偏转。 +block.phase-wall-large.description = 没有钍墙那样坚固,但是它可以使不太强的弹药发生偏转。\n跨越多个区块。 +block.surge-wall.description = 强大的防御方块。\n有很小的机会向攻击者发射闪电。 block.surge-wall-large.description = 强大的防御方块。\n有很小的机会向攻击者发射闪电。\n跨越多个区块。 block.door.description = 一扇小门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。 block.door-large.description = 一扇大门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。\n跨越多个区块。 block.mender.description = 会定期修理附近的方块,使防御系统在波与波之间得到修复。\n可以使用硅来提高修复范围和修复效率。 -block.mend-projector.description = 修理者的升级版,会定期修复附近的建筑物。 +block.mend-projector.description = 修理者的升级版,会定期修复附近的建筑物。 block.overdrive-projector.description = 提高附近建筑物的速度,如钻头和传送带。 -block.force-projector.description = 自身周围创建一个六边形力场,使建筑物和内部单位免受子弹的伤害。 +block.force-projector.description = 自身周围创建一个六边形力场,使建筑物和内部单位免受弹药的伤害。 block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。 block.conveyor.description = 初级传送带。将物品向前输送并将它们放入炮塔或工厂中。可旋转方向。 block.titanium-conveyor.description = 高级传送带,比初级传送带更快地输送物品。 -block.junction.description = 两条交叉传送带的桥梁。适用于两条不同方向传送带将不同物品运送到不同位置的情况。 +block.junction.description = 作为交叉的两条传送带的桥梁。适用于两条不同方向的传送带将不同的物品运送到不同的位置。 block.bridge-conveyor.description = 高级物品传输方块。允许跨越任何地形或建筑物上运输物品,最多跨越3个块。 -block.phase-conveyor.description = 高级传送带,使用电力将物品传送到距离几个块的相位传送带上。 -block.sorter.description = 对物品进行分类,如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。 +block.phase-conveyor.description = 高级传送带,使用电力将物品传送到距离几个块的相位传送带上。 +block.sorter.description = 对物品进行分类,如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。 block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead. block.router.description = 从一个方向接受物品,并将它们平均输出到其他3个方向。可以将材料分成多份。 block.distributor.description = 一个高级路由器,可以将物品向最多7个方向输出。 block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。 -block.mass-driver.description = 终极传送带,收集物品后将它们射向远处的另一个质量驱动器。 +block.mass-driver.description = 终极传送带,收集物品后将它们射向远处的另一个质量驱动器。 block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。 block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要能量。 block.thermal-pump.description = 终级水泵。 block.conduit.description = 基本液体传输管道。像传送带一样工作,但仅适用于液体。用于从泵或其他导管中提取液体。 block.pulse-conduit.description = 高级液体传输管道。比普通导管更快地输送液体且能储存更多液体。 +block.plated-conduit.description = 转移液体的速度与脉冲导管相同,但护甲更强。Does not accept fluids from the sides by anything other than conduits.\n更少泄漏。 block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到其他3个方向。同时可以储存一定量的液体。用于将液体从一个源分成多个目标。 block.liquid-tank.description = 存储大量液体,可用于在材料需求不恒定的时候提供缓冲,或作为供给冷却液体的保障。 block.liquid-junction.description = 作为两个交叉管道的桥梁。适用于两种不同方向的导管将不同液体输送到不同位置的情况。 -block.bridge-conduit.description = 高级液体传输方块。可以跨越任何地形或建筑物,最多跨越3格来传输液体。 +block.bridge-conduit.description = 高级液体传输方块。可以跨越任何地形或建筑物,最多跨越3格来传输液体。 block.phase-conduit.description = 高级液体传输方块。使用电力将液体传送到多个块上的连接管道。 block.power-node.description = 将电源传输到连接的节点上。节点将接收来自任何方块的能量或向任何方块供给能量。 block.power-node-large.description = 拥有大范围和多连接点的高级能量节点。 block.surge-tower.description = 连接点较少,但是距离远的能量节点。 +block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored. block.battery.description = 储存能量,当储存有能量时,可在能源短缺时提供能量。 block.battery-large.description = 比普通电池容量更大。 block.combustion-generator.description = 燃烧煤等材料发电。 @@ -1124,15 +1150,15 @@ block.blast-drill.description = 终极钻头,需要大量电力。 block.water-extractor.description = 从地下提取水。当附近没有水源时使用它。 block.cultivator.description = 将微小的孢子培养成工业用的孢子荚。 block.oil-extractor.description = 使用大量的电力从沙子中提取石油。当附近没有直接的石油来源时使用它。 -block.core-shard.description = 核心第一代。一旦被摧毁,与该地区的所有连接都将断开。不要让他被摧毁。 +block.core-shard.description = 核心第一代。一旦被摧毁,与该地区的所有连接都将断开。不要让它被摧毁。 block.core-foundation.description = 核心第二代。血量更高。可以存储更多资源。 block.core-nucleus.description = 核心第三代,也是最后一代,血量非常高。存储大量资源。 -block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[LIGHT_GRAY]卸载器[]可从仓库中提取物品。 -block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[LIGHT_GRAY]卸载器[]可从容器中提取物品。 +block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[lightgray]卸载器[]可从仓库中提取物品。 +block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[lightgray]卸载器[]可从容器中提取物品。 block.unloader.description = 物品可以从容器,仓库或核心提取到传送带上或直接提取到相邻的方块中。可以通过点击卸载器来更改要卸载的项目类型。 block.launch-pad.description = 允许不通过核心发射物体。 -block.launch-pad-large.description = 发射台的改进版,可以存储更多物体的同时启动频率更高。 -block.duo.description = 小而便宜的炮塔,对地有效。 +block.launch-pad-large.description = 发射台的改进版,可以存储更多物体的同时启动频率更高。 +block.duo.description = 小而便宜的炮塔,对地有效。 block.scatter.description = 不可或缺的防空炮塔,向空中敌人发射铅或废料。 block.scorch.description = 小型炮塔,燃烧任何靠近它的地面敌人。近距离非常有效。 block.hail.description = 小型远程炮台。 @@ -1144,7 +1170,7 @@ block.salvo.description = 双管炮的升级版。中型,齐射射击。 block.fuse.description = 大型炮塔,发射三道刺穿敌人的短程光束。 block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。 block.cyclone.description = 大型快速炮塔,对空对地,向周围敌人发射爆炸弹。 -block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲子弹。 +block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹药。 block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。 block.command-center.description = 在地图上向盟军发出移动命令。\n使用部队巡逻、攻击敌军核心或撤退到核心/工厂。当没有敌人核心时,部队默认在攻击命令下巡逻。 block.draug-factory.description = 生产德鲁格釆矿机。 diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index 87b5e8803b..5e7ad5bc62 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -16,14 +16,16 @@ screenshot = 截圖保存到{0} screenshot.invalid = 地圖太大了,可能沒有足夠的內存用於截圖。 gameover = 遊戲結束 gameover.pvp = [accent]{0}[]隊獲勝! -highscore = [accent]新的高分紀錄! +highscore = [accent]新的高分紀錄! copied = 已複製。 + load.sound = 音效載入中 load.map = 地圖載入中 load.image = 圖片載入中 load.content = 內容載入中 load.system = 系統載入中 load.mod = 模組載入中 + schematic = 藍圖 schematic.add = 儲存藍圖... schematics = 藍圖 @@ -40,6 +42,7 @@ schematic.saved = 藍圖已保存。 schematic.delete.confirm = 該藍圖將被完全清除。 schematic.rename = 重新命名藍圖 schematic.info = {0}x{1}, {2}方塊 + stat.wave = 打敗的波次:[accent]{0} stat.enemiesDestroyed = 摧毀的敵人:[accent]{0} stat.built = 建設的建築:[accent]{0} @@ -47,8 +50,9 @@ stat.destroyed = 摧毀的建築:[accent]{0} stat.deconstructed = 拆除的建築:[accent]{0} stat.delivered = 發射的核心資源: stat.rank = 最終排名:[accent]{0} + launcheditems = [accent]已發射的物品 -launchinfo = [unlaunched][[LAUNCH]你的核心以獲得藍字部分的物品。 +launchinfo = [unlaunched][[發射]核心以獲得藍字部分的物品。 map.delete = 確認要刪除「[accent]{0}[]」地圖嗎? level.highscore = 最高分:[accent]{0} level.select = 選擇關卡 @@ -74,6 +78,7 @@ maps.browse = 瀏覽地圖 continue = 繼續 maps.none = [lightgray]找不到地圖! invalid = 無效 +pickcolor = 選擇顏色 preparingconfig = 配置準備中 preparingcontent = 內容準備中 uploadingcontent = 內容上傳中 @@ -81,29 +86,30 @@ uploadingpreviewfile = 上傳預覽文件 committingchanges = 提交變更 done = 完成 feature.unsupported = 您的設備不支持此功能。 -mods.alphainfo = 請記住,模組仍處於Alpha狀態,[scarlet]可能會有很多BUG[].\n向Mindustry Github或Discord報告發現的任何問題。 +mods.alphainfo = 請記住,模組仍處於Alpha狀態,[scarlet]可能會有很多BUG[].\n向Mindustry GitHub或Discord報告發現的任何問題。 mods.alpha = [accent](Alpha) mods = 模組 mods.none = [lightgray]找不到模組! mods.guide = 模組指南 mods.report = 回報錯誤 -mods.openfolder = Open Mod Folder +mods.openfolder = 開啟模組資料夾 mod.enabled = [lightgray]已啟用 mod.disabled = [scarlet]已禁用 +mod.enable = 啟用 mod.disable = 禁用 -mod.delete.error = Unable to delete mod. File may be in use. +mod.delete.error = 無法刪除模組,檔案可能在使用中。 mod.missingdependencies = [scarlet]缺少依賴項目: {0} mod.nowdisabled = [scarlet]「{0}'」模組缺少依賴項目:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動禁用。 -mod.enable = 啟用 mod.requiresrestart = 遊戲將立即關閉以套用模組變更。 mod.reloadrequired = [scarlet]需要重新載入 mod.import = 匯入模組 -mod.import.github = 匯入Github模組 +mod.import.github = 匯入GitHub模組 mod.remove.confirm = 該模組將被刪除。 mod.author = [lightgray]作者:[] {0} mod.missing = 此存檔含有您最近更新或不再安裝的模組。可能會發生存檔損毀。您確定要載入嗎?\n[lightgray]模組:\n{0} mod.preview.missing = 在工作坊發佈這個模組前,您必須添加預覽圖。\n在該模組的資料夾中放置一個名為[accent] preview.png[]的圖片並重試。 mod.folder.missing = 只有資料夾形式的模組可以在工作坊上發布。\n要將模組轉換為資料夾,只需將其文件解壓縮到資料夾並刪除舊的.zip檔,然後重新啟動遊戲或重新載入模組。 + about.button = 關於 name = 名稱: noname = 請先選擇一個[accent]玩家名稱[]。 @@ -270,7 +276,7 @@ missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已 publishing = [accent]發佈中... publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意Workshop EULA,否則您的項目將不會顯示! publish.error = 發佈項目時出錯: {0} -steam.error = Failed to initialize Steam services.\nError: {0} +steam.error = Steam 服務初始化失敗.\n錯誤: {0} editor.brush = 粉刷 editor.openin = 在編輯器中開啟 editor.oregen = 礦石生成 @@ -347,6 +353,7 @@ editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。 editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖? editor.exists = 具有該名稱的地圖已經存在。 editor.selectmap = 選取要載入的地圖: + toolmode.replace = 取代 toolmode.replace.description = 僅繪製在實體方塊上。 toolmode.replaceall = 全部取代 @@ -361,6 +368,7 @@ toolmode.fillteams = 填充團隊 toolmode.fillteams.description = 填充團隊而不是方塊。 toolmode.drawteams = Draw Teams toolmode.drawteams.description = 繪製團隊而不是方塊。 + filters.empty = [lightgray]沒有過濾器!使用下面的按鈕添加一個。 filter.distort = 扭曲 filter.noise = 雜訊 @@ -392,6 +400,7 @@ filter.option.floor2 = 次要地板 filter.option.threshold2 = 次要閾值 filter.option.radius = 半徑 filter.option.percentile = 百分比 + width = 寬度: height = 長度: menu = 主選單 @@ -407,6 +416,7 @@ tutorial = 教學 tutorial.retake = 重置教學 editor = 地圖編輯器 mapeditor = 地圖編輯器 + abandon = 放棄 abandon.text = 此區域及其所有資源將會丟失給敵人。 locked = 鎖定 @@ -437,6 +447,7 @@ zone.objective.survival = 生存 zone.objective.attack = 摧毀敵人核心 add = 新增... boss.health = 頭目血量 + connectfail = [crimson]伺服器連線錯誤:[accent]{0} error.unreachable = 無法到達伺服器。請確認位址是否正確? error.invalidaddress = 無效的位址。 @@ -447,6 +458,7 @@ error.mapnotfound = 找不到地圖! error.io = 網絡輸出入錯誤。 error.any = 未知網絡錯誤。 error.bloom = 初始化特效失敗.\n您的設備可能不支援它 + zone.groundZero.name = 零號地區 zone.desertWastes.name = 沙漠荒原 zone.craters.name = 隕石坑 @@ -461,6 +473,7 @@ zone.saltFlats.name = 鹽沼 zone.impact0078.name = 衝擊 0078 zone.crags.name = 岩壁 zone.fungalPass.name = 真菌隘口 + zone.groundZero.description = 再次開始的最佳位置。敵人威脅度低。資源少。\n盡可能的收集更多的鉛和銅。\n繼續前進。 zone.frozenForest.description = 即使這裡更靠近山脈,孢子也已經擴散到這裡了。嚴寒的溫度不可能永遠禁錮它們。\n\n開始進入能源的世界。建造燃燒發電機。學會使用修理方塊。 zone.desertWastes.description = 這些荒原規模巨大,難以預測,並且與廢棄的結構交錯在一起。\n此地區存在著煤炭。燃燒它以獲得能源或合成石墨。\n\n[lightgray]無法保證此地圖的著陸位置。 @@ -475,6 +488,7 @@ zone.nuclearComplex.description = 以前生產和加工釷的設施已變成廢 zone.fungalPass.description = 高山與被孢子纏繞的低地之間的過渡區域。一個小的敵人偵察基地位於這裡。\n破壞它。\n使用匕首機甲和爬行機甲單位來摧毀兩個核心。 zone.impact0078.description = <在此處輸入說明> zone.crags.description = <在此輸入說明> + settings.language = 語言 settings.data = 遊戲數據 settings.reset = 重設為預設設定 @@ -509,7 +523,7 @@ blocks.shootrange = 範圍 blocks.size = 尺寸 blocks.liquidcapacity = 液體容量 blocks.powerrange = 輸出範圍 -blocks.powerconnections = Max Connections +blocks.powerconnections = 最大連接數 blocks.poweruse = 能量使用 blocks.powerdamage = 能量/傷害 blocks.itemcapacity = 物品容量 @@ -529,9 +543,10 @@ blocks.inaccuracy = 誤差 blocks.shots = 射擊數 blocks.reload = 射擊次數/秒 blocks.ammo = 彈藥 + bar.drilltierreq = 需要更好的鑽頭 bar.drillspeed = 鑽頭速度:{0}/秒 -bar.pumpspeed = Pump Speed: {0}/s +bar.pumpspeed = 液體泵送速度:{0}/s bar.efficiency = 效率:{0}% bar.powerbalance = 能量變化:{0} bar.powerstored = 能量存量: {0}/{1} @@ -544,6 +559,9 @@ bar.heat = 熱 bar.power = 能量 bar.progress = 建造進度 bar.spawned = 單位:{0}/{1} +bar.input = 輸入 +bar.output = 輸出 + bullet.damage = [stat]{0}[lightgray]傷害 bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格 bullet.incendiary = [stat]燃燒 @@ -555,6 +573,7 @@ bullet.freezing = [stat]冷凍 bullet.tarred = [stat]焦油 bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數 bullet.reload = [stat]{0}[lightgray]×射擊速率 + unit.blocks = 方塊 unit.powersecond = 能量單位/秒 unit.liquidsecond = 液體單位/秒 @@ -574,9 +593,10 @@ category.items = 物品 category.crafting = 需求 category.shooting = 射擊 category.optional = 可選的強化 + setting.landscape.name = 鎖定水平畫面 setting.shadows.name = 陰影 -setting.blockreplace.name = Automatic Block Suggestions +setting.blockreplace.name = 方塊建造建議 setting.linear.name = 線性過濾 setting.hints.name = 提示 setting.animatedwater.name = 水動畫 @@ -590,7 +610,7 @@ setting.fpscap.name = 最大FPS setting.fpscap.none = 没有 setting.fpscap.text = {0}FPS setting.uiscale.name = UI縮放[lightgray] (需要重啟遊戲)[] -setting.swapdiagonal.name = 始終對角線放置 +setting.swapdiagonal.name = 預設對角線放置 setting.difficulty.training = 訓練 setting.difficulty.easy = 簡單 setting.difficulty.normal = 普通 @@ -599,8 +619,8 @@ setting.difficulty.insane = 瘋狂 setting.difficulty.name = 難度: setting.screenshake.name = 畫面抖動 setting.effects.name = 顯示特效 -setting.destroyedblocks.name = Display Destroyed Blocks -setting.conveyorpathfinding.name = Conveyor Placement Pathfinding +setting.destroyedblocks.name = 顯示被破壞的方塊 +setting.conveyorpathfinding.name = 自動輸送帶放置規劃 setting.sensitivity.name = 控制器靈敏度 setting.saveinterval.name = 自動存檔間隔 setting.seconds = {0}秒 @@ -626,14 +646,14 @@ public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您 public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。 uiscale.reset = UI縮放已變更\n按下"確定"確認這個比例\n[scarlet][accent] {0}[] 秒後...退出並還原設定 uiscale.cancel = 取消並退出 -setting.bloom.name = 特效 +setting.bloom.name = 粒子特效 keybind.title = 重新綁定按鍵 keybinds.mobile = [scarlet]此處的大多數快捷鍵在移動設備上均不起作用。僅支援基本移動。 category.general.name = 一般 category.view.name = 查看 category.multiplayer.name = 多人 command.attack = 攻擊 -command.rally = Rally +command.rally = 集結 command.retreat = 撤退 keybind.clear_building.name = 清除建築物 keybind.press = 按一下按鍵... @@ -681,7 +701,9 @@ mode.pvp.description = 和其他玩家競爭、戰鬥。 mode.attack.name = 進攻 mode.attack.description = 沒有波次,目標是摧毀敵人的基地。 mode.custom = 自訂規則 + rules.infiniteresources = 無限資源 +rules.reactorexplosions = 反應爐爆炸 rules.wavetimer = 波次時間 rules.waves = 波次 rules.attack = 攻擊模式 @@ -707,6 +729,10 @@ rules.title.resourcesbuilding = 資源與建築 rules.title.player = 玩家 rules.title.enemy = 敵人 rules.title.unit = 單位 +rules.title.experimental = 實驗中 +rules.lighting = 光照 +rules.ambientlight = 環境光照 + content.item.name = 物品 content.liquid.name = 液體 content.unit.name = 單位 @@ -732,6 +758,7 @@ liquid.water.name = 水 liquid.slag.name = 熔渣 liquid.oil.name = 原油 liquid.cryofluid.name = 冷凍液 + mech.alpha-mech.name = 阿爾法 mech.alpha-mech.weapon = 重型機關槍 mech.alpha-mech.ability = 自修復 @@ -866,6 +893,7 @@ block.distributor.name = 大型分配器 block.sorter.name = 分類器 block.inverted-sorter.name = 反向分類器 block.message.name = 訊息板 +block.illuminator.name = 照明燈 block.overflow-gate.name = 溢流器 block.silicon-smelter.name = 煉矽廠 block.phase-weaver.name = 相織布編織器 @@ -879,6 +907,7 @@ block.coal-centrifuge.name = 煤炭離心機 block.power-node.name = 能量節點 block.power-node-large.name = 大型能量節點 block.surge-tower.name = 波動塔 +block.diode.name = 二極體 block.battery.name = 電池 block.battery-large.name = 大型電池 block.combustion-generator.name = 燃燒發電機 @@ -931,6 +960,7 @@ block.fortress-factory.name = 要塞機甲工廠 block.revenant-factory.name = 復仇鬼戰鬥機工廠 block.repair-point.name = 維修點 block.pulse-conduit.name = 脈衝管線 +block.plated-conduit.name = 裝甲管線 block.phase-conduit.name = 相織管線 block.liquid-router.name = 液體分配器 block.liquid-tank.name = 液體儲存槽 @@ -982,9 +1012,9 @@ unit.eradicator.name = 消除者 unit.lich.name = 巫妖 unit.reaper.name = 收掠者 tutorial.next = [lightgray]<按下以繼續> -tutorial.intro = 您已進入[scarlet] Mindustry 教學。[]\n從[accent] 挖掘銅礦[]開始吧。點擊靠近您核心的銅礦脈。\n\n[accent]{0}/{1} 個銅礦 +tutorial.intro = 您已進入[scarlet] Mindustry 教學。[]\n使用[[WASD鍵]來移動.\n在滾動滾輪時[accent]按住 [[Ctrl][]來放大縮小畫面.\n從[accent]開採銅礦[]開始吧靠近它,然後在靠近核心的位置點擊銅礦。\n\n[accent]{0}/{1}銅礦 tutorial.intro.mobile = 您已進入[scarlet] Mindustry 教學。[]\n滑動螢幕即可移動。\n[accent]用兩指捏[]來縮放畫面。\n從[accent]開採銅礦[]開始吧。靠近它,然後在靠近核心的位置點擊銅礦。\n\n[accent]{0}/{1}銅礦 -tutorial.drill = 手動挖掘礦石的效率很低。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。 +tutorial.drill = 手動挖掘礦石的效率很低。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅礦脈上放置一個鑽頭。 tutorial.drill.mobile = 手動挖掘礦石的效率很低。\n[accent]鑽頭[]能夠自動挖掘礦石。\n點選右下角的鑽頭選項\n選擇[accent]機械鑽頭[].\n通過點擊將其放置在銅礦上,然後按下下方的[accent]確認標誌[]確認您的選擇\n按下[accent] X 按鈕[] 取消放置. tutorial.blockinfo = 每個方塊都有不同的屬性。每個鑽頭只能開採特定的礦石。\n查看方塊的資訊和屬性,[accent]在建造目錄時按下"?"鈕。[]\n\n[accent]立即訪問機械鑽頭的屬性資料。[] tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。 @@ -995,16 +1025,15 @@ tutorial.pause = 在戰鬥中,你可以[accent]暫停遊戲。[]\n您可以在 tutorial.pause.mobile = 在戰鬥中,你可以[accent]暫停遊戲。[]\n您可以在暫停時規劃建築物並加入建造序列。\n\n[accent]按左上角的此按鈕暫停。 tutorial.unpause = 現在再次按空格鍵即可取消暫停。 tutorial.unpause.mobile = 現在再次按空格鍵即可取消暫停。 -tutorial.breaking = 方塊經常需要被銷毀。\n[accent]按住右鍵[]破壞選擇中的所有方塊。[]\n\n[accent]使用區域選擇銷毀核心左側的所有廢料方塊。 -tutorial.breaking.mobile = 方塊經常需要被銷毀。\n[accent]選擇解構模式[],然後點擊一個方塊開始破壞它。\n按住手指幾秒鐘以破壞區域[]並向一個方向拖動。\n按下複選標記按鈕以確認破壞。\n\n[accent]使用區域選擇銷毀核心左側的所有廢料方塊。 -tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n去做這個, [accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]。\n可以通過[accent]點擊或常按[]來取出物品。\n\n[accent]從核心中取出一些銅。[] -tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入放塊中。\n\n[accent]將您的銅放到核心中。[] -tutorial.waves = [lightgray]敵人[]來臨。\n\n防衛核心2波。建造更多的砲塔以防衛。 -tutorial.waves.mobile = [lightgray]敵人[]接近。\n\n保護核心抵抗兩波攻擊。您的飛船將自動向敵人開火。\n建造更多的砲塔和鑽頭。開採更多的銅。 +tutorial.breaking = 方塊經常需要被拆除。\n[accent]按住右鍵[]破壞選擇區域中的所有方塊。[]\n\n[accent]使用區域選擇拆除核心左側的所有廢料方塊。 +tutorial.breaking.mobile = 方塊經常需要被拆除。\n[accent]選擇拆除模式[],然後點擊一個方塊以破壞它。\n按住螢幕幾秒鐘並向一個方向拖動以破壞一個範圍內的方塊[]。\n按下確認標記按鈕以確認拆除。\n\n[accent]使用區域選擇拆除核心左側的所有廢料方塊。 +tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n[accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]以將其取出。\n可以通過[accent]點擊或長按[]來取出物品。\n\n[accent]從核心中取出一些銅。[] +tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入方塊中。\n\n[accent]將您的銅放到核心中。[] +tutorial.waves = [lightgray]敵人[]來臨。\n\n保護核心抵抗兩波攻擊。\n建造更多的砲塔和鑽頭。開採更多的銅。 tutorial.launch = 一旦您達到特定的波數, 您就可以[accent] 發射核心[],放棄防禦並[accent]獲取核心中的所有資源。[]\n這些資源可以用於研究新科技。\n\n[accent]按下發射按鈕。 -item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。 -item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。 -item.metaglass.description = 一種高強度的玻璃。廣泛用於液體分配和存儲。 +item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。 +item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和液體運輸方塊。 +item.metaglass.description = 一種超高強度的玻璃。廣泛用於液體分配和存儲。 item.graphite.description = 礦化的碳,用於彈藥和電氣絕緣。 item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。 item.coal.description = 遠在「播種」事件前就形成的植物化石。一種常見並容易獲得的燃料。 @@ -1091,13 +1120,14 @@ block.sorter.description = 對物品進行分類。如果物品與所選種類 block.inverted-sorter.description = 處理物品的方式類似於分類器,但將所選擇的物品輸出到側面。 block.router.description = 接受來自一個方向的物品並將它們平均輸出到最多3個其他方向。用於將物品從一個來源分割為多個目標。 block.distributor.description = 高級的分配器,可將物品均分到最多7個其他方向。 -block.overflow-gate.description = 分離器和分配器的組合。如果前面被擋住,則向從左邊和右邊輸出物品。 +block.overflow-gate.description = 如果前面被擋住,則向左邊和右邊輸出物品。 block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。 block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。 block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。 block.thermal-pump.description = 終極的泵。 block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。 block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。 +block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。 block.liquid-router.description = 接受來自一個方向的液體並將它們平均輸出到最多3個其他方向。可以儲存一定量的液體。用於將液體從一個來源分成多個目標。 block.liquid-tank.description = 存儲大量液體。當液體需求非恆定時,使用它來創建緩衝或作為冷卻重要方塊的保障。 block.liquid-junction.description = 作為兩個交叉管線的橋樑。適用於兩條不同管線將不同液體運送到不同位置的情況。 @@ -1106,6 +1136,7 @@ block.phase-conduit.description = 高級的液體運輸方塊。使用能量將 block.power-node.description = 將能量傳輸到相連的節點。該節點將從任何相鄰方塊接收能量或向任何相鄰方塊供應能量。 block.power-node-large.description = 具有更大範圍和更多連接的高級電源節點。 block.surge-tower.description = 具有兩個可用連接的超遠程能量節點。 +block.diode.description = 電池中的電力在這個方塊中只能有一個固定的流向,並且只有在另一側的能量較少時才會通過。 block.battery.description = 有能量剩餘時存儲電力並在能量短缺時提供能量。 block.battery-large.description = 比普通電池存儲更多的能量。 block.combustion-generator.description = 透過燃燒原油或可燃物品以產生能量。 @@ -1165,3 +1196,4 @@ block.omega-mech-pad.description = 改裝現在的船隻,換成龐大、具有 block.javelin-ship-pad.description = 改裝現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。 block.trident-ship-pad.description = 改裝現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。 block.glaive-ship-pad.description = 改裝現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。 + diff --git a/core/assets/shaders/light.fragment.glsl b/core/assets/shaders/light.fragment.glsl new file mode 100644 index 0000000000..c1a831668a --- /dev/null +++ b/core/assets/shaders/light.fragment.glsl @@ -0,0 +1,18 @@ +#ifdef GL_ES +precision mediump float; +precision mediump int; +#endif + +#define steprad 0.13 + +uniform sampler2D u_texture; +uniform vec4 u_ambient; + +varying vec4 v_color; +varying vec2 v_texCoord; + +void main(){ + vec4 color = texture2D(u_texture, v_texCoord.xy); + //color.a = clamp(color.a, 0.0, 0.8); + gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0); +} diff --git a/core/assets/sprites/block_colors.png b/core/assets/sprites/block_colors.png index 054b843a47..20d01ac7fb 100644 Binary files a/core/assets/sprites/block_colors.png and b/core/assets/sprites/block_colors.png differ diff --git a/core/assets/sprites/sprites.atlas b/core/assets/sprites/sprites.atlas index 2cea67fe6a..52a3ecb9f8 100644 --- a/core/assets/sprites/sprites.atlas +++ b/core/assets/sprites/sprites.atlas @@ -6,504 +6,504 @@ filter: Nearest,Nearest repeat: none force-projector-top rotate: false - xy: 553, 735 + xy: 619, 340 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 mend-projector-top rotate: false - xy: 1267, 1299 + xy: 1077, 662 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 mender-top rotate: false - xy: 1301, 187 + xy: 1788, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 overdrive-projector-top rotate: false - xy: 1399, 1299 + xy: 1077, 596 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 shock-mine rotate: false - xy: 1471, 765 + xy: 1641, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-arrow rotate: false - xy: 1301, 731 + xy: 1886, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conveyor-bridge rotate: false - xy: 1233, 629 + xy: 1920, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conveyor-end rotate: false - xy: 1267, 663 + xy: 1954, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 center rotate: false - xy: 1301, 697 + xy: 1988, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-0-0 rotate: false - xy: 2009, 1069 + xy: 1278, 971 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-armored-conveyor-full rotate: false - xy: 2009, 1069 + xy: 1278, 971 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-0-1 rotate: false - xy: 1029, 835 + xy: 890, 851 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-0-2 rotate: false - xy: 1029, 801 + xy: 1278, 937 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-0-3 rotate: false - xy: 1029, 767 + xy: 389, 15 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-1-0 rotate: false - xy: 1029, 733 + xy: 423, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-1-1 rotate: false - xy: 1029, 699 + xy: 457, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-1-2 rotate: false - xy: 1029, 665 + xy: 491, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-1-3 rotate: false - xy: 1029, 631 + xy: 525, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-2-0 rotate: false - xy: 1029, 597 + xy: 559, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-2-1 rotate: false - xy: 1029, 563 + xy: 593, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-2-2 rotate: false - xy: 1029, 529 + xy: 627, 12 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-2-3 rotate: false - xy: 1029, 495 + xy: 661, 12 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-3-0 rotate: false - xy: 1029, 461 + xy: 1236, 887 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-3-1 rotate: false - xy: 1029, 427 + xy: 1312, 971 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-3-2 rotate: false - xy: 1029, 393 + xy: 1312, 937 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-3-3 rotate: false - xy: 1029, 359 + xy: 911, 11 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-4-0 rotate: false - xy: 1029, 325 + xy: 945, 11 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-4-1 rotate: false - xy: 1029, 291 + xy: 1278, 903 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-4-2 rotate: false - xy: 1029, 257 + xy: 1312, 903 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 armored-conveyor-4-3 rotate: false - xy: 1029, 223 + xy: 1209, 827 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-0-1 rotate: false - xy: 1199, 493 + xy: 1920, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-0-2 rotate: false - xy: 1233, 527 + xy: 1954, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-0-3 rotate: false - xy: 1267, 561 + xy: 1988, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-1-0 rotate: false - xy: 1301, 595 + xy: 1368, 1035 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-1-1 rotate: false - xy: 1335, 629 + xy: 1402, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-1-2 rotate: false - xy: 1165, 425 + xy: 1436, 1019 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-1-3 rotate: false - xy: 1199, 459 + xy: 1470, 1019 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-2-0 rotate: false - xy: 1233, 493 + xy: 1504, 1019 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-2-1 rotate: false - xy: 1267, 527 + xy: 1301, 835 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-2-2 rotate: false - xy: 1301, 561 + xy: 1335, 835 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-2-3 rotate: false - xy: 1335, 595 + xy: 1369, 843 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-3-0 rotate: false - xy: 1165, 391 + xy: 1369, 809 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-3-1 rotate: false - xy: 1199, 425 + xy: 1538, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-3-2 rotate: false - xy: 1233, 459 + xy: 1572, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-3-3 rotate: false - xy: 1267, 493 + xy: 1606, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-4-0 rotate: false - xy: 1301, 527 + xy: 1640, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-4-1 rotate: false - xy: 1335, 561 + xy: 1674, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-4-2 rotate: false - xy: 1165, 357 + xy: 1708, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-4-3 rotate: false - xy: 1199, 391 + xy: 1742, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-0-1 rotate: false - xy: 1369, 629 + xy: 1641, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-0-2 rotate: false - xy: 1403, 663 + xy: 1675, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-0-3 rotate: false - xy: 1437, 697 + xy: 1641, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-1-0 rotate: false - xy: 1471, 731 + xy: 1675, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-1-1 rotate: false - xy: 1505, 765 + xy: 1709, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-1-2 rotate: false - xy: 1369, 595 + xy: 1675, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-1-3 rotate: false - xy: 1403, 629 + xy: 1709, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-2-0 rotate: false - xy: 1437, 663 + xy: 1743, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-2-1 rotate: false - xy: 1471, 697 + xy: 1709, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-2-2 rotate: false - xy: 1505, 731 + xy: 1743, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-2-3 rotate: false - xy: 1369, 561 + xy: 1777, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-3-0 rotate: false - xy: 1403, 595 + xy: 1743, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-3-1 rotate: false - xy: 1437, 629 + xy: 1777, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-3-2 rotate: false - xy: 1471, 663 + xy: 1811, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-3-3 rotate: false - xy: 1505, 697 + xy: 1777, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-4-0 rotate: false - xy: 1369, 527 + xy: 1811, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-4-1 rotate: false - xy: 1403, 561 + xy: 1845, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-4-2 rotate: false - xy: 1437, 595 + xy: 1811, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-4-3 rotate: false - xy: 1471, 629 + xy: 1845, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 mass-driver-base rotate: false - xy: 717, 261 + xy: 1939, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 phase-conveyor-arrow rotate: false - xy: 1301, 153 + xy: 1788, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conveyor-bridge rotate: false - xy: 1335, 187 + xy: 1822, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conveyor-end rotate: false - xy: 1267, 85 + xy: 1856, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -538,217 +538,217 @@ blast-drill-top index: -1 drill-top rotate: false - xy: 913, 391 + xy: 1026, 1124 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 turbine-generator-liquid rotate: false - xy: 913, 391 + xy: 1026, 1124 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 laser-drill rotate: false - xy: 619, 343 + xy: 717, 632 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 laser-drill-rim rotate: false - xy: 619, 245 + xy: 717, 534 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 laser-drill-rotator rotate: false - xy: 619, 147 + xy: 717, 436 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 laser-drill-top rotate: false - xy: 619, 49 + xy: 717, 338 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 mechanical-drill rotate: false - xy: 1069, 1299 + xy: 1011, 662 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 mechanical-drill-rotator rotate: false - xy: 1135, 1299 + xy: 1077, 728 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 mechanical-drill-top rotate: false - xy: 1201, 1299 + xy: 1011, 596 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 oil-extractor rotate: false - xy: 717, 163 + xy: 758, 849 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 oil-extractor-liquid rotate: false - xy: 717, 65 + xy: 749, 751 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 oil-extractor-rotator rotate: false - xy: 749, 751 + xy: 815, 653 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 oil-extractor-top rotate: false - xy: 815, 653 + xy: 815, 555 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 pneumatic-drill rotate: false - xy: 1795, 1299 + xy: 1053, 266 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 pneumatic-drill-rotator rotate: false - xy: 1861, 1299 + xy: 1119, 398 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 pneumatic-drill-top rotate: false - xy: 1927, 1299 + xy: 1119, 332 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 water-extractor rotate: false - xy: 1845, 1167 + xy: 1135, 1365 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 water-extractor-liquid rotate: false - xy: 1911, 1167 + xy: 1201, 1431 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 water-extractor-rotator rotate: false - xy: 956, 1101 + xy: 1201, 1365 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 water-extractor-top rotate: false - xy: 956, 1035 + xy: 1135, 1299 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-border rotate: false - xy: 1029, 87 + xy: 1209, 691 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-middle rotate: false - xy: 1131, 762 + xy: 1546, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-select rotate: false - xy: 1233, 799 + xy: 1784, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-liquid rotate: false - xy: 1335, 697 + xy: 1648, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 place-arrow rotate: false - xy: 815, 555 + xy: 815, 457 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 rubble-1-0 rotate: false - xy: 1003, 1233 + xy: 1111, 200 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 rubble-1-1 rotate: false - xy: 1069, 1233 + xy: 1111, 134 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 rubble-2-0 rotate: false - xy: 1135, 1233 + xy: 1111, 68 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 rubble-2-1 rotate: false - xy: 1201, 1233 + xy: 1003, 1388 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 rubble-3-0 rotate: false - xy: 815, 261 + xy: 815, 163 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 rubble-3-1 rotate: false - xy: 815, 261 + xy: 815, 163 size: 96, 96 orig: 96, 96 offset: 0, 0 @@ -825,259 +825,329 @@ rubble-8-1 index: -1 bridge-conduit-arrow rotate: false - xy: 1335, 765 + xy: 1920, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conveyor-arrow rotate: false - xy: 1335, 765 + xy: 1920, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conduit-bridge rotate: false - xy: 1165, 561 + xy: 1954, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conduit-end rotate: false - xy: 1199, 595 + xy: 1988, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom rotate: false - xy: 1165, 527 + xy: 1988, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-0 rotate: false - xy: 1199, 561 + xy: 1988, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-1 rotate: false - xy: 1233, 595 + xy: 1546, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-2 rotate: false - xy: 1267, 629 + xy: 1580, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-3 rotate: false - xy: 1267, 629 + xy: 1580, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-4 rotate: false - xy: 1267, 629 + xy: 1580, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-6 rotate: false - xy: 1267, 629 + xy: 1580, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-bottom-5 rotate: false - xy: 1301, 663 + xy: 1614, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-0 rotate: false - xy: 1165, 493 + xy: 1682, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-1 rotate: false - xy: 1199, 527 + xy: 1716, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-2 rotate: false - xy: 1233, 561 + xy: 1750, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-3 rotate: false - xy: 1267, 595 + xy: 1784, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-3 rotate: false - xy: 1267, 595 + xy: 1784, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-4 rotate: false - xy: 1301, 629 + xy: 1818, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-5 rotate: false - xy: 1335, 663 + xy: 1852, 1027 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conduit-top-6 rotate: false - xy: 1165, 459 + xy: 1886, 1027 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +liquid-overflow-gate + rotate: false + xy: 1686, 959 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +liquid-overflow-gate-top + rotate: false + xy: 1652, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-router-bottom rotate: false - xy: 1233, 153 + xy: 1686, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-router-liquid rotate: false - xy: 1267, 187 + xy: 1720, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-router-top rotate: false - xy: 1301, 221 + xy: 1686, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-tank-bottom rotate: false - xy: 717, 653 + xy: 717, 240 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 liquid-tank-liquid rotate: false - xy: 717, 555 + xy: 717, 142 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 liquid-tank-top rotate: false - xy: 717, 457 + xy: 717, 44 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 phase-conduit-arrow rotate: false - xy: 1335, 221 + xy: 1754, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conduit-bridge rotate: false - xy: 1233, 85 + xy: 1788, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conduit-end rotate: false - xy: 1267, 119 + xy: 1822, 959 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +plated-conduit-cap + rotate: false + xy: 1822, 891 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +plated-conduit-top-0 + rotate: false + xy: 1856, 925 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +plated-conduit-top-1 + rotate: false + xy: 1890, 959 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +plated-conduit-top-2 + rotate: false + xy: 1856, 891 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +plated-conduit-top-3 + rotate: false + xy: 1890, 925 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +plated-conduit-top-4 + rotate: false + xy: 1924, 959 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +plated-conduit-top-5 + rotate: false + xy: 1890, 891 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +plated-conduit-top-6 + rotate: false + xy: 1924, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-0 rotate: false - xy: 1335, 153 + xy: 1924, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-1 rotate: false - xy: 1301, 85 + xy: 1958, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-2 rotate: false - xy: 1335, 119 + xy: 1992, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-4 rotate: false - xy: 1335, 85 + xy: 1958, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-5 rotate: false - xy: 1369, 799 + xy: 1992, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulse-conduit-top-6 rotate: false - xy: 1369, 765 + xy: 1992, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 battery rotate: false - xy: 1029, 189 + xy: 1209, 793 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-battery-full rotate: false - xy: 1029, 189 + xy: 1209, 793 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1098,25 +1168,39 @@ block-battery-large-full index: -1 combustion-generator-top rotate: false - xy: 1335, 731 + xy: 1954, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 differential-generator-liquid rotate: false - xy: 521, 343 + xy: 660, 849 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 differential-generator-top rotate: false - xy: 521, 245 + xy: 619, 632 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 +diode-arrow + rotate: false + xy: 1301, 801 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +illuminator-top + rotate: false + xy: 1380, 925 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 impact-reactor rotate: false xy: 1586, 1757 @@ -1168,35 +1252,35 @@ impact-reactor-plasma-3 index: -1 power-source rotate: false - xy: 1301, 119 + xy: 1958, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 rtg-generator-top rotate: false - xy: 1403, 731 + xy: 1573, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 thorium-reactor-center rotate: false - xy: 549, 1583 + xy: 913, 653 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 thorium-reactor-lights rotate: false - xy: 647, 1583 + xy: 913, 555 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 turbine-generator-top rotate: false - xy: 1581, 1167 + xy: 1069, 1431 size: 64, 64 orig: 64, 64 offset: 0, 0 @@ -1224,196 +1308,196 @@ alloy-smelter-top index: -1 blast-mixer rotate: false - xy: 1976, 1821 + xy: 549, 1513 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-blast-mixer-full rotate: false - xy: 1976, 1821 + xy: 549, 1513 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cryofluidmixer-bottom rotate: false - xy: 890, 985 + xy: 945, 1454 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cryofluidmixer-liquid rotate: false - xy: 890, 919 + xy: 937, 1388 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cryofluidmixer-top rotate: false - xy: 890, 853 + xy: 937, 1322 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cultivator rotate: false - xy: 913, 787 + xy: 937, 1256 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cultivator-middle rotate: false - xy: 913, 721 + xy: 921, 1190 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cultivator-top rotate: false - xy: 913, 655 + xy: 987, 1190 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 kiln-top rotate: false - xy: 937, 1322 + xy: 1011, 794 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 silicon-smelter-top rotate: false - xy: 937, 1322 + xy: 1011, 794 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 phase-weaver rotate: false - xy: 1531, 1299 + xy: 1077, 530 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 phase-weaver-bottom rotate: false - xy: 1597, 1299 + xy: 1077, 464 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 phase-weaver-weave rotate: false - xy: 1663, 1299 + xy: 1053, 398 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 plastanium-compressor-top rotate: false - xy: 1729, 1299 + xy: 1053, 332 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 pulverizer rotate: false - xy: 1403, 799 + xy: 1505, 849 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pulverizer-rotator rotate: false - xy: 1369, 731 + xy: 1505, 815 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pump-liquid rotate: false - xy: 1403, 765 + xy: 1505, 781 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 separator-liquid rotate: false - xy: 1861, 1233 + xy: 1143, 728 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 spore-press rotate: false - xy: 987, 1167 + xy: 1143, 596 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 spore-press-frame0 rotate: false - xy: 1053, 1167 + xy: 1143, 530 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 spore-press-frame1 rotate: false - xy: 1119, 1167 + xy: 1143, 464 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 spore-press-frame2 rotate: false - xy: 1185, 1167 + xy: 1185, 398 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 spore-press-liquid rotate: false - xy: 1251, 1167 + xy: 1185, 332 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 spore-press-top rotate: false - xy: 1317, 1167 + xy: 1185, 266 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 unloader-center rotate: false - xy: 1369, 493 + xy: 1845, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 arc-heat rotate: false - xy: 2009, 1103 + xy: 856, 851 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-1 rotate: false - xy: 1029, 155 + xy: 1209, 759 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-2 rotate: false - xy: 1976, 1755 + xy: 913, 243 size: 64, 64 orig: 64, 64 offset: 0, 0 @@ -1434,14 +1518,14 @@ block-4 index: -1 hail-heat rotate: false - xy: 1206, 867 + xy: 1069, 1257 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 lancer-heat rotate: false - xy: 1003, 1299 + xy: 1011, 728 size: 64, 64 orig: 64, 64 offset: 0, 0 @@ -1455,161 +1539,161 @@ meltdown-heat index: -1 ripple-heat rotate: false - xy: 815, 359 + xy: 815, 261 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 salvo-heat rotate: false - xy: 1333, 1233 + xy: 1003, 1256 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 salvo-panel-left rotate: false - xy: 1399, 1233 + xy: 1053, 1190 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 salvo-panel-right rotate: false - xy: 1465, 1233 + xy: 1092, 1124 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 scorch-heat rotate: false - xy: 1471, 799 + xy: 1573, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 wave-liquid rotate: false - xy: 956, 969 + xy: 1267, 1365 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 crawler-factory rotate: false - xy: 890, 1117 + xy: 871, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 dagger-factory rotate: false - xy: 890, 1117 + xy: 871, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 draug-factory rotate: false - xy: 890, 1117 + xy: 871, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 phantom-factory rotate: false - xy: 890, 1117 + xy: 871, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 spirit-factory rotate: false - xy: 890, 1117 + xy: 871, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 wraith-factory rotate: false - xy: 890, 1117 + xy: 871, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 crawler-factory-top rotate: false - xy: 890, 1051 + xy: 945, 1520 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 dagger-factory-top rotate: false - xy: 913, 589 + xy: 960, 1124 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 draug-factory-top rotate: false - xy: 913, 457 + xy: 960, 992 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 fortress-factory rotate: false - xy: 651, 751 + xy: 619, 242 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 fortress-factory-top rotate: false - xy: 619, 637 + xy: 619, 144 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 ghoul-factory-top rotate: false - xy: 619, 637 + xy: 619, 144 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 titan-factory-top rotate: false - xy: 619, 637 + xy: 619, 144 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 ghoul-factory rotate: false - xy: 619, 441 + xy: 651, 730 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 phantom-factory-top rotate: false - xy: 1465, 1299 + xy: 1011, 464 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 rally-point rotate: false - xy: 921, 1183 + xy: 1119, 266 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 repair-point-base rotate: false - xy: 1369, 697 + xy: 1539, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1630,133 +1714,133 @@ revenant-factory-top index: -1 spirit-factory-top rotate: false - xy: 1927, 1233 + xy: 1143, 662 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 titan-factory rotate: false - xy: 745, 1579 + xy: 913, 457 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 wraith-factory-top rotate: false - xy: 1022, 1035 + xy: 1201, 1299 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 door-large-open rotate: false - xy: 913, 523 + xy: 960, 1058 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 door-open rotate: false - xy: 1301, 459 + xy: 1335, 801 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 insulator-wall rotate: false - xy: 1199, 323 + xy: 1380, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 insulator-wall-large rotate: false - xy: 871, 1249 + xy: 945, 794 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 scrap-wall-huge2 rotate: false - xy: 815, 163 + xy: 815, 65 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 scrap-wall-huge3 rotate: false - xy: 815, 65 + xy: 847, 751 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 scrap-wall-large1 rotate: false - xy: 1597, 1233 + xy: 1092, 992 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 scrap-wall-large2 rotate: false - xy: 1663, 1233 + xy: 1120, 926 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 scrap-wall-large3 rotate: false - xy: 1729, 1233 + xy: 1120, 860 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 scrap-wall-large4 rotate: false - xy: 1795, 1233 + xy: 1143, 794 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 scrap-wall2 rotate: false - xy: 1369, 663 + xy: 1607, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 scrap-wall3 rotate: false - xy: 1403, 697 + xy: 1573, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 scrap-wall4 rotate: false - xy: 1437, 731 + xy: 1607, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 scrap-wall5 rotate: false - xy: 1437, 731 + xy: 1607, 823 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bullet rotate: false - xy: 1501, 1113 + xy: 1095, 7 size: 52, 52 orig: 52, 52 offset: 0, 0 index: -1 bullet-back rotate: false - xy: 1555, 1113 + xy: 1149, 14 size: 52, 52 orig: 52, 52 offset: 0, 0 @@ -1768,6 +1852,20 @@ casing orig: 8, 16 offset: 0, 0 index: -1 +circle-end + rotate: false + xy: 464, 926 + size: 100, 199 + orig: 100, 199 + offset: 0, 0 + index: -1 +circle-mid + rotate: false + xy: 2022, 1030 + size: 1, 199 + orig: 1, 199 + offset: 0, 0 + index: -1 circle-shadow rotate: false xy: 863, 1846 @@ -1777,154 +1875,154 @@ circle-shadow index: -1 error rotate: false - xy: 1959, 1117 + xy: 1991, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 laser rotate: false - xy: 2043, 1087 + xy: 1053, 1536 size: 4, 48 orig: 4, 48 offset: 0, 0 index: -1 laser-end rotate: false - xy: 549, 1509 + xy: 913, 383 size: 72, 72 orig: 72, 72 offset: 0, 0 index: -1 minelaser rotate: false - xy: 2043, 1037 + xy: 1053, 1486 size: 4, 48 orig: 4, 48 offset: 0, 0 index: -1 minelaser-end rotate: false - xy: 623, 1509 + xy: 549, 1579 size: 72, 72 orig: 72, 72 offset: 0, 0 index: -1 missile rotate: false - xy: 1146, 964 + xy: 863, 1808 size: 36, 36 orig: 36, 36 offset: 0, 0 index: -1 missile-back rotate: false - xy: 863, 1808 + xy: 921, 1152 size: 36, 36 orig: 36, 36 offset: 0, 0 index: -1 scale_marker rotate: false - xy: 607, 1371 + xy: 723, 1143 size: 4, 4 orig: 4, 4 offset: 0, 0 index: -1 scorch1 rotate: false - xy: 1369, 391 + xy: 1243, 673 size: 28, 100 orig: 28, 100 offset: 0, 0 index: -1 scorch2 rotate: false - xy: 1369, 289 + xy: 1243, 571 size: 28, 100 orig: 28, 100 offset: 0, 0 index: -1 scorch3 rotate: false - xy: 1369, 187 + xy: 1243, 469 size: 28, 100 orig: 28, 100 offset: 0, 0 index: -1 scorch4 rotate: false - xy: 1369, 85 + xy: 1251, 367 size: 28, 100 orig: 28, 100 offset: 0, 0 index: -1 scorch5 rotate: false - xy: 1496, 1007 + xy: 1273, 673 size: 28, 100 orig: 28, 100 offset: 0, 0 index: -1 shell rotate: false - xy: 993, 15 + xy: 873, 27 size: 36, 36 orig: 36, 36 offset: 0, 0 index: -1 shell-back rotate: false - xy: 2009, 1137 + xy: 1186, 861 size: 36, 36 orig: 36, 36 offset: 0, 0 index: -1 shot rotate: false - xy: 1505, 799 + xy: 1607, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 transfer rotate: false - xy: 195, 894 + xy: 979, 259 size: 4, 48 orig: 4, 48 offset: 0, 0 index: -1 transfer-arrow rotate: false - xy: 1505, 663 + xy: 1879, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 transfer-end rotate: false - xy: 607, 1435 + xy: 913, 309 size: 72, 72 orig: 72, 72 offset: 0, 0 index: -1 white rotate: false - xy: 1164, 959 + xy: 1209, 464 size: 3, 3 orig: 3, 3 offset: 0, 0 index: -1 arc rotate: false - xy: 723, 1145 + xy: 389, 49 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-arc-full rotate: false - xy: 1029, 121 + xy: 1209, 725 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -1938,147 +2036,147 @@ block-blast-drill-full index: -1 block-bridge-conduit-full rotate: false - xy: 1029, 53 + xy: 1209, 657 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conduit rotate: false - xy: 1029, 53 + xy: 1209, 657 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-bridge-conveyor-full rotate: false - xy: 1063, 830 + xy: 1209, 623 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 bridge-conveyor rotate: false - xy: 1063, 830 + xy: 1209, 623 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-char-full rotate: false - xy: 1097, 830 + xy: 1209, 589 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-cliffs-full rotate: false - xy: 1063, 796 + xy: 1209, 555 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-coal-centrifuge-full rotate: false - xy: 1969, 1689 + xy: 913, 177 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 coal-centrifuge rotate: false - xy: 1969, 1689 + xy: 913, 177 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-combustion-generator-full rotate: false - xy: 1063, 762 + xy: 1209, 521 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 combustion-generator rotate: false - xy: 1063, 762 + xy: 1209, 521 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-command-center-full rotate: false - xy: 843, 1537 + xy: 913, 111 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 command-center rotate: false - xy: 843, 1537 + xy: 913, 111 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-conduit-full rotate: false - xy: 1097, 796 + xy: 1209, 487 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-container-full rotate: false - xy: 909, 1520 + xy: 1976, 1821 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 container rotate: false - xy: 909, 1520 + xy: 1976, 1821 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-conveyor-full rotate: false - xy: 1063, 728 + xy: 695, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 conveyor-0-0 rotate: false - xy: 1063, 728 + xy: 695, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-copper-wall-full rotate: false - xy: 1097, 762 + xy: 729, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 copper-wall rotate: false - xy: 1097, 762 + xy: 729, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-copper-wall-large-full rotate: false - xy: 975, 1520 + xy: 1976, 1755 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 copper-wall-large rotate: false - xy: 975, 1520 + xy: 1976, 1755 size: 64, 64 orig: 64, 64 offset: 0, 0 @@ -2127,28 +2225,28 @@ core-shard index: -1 block-craters-full rotate: false - xy: 1063, 694 + xy: 763, 10 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-crawler-factory-full rotate: false - xy: 697, 1513 + xy: 1969, 1689 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-cryofluidmixer-full rotate: false - xy: 763, 1513 + xy: 913, 45 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-cultivator-full rotate: false - xy: 681, 1443 + xy: 623, 1615 size: 64, 64 orig: 64, 64 offset: 0, 0 @@ -2162,112 +2260,112 @@ block-cyclone-full index: -1 block-dagger-factory-full rotate: false - xy: 747, 1447 + xy: 689, 1615 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-dark-metal-full rotate: false - xy: 1097, 728 + xy: 1334, 1013 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-dark-panel-1-full rotate: false - xy: 1063, 660 + xy: 1346, 979 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-dark-panel-2-full rotate: false - xy: 1097, 694 + xy: 1346, 945 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-dark-panel-3-full rotate: false - xy: 1063, 626 + xy: 1346, 911 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-dark-panel-4-full rotate: false - xy: 1097, 660 + xy: 1270, 869 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-dark-panel-5-full rotate: false - xy: 1063, 592 + xy: 1304, 869 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-dark-panel-6-full rotate: false - xy: 1097, 626 + xy: 1346, 877 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-darksand-full rotate: false - xy: 1063, 558 + xy: 1342, 1181 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-darksand-tainted-water-full rotate: false - xy: 1097, 592 + xy: 1342, 1147 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-darksand-water-full rotate: false - xy: 1063, 524 + xy: 1342, 1113 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-dart-mech-pad-full rotate: false - xy: 813, 1447 + xy: 623, 1549 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 dart-mech-pad rotate: false - xy: 813, 1447 + xy: 623, 1549 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-deepwater-full rotate: false - xy: 1097, 558 + xy: 1342, 1079 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-delta-mech-pad-full rotate: false - xy: 879, 1454 + xy: 689, 1549 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 delta-mech-pad rotate: false - xy: 879, 1454 + xy: 689, 1549 size: 64, 64 orig: 64, 64 offset: 0, 0 @@ -2286,184 +2384,212 @@ differential-generator orig: 96, 96 offset: 0, 0 index: -1 +block-diode-full + rotate: false + xy: 1376, 1205 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +diode + rotate: false + xy: 1376, 1205 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 block-distributor-full rotate: false - xy: 945, 1454 + xy: 615, 1483 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 distributor rotate: false - xy: 945, 1454 + xy: 615, 1483 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-door-full rotate: false - xy: 1063, 490 + xy: 1376, 1171 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 door rotate: false - xy: 1063, 490 + xy: 1376, 1171 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-door-large-full rotate: false - xy: 681, 1377 + xy: 681, 1483 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 door-large rotate: false - xy: 681, 1377 + xy: 681, 1483 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-draug-factory-full rotate: false - xy: 747, 1381 + xy: 607, 1417 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-dunerocks-full rotate: false - xy: 1097, 524 + xy: 1376, 1137 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-duo-full rotate: false - xy: 1063, 456 + xy: 1376, 1103 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-force-projector-full rotate: false - xy: 464, 1029 + xy: 464, 828 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 force-projector rotate: false - xy: 464, 1029 + xy: 464, 828 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-fortress-factory-full rotate: false - xy: 464, 931 + xy: 455, 730 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-fuse-full rotate: false - xy: 464, 833 + xy: 423, 632 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-ghoul-factory-full rotate: false - xy: 455, 735 + xy: 423, 534 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-glaive-ship-pad-full rotate: false - xy: 625, 1143 + xy: 423, 436 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 glaive-ship-pad rotate: false - xy: 625, 1143 + xy: 423, 436 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-graphite-press-full rotate: false - xy: 813, 1381 + xy: 673, 1417 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 graphite-press rotate: false - xy: 813, 1381 + xy: 673, 1417 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-grass-full rotate: false - xy: 1097, 490 + xy: 1410, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-hail-full rotate: false - xy: 1063, 422 + xy: 1410, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-holostone-full rotate: false - xy: 1097, 456 + xy: 1410, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-hotrock-full rotate: false - xy: 1063, 388 + xy: 1410, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ice-full rotate: false - xy: 1097, 422 + xy: 1376, 1069 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ice-snow-full rotate: false - xy: 1063, 354 + xy: 1410, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-icerocks-full rotate: false - xy: 1097, 388 + xy: 1444, 1189 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ignarock-full rotate: false - xy: 1063, 320 + xy: 1444, 1155 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-illuminator-full + rotate: false + xy: 1478, 1189 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +illuminator + rotate: false + xy: 1478, 1189 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -2477,126 +2603,126 @@ block-impact-reactor-full index: -1 block-incinerator-full rotate: false - xy: 1097, 354 + xy: 1444, 1121 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 incinerator rotate: false - xy: 1097, 354 + xy: 1444, 1121 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-inverted-sorter-full rotate: false - xy: 1063, 286 + xy: 1478, 1155 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 inverted-sorter rotate: false - xy: 1063, 286 + xy: 1478, 1155 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-item-source-full rotate: false - xy: 1097, 320 + xy: 1444, 1087 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-source rotate: false - xy: 1097, 320 + xy: 1444, 1087 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-item-void-full rotate: false - xy: 1063, 252 + xy: 1478, 1121 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-void rotate: false - xy: 1063, 252 + xy: 1478, 1121 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-javelin-ship-pad-full rotate: false - xy: 879, 1388 + xy: 987, 391 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 javelin-ship-pad rotate: false - xy: 879, 1388 + xy: 987, 391 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-junction-full rotate: false - xy: 1097, 286 + xy: 1478, 1087 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 junction rotate: false - xy: 1097, 286 + xy: 1478, 1087 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-kiln-full rotate: false - xy: 945, 1388 + xy: 987, 325 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 kiln rotate: false - xy: 945, 1388 + xy: 987, 325 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-lancer-full rotate: false - xy: 673, 1311 + xy: 755, 1611 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-laser-drill-full rotate: false - xy: 562, 1045 + xy: 423, 338 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-launch-pad-full rotate: false - xy: 562, 947 + xy: 423, 240 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 launch-pad rotate: false - xy: 562, 947 + xy: 423, 240 size: 96, 96 orig: 96, 96 offset: 0, 0 @@ -2617,77 +2743,77 @@ launch-pad-large index: -1 block-liquid-junction-full rotate: false - xy: 1063, 218 + xy: 1444, 1053 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-junction rotate: false - xy: 1063, 218 + xy: 1444, 1053 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-liquid-router-full rotate: false - xy: 1097, 252 + xy: 1478, 1053 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-liquid-source-full rotate: false - xy: 1063, 184 + xy: 1512, 1189 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-source rotate: false - xy: 1063, 184 + xy: 1512, 1189 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-liquid-tank-full rotate: false - xy: 562, 849 + xy: 423, 142 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-magmarock-full rotate: false - xy: 1097, 218 + xy: 1512, 1155 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-mass-driver-full rotate: false - xy: 660, 1045 + xy: 423, 44 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-mechanical-drill-full rotate: false - xy: 673, 1245 + xy: 821, 1611 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-mechanical-pump-full rotate: false - xy: 1063, 150 + xy: 1512, 1121 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 mechanical-pump rotate: false - xy: 1063, 150 + xy: 1512, 1121 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -2701,630 +2827,637 @@ block-meltdown-full index: -1 block-melter-full rotate: false - xy: 1097, 184 + xy: 1512, 1087 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 melter rotate: false - xy: 1097, 184 + xy: 1512, 1087 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-mend-projector-full rotate: false - xy: 1011, 1431 + xy: 755, 1545 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 mend-projector rotate: false - xy: 1011, 1431 + xy: 755, 1545 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-mender-full rotate: false - xy: 1063, 116 + xy: 1512, 1053 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 mender rotate: false - xy: 1063, 116 + xy: 1512, 1053 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-message-full rotate: false - xy: 1097, 150 + xy: 1546, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 message rotate: false - xy: 1097, 150 + xy: 1546, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-2-full rotate: false - xy: 1063, 82 + xy: 1546, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-3-full rotate: false - xy: 1097, 116 + xy: 1580, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-5-full rotate: false - xy: 1097, 82 + xy: 1546, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-damaged-full rotate: false - xy: 1131, 830 + xy: 1580, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-metal-floor-full rotate: false - xy: 1131, 796 + xy: 1614, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-moss-full rotate: false - xy: 1131, 728 + xy: 1580, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-multi-press-full rotate: false - xy: 660, 947 + xy: 625, 1143 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 multi-press rotate: false - xy: 660, 947 + xy: 625, 1143 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-oil-extractor-full rotate: false - xy: 660, 849 + xy: 566, 1045 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-omega-mech-pad-full rotate: false - xy: 423, 635 + xy: 566, 947 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 omega-mech-pad rotate: false - xy: 423, 635 + xy: 566, 947 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-ore-coal-full rotate: false - xy: 1131, 694 + xy: 1614, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-coal-medium rotate: false - xy: 1131, 694 + xy: 1614, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-coal-large rotate: false - xy: 1407, 1455 + xy: 887, 1635 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 block-ore-coal-small rotate: false - xy: 259, 1379 + xy: 873, 1 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 block-ore-coal-tiny rotate: false - xy: 1041, 1568 + xy: 797, 26 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 block-ore-coal-xlarge rotate: false - xy: 1809, 1117 + xy: 1448, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-ore-copper-full rotate: false - xy: 1131, 660 + xy: 1648, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-copper-medium rotate: false - xy: 1131, 660 + xy: 1648, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-copper-large rotate: false - xy: 549, 1685 + xy: 887, 1593 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 block-ore-copper-small rotate: false - xy: 847, 757 + xy: 1342, 1053 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 block-ore-copper-tiny rotate: false - xy: 1041, 1550 + xy: 797, 8 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 block-ore-copper-xlarge rotate: false - xy: 1859, 1117 + xy: 1498, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-ore-lead-full rotate: false - xy: 1131, 626 + xy: 1546, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-lead-medium rotate: false - xy: 1131, 626 + xy: 1546, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-lead-large rotate: false - xy: 571, 9 + xy: 887, 1551 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 block-ore-lead-small rotate: false - xy: 1993, 1239 + xy: 1224, 861 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 block-ore-lead-tiny rotate: false - xy: 1041, 1532 + xy: 204, 1129 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 block-ore-lead-xlarge rotate: false - xy: 1909, 1117 + xy: 1548, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-ore-scrap-full rotate: false - xy: 1131, 592 + xy: 1580, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-scrap-medium rotate: false - xy: 1131, 592 + xy: 1580, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-scrap-large rotate: false - xy: 867, 23 + xy: 607, 1375 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 block-ore-scrap-small rotate: false - xy: 901, 1820 + xy: 259, 1379 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 block-ore-scrap-tiny rotate: false - xy: 1041, 1514 + xy: 566, 929 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 block-ore-scrap-xlarge rotate: false - xy: 979, 803 + xy: 1598, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-ore-thorium-full rotate: false - xy: 1131, 558 + xy: 1614, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-thorium-medium rotate: false - xy: 1131, 558 + xy: 1614, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-thorium-large rotate: false - xy: 1164, 867 + xy: 673, 1243 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 block-ore-thorium-small rotate: false - xy: 1063, 56 + xy: 960, 966 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 block-ore-thorium-tiny rotate: false - xy: 1031, 1 + xy: 660, 831 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 block-ore-thorium-xlarge rotate: false - xy: 979, 753 + xy: 1648, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-ore-titanium-full rotate: false - xy: 1131, 524 + xy: 1648, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-titanium-medium rotate: false - xy: 1131, 524 + xy: 1648, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-ore-titanium-large rotate: false - xy: 1364, 917 + xy: 945, 752 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 block-ore-titanium-small rotate: false - xy: 1403, 535 + xy: 901, 1820 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 block-ore-titanium-tiny rotate: false - xy: 1049, 1 + xy: 749, 733 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 block-ore-titanium-xlarge rotate: false - xy: 979, 703 + xy: 1698, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-overdrive-projector-full rotate: false - xy: 1077, 1431 + xy: 821, 1545 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 overdrive-projector rotate: false - xy: 1077, 1431 + xy: 821, 1545 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-overflow-gate-full rotate: false - xy: 1131, 490 + xy: 1682, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 overflow-gate rotate: false - xy: 1131, 490 + xy: 1682, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-pebbles-full rotate: false - xy: 1131, 456 + xy: 1580, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-phantom-factory-full rotate: false - xy: 1143, 1431 + xy: 747, 1479 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-phase-conduit-full rotate: false - xy: 1131, 422 + xy: 1614, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conduit rotate: false - xy: 1131, 422 + xy: 1614, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-phase-conveyor-full rotate: false - xy: 1131, 388 + xy: 1648, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-conveyor rotate: false - xy: 1131, 388 + xy: 1648, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-phase-wall-full rotate: false - xy: 1131, 354 + xy: 1682, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 phase-wall rotate: false - xy: 1131, 354 + xy: 1682, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-phase-wall-large-full rotate: false - xy: 1209, 1431 + xy: 813, 1479 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 phase-wall-large rotate: false - xy: 1209, 1431 + xy: 813, 1479 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-phase-weaver-full rotate: false - xy: 1275, 1431 + xy: 739, 1413 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-pine-full rotate: false - xy: 979, 653 + xy: 1748, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-plastanium-compressor-full rotate: false - xy: 1341, 1431 + xy: 805, 1413 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 plastanium-compressor rotate: false - xy: 1341, 1431 + xy: 805, 1413 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-plastanium-wall-full rotate: false - xy: 1131, 320 + xy: 1716, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 plastanium-wall rotate: false - xy: 1131, 320 + xy: 1716, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-plastanium-wall-large-full rotate: false - xy: 1011, 1365 + xy: 673, 1351 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 plastanium-wall-large rotate: false - xy: 1011, 1365 + xy: 673, 1351 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 +block-plated-conduit-full + rotate: false + xy: 1614, 1061 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 block-pneumatic-drill-full rotate: false - xy: 1077, 1365 + xy: 673, 1285 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-power-node-full rotate: false - xy: 1131, 286 + xy: 1648, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 power-node rotate: false - xy: 1131, 286 + xy: 1648, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-power-node-large-full rotate: false - xy: 1143, 1365 + xy: 739, 1347 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 power-node-large rotate: false - xy: 1143, 1365 + xy: 739, 1347 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-power-source-full rotate: false - xy: 1131, 252 + xy: 1682, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-power-void-full rotate: false - xy: 1131, 218 + xy: 1716, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 power-void rotate: false - xy: 1131, 218 + xy: 1716, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-pulse-conduit-full rotate: false - xy: 1131, 184 + xy: 1750, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-pulverizer-full rotate: false - xy: 1131, 150 + xy: 1648, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-pyratite-mixer-full rotate: false - xy: 1209, 1365 + xy: 805, 1347 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 pyratite-mixer rotate: false - xy: 1209, 1365 + xy: 805, 1347 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-repair-point-full rotate: false - xy: 1131, 116 + xy: 1682, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3338,140 +3471,140 @@ block-revenant-factory-full index: -1 block-ripple-full rotate: false - xy: 423, 537 + xy: 664, 1045 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-rock-full rotate: false - xy: 979, 603 + xy: 1798, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-rocks-full rotate: false - xy: 1131, 82 + xy: 1716, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-rotary-pump-full rotate: false - xy: 1275, 1365 + xy: 739, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 rotary-pump rotate: false - xy: 1275, 1365 + xy: 739, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-router-full rotate: false - xy: 1031, 19 + xy: 1750, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 router rotate: false - xy: 1031, 19 + xy: 1750, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-rtg-generator-full rotate: false - xy: 1341, 1365 + xy: 805, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 rtg-generator rotate: false - xy: 1341, 1365 + xy: 805, 1281 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-salt-full rotate: false - xy: 1165, 833 + xy: 1784, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-saltrocks-full rotate: false - xy: 1165, 799 + xy: 1682, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-salvo-full rotate: false - xy: 1407, 1365 + xy: 987, 259 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-sand-boulder-full rotate: false - xy: 1199, 833 + xy: 1716, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-sand-full rotate: false - xy: 1165, 765 + xy: 1750, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-sand-water-full rotate: false - xy: 1199, 799 + xy: 1784, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-sandrocks-full rotate: false - xy: 1233, 833 + xy: 1818, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-scatter-full rotate: false - xy: 1473, 1365 + xy: 979, 193 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-scorch-full rotate: false - xy: 1165, 731 + xy: 1716, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-scrap-wall-full rotate: false - xy: 1199, 765 + xy: 1750, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 scrap-wall1 rotate: false - xy: 1199, 765 + xy: 1750, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3492,161 +3625,161 @@ scrap-wall-gigantic index: -1 block-scrap-wall-huge-full rotate: false - xy: 423, 439 + xy: 664, 947 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 scrap-wall-huge1 rotate: false - xy: 423, 439 + xy: 664, 947 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-scrap-wall-large-full rotate: false - xy: 1539, 1365 + xy: 979, 127 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-separator-full rotate: false - xy: 1605, 1365 + xy: 979, 61 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 separator rotate: false - xy: 1605, 1365 + xy: 979, 61 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-shale-boulder-full rotate: false - xy: 1267, 833 + xy: 1818, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-shale-full rotate: false - xy: 1165, 697 + xy: 1852, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-shalerocks-full rotate: false - xy: 1199, 731 + xy: 1750, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-shock-mine-full rotate: false - xy: 1233, 765 + xy: 1784, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-shrubs-full rotate: false - xy: 1267, 799 + xy: 1818, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-silicon-smelter-full rotate: false - xy: 1671, 1365 + xy: 723, 1215 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 silicon-smelter rotate: false - xy: 1671, 1365 + xy: 723, 1215 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-snow-full rotate: false - xy: 1301, 833 + xy: 1852, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-snow-pine-full rotate: false - xy: 979, 553 + xy: 1848, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-snowrock-full rotate: false - xy: 979, 503 + xy: 1898, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-snowrocks-full rotate: false - xy: 1165, 663 + xy: 1886, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-solar-panel-full rotate: false - xy: 1199, 697 + xy: 1784, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 solar-panel rotate: false - xy: 1199, 697 + xy: 1784, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-solar-panel-large-full rotate: false - xy: 423, 341 + xy: 1449, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 solar-panel-large rotate: false - xy: 423, 341 + xy: 1449, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-sorter-full rotate: false - xy: 1233, 731 + xy: 1818, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 sorter rotate: false - xy: 1233, 731 + xy: 1818, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-spawn-full rotate: false - xy: 1267, 765 + xy: 1852, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -3660,203 +3793,203 @@ block-spectre-full index: -1 block-spirit-factory-full rotate: false - xy: 1737, 1365 + xy: 723, 1149 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-spore-cluster-full rotate: false - xy: 591, 1685 + xy: 1011, 1544 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 block-spore-moss-full rotate: false - xy: 1301, 799 + xy: 1886, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-spore-pine-full rotate: false - xy: 979, 453 + xy: 1948, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 block-spore-press-full rotate: false - xy: 1803, 1365 + xy: 789, 1215 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-sporerocks-full rotate: false - xy: 1335, 833 + xy: 1920, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-stone-full rotate: false - xy: 1165, 629 + xy: 1818, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-surge-tower-full rotate: false - xy: 1869, 1365 + xy: 789, 1149 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 surge-tower rotate: false - xy: 1869, 1365 + xy: 789, 1149 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-surge-wall-full rotate: false - xy: 1199, 663 + xy: 1852, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 surge-wall rotate: false - xy: 1199, 663 + xy: 1852, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-surge-wall-large-full rotate: false - xy: 1935, 1365 + xy: 762, 1083 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 surge-wall-large rotate: false - xy: 1935, 1365 + xy: 762, 1083 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-swarmer-full rotate: false - xy: 723, 1179 + xy: 762, 1017 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-tainted-water-full rotate: false - xy: 1233, 697 + xy: 1886, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-tar-full rotate: false - xy: 1267, 731 + xy: 1920, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-tau-mech-pad-full rotate: false - xy: 739, 1311 + xy: 762, 951 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 tau-mech-pad rotate: false - xy: 739, 1311 + xy: 762, 951 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-tendrils-full rotate: false - xy: 1301, 765 + xy: 1954, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-thermal-generator-full rotate: false - xy: 739, 1245 + xy: 828, 1083 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 thermal-generator rotate: false - xy: 739, 1245 + xy: 828, 1083 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-thermal-pump-full rotate: false - xy: 423, 243 + xy: 1547, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 thermal-pump rotate: false - xy: 423, 243 + xy: 1547, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-thorium-reactor-full rotate: false - xy: 423, 145 + xy: 1645, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 thorium-reactor rotate: false - xy: 423, 145 + xy: 1645, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-thorium-wall-full rotate: false - xy: 1335, 799 + xy: 1852, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 thorium-wall rotate: false - xy: 1335, 799 + xy: 1852, 1061 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-thorium-wall-large-full rotate: false - xy: 805, 1315 + xy: 828, 1017 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 thorium-wall-large rotate: false - xy: 805, 1315 + xy: 828, 1017 size: 64, 64 orig: 64, 64 offset: 0, 0 @@ -3877,126 +4010,126 @@ thruster index: -1 block-titan-factory-full rotate: false - xy: 423, 47 + xy: 1743, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-titanium-conveyor-full rotate: false - xy: 1165, 595 + xy: 1886, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-conveyor-0-0 rotate: false - xy: 1165, 595 + xy: 1886, 1095 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-titanium-wall-full rotate: false - xy: 1199, 629 + xy: 1920, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 titanium-wall rotate: false - xy: 1199, 629 + xy: 1920, 1129 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-titanium-wall-large-full rotate: false - xy: 805, 1249 + xy: 828, 951 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 titanium-wall-large rotate: false - xy: 805, 1249 + xy: 828, 951 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-trident-ship-pad-full rotate: false - xy: 789, 1179 + xy: 856, 885 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 trident-ship-pad rotate: false - xy: 789, 1179 + xy: 856, 885 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-turbine-generator-full rotate: false - xy: 758, 1113 + xy: 855, 1215 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 turbine-generator rotate: false - xy: 758, 1113 + xy: 855, 1215 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-unloader-full rotate: false - xy: 1233, 663 + xy: 1954, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 unloader rotate: false - xy: 1233, 663 + xy: 1954, 1163 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-vault-full rotate: false - xy: 1449, 1431 + xy: 1841, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 vault rotate: false - xy: 1449, 1431 + xy: 1841, 1431 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 block-water-extractor-full rotate: false - xy: 758, 1047 + xy: 855, 1149 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 block-water-full rotate: false - xy: 1267, 697 + xy: 1988, 1197 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 block-wave-full rotate: false - xy: 758, 981 + xy: 894, 1083 size: 64, 64 orig: 64, 64 offset: 0, 0 @@ -4017,175 +4150,175 @@ block-white-tree-full index: -1 block-wraith-factory-full rotate: false - xy: 758, 915 + xy: 894, 1017 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cracks-1-0 rotate: false - xy: 1233, 425 + xy: 1776, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-1 rotate: false - xy: 1267, 459 + xy: 1810, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-2 rotate: false - xy: 1301, 493 + xy: 1844, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-3 rotate: false - xy: 1335, 527 + xy: 1878, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-4 rotate: false - xy: 1165, 323 + xy: 1912, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-5 rotate: false - xy: 1199, 357 + xy: 1946, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-6 rotate: false - xy: 1233, 391 + xy: 1980, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-1-7 rotate: false - xy: 1267, 425 + xy: 2014, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 cracks-2-0 rotate: false - xy: 758, 849 + xy: 894, 951 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cracks-2-1 rotate: false - xy: 824, 1113 + xy: 922, 885 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cracks-2-2 rotate: false - xy: 824, 1047 + xy: 1045, 193 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cracks-2-3 rotate: false - xy: 824, 981 + xy: 1045, 127 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cracks-2-4 rotate: false - xy: 824, 915 + xy: 1045, 61 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cracks-2-5 rotate: false - xy: 824, 849 + xy: 879, 1479 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cracks-2-6 rotate: false - xy: 847, 783 + xy: 871, 1413 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cracks-2-7 rotate: false - xy: 855, 1183 + xy: 871, 1347 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 cracks-3-0 rotate: false - xy: 1547, 1431 + xy: 521, 632 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 cracks-3-1 rotate: false - xy: 1645, 1431 + xy: 521, 534 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 cracks-3-2 rotate: false - xy: 1743, 1431 + xy: 521, 436 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 cracks-3-3 rotate: false - xy: 1841, 1431 + xy: 521, 338 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 cracks-3-4 rotate: false - xy: 1939, 1529 + xy: 521, 240 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 cracks-3-5 rotate: false - xy: 1939, 1431 + xy: 521, 142 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 cracks-3-6 rotate: false - xy: 521, 637 + xy: 521, 44 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 cracks-3-7 rotate: false - xy: 521, 539 + xy: 553, 730 size: 96, 96 orig: 96, 96 offset: 0, 0 @@ -4304,763 +4437,763 @@ cracks-5-7 index: -1 cyclone rotate: false - xy: 521, 441 + xy: 562, 828 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 duo rotate: false - xy: 1335, 493 + xy: 1369, 775 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 fuse rotate: false - xy: 619, 539 + xy: 619, 46 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 hail rotate: false - xy: 1165, 289 + xy: 1380, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-blast-compound-large rotate: false - xy: 1406, 917 + xy: 1219, 1257 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-blast-compound-medium rotate: false - xy: 1267, 391 + xy: 1414, 985 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-blast-compound-small rotate: false - xy: 1437, 569 + xy: 1879, 831 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-blast-compound-tiny rotate: false - xy: 204, 1129 + xy: 623, 1709 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-blast-compound-xlarge rotate: false - xy: 1759, 1067 + xy: 1575, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-coal-large rotate: false - xy: 1248, 867 + xy: 1219, 1215 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-coal-medium rotate: false - xy: 1335, 459 + xy: 1448, 985 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-coal-small rotate: false - xy: 1471, 603 + xy: 1913, 865 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-coal-tiny rotate: false - xy: 1407, 1437 + xy: 649, 1399 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-coal-xlarge rotate: false - xy: 1809, 1067 + xy: 1625, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-copper-large rotate: false - xy: 1448, 917 + xy: 1208, 1007 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-copper-medium rotate: false - xy: 1199, 289 + xy: 1448, 951 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-copper-small rotate: false - xy: 1505, 637 + xy: 1243, 775 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-copper-tiny rotate: false - xy: 2001, 1371 + xy: 987, 776 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-copper-xlarge rotate: false - xy: 1859, 1067 + xy: 1675, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-graphite-large rotate: false - xy: 1290, 867 + xy: 1011, 1502 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-graphite-medium rotate: false - xy: 1267, 357 + xy: 1448, 917 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-graphite-small rotate: false - xy: 1496, 981 + xy: 1251, 341 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-graphite-tiny rotate: false - xy: 697, 31 + xy: 924, 867 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-graphite-xlarge rotate: false - xy: 1909, 1067 + xy: 1725, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-lead-large rotate: false - xy: 99, 2 + xy: 1011, 1460 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-lead-medium rotate: false - xy: 1335, 425 + xy: 1482, 917 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-lead-small rotate: false - xy: 285, 1379 + xy: 1273, 647 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-lead-tiny rotate: false - xy: 1496, 963 + xy: 924, 849 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-lead-xlarge rotate: false - xy: 1959, 1067 + xy: 1775, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-metaglass-large rotate: false - xy: 2001, 1389 + xy: 99, 2 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-metaglass-medium rotate: false - xy: 1199, 255 + xy: 1448, 883 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-metaglass-small rotate: false - xy: 873, 757 + xy: 285, 1379 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-metaglass-tiny rotate: false - xy: 1297, 67 + xy: 1345, 1239 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-metaglass-xlarge rotate: false - xy: 1014, 919 + xy: 1825, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-phase-fabric-large rotate: false - xy: 613, 7 + xy: 1261, 1215 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-phase-fabric-medium rotate: false - xy: 1267, 323 + xy: 1403, 849 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-phase-fabric-small rotate: false - xy: 1089, 56 + xy: 1879, 805 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-phase-fabric-tiny rotate: false - xy: 1011, 1502 + xy: 1345, 1221 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-phase-fabric-xlarge rotate: false - xy: 1014, 869 + xy: 1875, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-plastanium-large rotate: false - xy: 655, 7 + xy: 1303, 1215 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-plastanium-medium rotate: false - xy: 1335, 391 + xy: 1437, 849 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-plastanium-small rotate: false - xy: 1403, 509 + xy: 1939, 865 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-plastanium-tiny rotate: false - xy: 222, 1129 + xy: 1516, 1001 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-plastanium-xlarge rotate: false - xy: 1064, 914 + xy: 1925, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-pyratite-large rotate: false - xy: 909, 19 + xy: 1258, 1173 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-pyratite-medium rotate: false - xy: 1199, 221 + xy: 1437, 815 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-pyratite-small rotate: false - xy: 1115, 56 + xy: 1269, 775 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-pyratite-tiny rotate: false - xy: 1425, 1437 + xy: 2026, 975 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-pyratite-xlarge rotate: false - xy: 1064, 864 + xy: 1975, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-sand-large rotate: false - xy: 1332, 867 + xy: 1258, 1131 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-sand-medium rotate: false - xy: 1267, 289 + xy: 1437, 781 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-sand-small rotate: false - xy: 2019, 1239 + xy: 1295, 775 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-sand-tiny rotate: false - xy: 2019, 1371 + xy: 1209, 469 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-sand-xlarge rotate: false - xy: 1114, 914 + xy: 1267, 1257 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-scrap-large rotate: false - xy: 1374, 875 + xy: 1300, 1173 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-scrap-medium rotate: false - xy: 1335, 357 + xy: 1471, 781 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-scrap-small rotate: false - xy: 1141, 56 + xy: 1251, 315 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-scrap-tiny rotate: false - xy: 697, 13 + xy: 1250, 869 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-scrap-xlarge rotate: false - xy: 1114, 864 + xy: 1317, 1257 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-silicon-large rotate: false - xy: 1416, 875 + xy: 1258, 1089 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-silicon-medium rotate: false - xy: 1199, 187 + xy: 1516, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-silicon-small rotate: false - xy: 1065, 30 + xy: 1273, 621 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-silicon-tiny rotate: false - xy: 1315, 67 + xy: 1347, 783 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-silicon-xlarge rotate: false - xy: 1993, 1315 + xy: 1367, 1239 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-spore-pod-large rotate: false - xy: 1458, 875 + xy: 1300, 1131 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-spore-pod-medium rotate: false - xy: 1267, 255 + xy: 1516, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-spore-pod-small rotate: false - xy: 1091, 30 + xy: 1965, 865 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-spore-pod-tiny rotate: false - xy: 240, 1129 + xy: 1329, 757 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-spore-pod-xlarge rotate: false - xy: 1993, 1265 + xy: 1417, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-surge-alloy-large rotate: false - xy: 1490, 917 + xy: 1300, 1089 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-surge-alloy-medium rotate: false - xy: 1335, 323 + xy: 1584, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-surge-alloy-small rotate: false - xy: 1117, 30 + xy: 1321, 775 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-surge-alloy-tiny rotate: false - xy: 1333, 67 + xy: 1251, 271 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-surge-alloy-xlarge rotate: false - xy: 1146, 1052 + xy: 1467, 1223 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-thorium-large rotate: false - xy: 1500, 875 + xy: 1258, 1047 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-thorium-medium rotate: false - xy: 1199, 153 + xy: 1584, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-thorium-small rotate: false - xy: 1143, 30 + xy: 1303, 749 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-thorium-tiny rotate: false - xy: 1351, 67 + xy: 1303, 705 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-thorium-xlarge rotate: false - xy: 1146, 1002 + xy: 1525, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 item-titanium-large rotate: false - xy: 1374, 833 + xy: 1300, 1047 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 item-titanium-medium rotate: false - xy: 1267, 221 + xy: 1584, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-titanium-small rotate: false - xy: 1167, 59 + xy: 1251, 289 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 item-titanium-tiny rotate: false - xy: 1369, 67 + xy: 1273, 551 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 item-titanium-xlarge rotate: false - xy: 1196, 1059 + xy: 1575, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 lancer rotate: false - xy: 937, 1256 + xy: 1077, 794 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 liquid-cryofluid-large rotate: false - xy: 1416, 833 + xy: 1250, 1005 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 liquid-cryofluid-medium rotate: false - xy: 1335, 289 + xy: 1652, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-cryofluid-small rotate: false - xy: 1193, 59 + xy: 1273, 595 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 liquid-cryofluid-tiny rotate: false - xy: 1403, 491 + xy: 222, 1129 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 liquid-cryofluid-xlarge rotate: false - xy: 1296, 1059 + xy: 1775, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 liquid-oil-large rotate: false - xy: 1458, 833 + xy: 1292, 1005 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 liquid-oil-medium rotate: false - xy: 1199, 119 + xy: 1652, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-oil-small rotate: false - xy: 1219, 59 + xy: 1991, 865 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 liquid-oil-tiny rotate: false - xy: 1169, 41 + xy: 584, 929 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 liquid-oil-xlarge rotate: false - xy: 1296, 1009 + xy: 1825, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 liquid-slag-large rotate: false - xy: 1500, 833 + xy: 1236, 963 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 liquid-slag-medium rotate: false - xy: 1199, 85 + xy: 1754, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-slag-small rotate: false - xy: 1245, 59 + xy: 1303, 723 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 liquid-slag-tiny rotate: false - xy: 1187, 41 + xy: 678, 831 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 liquid-slag-xlarge rotate: false - xy: 1346, 1059 + xy: 1875, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 liquid-water-large rotate: false - xy: 951, 11 + xy: 1236, 921 size: 40, 40 orig: 40, 40 offset: 0, 0 index: -1 liquid-water-medium rotate: false - xy: 1267, 153 + xy: 1754, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-water-small rotate: false - xy: 1271, 59 + xy: 1273, 569 size: 24, 24 orig: 24, 24 offset: 0, 0 index: -1 liquid-water-tiny rotate: false - xy: 1205, 41 + xy: 767, 733 size: 16, 16 orig: 16, 16 offset: 0, 0 index: -1 liquid-water-xlarge rotate: false - xy: 1346, 1009 + xy: 1925, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 mass-driver rotate: false - xy: 717, 359 + xy: 1939, 1529 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 mech-alpha-mech-full rotate: false - xy: 1396, 1059 + xy: 1975, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 mech-dart-ship-full rotate: false - xy: 1396, 1009 + xy: 1119, 1249 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 mech-delta-mech-full rotate: false - xy: 1446, 1059 + xy: 1169, 1249 size: 48, 48 orig: 48, 48 offset: 0, 0 @@ -5074,28 +5207,28 @@ mech-glaive-ship-full index: -1 mech-javelin-ship-full rotate: false - xy: 1446, 1009 + xy: 1119, 1199 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 mech-omega-mech-full rotate: false - xy: 607, 1377 + xy: 1333, 1374 size: 56, 56 orig: 56, 56 offset: 0, 0 index: -1 mech-tau-mech-full rotate: false - xy: 1153, 1109 + xy: 1243, 70 size: 56, 56 orig: 56, 56 offset: 0, 0 index: -1 mech-trident-ship-full rotate: false - xy: 956, 911 + xy: 1267, 1307 size: 56, 56 orig: 56, 56 offset: 0, 0 @@ -5109,35 +5242,35 @@ meltdown index: -1 repair-point rotate: false - xy: 1437, 799 + xy: 1539, 857 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 ripple rotate: false - xy: 815, 457 + xy: 815, 359 size: 96, 96 orig: 96, 96 offset: 0, 0 index: -1 salvo rotate: false - xy: 1267, 1233 + xy: 1003, 1322 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 scatter rotate: false - xy: 1531, 1233 + xy: 1092, 1058 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 scorch rotate: false - xy: 1437, 765 + xy: 1539, 789 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -5151,7 +5284,7 @@ spectre index: -1 swarmer rotate: false - xy: 1383, 1167 + xy: 1177, 200 size: 64, 64 orig: 64, 64 offset: 0, 0 @@ -5165,14 +5298,14 @@ unit-chaos-array-full index: -1 unit-crawler-full rotate: false - xy: 1214, 909 + xy: 1208, 1149 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 unit-dagger-full rotate: false - xy: 1264, 909 + xy: 1208, 1099 size: 48, 48 orig: 48, 48 offset: 0, 0 @@ -5186,266 +5319,266 @@ unit-eradicator-full index: -1 unit-eruptor-full rotate: false - xy: 1647, 1167 + xy: 1069, 1365 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 unit-fortress-full rotate: false - xy: 1713, 1167 + xy: 1135, 1431 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 unit-titan-full rotate: false - xy: 1779, 1167 + xy: 1069, 1299 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 wave rotate: false - xy: 1022, 1101 + xy: 1267, 1431 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 item-blast-compound rotate: false - xy: 1233, 357 + xy: 1380, 993 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-coal rotate: false - xy: 1301, 425 + xy: 1414, 951 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-copper rotate: false - xy: 1165, 255 + xy: 1414, 917 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-graphite rotate: false - xy: 1233, 323 + xy: 1482, 985 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-lead rotate: false - xy: 1301, 391 + xy: 1482, 951 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-metaglass rotate: false - xy: 1165, 221 + xy: 1414, 883 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-phase-fabric rotate: false - xy: 1233, 289 + xy: 1482, 883 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-plastanium rotate: false - xy: 1301, 357 + xy: 1403, 815 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-pyratite rotate: false - xy: 1165, 187 + xy: 1403, 781 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-sand rotate: false - xy: 1233, 255 + xy: 1471, 849 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-scrap rotate: false - xy: 1301, 323 + xy: 1471, 815 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-silicon rotate: false - xy: 1165, 153 + xy: 1516, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-spore-pod rotate: false - xy: 1233, 221 + xy: 1550, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-surge-alloy rotate: false - xy: 1301, 289 + xy: 1550, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-thorium rotate: false - xy: 1165, 119 + xy: 1550, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 item-titanium rotate: false - xy: 1233, 187 + xy: 1618, 959 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-cryofluid rotate: false - xy: 1301, 255 + xy: 1618, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-oil rotate: false - xy: 1165, 85 + xy: 1618, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-slag rotate: false - xy: 1335, 255 + xy: 1720, 925 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 liquid-water rotate: false - xy: 1233, 119 + xy: 1720, 891 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 alpha-mech rotate: false - xy: 521, 1 + xy: 1398, 1447 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 alpha-mech-base rotate: false - xy: 1609, 1117 + xy: 1203, 18 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 alpha-mech-leg rotate: false - xy: 1659, 1117 + xy: 1253, 20 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 delta-mech rotate: false - xy: 207, 33 + xy: 1791, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 delta-mech-base rotate: false - xy: 257, 33 + xy: 1841, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 delta-mech-leg rotate: false - xy: 307, 33 + xy: 1891, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 omega-mech rotate: false - xy: 956, 853 + xy: 157, 25 size: 56, 56 orig: 56, 56 offset: 0, 0 index: -1 omega-mech-armor rotate: false - xy: 1333, 1299 + xy: 1011, 530 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 omega-mech-base rotate: false - xy: 1022, 977 + xy: 215, 25 size: 56, 56 orig: 56, 56 offset: 0, 0 index: -1 omega-mech-leg rotate: false - xy: 1211, 1109 + xy: 273, 25 size: 56, 56 orig: 56, 56 offset: 0, 0 index: -1 tau-mech rotate: false - xy: 1385, 1109 + xy: 979, 3 size: 56, 56 orig: 56, 56 offset: 0, 0 index: -1 tau-mech-base rotate: false - xy: 1446, 959 + xy: 1186, 949 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 tau-mech-leg rotate: false - xy: 1164, 909 + xy: 1186, 899 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 dart-ship rotate: false - xy: 157, 33 + xy: 1741, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 @@ -5459,28 +5592,28 @@ glaive-ship index: -1 javelin-ship rotate: false - xy: 1196, 1009 + xy: 1625, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 javelin-ship-shield rotate: false - xy: 1246, 1059 + xy: 1675, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 trident-ship rotate: false - xy: 1443, 1109 + xy: 1037, 3 size: 56, 56 orig: 56, 56 offset: 0, 0 index: -1 blank rotate: false - xy: 1, 1 + xy: 423, 730 size: 1, 1 orig: 1, 1 offset: 0, 0 @@ -5494,7 +5627,7 @@ circle index: -1 shape-3 rotate: false - xy: 1088, 1102 + xy: 1333, 1432 size: 63, 63 orig: 63, 63 offset: 0, 0 @@ -5522,49 +5655,49 @@ chaos-array-leg index: -1 crawler rotate: false - xy: 979, 303 + xy: 1441, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 crawler-base rotate: false - xy: 979, 253 + xy: 1491, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 crawler-leg rotate: false - xy: 979, 203 + xy: 1541, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 dagger rotate: false - xy: 979, 153 + xy: 1591, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 dagger-base rotate: false - xy: 979, 103 + xy: 1641, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 dagger-leg rotate: false - xy: 979, 53 + xy: 1691, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 draug rotate: false - xy: 357, 33 + xy: 1941, 1331 size: 48, 48 orig: 48, 48 offset: 0, 0 @@ -5592,56 +5725,56 @@ eradicator-leg index: -1 eruptor rotate: false - xy: 913, 325 + xy: 1026, 1058 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 eruptor-base rotate: false - xy: 913, 259 + xy: 1026, 992 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 eruptor-leg rotate: false - xy: 913, 193 + xy: 988, 926 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 fortress rotate: false - xy: 913, 127 + xy: 988, 860 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 fortress-base rotate: false - xy: 913, 61 + xy: 1054, 926 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 titan-base rotate: false - xy: 913, 61 + xy: 1054, 926 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 fortress-leg rotate: false - xy: 871, 1315 + xy: 1054, 860 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 ghoul rotate: false - xy: 843, 1603 + xy: 549, 1653 size: 72, 72 orig: 72, 72 offset: 0, 0 @@ -5655,14 +5788,14 @@ lich index: -1 phantom rotate: false - xy: 1269, 1109 + xy: 331, 25 size: 56, 56 orig: 56, 56 offset: 0, 0 index: -1 power-cell rotate: false - xy: 1327, 1109 + xy: 815, 7 size: 56, 56 orig: 56, 56 offset: 0, 0 @@ -5683,140 +5816,140 @@ revenant index: -1 spirit rotate: false - xy: 1346, 959 + xy: 1158, 1049 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 titan rotate: false - xy: 1449, 1167 + xy: 1177, 134 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 titan-leg rotate: false - xy: 1515, 1167 + xy: 1177, 68 size: 64, 64 orig: 64, 64 offset: 0, 0 index: -1 wraith rotate: false - xy: 1314, 909 + xy: 1208, 1049 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 artillery-equip rotate: false - xy: 1709, 1109 + xy: 1325, 1307 size: 48, 56 orig: 48, 56 offset: 0, 0 index: -1 blaster-equip rotate: false - xy: 1759, 1117 + xy: 1398, 1397 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 bomber-equip rotate: false - xy: 979, 403 + xy: 1998, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 missiles-equip rotate: false - xy: 979, 403 + xy: 1998, 1381 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 chain-blaster-equip rotate: false - xy: 979, 353 + xy: 1391, 1347 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 chaos-equip rotate: false - xy: 1088, 964 + xy: 1243, 128 size: 56, 136 orig: 56, 136 offset: 0, 0 index: -1 eradication-equip rotate: false - xy: 521, 51 + xy: 619, 438 size: 96, 192 orig: 96, 192 offset: 0, 0 index: -1 eruption-equip rotate: false - xy: 1977, 1175 + xy: 1375, 1289 size: 48, 56 orig: 48, 56 offset: 0, 0 index: -1 flakgun-equip rotate: false - xy: 717, 15 + xy: 1425, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 flamethrower-equip rotate: false - xy: 767, 7 + xy: 1475, 1273 size: 48, 56 orig: 48, 56 offset: 0, 0 index: -1 heal-blaster-equip rotate: false - xy: 817, 15 + xy: 1525, 1281 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 lich-missiles-equip rotate: false - xy: 1246, 1009 + xy: 1725, 1231 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 reaper-gun-equip rotate: false - xy: 1196, 959 + xy: 1169, 1199 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 revenant-missiles-equip rotate: false - xy: 1246, 959 + xy: 1158, 1149 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 shockgun-equip rotate: false - xy: 1296, 959 + xy: 1158, 1099 size: 48, 48 orig: 48, 48 offset: 0, 0 index: -1 swarmer-equip rotate: false - xy: 1396, 959 + xy: 1158, 999 size: 48, 48 orig: 48, 48 offset: 0, 0 @@ -7205,6 +7338,10388 @@ size: 2048,1024 format: RGBA8888 filter: Nearest,Nearest repeat: none +alpha-bg + rotate: false + xy: 1, 637 + size: 128, 128 + orig: 128, 128 + offset: 0, 0 + index: -1 +bar + rotate: false + xy: 1172, 225 + size: 27, 36 + split: 9, 9, 9, 9 + orig: 27, 36 + offset: 0, 0 + index: -1 +bar-top + rotate: false + xy: 1143, 230 + size: 27, 36 + split: 9, 10, 9, 10 + orig: 27, 36 + offset: 0, 0 + index: -1 +block-alloy-smelter-large + rotate: false + xy: 387, 683 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-alloy-smelter-medium + rotate: false + xy: 2009, 941 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-alloy-smelter-small + rotate: false + xy: 599, 266 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-alloy-smelter-tiny + rotate: false + xy: 101, 569 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-alloy-smelter-xlarge + rotate: false + xy: 131, 717 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-arc-large + rotate: false + xy: 337, 583 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-arc-medium + rotate: false + xy: 2009, 907 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-arc-small + rotate: false + xy: 1201, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-arc-tiny + rotate: false + xy: 119, 569 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-arc-xlarge + rotate: false + xy: 259, 928 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-armored-conveyor-large + rotate: false + xy: 387, 641 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-armored-conveyor-medium + rotate: false + xy: 2009, 873 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-armored-conveyor-small + rotate: false + xy: 541, 69 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-armored-conveyor-tiny + rotate: false + xy: 309, 807 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-armored-conveyor-xlarge + rotate: false + xy: 1, 540 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-battery-large + rotate: false + xy: 429, 683 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-battery-large-large + rotate: false + xy: 429, 641 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-battery-large-medium + rotate: false + xy: 2009, 839 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-battery-large-small + rotate: false + xy: 1227, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-battery-large-tiny + rotate: false + xy: 77, 19 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-battery-large-xlarge + rotate: false + xy: 131, 667 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-battery-medium + rotate: false + xy: 557, 229 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-battery-small + rotate: false + xy: 1253, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-battery-tiny + rotate: false + xy: 77, 1 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-battery-xlarge + rotate: false + xy: 181, 717 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-blast-drill-large + rotate: false + xy: 471, 683 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-blast-drill-medium + rotate: false + xy: 1231, 565 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-blast-drill-small + rotate: false + xy: 1279, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-blast-drill-tiny + rotate: false + xy: 735, 392 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-blast-drill-xlarge + rotate: false + xy: 259, 878 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-blast-mixer-large + rotate: false + xy: 471, 641 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-blast-mixer-medium + rotate: false + xy: 1265, 565 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-blast-mixer-small + rotate: false + xy: 1305, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-blast-mixer-tiny + rotate: false + xy: 327, 10 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-blast-mixer-xlarge + rotate: false + xy: 1, 490 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-bridge-conduit-large + rotate: false + xy: 513, 683 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-bridge-conduit-medium + rotate: false + xy: 1299, 565 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-bridge-conduit-small + rotate: false + xy: 1331, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-bridge-conduit-tiny + rotate: false + xy: 445, 11 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-bridge-conduit-xlarge + rotate: false + xy: 181, 667 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-bridge-conveyor-large + rotate: false + xy: 513, 641 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-bridge-conveyor-medium + rotate: false + xy: 1333, 565 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-bridge-conveyor-small + rotate: false + xy: 1357, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-bridge-conveyor-tiny + rotate: false + xy: 2021, 401 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-bridge-conveyor-xlarge + rotate: false + xy: 259, 828 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-char-large + rotate: false + xy: 555, 683 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-char-medium + rotate: false + xy: 1367, 565 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-char-small + rotate: false + xy: 1383, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-char-tiny + rotate: false + xy: 727, 262 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-char-xlarge + rotate: false + xy: 1, 440 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-cliffs-large + rotate: false + xy: 555, 641 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-cliffs-medium + rotate: false + xy: 1401, 565 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-cliffs-small + rotate: false + xy: 1409, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-cliffs-tiny + rotate: false + xy: 309, 789 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-cliffs-xlarge + rotate: false + xy: 259, 778 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-coal-centrifuge-large + rotate: false + xy: 597, 683 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-coal-centrifuge-medium + rotate: false + xy: 1435, 565 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 +block-coal-centrifuge-small + rotate: false + xy: 1435, 237 + size: 24, 24 + orig: 24, 24 + offset: 0, 0 + index: -1 +block-coal-centrifuge-tiny + rotate: false + xy: 2031, 821 + size: 16, 16 + orig: 16, 16 + offset: 0, 0 + index: -1 +block-coal-centrifuge-xlarge + rotate: false + xy: 1, 390 + size: 48, 48 + orig: 48, 48 + offset: 0, 0 + index: -1 +block-combustion-generator-large + rotate: false + xy: 597, 641 + size: 40, 40 + orig: 40, 40 + offset: 0, 0 + index: -1 +block-combustion-generator-medium + rotate: false + xy: 1469, 565 + size: 32, 32 + orig: 32, 32 + offset: 0, 0 + index: -1 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+ xy: 1787, 827 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -8558,7 +19087,7 @@ mechanical-drill-icon-editor index: -1 mechanical-pump-icon-editor rotate: false - xy: 1753, 827 + xy: 1821, 827 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -8572,7 +19101,7 @@ meltdown-icon-editor index: -1 melter-icon-editor rotate: false - xy: 1787, 827 + xy: 1855, 827 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -8586,14 +19115,14 @@ mend-projector-icon-editor index: -1 mender-icon-editor rotate: false - xy: 1821, 827 + xy: 1889, 827 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 message-icon-editor rotate: false - xy: 1855, 827 + xy: 1923, 827 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -8628,14 +19157,14 @@ overdrive-projector-icon-editor index: -1 overflow-gate-icon-editor rotate: false - xy: 1889, 827 + xy: 1957, 827 size: 32, 32 orig: 32, 32 offset: 0, 0 index: -1 pebbles-icon-editor rotate: false - xy: 1923, 827 + xy: 717, 793 size: 32, 32 orig: 32, 32 offset: 0, 0 @@ -8649,21 +19178,21 @@ 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offset: 0, 0 - index: -1 -icon-upgrade-tiny - rotate: false - xy: 1733, 115 - size: 16, 16 - orig: 16, 16 - offset: 0, 0 - index: -1 -icon-wiki - rotate: false - xy: 301, 625 - size: 48, 48 - orig: 48, 48 - offset: 0, 0 - index: -1 -icon-wiki-small - rotate: false - xy: 937, 149 - size: 32, 32 - orig: 32, 32 - offset: 0, 0 - index: -1 -icon-wiki-smaller - rotate: false - xy: 1659, 459 - size: 30, 30 - orig: 30, 30 - offset: 0, 0 - index: -1 -icon-wiki-tiny - rotate: false - xy: 1161, 105 - size: 16, 16 - orig: 16, 16 - offset: 0, 0 - index: -1 -icon-workshop - rotate: false - xy: 351, 675 - size: 48, 48 - orig: 48, 48 - offset: 0, 0 - index: -1 -icon-workshop-small - rotate: false - xy: 971, 183 - size: 32, 32 - orig: 32, 32 - offset: 0, 0 - index: -1 -icon-workshop-smaller - rotate: false - xy: 1691, 459 - size: 30, 30 - orig: 30, 30 - offset: 0, 0 - index: -1 -icon-workshop-tiny - rotate: false - xy: 1179, 105 - size: 16, 16 - orig: 16, 16 - offset: 0, 0 - index: -1 -icon-zoom - rotate: false - xy: 301, 575 - size: 48, 48 - orig: 48, 48 - offset: 0, 0 - index: -1 -icon-zoom-small - rotate: false - xy: 1005, 217 - size: 32, 32 - orig: 32, 32 - offset: 0, 0 - index: -1 -icon-zoom-smaller - rotate: false - xy: 1723, 459 - size: 30, 30 - orig: 30, 30 - offset: 0, 0 - index: -1 -icon-zoom-tiny - rotate: false - xy: 1149, 87 - size: 16, 16 - orig: 16, 16 - offset: 0, 0 - index: -1 -info-banner - rotate: false - xy: 259, 978 - size: 84, 45 - orig: 84, 45 - offset: 0, 0 - index: -1 -inventory - rotate: false - xy: 1221, 271 - size: 24, 40 - split: 10, 10, 10, 14 - orig: 24, 40 - offset: 0, 0 - index: -1 -nomap - rotate: false - xy: 1, 767 - size: 256, 256 - orig: 256, 256 - offset: 0, 0 - index: -1 -pane - rotate: false - xy: 1981, 633 - size: 36, 27 - split: 12, 12, 12, 12 - orig: 36, 27 - offset: 0, 0 - index: -1 -pane-2 - rotate: false - xy: 1997, 662 - size: 36, 27 - split: 12, 12, 12, 12 - orig: 36, 27 - offset: 0, 0 - index: -1 -scroll - rotate: false - xy: 1783, 284 - size: 24, 35 - split: 10, 10, 6, 5 - orig: 24, 35 - offset: 0, 0 - index: -1 -scroll-horizontal - rotate: false - xy: 2009, 775 - size: 35, 24 - split: 6, 5, 10, 10 - orig: 35, 24 - offset: 0, 0 - index: -1 -scroll-knob-horizontal-black - rotate: false - xy: 301, 3 - size: 40, 24 - orig: 40, 24 - offset: 0, 0 - index: -1 -scroll-knob-vertical-black - rotate: false - xy: 1757, 279 - size: 24, 40 - orig: 24, 40 - offset: 0, 0 - index: -1 -scroll-knob-vertical-thin - rotate: false - xy: 1809, 331 - size: 12, 40 - orig: 12, 40 - offset: 0, 0 - index: -1 -selection - rotate: false - xy: 309, 975 - size: 1, 1 - orig: 1, 1 - offset: 0, 0 - index: -1 -slider - rotate: false - xy: 1161, 214 - size: 1, 8 - orig: 1, 8 - offset: 0, 0 - index: -1 -slider-knob - rotate: false - xy: 1755, 451 - size: 29, 38 - orig: 29, 38 - offset: 0, 0 - index: -1 -slider-knob-down - rotate: false - xy: 1786, 451 - size: 29, 38 - orig: 29, 38 - offset: 0, 0 - index: -1 -slider-knob-over - rotate: false - xy: 1817, 451 - size: 29, 38 - orig: 29, 38 - offset: 0, 0 - index: -1 -slider-vertical - rotate: false - xy: 51, 717 - size: 8, 1 - orig: 8, 1 - offset: 0, 0 - index: -1 -underline - rotate: false - xy: 511, 528 - size: 36, 27 - split: 12, 12, 12, 12 - orig: 36, 27 - offset: 0, 0 - index: -1 -underline-2 - rotate: false - xy: 1981, 604 - size: 36, 27 - split: 12, 12, 12, 12 - orig: 36, 27 - offset: 0, 0 - index: -1 -underline-disabled - rotate: false - xy: 435, 528 - size: 36, 27 - split: 12, 12, 12, 12 - orig: 36, 27 - offset: 0, 0 - index: -1 -underline-red - rotate: false - xy: 473, 528 - size: 36, 27 - split: 12, 12, 12, 12 - orig: 36, 27 - offset: 0, 0 - index: -1 -whiteui - rotate: false - xy: 529, 523 - size: 3, 3 - orig: 3, 3 - offset: 0, 0 - index: -1 -window-empty - rotate: false - xy: 1135, 224 - size: 27, 61 - split: 4, 4, 2, 2 - orig: 27, 61 - offset: 0, 0 - index: -1 diff --git a/core/assets/sprites/sprites.png b/core/assets/sprites/sprites.png index 41e02f104a..3953f9b778 100644 Binary files a/core/assets/sprites/sprites.png and b/core/assets/sprites/sprites.png differ diff --git a/core/assets/sprites/sprites2.png b/core/assets/sprites/sprites2.png index 1776b09b12..a2f0c3ed64 100644 Binary files a/core/assets/sprites/sprites2.png and b/core/assets/sprites/sprites2.png differ diff --git a/core/assets/sprites/sprites3.png b/core/assets/sprites/sprites3.png index 19f0b3e1d4..d987c76119 100644 Binary files a/core/assets/sprites/sprites3.png and b/core/assets/sprites/sprites3.png differ diff --git a/core/assets/sprites/sprites4.png b/core/assets/sprites/sprites4.png index 9c08c17bf7..190523262b 100644 Binary files a/core/assets/sprites/sprites4.png and b/core/assets/sprites/sprites4.png differ diff --git a/core/assets/sprites/sprites5.png b/core/assets/sprites/sprites5.png index 91291e0a86..3526fee659 100644 Binary files a/core/assets/sprites/sprites5.png and b/core/assets/sprites/sprites5.png differ diff --git a/core/src/io/anuke/mindustry/ClientLauncher.java b/core/src/io/anuke/mindustry/ClientLauncher.java index 9c6248562c..6abff04782 100644 --- a/core/src/io/anuke/mindustry/ClientLauncher.java +++ b/core/src/io/anuke/mindustry/ClientLauncher.java @@ -104,7 +104,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform public void resize(int width, int height){ if(assets == null) return; - if(!assets.isFinished()){ + if(!finished){ Draw.proj().setOrtho(0, 0, width, height); }else{ super.resize(width, height); diff --git a/core/src/io/anuke/mindustry/content/Blocks.java b/core/src/io/anuke/mindustry/content/Blocks.java index fc713253ff..9add2d5e8c 100644 --- a/core/src/io/anuke/mindustry/content/Blocks.java +++ b/core/src/io/anuke/mindustry/content/Blocks.java @@ -19,6 +19,8 @@ import io.anuke.mindustry.world.blocks.*; import io.anuke.mindustry.world.blocks.defense.*; import io.anuke.mindustry.world.blocks.defense.turrets.*; import io.anuke.mindustry.world.blocks.distribution.*; +import io.anuke.mindustry.world.blocks.liquid.Conduit; +import io.anuke.mindustry.world.blocks.liquid.LiquidTank; import io.anuke.mindustry.world.blocks.logic.*; import io.anuke.mindustry.world.blocks.power.*; import io.anuke.mindustry.world.blocks.production.*; @@ -48,22 +50,22 @@ public class Blocks implements ContentList{ melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge, //sandbox - powerVoid, powerSource, itemSource, liquidSource, itemVoid, message, + powerSource, powerVoid, itemSource, itemVoid, liquidSource, message, illuminator, //defense - scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge, phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mender, mendProjector, overdriveProjector, forceProjector, shockMine, + scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet //transport conveyor, titaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router, overflowGate, massDriver, //liquids - mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit, + mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, platedConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit, //power combustionGenerator, thermalGenerator, turbineGenerator, differentialGenerator, rtgGenerator, solarPanel, largeSolarPanel, thoriumReactor, - impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, + impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode, //production mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator, @@ -537,7 +539,7 @@ public class Blocks implements ContentList{ hasPower = true; consumes.power(4f); - consumes.items(new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.copper, 3)); + consumes.items(new ItemStack(Items.copper, 3), new ItemStack(Items.lead, 4), new ItemStack(Items.titanium, 2), new ItemStack(Items.silicon, 3)); }}; cryofluidMixer = new LiquidConverter("cryofluidmixer"){{ @@ -710,69 +712,11 @@ public class Blocks implements ContentList{ consumes.power(0.50f); }}; - //endregion - //region sandbox - - powerVoid = new PowerVoid("power-void"){{ - requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with()); - alwaysUnlocked = true; - }}; - powerSource = new PowerSource("power-source"){{ - requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with()); - alwaysUnlocked = true; - }}; - itemSource = new ItemSource("item-source"){{ - requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with()); - alwaysUnlocked = true; - }}; - itemVoid = new ItemVoid("item-void"){{ - requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with()); - alwaysUnlocked = true; - }}; - liquidSource = new LiquidSource("liquid-source"){{ - requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with()); - alwaysUnlocked = true; - }}; - message = new MessageBlock("message"){{ - requirements(Category.effect, ItemStack.with(Items.graphite, 5)); - }}; - //endregion //region defense int wallHealthMultiplier = 4; - scrapWall = new Wall("scrap-wall"){{ - requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); - health = 60 * wallHealthMultiplier; - variants = 5; - }}; - - scrapWallLarge = new Wall("scrap-wall-large"){{ - requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); - health = 60 * 4 * wallHealthMultiplier; - size = 2; - variants = 4; - }}; - - scrapWallHuge = new Wall("scrap-wall-huge"){{ - requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); - health = 60 * 9 * wallHealthMultiplier; - size = 3; - variants = 3; - }}; - - scrapWallGigantic = new Wall("scrap-wall-gigantic"){{ - requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); - health = 60 * 16 * wallHealthMultiplier; - size = 4; - }}; - - thruster = new Wall("thruster"){{ - health = 55 * 16 * wallHealthMultiplier; - size = 4; - }}; - copperWall = new Wall("copper-wall"){{ requirements(Category.defense, ItemStack.with(Items.copper, 6)); health = 80 * wallHealthMultiplier; @@ -854,6 +798,37 @@ public class Blocks implements ContentList{ size = 2; }}; + scrapWall = new Wall("scrap-wall"){{ + requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); + health = 60 * wallHealthMultiplier; + variants = 5; + }}; + + scrapWallLarge = new Wall("scrap-wall-large"){{ + requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); + health = 60 * 4 * wallHealthMultiplier; + size = 2; + variants = 4; + }}; + + scrapWallHuge = new Wall("scrap-wall-huge"){{ + requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); + health = 60 * 9 * wallHealthMultiplier; + size = 3; + variants = 3; + }}; + + scrapWallGigantic = new Wall("scrap-wall-gigantic"){{ + requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with()); + health = 60 * 16 * wallHealthMultiplier; + size = 4; + }}; + + thruster = new Wall("thruster"){{ + health = 55 * 16 * wallHealthMultiplier; + size = 4; + }}; + mender = new MendProjector("mender"){{ requirements(Category.effect, ItemStack.with(Items.lead, 30, Items.copper, 25)); consumes.power(0.3f); @@ -918,7 +893,7 @@ public class Blocks implements ContentList{ }}; armoredConveyor = new ArmoredConveyor("armored-conveyor"){{ - requirements(Category.distribution, ItemStack.with(Items.metaglass, 1, Items.thorium, 1)); + requirements(Category.distribution, ItemStack.with(Items.plastanium, 1, Items.thorium, 1, Items.metaglass, 1)); health = 180; speed = 0.08f; }}; @@ -1002,7 +977,7 @@ public class Blocks implements ContentList{ size = 3; }}; - conduit = new Conduit("conduit"){{ + conduit = new io.anuke.mindustry.world.blocks.liquid.Conduit("conduit"){{ requirements(Category.liquid, ItemStack.with(Items.metaglass, 1)); health = 45; }}; @@ -1010,10 +985,18 @@ public class Blocks implements ContentList{ pulseConduit = new Conduit("pulse-conduit"){{ requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 1)); liquidCapacity = 16f; + liquidPressure = 1.025f; health = 90; }}; - liquidRouter = new LiquidRouter("liquid-router"){{ + platedConduit = new io.anuke.mindustry.world.blocks.liquid.ArmoredConduit("plated-conduit"){{ + requirements(Category.liquid, ItemStack.with(Items.thorium, 2, Items.metaglass, 1)); + liquidCapacity = 16f; + liquidPressure = 1.025f; + health = 220; + }}; + + liquidRouter = new io.anuke.mindustry.world.blocks.liquid.LiquidRouter("liquid-router"){{ requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 2)); liquidCapacity = 20f; }}; @@ -1025,17 +1008,17 @@ public class Blocks implements ContentList{ health = 500; }}; - liquidJunction = new LiquidJunction("liquid-junction"){{ + liquidJunction = new io.anuke.mindustry.world.blocks.liquid.LiquidJunction("liquid-junction"){{ requirements(Category.liquid, ItemStack.with(Items.graphite, 2, Items.metaglass, 2)); }}; - bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{ + bridgeConduit = new io.anuke.mindustry.world.blocks.liquid.LiquidExtendingBridge("bridge-conduit"){{ requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 8)); range = 4; hasPower = false; }}; - phaseConduit = new LiquidBridge("phase-conduit"){{ + phaseConduit = new io.anuke.mindustry.world.blocks.liquid.LiquidBridge("phase-conduit"){{ requirements(Category.liquid, ItemStack.with(Items.phasefabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10)); range = 12; hasPower = true; @@ -1065,6 +1048,10 @@ public class Blocks implements ContentList{ laserRange = 30f; }}; + diode = new PowerDiode("diode"){{ + requirements(Category.power, ItemStack.with(Items.silicon, 10, Items.plastanium, 5, Items.metaglass, 10)); + }}; + battery = new Battery("battery"){{ requirements(Category.power, ItemStack.with(Items.copper, 4, Items.lead, 20)); consumes.powerBuffered(4000f); @@ -1136,7 +1123,7 @@ public class Blocks implements ContentList{ powerProduction = 14f; consumes.item(Items.thorium); heating = 0.02f; - consumes.liquid(Liquids.cryofluid, 0.1f).update(false); + consumes.liquid(Liquids.cryofluid, heating / coolantPower).update(false); }}; impactReactor = new ImpactReactor("impact-reactor"){{ @@ -1805,6 +1792,45 @@ public class Blocks implements ContentList{ consumes.power(1.2f); }}; + //endregion + //region sandbox + + powerSource = new PowerSource("power-source"){{ + requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with()); + alwaysUnlocked = true; + }}; + + powerVoid = new PowerVoid("power-void"){{ + requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with()); + alwaysUnlocked = true; + }}; + + itemSource = new ItemSource("item-source"){{ + requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with()); + alwaysUnlocked = true; + }}; + + itemVoid = new ItemVoid("item-void"){{ + requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with()); + alwaysUnlocked = true; + }}; + + liquidSource = new LiquidSource("liquid-source"){{ + requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with()); + alwaysUnlocked = true; + }}; + + message = new MessageBlock("message"){{ + requirements(Category.effect, ItemStack.with(Items.graphite, 5)); + }}; + + illuminator = new LightBlock("illuminator"){{ + requirements(Category.effect, BuildVisibility.lightingOnly, ItemStack.with(Items.graphite, 4, Items.silicon, 2)); + brightness = 0.67f; + radius = 120f; + consumes.power(0.05f); + }}; + //endregion } } diff --git a/core/src/io/anuke/mindustry/content/Fx.java b/core/src/io/anuke/mindustry/content/Fx.java index 397f15e67b..d7aeed4c65 100644 --- a/core/src/io/anuke/mindustry/content/Fx.java +++ b/core/src/io/anuke/mindustry/content/Fx.java @@ -13,7 +13,7 @@ import io.anuke.mindustry.graphics.*; import io.anuke.mindustry.type.*; import io.anuke.mindustry.ui.Cicon; -import static io.anuke.mindustry.Vars.tilesize; +import static io.anuke.mindustry.Vars.*; public class Fx implements ContentList{ public static Effect @@ -456,6 +456,8 @@ public class Fx implements ContentList{ }); Draw.color(); + + renderer.lights.add(e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f); }); fireSmoke = new Effect(35f, e -> { diff --git a/core/src/io/anuke/mindustry/content/Liquids.java b/core/src/io/anuke/mindustry/content/Liquids.java index 3dccc3d7e6..bbc934cd16 100644 --- a/core/src/io/anuke/mindustry/content/Liquids.java +++ b/core/src/io/anuke/mindustry/content/Liquids.java @@ -19,6 +19,7 @@ public class Liquids implements ContentList{ temperature = 1f; viscosity = 0.8f; effect = StatusEffects.melting; + lightColor = Color.valueOf("f0511d").a(0.4f); }}; oil = new Liquid("oil", Color.valueOf("313131")){{ @@ -34,6 +35,7 @@ public class Liquids implements ContentList{ heatCapacity = 0.9f; temperature = 0.25f; effect = StatusEffects.freezing; + lightColor = Color.valueOf("0097f5").a(0.2f); }}; } } diff --git a/core/src/io/anuke/mindustry/content/TechTree.java b/core/src/io/anuke/mindustry/content/TechTree.java index 45723688dc..8058a4982b 100644 --- a/core/src/io/anuke/mindustry/content/TechTree.java +++ b/core/src/io/anuke/mindustry/content/TechTree.java @@ -199,6 +199,10 @@ public class TechTree implements ContentList{ node(phaseConduit, () -> { }); + + node(platedConduit, () -> { + + }); }); node(rotaryPump, () -> { @@ -215,8 +219,10 @@ public class TechTree implements ContentList{ node(combustionGenerator, () -> { node(powerNode, () -> { node(powerNodeLarge, () -> { - node(surgeTower, () -> { + node(diode, () -> { + node(surgeTower, () -> { + }); }); }); diff --git a/core/src/io/anuke/mindustry/content/Zones.java b/core/src/io/anuke/mindustry/content/Zones.java index 6c4932e814..ae6598f60c 100644 --- a/core/src/io/anuke/mindustry/content/Zones.java +++ b/core/src/io/anuke/mindustry/content/Zones.java @@ -189,7 +189,6 @@ public class Zones implements ContentList{ startingItems = list(copper, 250, lead, 100); conditionWave = 15; launchPeriod = 10; - requirements = with(new ZoneWave(ruinousShores, 20)); resources = with(copper, scrap, lead, coal, titanium, thorium, sand); requirements = with( new ZoneWave(ruinousShores, 20), diff --git a/core/src/io/anuke/mindustry/core/NetServer.java b/core/src/io/anuke/mindustry/core/NetServer.java index 437cb10d57..8de0e91fe4 100644 --- a/core/src/io/anuke/mindustry/core/NetServer.java +++ b/core/src/io/anuke/mindustry/core/NetServer.java @@ -292,7 +292,7 @@ public class NetServer implements ApplicationListener{ } //cooldown between votes - int voteTime = 60 * 5; + int voteTime = 60 * 3; Timekeeper vtime = new Timekeeper(voteTime); //current kick sessions VoteSession[] currentlyKicking = {null}; @@ -484,7 +484,7 @@ public class NetServer implements ApplicationListener{ for(BuildRequest req : requests){ if(req == null) continue; Tile tile = world.tile(req.x, req.y); - if(tile == null) continue; + if(tile == null || (!req.breaking && req.block == null)) continue; //auto-skip done requests if(req.breaking && tile.block() == Blocks.air){ continue; diff --git a/core/src/io/anuke/mindustry/core/Renderer.java b/core/src/io/anuke/mindustry/core/Renderer.java index 0803cab883..4a50b04275 100644 --- a/core/src/io/anuke/mindustry/core/Renderer.java +++ b/core/src/io/anuke/mindustry/core/Renderer.java @@ -32,6 +32,7 @@ public class Renderer implements ApplicationListener{ public final BlockRenderer blocks = new BlockRenderer(); public final MinimapRenderer minimap = new MinimapRenderer(); public final OverlayRenderer overlays = new OverlayRenderer(); + public final LightRenderer lights = new LightRenderer(); public final Pixelator pixelator = new Pixelator(); public FrameBuffer shieldBuffer = new FrameBuffer(2, 2); @@ -256,6 +257,7 @@ public class Renderer implements ApplicationListener{ drawFlyerShadows(); blocks.drawBlocks(Layer.power); + blocks.drawBlocks(Layer.lights); drawAllTeams(true); @@ -298,6 +300,10 @@ public class Renderer implements ApplicationListener{ playerGroup.draw(p -> !p.isDead(), Player::drawName); + if(state.rules.lighting){ + lights.draw(); + } + drawLanding(); Draw.color(); diff --git a/core/src/io/anuke/mindustry/core/UI.java b/core/src/io/anuke/mindustry/core/UI.java index 2e86ba1c33..c15917ec51 100644 --- a/core/src/io/anuke/mindustry/core/UI.java +++ b/core/src/io/anuke/mindustry/core/UI.java @@ -70,6 +70,7 @@ public class UI implements ApplicationListener, Loadable{ public MinimapDialog minimap; public SchematicsDialog schematics; public ModsDialog mods; + public ColorPicker picker; public Cursor drillCursor, unloadCursor; @@ -211,6 +212,7 @@ public class UI implements ApplicationListener, Loadable{ listfrag = new PlayerListFragment(); loadfrag = new LoadingFragment(); + picker = new ColorPicker(); editor = new MapEditorDialog(); controls = new ControlsDialog(); restart = new GameOverDialog(); diff --git a/core/src/io/anuke/mindustry/editor/EditorTile.java b/core/src/io/anuke/mindustry/editor/EditorTile.java index 6d627399df..91b76b2364 100644 --- a/core/src/io/anuke/mindustry/editor/EditorTile.java +++ b/core/src/io/anuke/mindustry/editor/EditorTile.java @@ -103,6 +103,7 @@ public class EditorTile extends Tile{ return; } + if(floor.isLiquid) return; if(overlayID() == overlay) return; op(OpType.overlay, this.overlay.id); super.setOverlayID(overlay); diff --git a/core/src/io/anuke/mindustry/editor/WaveInfoDialog.java b/core/src/io/anuke/mindustry/editor/WaveInfoDialog.java index fa94b6b2f2..37f55cb775 100644 --- a/core/src/io/anuke/mindustry/editor/WaveInfoDialog.java +++ b/core/src/io/anuke/mindustry/editor/WaveInfoDialog.java @@ -186,7 +186,7 @@ public class WaveInfoDialog extends FloatingDialog{ }).width(80f); a.add(" + "); - a.addField(Strings.fixed(Math.max((Mathf.isZero(group.unitScaling) ? 0 : 1f / group.unitScaling), 0), 2), TextFieldFilter.floatsOnly, text -> { + a.addField(Strings.fixed(Math.max((Mathf.zero(group.unitScaling) ? 0 : 1f / group.unitScaling), 0), 2), TextFieldFilter.floatsOnly, text -> { if(Strings.canParsePositiveFloat(text)){ group.unitScaling = 1f / Strings.parseFloat(text); updateWaves(); @@ -217,21 +217,23 @@ public class WaveInfoDialog extends FloatingDialog{ void showUpdate(SpawnGroup group){ FloatingDialog dialog = new FloatingDialog(""); - dialog.setFillParent(false); - int i = 0; - for(UnitType type : content.units()){ - dialog.cont.addButton(t -> { - t.left(); - t.addImage(type.icon(io.anuke.mindustry.ui.Cicon.medium)).size(40f).padRight(2f); - t.add(type.localizedName); - }, () -> { - lastType = type; - group.type = type; - dialog.hide(); - buildGroups(); - }).pad(2).margin(12f).fillX(); - if(++i % 3 == 0) dialog.cont.row(); - } + dialog.setFillParent(true); + dialog.cont.pane(p -> { + int i = 0; + for(UnitType type : content.units()){ + p.addButton(t -> { + t.left(); + t.addImage(type.icon(io.anuke.mindustry.ui.Cicon.medium)).size(40f).padRight(2f); + t.add(type.localizedName); + }, () -> { + lastType = type; + group.type = type; + dialog.hide(); + buildGroups(); + }).pad(2).margin(12f).fillX(); + if(++i % 3 == 0) p.row(); + } + }); dialog.show(); } diff --git a/core/src/io/anuke/mindustry/entities/effect/Puddle.java b/core/src/io/anuke/mindustry/entities/effect/Puddle.java index 56d326c41b..e7f1330a10 100644 --- a/core/src/io/anuke/mindustry/entities/effect/Puddle.java +++ b/core/src/io/anuke/mindustry/entities/effect/Puddle.java @@ -237,6 +237,12 @@ public class Puddle extends SolidEntity implements SaveTrait, Poolable, DrawTrai seeds++; }); Draw.color(); + + if(liquid.lightColor.a > 0.001f && f > 0){ + Color color = liquid.lightColor; + float opacity = color.a * f; + renderer.lights.add(tile.drawx(), tile.drawy(), 30f * f, color, opacity * 0.8f); + } } @Override diff --git a/core/src/io/anuke/mindustry/entities/traits/BuilderTrait.java b/core/src/io/anuke/mindustry/entities/traits/BuilderTrait.java index 35205daa42..bb02ed792d 100644 --- a/core/src/io/anuke/mindustry/entities/traits/BuilderTrait.java +++ b/core/src/io/anuke/mindustry/entities/traits/BuilderTrait.java @@ -34,39 +34,36 @@ public interface BuilderTrait extends Entity, TeamTrait{ default void updateBuilding(){ float finalPlaceDst = state.rules.infiniteResources ? Float.MAX_VALUE : placeDistance; Unit unit = (Unit)this; + //remove already completed build requests removal.clear(); - for(BuildRequest req : buildQueue()){ - removal.add(req); - } + removal.addAll(buildQueue()); - buildQueue().clear(); + Structs.filter(buildQueue(), req -> { + Tile tile = world.tile(req.x, req.y); + return tile == null || (req.breaking && tile.block() == Blocks.air) || (!req.breaking && (tile.rotation() == req.rotation || !req.block.rotate) && tile.block() == req.block); + }); - for(BuildRequest request : removal){ - Tile tile = world.tile(request.x, request.y); + TileEntity core = unit.getClosestCore(); - if(!(tile == null || (request.breaking && tile.block() == Blocks.air) || - (!request.breaking && (tile.rotation() == request.rotation || !request.block.rotate) && tile.block() == request.block))){ - buildQueue().addLast(request); + //nothing to build. + if(buildRequest() == null) return; + + //find the next build request + if(buildQueue().size > 1){ + int total = 0; + BuildRequest req; + while((dst((req = buildRequest()).tile()) > finalPlaceDst || shouldSkip(req, core)) && total < buildQueue().size){ + buildQueue().removeFirst(); + buildQueue().addLast(req); + total++; } } BuildRequest current = buildRequest(); - if(current == null){ - return; - } - Tile tile = world.tile(current.x, current.y); - if(dst(tile) > finalPlaceDst){ - if(buildQueue().size > 1){ - buildQueue().removeFirst(); - buildQueue().addLast(current); - } - return; - } - if(!(tile.block() instanceof BuildBlock)){ if(!current.initialized && canCreateBlocks() && !current.breaking && Build.validPlace(getTeam(), current.x, current.y, current.block, current.rotation)){ Call.beginPlace(getTeam(), current.x, current.y, current.block, current.rotation); @@ -78,8 +75,6 @@ public interface BuilderTrait extends Entity, TeamTrait{ } } - TileEntity core = unit.getClosestCore(); - if(tile.entity instanceof BuildEntity && !current.initialized){ Core.app.post(() -> Events.fire(new BuildSelectEvent(tile, unit.getTeam(), this, current.breaking))); current.initialized = true; @@ -111,9 +106,17 @@ public interface BuilderTrait extends Entity, TeamTrait{ } } + current.stuck = Mathf.equal(current.progress, entity.progress); current.progress = entity.progress; } + /** @return whether this request should be skipped, in favor of the next one. */ + default boolean shouldSkip(BuildRequest request, @Nullable TileEntity core){ + //requests that you have at least *started* are considered + if(state.rules.infiniteResources || request.breaking || !request.initialized || core == null) return false; + return request.stuck && !core.items.has(request.block.requirements); + } + /** Returns the queue for storing build requests. */ Queue buildQueue(); @@ -287,8 +290,8 @@ public interface BuilderTrait extends Entity, TeamTrait{ /** Last progress.*/ public float progress; - /** Whether construction has started for this request.*/ - public boolean initialized, worldContext = true; + /** Whether construction has started for this request, and other special variables.*/ + public boolean initialized, worldContext = true, stuck; /** Visual scale. Used only for rendering.*/ public float animScale = 0f; diff --git a/core/src/io/anuke/mindustry/entities/type/Bullet.java b/core/src/io/anuke/mindustry/entities/type/Bullet.java index a1f4831f66..a5c3d21697 100644 --- a/core/src/io/anuke/mindustry/entities/type/Bullet.java +++ b/core/src/io/anuke/mindustry/entities/type/Bullet.java @@ -11,6 +11,7 @@ import io.anuke.mindustry.entities.bullet.*; import io.anuke.mindustry.entities.effect.*; import io.anuke.mindustry.entities.traits.*; import io.anuke.mindustry.game.*; +import io.anuke.mindustry.graphics.*; import io.anuke.mindustry.world.*; import static io.anuke.mindustry.Vars.*; @@ -294,6 +295,7 @@ public class Bullet extends SolidEntity implements DamageTrait, ScaleTrait, Pool @Override public void draw(){ type.draw(this); + renderer.lights.add(x, y, 16f, Pal.powerLight, 0.3f); } @Override diff --git a/core/src/io/anuke/mindustry/entities/type/Player.java b/core/src/io/anuke/mindustry/entities/type/Player.java index 186c8c8e3a..4e83cd1091 100644 --- a/core/src/io/anuke/mindustry/entities/type/Player.java +++ b/core/src/io/anuke/mindustry/entities/type/Player.java @@ -24,9 +24,7 @@ import io.anuke.mindustry.io.*; import io.anuke.mindustry.net.Administration.*; import io.anuke.mindustry.net.*; import io.anuke.mindustry.type.*; -import io.anuke.mindustry.type.TypeID; import io.anuke.mindustry.ui.*; -import io.anuke.mindustry.ui.Cicon; import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.blocks.*; @@ -352,6 +350,7 @@ public class Player extends Unit implements BuilderMinerTrait, ShooterTrait{ Draw.rect(getPowerCellRegion(), x + Angles.trnsx(rotation, mech.cellTrnsY, 0f), y + Angles.trnsy(rotation, mech.cellTrnsY, 0f), rotation - 90); Draw.reset(); drawBackItems(itemtime, isLocal); + drawLight(); } @Override diff --git a/core/src/io/anuke/mindustry/entities/type/TileEntity.java b/core/src/io/anuke/mindustry/entities/type/TileEntity.java index 5fa2ea9aae..96d124f99b 100644 --- a/core/src/io/anuke/mindustry/entities/type/TileEntity.java +++ b/core/src/io/anuke/mindustry/entities/type/TileEntity.java @@ -87,6 +87,11 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{ return Time.delta() * timeScale; } + /** Base efficiency. If this entity has non-buffered power, returns the power %, otherwise returns 1. */ + public float efficiency(){ + return power != null && !block.consumes.getPower().buffered ? power.status : 1f; + } + /** Call when nothing is happening to the entity. This increments the internal sleep timer. */ public void sleep(){ sleepTime += Time.delta(); @@ -306,13 +311,17 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{ loops.play(block.idleSound, this, block.idleSoundVolume); } - Block previous = block; block.update(tile); - if(block == previous && cons != null){ + + if(liquids != null){ + liquids.update(); + } + + if(cons != null){ cons.update(); } - if(block == previous && power != null){ + if(power != null){ power.graph.update(); } } diff --git a/core/src/io/anuke/mindustry/entities/type/Unit.java b/core/src/io/anuke/mindustry/entities/type/Unit.java index 8211476cef..73dec77656 100644 --- a/core/src/io/anuke/mindustry/entities/type/Unit.java +++ b/core/src/io/anuke/mindustry/entities/type/Unit.java @@ -167,6 +167,8 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ } public void writeSave(DataOutput stream, boolean net) throws IOException{ + if(item.item == null) item.item = Items.copper; + stream.writeByte(team.ordinal()); stream.writeBoolean(isDead()); stream.writeFloat(net ? interpolator.target.x : x); @@ -399,6 +401,12 @@ public abstract class Unit extends DestructibleEntity implements SaveTrait, Targ Draw.color(); drawBackItems(item.amount > 0 ? 1f : 0f, false); + + drawLight(); + } + + public void drawLight(){ + renderer.lights.add(x, y, 50f, Pal.powerLight, 0.6f); } public void drawBackItems(float itemtime, boolean number){ diff --git a/core/src/io/anuke/mindustry/game/EventType.java b/core/src/io/anuke/mindustry/game/EventType.java index 567a4a706f..ac56c86b6e 100644 --- a/core/src/io/anuke/mindustry/game/EventType.java +++ b/core/src/io/anuke/mindustry/game/EventType.java @@ -27,7 +27,8 @@ public class EventType{ drown, exclusionDeath, suicideBomb, - openWiki + openWiki, + teamCoreDamage } public static class WinEvent{} diff --git a/core/src/io/anuke/mindustry/game/LoopControl.java b/core/src/io/anuke/mindustry/game/LoopControl.java index 8a60711ece..e69d3bd260 100644 --- a/core/src/io/anuke/mindustry/game/LoopControl.java +++ b/core/src/io/anuke/mindustry/game/LoopControl.java @@ -30,7 +30,7 @@ public class LoopControl{ data.curVolume = Mathf.lerpDelta(data.curVolume, data.volume * avol, 0.2f); boolean play = data.curVolume > 0.01f; - float pan = Mathf.isZero(data.total, 0.0001f) ? 0f : sound.calcPan(data.sum.x / data.total, data.sum.y / data.total); + float pan = Mathf.zero(data.total, 0.0001f) ? 0f : sound.calcPan(data.sum.x / data.total, data.sum.y / data.total); if(data.soundID <= 0){ if(play){ data.soundID = sound.loop(data.curVolume, 1f, pan); diff --git a/core/src/io/anuke/mindustry/game/Rules.java b/core/src/io/anuke/mindustry/game/Rules.java index 94cf4225ad..dbafda9579 100644 --- a/core/src/io/anuke/mindustry/game/Rules.java +++ b/core/src/io/anuke/mindustry/game/Rules.java @@ -2,6 +2,7 @@ package io.anuke.mindustry.game; import io.anuke.annotations.Annotations.*; import io.anuke.arc.collection.*; +import io.anuke.arc.graphics.*; import io.anuke.mindustry.content.*; import io.anuke.mindustry.io.*; import io.anuke.mindustry.type.*; @@ -25,6 +26,8 @@ public class Rules{ public boolean pvp; /** Whether enemy units drop random items on death. */ public boolean unitDrops = true; + /** Whether reactors can explode and damage other blocks. */ + public boolean reactorExplosions = true; /** How fast unit pads build units. */ public float unitBuildSpeedMultiplier = 1f; /** How much health units start with. */ @@ -65,12 +68,16 @@ public class Rules{ public boolean attackMode = false; /** Whether this is the editor gamemode. */ public boolean editor = false; - /** Whether the tutorial is enabled. False by default.*/ + /** Whether the tutorial is enabled. False by default. */ public boolean tutorial = false; /** Starting items put in cores */ public Array loadout = Array.with(ItemStack.with(Items.copper, 100)); /** Blocks that cannot be placed. */ public ObjectSet bannedBlocks = new ObjectSet<>(); + /** Whether everything is dark. Enables lights. Experimental. */ + public boolean lighting = false; + /** Ambient light color, used when lighting is enabled. */ + public Color ambientLight = new Color(0.01f, 0.01f, 0.04f, 0.99f); /** Copies this ruleset exactly. Not very efficient at all, do not use often. */ public Rules copy(){ diff --git a/core/src/io/anuke/mindustry/graphics/BlockRenderer.java b/core/src/io/anuke/mindustry/graphics/BlockRenderer.java index 6d3a8a5281..1e7fa36982 100644 --- a/core/src/io/anuke/mindustry/graphics/BlockRenderer.java +++ b/core/src/io/anuke/mindustry/graphics/BlockRenderer.java @@ -9,11 +9,11 @@ import io.anuke.arc.graphics.glutils.*; import io.anuke.arc.math.*; import io.anuke.arc.util.*; import io.anuke.mindustry.content.*; -import io.anuke.mindustry.game.*; import io.anuke.mindustry.game.EventType.*; import io.anuke.mindustry.game.Teams.*; -import io.anuke.mindustry.ui.Cicon; +import io.anuke.mindustry.ui.*; import io.anuke.mindustry.world.*; +import io.anuke.mindustry.world.blocks.*; import static io.anuke.arc.Core.camera; import static io.anuke.mindustry.Vars.*; @@ -219,6 +219,10 @@ public class BlockRenderer implements Disposable{ addRequest(tile, Layer.block); } + if(state.rules.lighting && tile.block().synthetic() && !(tile.block() instanceof BlockPart)){ + addRequest(tile, Layer.lights); + } + if(block.expanded || !expanded){ if(block.layer != null){ @@ -274,6 +278,9 @@ public class BlockRenderer implements Disposable{ if(block.synthetic() && request.tile.getTeam() != player.getTeam()){ block.drawTeam(request.tile); } + + }else if(request.layer == Layer.lights){ + block.drawLight(request.tile); }else if(request.layer == block.layer){ block.drawLayer(request.tile); }else if(request.layer == block.layer2){ @@ -282,39 +289,6 @@ public class BlockRenderer implements Disposable{ } } - public void drawTeamBlocks(Layer layer, Team team){ - int index = this.iterateidx; - - for(; index < requestidx; index++){ - - if(index < requests.size && requests.get(index).layer.ordinal() > layer.ordinal()){ - break; - } - - BlockRequest req = requests.get(index); - if(req.tile.getTeam() != team) continue; - - Block block = req.tile.block(); - - if(req.layer == Layer.block){ - block.draw(req.tile); - }else if(req.layer == block.layer){ - block.drawLayer(req.tile); - }else if(req.layer == block.layer2){ - block.drawLayer2(req.tile); - } - - } - } - - public void skipLayer(Layer stopAt){ - for(; iterateidx < requestidx; iterateidx++){ - if(iterateidx < requests.size && requests.get(iterateidx).layer.ordinal() > stopAt.ordinal()){ - break; - } - } - } - private void addRequest(Tile tile, Layer layer){ if(requestidx >= requests.size){ requests.add(new BlockRequest()); diff --git a/core/src/io/anuke/mindustry/graphics/Drawf.java b/core/src/io/anuke/mindustry/graphics/Drawf.java index ecbd7eec09..036db1eca0 100644 --- a/core/src/io/anuke/mindustry/graphics/Drawf.java +++ b/core/src/io/anuke/mindustry/graphics/Drawf.java @@ -6,6 +6,8 @@ import io.anuke.arc.graphics.g2d.*; import io.anuke.arc.math.*; import io.anuke.arc.util.*; +import static io.anuke.mindustry.Vars.renderer; + public class Drawf{ public static void dashCircle(float x, float y, float rad, Color color){ @@ -40,15 +42,6 @@ public class Drawf{ square(x, y, radius, Pal.accent); } - /* - public static void square(float x, float y, float radius){ - Lines.stroke(1f, Pal.gray); - Lines.square(x, y - 1f, radius + 1f, 45); - Lines.stroke(1f, Pal.accent); - Lines.square(x, y, radius + 1f, 45); - Draw.reset(); - }*/ - public static void arrow(float x, float y, float x2, float y2, float length, float radius){ float angle = Angles.angle(x, y, x2, y2); float space = 2f; @@ -81,6 +74,8 @@ public class Drawf{ Lines.line(line, x + Tmp.v1.x, y + Tmp.v1.y, x2 - Tmp.v1.x, y2 - Tmp.v1.y, CapStyle.none, 0f); Lines.precise(false); Lines.stroke(1f); + + renderer.lights.line(x, y, x2, y2); } public static void tri(float x, float y, float width, float length, float rotation){ diff --git a/core/src/io/anuke/mindustry/graphics/Layer.java b/core/src/io/anuke/mindustry/graphics/Layer.java index 206da3d6e0..1ba9c76ec6 100644 --- a/core/src/io/anuke/mindustry/graphics/Layer.java +++ b/core/src/io/anuke/mindustry/graphics/Layer.java @@ -10,5 +10,7 @@ public enum Layer{ /** "High" blocks, like turrets. */ turret, /** Power lasers. */ - power + power, + /** Extra layer that's always on top.*/ + lights } diff --git a/core/src/io/anuke/mindustry/graphics/LightRenderer.java b/core/src/io/anuke/mindustry/graphics/LightRenderer.java new file mode 100644 index 0000000000..19ab2ff016 --- /dev/null +++ b/core/src/io/anuke/mindustry/graphics/LightRenderer.java @@ -0,0 +1,199 @@ +package io.anuke.mindustry.graphics; + +import io.anuke.arc.*; +import io.anuke.arc.collection.*; +import io.anuke.arc.graphics.*; +import io.anuke.arc.graphics.g2d.*; +import io.anuke.arc.graphics.glutils.*; +import io.anuke.arc.math.*; +import io.anuke.arc.math.geom.*; +import io.anuke.arc.util.*; + +import static io.anuke.mindustry.Vars.state; + +/** Renders overlay lights. Client only. */ +public class LightRenderer{ + private static final int scaling = 4; + private float[] vertices = new float[24]; + private FrameBuffer buffer = new FrameBuffer(2, 2); + private Array lights = new Array<>(); + + public void add(Runnable run){ + if(!enabled()) return; + + lights.add(run); + } + + public void add(float x, float y, float radius, Color color, float opacity){ + if(!enabled()) return; + + float res = color.toFloatBits(); + add(() -> { + Draw.color(res); + Draw.alpha(opacity); + Draw.rect("circle-shadow", x, y, radius * 2, radius * 2); + }); + } + + public void add(float x, float y, TextureRegion region, Color color, float opacity){ + if(!enabled()) return; + + float res = color.toFloatBits(); + add(() -> { + Draw.color(res); + Draw.alpha(opacity); + Draw.rect(region, x, y); + }); + } + + public void line(float x, float y, float x2, float y2){ + if(!enabled()) return; + + add(() -> { + Draw.color(Color.orange, 0.3f); + + float stroke = 30f; + float rot = Mathf.angleExact(x2 - x, y2 - y); + TextureRegion ledge = Core.atlas.find("circle-end"), lmid = Core.atlas.find("circle-mid"); + + float color = Draw.getColor().toFloatBits(); + float u = lmid.getU(); + float v = lmid.getV2(); + float u2 = lmid.getU2(); + float v2 = lmid.getV(); + + + Vector2 v1 = Tmp.v1.trnsExact(rot + 90f, stroke); + float lx1 = x - v1.x, ly1 = y - v1.y, + lx2 = x + v1.x, ly2 = y + v1.y, + lx3 = x2 + v1.x, ly3 = y2 + v1.y, + lx4 = x2 - v1.x, ly4 = y2 - v1.y; + + vertices[0] = lx1; + vertices[1] = ly1; + vertices[2] = color; + vertices[3] = u; + vertices[4] = v; + vertices[5] = 0; + + vertices[6] = lx2; + vertices[7] = ly2; + vertices[8] = color; + vertices[9] = u; + vertices[10] = v2; + vertices[11] = 0; + + vertices[12] = lx3; + vertices[13] = ly3; + vertices[14] = color; + vertices[15] = u2; + vertices[16] = v2; + vertices[17] = 0; + + vertices[18] = lx4; + vertices[19] = ly4; + vertices[20] = color; + vertices[21] = u2; + vertices[22] = v; + vertices[23] = 0; + + Draw.vert(ledge.getTexture(), vertices, 0, vertices.length); + + + Vector2 v3 = Tmp.v2.trnsExact(rot, stroke); + + u = ledge.getU(); + v = ledge.getV2(); + u2 = ledge.getU2(); + v2 = ledge.getV(); + + vertices[0] = lx4; + vertices[1] = ly4; + vertices[2] = color; + vertices[3] = u; + vertices[4] = v; + vertices[5] = 0; + + vertices[6] = lx3; + vertices[7] = ly3; + vertices[8] = color; + vertices[9] = u; + vertices[10] = v2; + vertices[11] = 0; + + vertices[12] = lx3 + v3.x; + vertices[13] = ly3 + v3.y; + vertices[14] = color; + vertices[15] = u2; + vertices[16] = v2; + vertices[17] = 0; + + vertices[18] = lx4 + v3.x; + vertices[19] = ly4 + v3.y; + vertices[20] = color; + vertices[21] = u2; + vertices[22] = v; + vertices[23] = 0; + + Draw.vert(ledge.getTexture(), vertices, 0, vertices.length); + + vertices[0] = lx2; + vertices[1] = ly2; + vertices[2] = color; + vertices[3] = u; + vertices[4] = v; + vertices[5] = 0; + + vertices[6] = lx1; + vertices[7] = ly1; + vertices[8] = color; + vertices[9] = u; + vertices[10] = v2; + vertices[11] = 0; + + vertices[12] = lx1 - v3.x; + vertices[13] = ly1 - v3.y; + vertices[14] = color; + vertices[15] = u2; + vertices[16] = v2; + vertices[17] = 0; + + vertices[18] = lx2 - v3.x; + vertices[19] = ly2 - v3.y; + vertices[20] = color; + vertices[21] = u2; + vertices[22] = v; + vertices[23] = 0; + + Draw.vert(ledge.getTexture(), vertices, 0, vertices.length); + }); + } + + public boolean enabled(){ + return state.rules.lighting; + } + + public void draw(){ + if(buffer.getWidth() != Core.graphics.getWidth()/scaling || buffer.getHeight() != Core.graphics.getHeight()/scaling){ + buffer.resize(Core.graphics.getWidth()/scaling, Core.graphics.getHeight()/scaling); + } + + Draw.color(); + buffer.beginDraw(Color.clear); + Draw.blend(Blending.normal); + for(Runnable run : lights){ + run.run(); + } + Draw.reset(); + Draw.blend(); + buffer.endDraw(); + + Draw.color(); + Shaders.light.ambient.set(state.rules.ambientLight); + Draw.shader(Shaders.light); + Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height); + Draw.shader(); + + lights.clear(); + } +} diff --git a/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java b/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java index f9e7797f71..a3884d6ba8 100644 --- a/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java +++ b/core/src/io/anuke/mindustry/graphics/OverlayRenderer.java @@ -67,7 +67,7 @@ public class OverlayRenderer{ if(!rect.setSize(Core.camera.width * 0.9f, Core.camera.height * 0.9f) .setCenter(Core.camera.position.x, Core.camera.position.y).contains(mechpad.x, mechpad.y)){ - Tmp.v1.set(mechpad.worldx(), mechpad.worldy()).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength); + Tmp.v1.set(mechpad.drawx(), mechpad.drawy()).sub(Core.camera.position.x, Core.camera.position.y).setLength(indicatorLength); Lines.stroke(2f, ((MechPad) mechpad.block()).mech.engineColor); Lines.lineAngle(Core.camera.position.x + Tmp.v1.x, Core.camera.position.y + Tmp.v1.y, Tmp.v1.angle(), 0.5f); diff --git a/core/src/io/anuke/mindustry/graphics/Shaders.java b/core/src/io/anuke/mindustry/graphics/Shaders.java index 04c887caa9..008d7da637 100644 --- a/core/src/io/anuke/mindustry/graphics/Shaders.java +++ b/core/src/io/anuke/mindustry/graphics/Shaders.java @@ -16,6 +16,7 @@ public class Shaders{ public static UnitBuild build; public static FogShader fog; public static MenuShader menu; + public static LightShader light; public static SurfaceShader water, tar; public static void init(){ @@ -31,10 +32,25 @@ public class Shaders{ build = new UnitBuild(); fog = new FogShader(); menu = new MenuShader(); + light = new LightShader(); water = new SurfaceShader("water"); tar = new SurfaceShader("tar"); } + public static class LightShader extends LoadShader{ + public Color ambient = new Color(0.01f, 0.01f, 0.04f, 0.99f); + + public LightShader(){ + super("light", "default"); + } + + @Override + public void apply(){ + setUniformf("u_ambient", ambient); + } + + } + public static class MenuShader extends LoadShader{ float time = 0f; diff --git a/core/src/io/anuke/mindustry/input/Binding.java b/core/src/io/anuke/mindustry/input/Binding.java index 918a878937..45383cb6ef 100644 --- a/core/src/io/anuke/mindustry/input/Binding.java +++ b/core/src/io/anuke/mindustry/input/Binding.java @@ -10,6 +10,7 @@ public enum Binding implements KeyBind{ move_x(new Axis(KeyCode.A, KeyCode.D), "general"), move_y(new Axis(KeyCode.S, KeyCode.W)), mouse_move(KeyCode.MOUSE_BACK), + dash(KeyCode.SHIFT_LEFT), select(KeyCode.MOUSE_LEFT), deselect(KeyCode.MOUSE_RIGHT), break_block(KeyCode.MOUSE_RIGHT), @@ -23,7 +24,22 @@ public enum Binding implements KeyBind{ schematic_flip_x(KeyCode.Z), schematic_flip_y(KeyCode.X), schematic_menu(KeyCode.T), - dash(KeyCode.SHIFT_LEFT), + category_prev(KeyCode.COMMA), + category_next(KeyCode.PERIOD), + block_select_left(KeyCode.LEFT), + block_select_right(KeyCode.RIGHT), + block_select_up(KeyCode.UP), + block_select_down(KeyCode.DOWN), + block_select_01(KeyCode.NUM_1), + block_select_02(KeyCode.NUM_2), + block_select_03(KeyCode.NUM_3), + block_select_04(KeyCode.NUM_4), + block_select_05(KeyCode.NUM_5), + block_select_06(KeyCode.NUM_6), + block_select_07(KeyCode.NUM_7), + block_select_08(KeyCode.NUM_8), + block_select_09(KeyCode.NUM_9), + block_select_10(KeyCode.NUM_0), zoom_hold(KeyCode.CONTROL_LEFT, "view"), zoom(new Axis(KeyCode.SCROLL)), menu(Core.app.getType() == ApplicationType.Android ? KeyCode.BACK : KeyCode.ESCAPE), diff --git a/core/src/io/anuke/mindustry/input/DesktopInput.java b/core/src/io/anuke/mindustry/input/DesktopInput.java index e3af574cff..7b015600ce 100644 --- a/core/src/io/anuke/mindustry/input/DesktopInput.java +++ b/core/src/io/anuke/mindustry/input/DesktopInput.java @@ -50,9 +50,9 @@ public class DesktopInput extends InputHandler{ b.defaults().left(); b.label(() -> Core.bundle.format(!player.isBuilding ? "resumebuilding" : "pausebuilding", Core.keybinds.get(Binding.pause_building).key.toString())).style(Styles.outlineLabel); b.row(); - b.add(Core.bundle.format("cancelbuilding", Core.keybinds.get(Binding.clear_building).key.toString())).style(Styles.outlineLabel); + b.label(() -> Core.bundle.format("cancelbuilding", Core.keybinds.get(Binding.clear_building).key.toString())).style(Styles.outlineLabel); b.row(); - b.add(Core.bundle.format("selectschematic", Core.keybinds.get(Binding.schematic_select).key.toString())).style(Styles.outlineLabel); + b.label(() -> Core.bundle.format("selectschematic", Core.keybinds.get(Binding.schematic_select).key.toString())).style(Styles.outlineLabel); }).margin(10f); }); @@ -61,7 +61,7 @@ public class DesktopInput extends InputHandler{ t.bottom(); t.table(Styles.black6, b -> { b.defaults().left(); - b.add(Core.bundle.format("schematic.flip", + b.label( () -> Core.bundle.format("schematic.flip", Core.keybinds.get(Binding.schematic_flip_x).key.toString(), Core.keybinds.get(Binding.schematic_flip_y).key.toString())).style(Styles.outlineLabel); b.row(); diff --git a/core/src/io/anuke/mindustry/input/InputHandler.java b/core/src/io/anuke/mindustry/input/InputHandler.java index ca104342c1..f95f7a2b04 100644 --- a/core/src/io/anuke/mindustry/input/InputHandler.java +++ b/core/src/io/anuke/mindustry/input/InputHandler.java @@ -455,7 +455,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{ } protected void drawRequest(BuildRequest request){ - drawRequest(request.x, request.y, request.block, request.rotation); + request.block.drawRequest(request, allRequests(), validPlace(request.x, request.y, request.block, request.rotation)); } /** Draws a placement icon for a specific block. */ diff --git a/core/src/io/anuke/mindustry/io/JsonIO.java b/core/src/io/anuke/mindustry/io/JsonIO.java index 4dc253672b..1edc718c6a 100644 --- a/core/src/io/anuke/mindustry/io/JsonIO.java +++ b/core/src/io/anuke/mindustry/io/JsonIO.java @@ -4,7 +4,7 @@ import io.anuke.arc.util.serialization.*; import io.anuke.arc.util.serialization.Json.*; import io.anuke.mindustry.*; import io.anuke.mindustry.content.*; -import io.anuke.mindustry.ctype.MappableContent; +import io.anuke.mindustry.ctype.*; import io.anuke.mindustry.game.*; import io.anuke.mindustry.type.*; import io.anuke.mindustry.world.*; @@ -31,6 +31,10 @@ public class JsonIO{ } }; + public static Json json(){ + return json; + } + public static String write(Object object){ return json.toJson(object, object.getClass()); } diff --git a/core/src/io/anuke/mindustry/maps/Maps.java b/core/src/io/anuke/mindustry/maps/Maps.java index beceeb1382..077cd71f1a 100644 --- a/core/src/io/anuke/mindustry/maps/Maps.java +++ b/core/src/io/anuke/mindustry/maps/Maps.java @@ -8,10 +8,12 @@ import io.anuke.arc.collection.IntSet.*; import io.anuke.arc.files.*; import io.anuke.arc.func.*; import io.anuke.arc.graphics.*; +import io.anuke.arc.util.ArcAnnotate.*; import io.anuke.arc.util.*; import io.anuke.arc.util.async.*; import io.anuke.arc.util.io.*; import io.anuke.arc.util.serialization.*; +import io.anuke.mindustry.*; import io.anuke.mindustry.content.*; import io.anuke.mindustry.ctype.*; import io.anuke.mindustry.game.EventType.*; @@ -34,9 +36,30 @@ public class Maps{ /** Serializer for meta. */ private Json json = new Json(); + private ShuffleMode shuffleMode = ShuffleMode.all; + private @Nullable MapProvider shuffler; + private AsyncExecutor executor = new AsyncExecutor(2); private ObjectSet previewList = new ObjectSet<>(); + public ShuffleMode getShuffleMode(){ + return shuffleMode; + } + + public void setShuffleMode(ShuffleMode mode){ + this.shuffleMode = mode; + } + + /** Set the provider for the map(s) to be played on. Will override the default shuffle mode setting.*/ + public void setMapProvider(MapProvider provider){ + this.shuffler = provider; + } + + /** @return the next map to shuffle to. May be null, in which case the server should be stopped. */ + public @Nullable Map getNextMap(@Nullable Map previous){ + return shuffler != null ? shuffler.next(previous) : shuffleMode.next(previous); + } + /** Returns a list of all maps, including custom ones. */ public Array all(){ return maps; @@ -422,4 +445,37 @@ public class Maps{ return map; } + public interface MapProvider{ + @Nullable Map next(@Nullable Map previous); + } + + public enum ShuffleMode implements MapProvider{ + none(map -> null), + all(prev -> { + Array maps = Array.withArrays(Vars.maps.defaultMaps(), Vars.maps.customMaps()); + maps.shuffle(); + return maps.find(m -> m != prev || maps.size == 1); + }), + custom(prev -> { + Array maps = Array.withArrays(Vars.maps.customMaps()); + maps.shuffle(); + return maps.find(m -> m != prev || maps.size == 1); + }), + builtin(prev -> { + Array maps = Array.withArrays(Vars.maps.defaultMaps()); + maps.shuffle(); + return maps.find(m -> m != prev || maps.size == 1); + }); + + private final MapProvider provider; + + ShuffleMode(MapProvider provider){ + this.provider = provider; + } + + @Override + public Map next(@Nullable Map previous){ + return provider.next(previous); + } + } } \ No newline at end of file diff --git a/core/src/io/anuke/mindustry/mod/ContentParser.java b/core/src/io/anuke/mindustry/mod/ContentParser.java index e8b242223d..008ae39b63 100644 --- a/core/src/io/anuke/mindustry/mod/ContentParser.java +++ b/core/src/io/anuke/mindustry/mod/ContentParser.java @@ -10,10 +10,9 @@ import io.anuke.arc.func.*; import io.anuke.arc.graphics.*; import io.anuke.arc.util.ArcAnnotate.*; import io.anuke.arc.util.*; -import io.anuke.arc.util.reflect.Field; -import io.anuke.arc.util.reflect.*; import io.anuke.arc.util.serialization.*; import io.anuke.arc.util.serialization.Json.*; +import io.anuke.arc.util.serialization.Jval.*; import io.anuke.mindustry.*; import io.anuke.mindustry.content.*; import io.anuke.mindustry.content.TechTree.*; @@ -151,6 +150,7 @@ public class ContentParser{ "io.anuke.mindustry.world.blocks.defense", "io.anuke.mindustry.world.blocks.defense.turrets", "io.anuke.mindustry.world.blocks.distribution", + "io.anuke.mindustry.world.blocks.liquid", "io.anuke.mindustry.world.blocks.logic", "io.anuke.mindustry.world.blocks.power", "io.anuke.mindustry.world.blocks.production", @@ -182,7 +182,7 @@ public class ContentParser{ }else if(child.name.equals("liquid")){ block.consumes.add((Consume)parser.readValue(ConsumeLiquid.class, child)); }else if(child.name.equals("power")){ - if(child.isDouble()){ + if(child.isNumber()){ block.consumes.power(child.asFloat()); }else{ block.consumes.add((Consume)parser.readValue(ConsumePower.class, child)); @@ -342,10 +342,7 @@ public class ContentParser{ init(); } - //add comments starting with //, but ignore links - json = json.replace("http://", "http:~~").replace("https://", "https:~~").replaceAll("//.*?\n","\n").replace("http:~~", "http://").replace("https:~~", "https://"); - - JsonValue value = parser.fromJson(null, json); + JsonValue value = parser.fromJson(null, Jval.read(json).toString(Jformat.plain)); if(!parsers.containsKey(type)){ throw new SerializationException("No parsers for content type '" + type + "'"); } @@ -363,7 +360,7 @@ public class ContentParser{ private T make(Class type){ try{ - java.lang.reflect.Constructor cons = type.getDeclaredConstructor(); + Constructor cons = type.getDeclaredConstructor(); cons.setAccessible(true); return cons.newInstance(); }catch(Exception e){ @@ -373,7 +370,7 @@ public class ContentParser{ private T make(Class type, String name){ try{ - java.lang.reflect.Constructor cons = type.getDeclaredConstructor(String.class); + Constructor cons = type.getDeclaredConstructor(String.class); cons.setAccessible(true); return cons.newInstance(name); }catch(Exception e){ @@ -383,7 +380,7 @@ public class ContentParser{ private Prov supply(Class type){ try{ - java.lang.reflect.Constructor cons = type.getDeclaredConstructor(); + Constructor cons = type.getDeclaredConstructor(); return () -> { try{ return cons.newInstance(); @@ -459,7 +456,7 @@ public class ContentParser{ Field field = metadata.field; try{ field.set(object, parser.readValue(field.getType(), metadata.elementType, child, metadata.keyType)); - }catch(ReflectionException ex){ + }catch(IllegalAccessException ex){ throw new SerializationException("Error accessing field: " + field.getName() + " (" + type.getName() + ")", ex); }catch(SerializationException ex){ ex.addTrace(field.getName() + " (" + type.getName() + ")"); diff --git a/core/src/io/anuke/mindustry/mod/Mods.java b/core/src/io/anuke/mindustry/mod/Mods.java index 2d3c51a6c7..59347e01ab 100644 --- a/core/src/io/anuke/mindustry/mod/Mods.java +++ b/core/src/io/anuke/mindustry/mod/Mods.java @@ -354,7 +354,7 @@ public class Mods implements Loadable{ FileHandle folder = contentRoot.child(type.name().toLowerCase() + "s"); if(folder.exists()){ for(FileHandle file : folder.list()){ - if(file.extension().equals("json")){ + if(file.extension().equals("json") || file.extension().equals("hjson") || file.extension().equals("js")){ runs.add(new LoadRun(type, file, mod)); } } diff --git a/core/src/io/anuke/mindustry/net/Packets.java b/core/src/io/anuke/mindustry/net/Packets.java index 0a39de51ef..963ed3c549 100644 --- a/core/src/io/anuke/mindustry/net/Packets.java +++ b/core/src/io/anuke/mindustry/net/Packets.java @@ -80,7 +80,7 @@ public class Packets{ buffer.put(mobile ? (byte)1 : 0); buffer.putInt(color); buffer.put(Base64Coder.decode(uuid)); - buffer.putInt(mods.size); + buffer.put((byte)mods.size); for(int i = 0; i < mods.size; i++){ TypeIO.writeString(buffer, mods.get(i)); } @@ -97,7 +97,7 @@ public class Packets{ byte[] idbytes = new byte[8]; buffer.get(idbytes); uuid = new String(Base64Coder.encode(idbytes)); - int totalMods = buffer.getInt(); + int totalMods = buffer.get(); mods = new Array<>(totalMods); for(int i = 0; i < totalMods; i++){ mods.add(TypeIO.readString(buffer)); diff --git a/core/src/io/anuke/mindustry/type/Category.java b/core/src/io/anuke/mindustry/type/Category.java index a22b742345..c75451bc64 100644 --- a/core/src/io/anuke/mindustry/type/Category.java +++ b/core/src/io/anuke/mindustry/type/Category.java @@ -23,4 +23,12 @@ public enum Category{ effect; public static final Category[] all = values(); + + public Category prev(){ + return all[(this.ordinal() - 1 + all.length) % all.length]; + } + + public Category next(){ + return all[(this.ordinal() + 1) % all.length]; + } } diff --git a/core/src/io/anuke/mindustry/type/Liquid.java b/core/src/io/anuke/mindustry/type/Liquid.java index e6c8b3e089..bc97a18990 100644 --- a/core/src/io/anuke/mindustry/type/Liquid.java +++ b/core/src/io/anuke/mindustry/type/Liquid.java @@ -13,6 +13,8 @@ public class Liquid extends UnlockableContent{ /** Color used in bars. */ public @Nullable Color barColor; + /** Color used to draw lights. Note that the alpha channel is used to dictate brightness. */ + public Color lightColor = Color.clear.cpy(); /** 0-1, 0 is completely inflammable, anything above that may catch fire when exposed to heat, 0.5+ is very flammable. */ public float flammability; /** temperature: 0.5 is 'room' temperature, 0 is very cold, 1 is molten hot */ diff --git a/core/src/io/anuke/mindustry/ui/Bar.java b/core/src/io/anuke/mindustry/ui/Bar.java index da4fa7eaf8..cc9e87b84b 100644 --- a/core/src/io/anuke/mindustry/ui/Bar.java +++ b/core/src/io/anuke/mindustry/ui/Bar.java @@ -63,7 +63,7 @@ public class Bar extends Element{ if(fraction == null) return; float computed = Mathf.clamp(fraction.get()); - if(!Mathf.isEqual(lastValue, computed)){ + if(!Mathf.equal(lastValue, computed)){ blink = 1f; lastValue = computed; } diff --git a/core/src/io/anuke/mindustry/ui/Links.java b/core/src/io/anuke/mindustry/ui/Links.java index cfdaac40a9..670ca4e76e 100644 --- a/core/src/io/anuke/mindustry/ui/Links.java +++ b/core/src/io/anuke/mindustry/ui/Links.java @@ -17,6 +17,7 @@ public class Links{ new LinkEntry("reddit", "https://www.reddit.com/r/Mindustry/", Color.valueOf("ee593b")), new LinkEntry("itch.io", "https://anuke.itch.io/mindustry", Color.valueOf("fa5c5c")), new LinkEntry("google-play", "https://play.google.com/store/apps/details?id=io.anuke.mindustry", Color.valueOf("689f38")), + new LinkEntry("f-droid", "https://f-droid.org/packages/io.anuke.mindustry/", Color.valueOf("026aa7")), new LinkEntry("github", "https://github.com/Anuken/Mindustry/", Color.valueOf("24292e")), new LinkEntry("dev-builds", "https://github.com/Anuken/MindustryBuilds", Color.valueOf("fafbfc")) }; diff --git a/core/src/io/anuke/mindustry/ui/dialogs/ColorPicker.java b/core/src/io/anuke/mindustry/ui/dialogs/ColorPicker.java new file mode 100644 index 0000000000..03454d76e5 --- /dev/null +++ b/core/src/io/anuke/mindustry/ui/dialogs/ColorPicker.java @@ -0,0 +1,63 @@ +package io.anuke.mindustry.ui.dialogs; + +import io.anuke.arc.func.*; +import io.anuke.arc.graphics.*; +import io.anuke.arc.scene.ui.*; +import io.anuke.mindustry.gen.*; +import io.anuke.mindustry.graphics.*; + +public class ColorPicker extends FloatingDialog{ + private Cons cons = c -> {}; + private Color current = new Color(); + + public ColorPicker(){ + super("$pickcolor"); + } + + public void show(Color color, Cons consumer){ + show(color, true, consumer); + } + + public void show(Color color, boolean alpha, Cons consumer){ + this.current.set(color); + this.cons = consumer; + show(); + + cont.clear(); + cont.pane(t -> { + t.table(Tex.pane, i -> { + i.stack(new Image(Tex.alphaBg), new Image(){{ + setColor(current); + update(() -> setColor(current)); + }}).size(200f); + }).colspan(2).padBottom(5); + + float w = 150f; + + t.row(); + + t.defaults().padBottom(4); + t.add("R").color(Pal.remove); + t.addSlider(0f, 1f, 0.01f, current.r, current::r).width(w); + t.row(); + t.add("G").color(Color.lime); + t.addSlider(0f, 1f, 0.01f, current.g, current::g).width(w); + t.row(); + t.add("B").color(Color.royal); + t.addSlider(0f, 1f, 0.01f, current.b, current::b).width(w); + t.row(); + if(alpha){ + t.add("A"); + t.addSlider(0f, 1f, 0.01f, current.a, current::a).width(w); + t.row(); + } + }); + + buttons.clear(); + addCloseButton(); + buttons.addImageTextButton("$ok", Icon.checkSmall, () -> { + cons.get(current); + hide(); + }); + } +} diff --git a/core/src/io/anuke/mindustry/ui/dialogs/CustomRulesDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/CustomRulesDialog.java index b3bea499c3..201e3411f2 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/CustomRulesDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/CustomRulesDialog.java @@ -116,7 +116,7 @@ public class CustomRulesDialog extends FloatingDialog{ void setup(){ cont.clear(); - cont.pane(m -> main = m); + cont.pane(m -> main = m).get().setScrollingDisabled(true, false); main.margin(10f); main.addButton("$settings.reset", () -> { rules = resetter.get(); @@ -135,13 +135,11 @@ public class CustomRulesDialog extends FloatingDialog{ number("$rules.dropzoneradius", false, f -> rules.dropZoneRadius = f * tilesize, () -> rules.dropZoneRadius / tilesize, () -> true); title("$rules.title.respawns"); - //limited respawns don't work on PvP, commented out until they're fixed - //check("$rules.limitedRespawns", b -> rules.limitedRespawns = b, () -> rules.limitedRespawns); - //number("$rules.respawns", true, f -> rules.respawns = (int)f, () -> rules.respawns, () -> rules.limitedRespawns); number("$rules.respawntime", f -> rules.respawnTime = f * 60f, () -> rules.respawnTime / 60f); title("$rules.title.resourcesbuilding"); check("$rules.infiniteresources", b -> rules.infiniteResources = b, () -> rules.infiniteResources); + check("$rules.reactorexplosions", b -> rules.reactorExplosions = b, () -> rules.reactorExplosions); number("$rules.buildcostmultiplier", false, f -> rules.buildCostMultiplier = f, () -> rules.buildCostMultiplier, () -> !rules.infiniteResources); number("$rules.buildspeedmultiplier", f -> rules.buildSpeedMultiplier = f, () -> rules.buildSpeedMultiplier); @@ -171,6 +169,20 @@ public class CustomRulesDialog extends FloatingDialog{ check("$rules.attack", b -> rules.attackMode = b, () -> rules.attackMode); check("$rules.enemyCheat", b -> rules.enemyCheat = b, () -> rules.enemyCheat); number("$rules.enemycorebuildradius", f -> rules.enemyCoreBuildRadius = f * tilesize, () -> Math.min(rules.enemyCoreBuildRadius / tilesize, 200)); + + title("$rules.title.experimental"); + check("$rules.lighting", b -> rules.lighting = b, () -> rules.lighting); + + main.addButton(b -> { + b.left(); + b.table(Tex.pane, in -> { + in.stack(new Image(Tex.alphaBg), new Image(Tex.whiteui){{ + update(() -> setColor(rules.ambientLight)); + }}).grow(); + }).margin(4).size(50f).padRight(10); + b.add("$rules.ambientlight"); + }, () -> ui.picker.show(rules.ambientLight, rules.ambientLight::set)).left().width(250f); + main.row(); } void number(String text, Floatc cons, Floatp prov){ @@ -200,7 +212,9 @@ public class CustomRulesDialog extends FloatingDialog{ } void title(String text){ - main.add(text).color(Pal.accent).padTop(20).padBottom(20).padRight(100f); + main.add(text).color(Pal.accent).padTop(20).padRight(100f).padBottom(-3); + main.row(); + main.addImage().color(Pal.accent).height(3f).padRight(100f).padBottom(20); main.row(); } } diff --git a/core/src/io/anuke/mindustry/ui/dialogs/HostDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/HostDialog.java index 5ecb7a3e9a..e3132a69ba 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/HostDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/HostDialog.java @@ -31,7 +31,7 @@ public class HostDialog extends FloatingDialog{ }).grow().pad(8).get().setMaxLength(40); ImageButton button = t.addImageButton(Tex.whiteui, Styles.clearFulli, 40, () -> { - new ColorPickDialog().show(color -> { + new PaletteDialog().show(color -> { player.color.set(color); Core.settings.put("color-0", Color.rgba8888(color)); Core.settings.save(); diff --git a/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java index b786bc3fe4..e8af992660 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/JoinDialog.java @@ -32,14 +32,14 @@ public class JoinDialog extends FloatingDialog{ loadServers(); - buttons.add().width(60f); - buttons.add().growX(); + if(!steam) buttons.add().width(60f); + buttons.add().growX().width(-1); addCloseButton(); - buttons.add().growX(); + buttons.add().growX().width(-1); if(!steam){ - buttons.addButton("?", () -> ui.showInfo("$join.info")).size(60f, 64f); + buttons.addButton("?", () -> ui.showInfo("$join.info")).size(60f, 64f).width(-1); } add = new FloatingDialog("$joingame.title"); @@ -247,7 +247,7 @@ public class JoinDialog extends FloatingDialog{ } ImageButton button = t.addImageButton(Tex.whiteui, Styles.clearFulli, 40, () -> { - new ColorPickDialog().show(color -> { + new PaletteDialog().show(color -> { player.color.set(color); Core.settings.put("color-0", Color.rgba8888(color)); Core.settings.save(); @@ -271,7 +271,7 @@ public class JoinDialog extends FloatingDialog{ Cell cell = ((Table)pane.getParent()).getCell(button); - if(!Mathf.isEqual(cell.minWidth(), pw)){ + if(!Mathf.equal(cell.minWidth(), pw)){ cell.width(pw); cell.padLeft(pad); pane.getParent().invalidateHierarchy(); diff --git a/core/src/io/anuke/mindustry/ui/dialogs/ColorPickDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/PaletteDialog.java similarity index 93% rename from core/src/io/anuke/mindustry/ui/dialogs/ColorPickDialog.java rename to core/src/io/anuke/mindustry/ui/dialogs/PaletteDialog.java index 5e26f272d3..693a576691 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/ColorPickDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/PaletteDialog.java @@ -10,10 +10,10 @@ import io.anuke.mindustry.ui.*; import static io.anuke.mindustry.Vars.*; -public class ColorPickDialog extends Dialog{ +public class PaletteDialog extends Dialog{ private Cons cons; - public ColorPickDialog(){ + public PaletteDialog(){ super(""); build(); } diff --git a/core/src/io/anuke/mindustry/ui/dialogs/SettingsMenuDialog.java b/core/src/io/anuke/mindustry/ui/dialogs/SettingsMenuDialog.java index f351fd133a..28e83c63c8 100644 --- a/core/src/io/anuke/mindustry/ui/dialogs/SettingsMenuDialog.java +++ b/core/src/io/anuke/mindustry/ui/dialogs/SettingsMenuDialog.java @@ -218,9 +218,11 @@ public class SettingsMenuDialog extends SettingsDialog{ control.setInput(new MobileInput()); } }*/ - game.sliderPref("saveinterval", 60, 10, 5 * 120, i -> Core.bundle.format("setting.seconds", i)); + game.sliderPref("saveinterval", 60, 10, 5 * 120, 10, i -> Core.bundle.format("setting.seconds", i)); if(!mobile){ + game.sliderPref("blockselecttimeout", 750, 0, 2000, 50, i -> Core.bundle.format("setting.milliseconds", i)); + game.checkPref("crashreport", true); } @@ -251,7 +253,7 @@ public class SettingsMenuDialog extends SettingsDialog{ } }); - graphics.sliderPref("uiscale", 100, 25, 400, 5, s -> { + graphics.sliderPref("uiscale", 100, 25, 300, 25, s -> { if(ui.settings != null){ Core.settings.put("uiscalechanged", true); } @@ -306,6 +308,9 @@ public class SettingsMenuDialog extends SettingsDialog{ graphics.checkPref("minimap", !mobile); graphics.checkPref("position", false); graphics.checkPref("fps", false); + if(!mobile){ + graphics.checkPref("blockselectkeys", true); + } graphics.checkPref("indicators", true); graphics.checkPref("animatedwater", !mobile); if(Shaders.shield != null){ @@ -360,7 +365,11 @@ public class SettingsMenuDialog extends SettingsDialog{ keyDown(key -> { if(key == KeyCode.ESCAPE || key == KeyCode.BACK){ - hide(); + if(prefs.getChildren().first() != menu){ + back(); + }else{ + hide(); + } } }); } diff --git a/core/src/io/anuke/mindustry/ui/fragments/HudFragment.java b/core/src/io/anuke/mindustry/ui/fragments/HudFragment.java index 0f96947f54..caca0a81a9 100644 --- a/core/src/io/anuke/mindustry/ui/fragments/HudFragment.java +++ b/core/src/io/anuke/mindustry/ui/fragments/HudFragment.java @@ -42,10 +42,6 @@ public class HudFragment extends Fragment{ private boolean shown = true; private float dsize = 47.2f; - private float coreAttackTime; - private float lastCoreHP; - private Team lastTeam; - private float coreAttackOpacity = 0f; private long lastToast; public void build(Group parent){ @@ -68,9 +64,7 @@ public class HudFragment extends Fragment{ select.addImageButton(Icon.menuLargeSmall, style, ui.paused::show); flip = select.addImageButton(Icon.arrowUpSmall, style, this::toggleMenus).get(); - select.addImageButton(Icon.pasteSmall, style, () -> { - ui.schematics.show(); - }); + select.addImageButton(Icon.pasteSmall, style, ui.schematics::show); select.addImageButton(Icon.pauseSmall, style, () -> { if(net.active()){ @@ -284,44 +278,29 @@ public class HudFragment extends Fragment{ parent.fill(t -> { t.touchable(Touchable.disabled); float notifDuration = 240f; + float[] coreAttackTime = {0}; + float[] coreAttackOpacity = {0}; - Events.on(StateChangeEvent.class, event -> { - if(event.to == State.menu || event.from == State.menu){ - coreAttackTime = 0f; - lastCoreHP = Float.NaN; - } + Events.on(Trigger.teamCoreDamage, () -> { + coreAttackTime[0] = notifDuration; }); t.top().visible(() -> { if(state.is(State.menu) || state.teams.get(player.getTeam()).cores.size == 0 || state.teams.get(player.getTeam()).cores.first().entity == null){ - coreAttackTime = 0f; + coreAttackTime[0] = 0f; return false; } - float curr = state.teams.get(player.getTeam()).cores.first().entity.health; - - if(lastTeam != player.getTeam()){ - lastCoreHP = curr; - lastTeam = player.getTeam(); - return false; - } - - if(!Float.isNaN(lastCoreHP) && curr < lastCoreHP){ - coreAttackTime = notifDuration; - } - lastCoreHP = curr; - - t.getColor().a = coreAttackOpacity; - if(coreAttackTime > 0){ - coreAttackOpacity = Mathf.lerpDelta(coreAttackOpacity, 1f, 0.1f); + t.getColor().a = coreAttackOpacity[0]; + if(coreAttackTime[0] > 0){ + coreAttackOpacity[0] = Mathf.lerpDelta(coreAttackOpacity[0], 1f, 0.1f); }else{ - coreAttackOpacity = Mathf.lerpDelta(coreAttackOpacity, 0f, 0.1f); + coreAttackOpacity[0] = Mathf.lerpDelta(coreAttackOpacity[0], 0f, 0.1f); } - coreAttackTime -= Time.delta(); - lastTeam = player.getTeam(); + coreAttackTime[0] -= Time.delta(); - return coreAttackOpacity > 0; + return coreAttackOpacity[0] > 0; }); t.table(Tex.button, top -> top.add("$coreattack").pad(2) .update(label -> label.getColor().set(Color.orange).lerp(Color.scarlet, Mathf.absin(Time.time(), 2f, 1f)))).touchable(Touchable.disabled); diff --git a/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java b/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java index fd088ae3b6..95bdd5affa 100644 --- a/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java +++ b/core/src/io/anuke/mindustry/ui/fragments/PlacementFragment.java @@ -36,6 +36,25 @@ public class PlacementFragment extends Fragment{ Tile hoverTile; Table blockTable, toggler, topTable; boolean lastGround; + boolean blockSelectEnd; + int blockSelectSeq; + long blockSelectSeqMillis; + Binding[] blockSelect = { + Binding.block_select_01, + Binding.block_select_02, + Binding.block_select_03, + Binding.block_select_04, + Binding.block_select_05, + Binding.block_select_06, + Binding.block_select_07, + Binding.block_select_08, + Binding.block_select_09, + Binding.block_select_10, + Binding.block_select_left, + Binding.block_select_right, + Binding.block_select_up, + Binding.block_select_down + }; public PlacementFragment(){ Events.on(WorldLoadEvent.class, event -> { @@ -83,6 +102,78 @@ public class PlacementFragment extends Fragment{ return true; } } + + if(ui.chatfrag.chatOpen()) return false; + for(int i = 0; i < blockSelect.length; i++){ + if(Core.input.keyTap(blockSelect[i])){ + if(i > 9) { //select block directionally + Array blocks = getByCategory(currentCategory); + Block currentBlock = getSelectedBlock(currentCategory); + for(int j = 0; j < blocks.size; j++){ + if(blocks.get(j) == currentBlock){ + switch(i){ + case 10: //left + j = (j - 1 + blocks.size) % blocks.size; + break; + case 11: //right + j = (j + 1) % blocks.size; + break; + case 12: //up + j = (j > 3 ? j - 4 : blocks.size - blocks.size % 4 + j); + j -= (j < blocks.size ? 0 : 4); + break; + case 13: //down + j = (j < blocks.size - 4 ? j + 4 : j % 4); + } + input.block = blocks.get(j); + selectedBlocks.put(currentCategory, input.block); + break; + } + } + }else if(blockSelectEnd || Time.timeSinceMillis(blockSelectSeqMillis) > Core.settings.getInt("blockselecttimeout")){ //1st number of combo, select category + //select only visible categories + if(!getByCategory(Category.all[i]).isEmpty()){ + currentCategory = Category.all[i]; + if(input.block != null){ + input.block = getSelectedBlock(currentCategory); + } + blockSelectEnd = false; + blockSelectSeq = 0; + blockSelectSeqMillis = Time.millis(); + } + }else{ //select block + if(blockSelectSeq == 0){ //2nd number of combo + blockSelectSeq = i + 1; + }else{ //3rd number of combo + //entering "X,1,0" selects the same block as "X,0" + i += (blockSelectSeq - (i != 9 ? 0 : 1)) * 10; + blockSelectEnd = true; + } + Array blocks = getByCategory(currentCategory); + input.block = (i < blocks.size) ? blocks.get(i) : null; + selectedBlocks.put(currentCategory, input.block); + blockSelectSeqMillis = Time.millis(); + } + return true; + } + } + + if(Core.input.keyTap(Binding.category_prev)){ + do{ + currentCategory = currentCategory.prev(); + }while(categoryEmpty[currentCategory.ordinal()]); + input.block = getSelectedBlock(currentCategory); + return true; + } + + if(Core.input.keyTap(Binding.category_next)){ + do{ + currentCategory = currentCategory.next(); + }while(categoryEmpty[currentCategory.ordinal()]); + input.block = getSelectedBlock(currentCategory); + return true; + } + return false; } @@ -109,11 +200,6 @@ public class PlacementFragment extends Fragment{ blockTable.row(); } - if(!unlocked(block)){ - blockTable.add().size(46); - continue; - } - ImageButton button = blockTable.addImageButton(Icon.lockedSmall, Styles.selecti, () -> { if(unlocked(block)){ control.input.block = control.input.block == block ? null : block; @@ -170,9 +256,22 @@ public class PlacementFragment extends Fragment{ lastGround = false; topTable.table(header -> { + String keyCombo = ""; + if(!mobile && Core.settings.getBool("blockselectkeys")){ + Array blocks = getByCategory(currentCategory); + for(int i = 0; i < blocks.size; i++){ + if(blocks.get(i) == lastDisplay){ + keyCombo = Core.bundle.format("placement.blockselectkeys", Core.keybinds.get(blockSelect[currentCategory.ordinal()]).key.toString()) + + (i < 10 ? "" : Core.keybinds.get(blockSelect[(i + 1) / 10 - 1]).key.toString() + ",") + + Core.keybinds.get(blockSelect[i % 10]).key.toString() + "]"; + break; + } + } + } + final String keyComboFinal = keyCombo; header.left(); header.add(new Image(lastDisplay.icon(Cicon.medium))).size(8 * 4); - header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("block.unknown") : lastDisplay.localizedName) + header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("block.unknown") : lastDisplay.localizedName + keyComboFinal) .left().width(190f).padLeft(5); header.add().growX(); if(unlocked(lastDisplay)){ @@ -265,7 +364,7 @@ public class PlacementFragment extends Fragment{ //update category empty values for(Category cat : Category.all){ Array blocks = getByCategory(cat); - categoryEmpty[cat.ordinal()] = blocks.isEmpty() || !unlocked(blocks.first()); + categoryEmpty[cat.ordinal()] = blocks.isEmpty(); } int f = 0; @@ -280,10 +379,7 @@ public class PlacementFragment extends Fragment{ categories.addImageButton(Core.atlas.drawable("icon-" + cat.name() + "-smaller"), Styles.clearToggleTransi, () -> { currentCategory = cat; if(control.input.block != null){ - if(selectedBlocks.get(currentCategory) == null){ - selectedBlocks.put(currentCategory, getByCategory(currentCategory).find(this::unlocked)); - } - control.input.block = selectedBlocks.get(currentCategory); + control.input.block = getSelectedBlock(currentCategory); } rebuildCategory.run(); }).group(group).update(i -> i.setChecked(currentCategory == cat)).name("category-" + cat.name()); @@ -308,7 +404,7 @@ public class PlacementFragment extends Fragment{ Array getByCategory(Category cat){ returnArray.clear(); for(Block block : content.blocks()){ - if(block.category == cat && block.isVisible()){ + if(block.category == cat && block.isVisible() && unlocked(block)){ returnArray.add(block); } } @@ -320,6 +416,13 @@ public class PlacementFragment extends Fragment{ return returnArray; } + Block getSelectedBlock(Category cat){ + if(selectedBlocks.get(cat) == null){ + selectedBlocks.put(cat, getByCategory(cat).find(this::unlocked)); + } + return selectedBlocks.get(cat); + } + boolean unlocked(Block block){ return !world.isZone() || data.isUnlocked(block); } @@ -359,4 +462,4 @@ public class PlacementFragment extends Fragment{ Block tileDisplayBlock(){ return hoverTile == null ? null : hoverTile.block().synthetic() ? hoverTile.block() : hoverTile.drop() != null ? hoverTile.overlay().itemDrop != null ? hoverTile.overlay() : hoverTile.floor() : null; } -} \ No newline at end of file +} diff --git a/core/src/io/anuke/mindustry/world/Block.java b/core/src/io/anuke/mindustry/world/Block.java index 9eca2e4611..f389886f41 100644 --- a/core/src/io/anuke/mindustry/world/Block.java +++ b/core/src/io/anuke/mindustry/world/Block.java @@ -89,6 +89,8 @@ public class Block extends BlockStorage{ public boolean configurable; /** Whether this block consumes touchDown events when tapped. */ public boolean consumesTap; + /** Whether to draw the glow of the liquid for this block, if it has one. */ + public boolean drawLiquidLight = true; /** Whether the config is positional and needs to be shifted. */ public boolean posConfig; /** Whether this block uses conveyor-type placement mode.*/ @@ -137,6 +139,7 @@ public class Block extends BlockStorage{ protected TextureRegion[] cacheRegions = {}; protected Array cacheRegionStrings = new Array<>(); + protected Prov entityType = TileEntity::new; protected Array tempTiles = new Array<>(); protected TextureRegion[] generatedIcons; @@ -207,7 +210,8 @@ public class Block extends BlockStorage{ if(tile == null || tile.entity == null || tile.entity.power == null) return out; for(Tile other : tile.entity.proximity()){ - if(other != null && other.entity != null && other.entity.power != null && !(consumesPower && other.block().consumesPower && !outputsPower && !other.block().outputsPower) + if(other != null && other.entity != null && other.entity.power != null + && !(consumesPower && other.block().consumesPower && !outputsPower && !other.block().outputsPower) && !tile.entity.power.links.contains(other.pos())){ out.add(other); } @@ -221,11 +225,7 @@ public class Block extends BlockStorage{ } protected float getProgressIncrease(TileEntity entity, float baseTime){ - float progressIncrease = 1f / baseTime * entity.delta(); - if(hasPower){ - progressIncrease *= entity.power.satisfaction; // Reduced increase in case of low power - } - return progressIncrease; + return 1f / baseTime * entity.delta() * entity.efficiency(); } /** @return whether this block should play its active sound.*/ @@ -295,6 +295,23 @@ public class Block extends BlockStorage{ Draw.rect(region, tile.drawx(), tile.drawy(), rotate ? tile.rotation() * 90 : 0); } + public void drawLight(Tile tile){ + if(hasLiquids && drawLiquidLight && tile.entity.liquids.current().lightColor.a > 0.001f){ + drawLiquidLight(tile, tile.entity.liquids.current(), tile.entity.liquids.smoothAmount()); + } + } + + public void drawLiquidLight(Tile tile, Liquid liquid, float amount){ + if(amount > 0.01f){ + Color color = liquid.lightColor; + float fract = 1f; + float opacity = color.a * fract; + if(opacity > 0.001f){ + renderer.lights.add(tile.drawx(), tile.drawy(), size * 30f * fract, color, opacity); + } + } + } + public void drawTeam(Tile tile){ Draw.color(tile.getTeam().color); Draw.rect("block-border", tile.drawx() - size * tilesize / 2f + 4, tile.drawy() - size * tilesize / 2f + 4); @@ -366,6 +383,16 @@ public class Block extends BlockStorage{ return sum; } + public float percentSolid(int x, int y){ + Tile tile = world.tile(x, y); + if(tile == null) return 0; + float sum = 0; + for(Tile other : tile.getLinkedTilesAs(this, tempTiles)){ + sum += !other.floor.isLiquid ? 1f : 0f; + } + return sum / size / size; + } + @Override public String localizedName(){ return localizedName; @@ -532,8 +559,8 @@ public class Block extends BlockStorage{ boolean buffered = cons.buffered; float capacity = cons.capacity; - bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("bar.poweramount", Float.isNaN(entity.power.satisfaction * capacity) ? "" : (int)(entity.power.satisfaction * capacity)) : - Core.bundle.get("bar.power"), () -> Pal.powerBar, () -> Mathf.isZero(cons.requestedPower(entity)) && entity.power.graph.getPowerProduced() + entity.power.graph.getBatteryStored() > 0f ? 1f : entity.power.satisfaction)); + bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("bar.poweramount", Float.isNaN(entity.power.status * capacity) ? "" : (int)(entity.power.status * capacity)) : + Core.bundle.get("bar.power"), () -> Pal.powerBar, () -> Mathf.zero(cons.requestedPower(entity)) && entity.power.graph.getPowerProduced() + entity.power.graph.getBatteryStored() > 0f ? 1f : entity.power.status)); } if(hasItems && configurable){ @@ -594,12 +621,12 @@ public class Block extends BlockStorage{ } if(consumes.hasPower() && consumes.getPower().buffered){ - power += tile.entity.power.satisfaction * consumes.getPower().capacity; + power += tile.entity.power.status * consumes.getPower().capacity; } if(hasLiquids){ - tile.entity.liquids.forEach((liquid, amount) -> { + tile.entity.liquids.each((liquid, amount) -> { float splash = Mathf.clamp(amount / 4f, 0f, 10f); for(int i = 0; i < Mathf.clamp(amount / 5, 0, 30); i++){ @@ -709,10 +736,12 @@ public class Block extends BlockStorage{ Color color = content instanceof Item ? ((Item)content).color : content instanceof Liquid ? ((Liquid)content).color : null; if(color == null) return; + float prev = Draw.scl; + Draw.color(color); Draw.scl *= req.animScale; Draw.rect(region, req.drawx(), req.drawy()); - Draw.scl /= req.animScale; + Draw.scl = prev; Draw.color(); } @@ -828,8 +857,8 @@ public class Block extends BlockStorage{ return destructible || update; } - public TileEntity newEntity(){ - return new TileEntity(); + public final TileEntity newEntity(){ + return entityType.get(); } /** Offset for placing and drawing multiblocks. */ diff --git a/core/src/io/anuke/mindustry/world/BlockStorage.java b/core/src/io/anuke/mindustry/world/BlockStorage.java index 477ca3504f..ced126de72 100644 --- a/core/src/io/anuke/mindustry/world/BlockStorage.java +++ b/core/src/io/anuke/mindustry/world/BlockStorage.java @@ -28,6 +28,7 @@ public abstract class BlockStorage extends UnlockableContent{ public int itemCapacity = 10; public float liquidCapacity = 10f; + public float liquidPressure = 1f; public final BlockStats stats = new BlockStats(); public final BlockBars bars = new BlockBars(); @@ -115,9 +116,9 @@ public abstract class BlockStorage extends UnlockableContent{ Tile other = proximity.get((i + dump) % proximity.size); Tile in = Edges.getFacingEdge(tile, other); - other = other.block().getLiquidDestination(other, tile); + other = other.block().getLiquidDestination(other, in, liquid); - if(other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid) && other.entity.liquids != null){ + if(other != null && other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid) && other.entity.liquids != null){ float ofract = other.entity.liquids.get(liquid) / other.block().liquidCapacity; float fract = tile.entity.liquids.get(liquid) / liquidCapacity; @@ -141,16 +142,20 @@ public abstract class BlockStorage extends UnlockableContent{ } public float tryMoveLiquid(Tile tile, Tile next, boolean leak, Liquid liquid){ + return tryMoveLiquid(tile, next, leak ? 1.5f : 100, liquid); + } + + public float tryMoveLiquid(Tile tile, Tile next, float leakResistance, Liquid liquid){ if(next == null) return 0; next = next.link(); - next = next.block().getLiquidDestination(next, tile); + next = next.block().getLiquidDestination(next, tile, liquid); if(next.getTeam() == tile.getTeam() && next.block().hasLiquids && tile.entity.liquids.get(liquid) > 0f){ if(next.block().acceptLiquid(next, tile, liquid, 0f)){ float ofract = next.entity.liquids.get(liquid) / next.block().liquidCapacity; - float fract = tile.entity.liquids.get(liquid) / liquidCapacity; + float fract = tile.entity.liquids.get(liquid) / liquidCapacity * liquidPressure; float flow = Math.min(Mathf.clamp((fract - ofract) * (1f)) * (liquidCapacity), tile.entity.liquids.get(liquid)); flow = Math.min(flow, next.block().liquidCapacity - next.entity.liquids.get(liquid) - 0.001f); @@ -174,15 +179,15 @@ public abstract class BlockStorage extends UnlockableContent{ } } } - }else if(leak && !next.block().solid && !next.block().hasLiquids){ - float leakAmount = tile.entity.liquids.get(liquid) / 1.5f; + }else if(leakResistance != 100f && !next.block().solid && !next.block().hasLiquids){ + float leakAmount = tile.entity.liquids.get(liquid) / leakResistance; Puddle.deposit(next, tile, liquid, leakAmount); tile.entity.liquids.remove(liquid, leakAmount); } return 0; } - public Tile getLiquidDestination(Tile tile, Tile from){ + public Tile getLiquidDestination(Tile tile, Tile from, Liquid liquid){ return tile; } diff --git a/core/src/io/anuke/mindustry/world/Tile.java b/core/src/io/anuke/mindustry/world/Tile.java index 004f32304c..06e6cdca81 100644 --- a/core/src/io/anuke/mindustry/world/Tile.java +++ b/core/src/io/anuke/mindustry/world/Tile.java @@ -318,6 +318,31 @@ public class Tile implements Position, TargetTrait{ return null; } + public Tile getNearbyLink(int rotation){ + if(rotation == 0) return world.ltile(x + 1, y); + if(rotation == 1) return world.ltile(x, y + 1); + if(rotation == 2) return world.ltile(x - 1, y); + if(rotation == 3) return world.ltile(x, y - 1); + return null; + } + + // ▲ ▲ ▼ ▼ ◀ ▶ ◀ ▶ B A + public @Nullable Tile front(){ + return getNearbyLink((rotation + 4) % 4); + } + + public @Nullable Tile right(){ + return getNearbyLink((rotation + 3) % 4); + } + + public @Nullable Tile back(){ + return getNearbyLink((rotation + 2) % 4); + } + + public @Nullable Tile left(){ + return getNearbyLink((rotation + 1) % 4); + } + public boolean interactable(Team team){ return getTeam() == Team.derelict || team == getTeam(); } diff --git a/core/src/io/anuke/mindustry/world/blocks/Autotiler.java b/core/src/io/anuke/mindustry/world/blocks/Autotiler.java index 081651d40e..29e99361a4 100644 --- a/core/src/io/anuke/mindustry/world/blocks/Autotiler.java +++ b/core/src/io/anuke/mindustry/world/blocks/Autotiler.java @@ -87,6 +87,12 @@ public interface Autotiler{ return other != null && blends(tile, rotation, other.x, other.y, other.rotation(), other.block()); } + default boolean blendsArmored(Tile tile, int rotation, int otherx, int othery, int otherrot, Block otherblock){ + return (Point2.equals(tile.x + Geometry.d4(rotation).x, tile.y + Geometry.d4(rotation).y, otherx, othery) + || ((!otherblock.rotate && Edges.getFacingEdge(otherblock, otherx, othery, tile) != null && + Edges.getFacingEdge(otherblock, otherx, othery, tile).relativeTo(tile) == rotation) || (otherblock.rotate && Point2.equals(otherx + Geometry.d4(otherrot).x, othery + Geometry.d4(otherrot).y, tile.x, tile.y)))); + } + default boolean lookingAt(Tile tile, int rotation, int otherx, int othery, int otherrot, Block otherblock){ return (Point2.equals(tile.x + Geometry.d4(rotation).x, tile.y + Geometry.d4(rotation).y, otherx, othery) || (!otherblock.rotate || Point2.equals(otherx + Geometry.d4(otherrot).x, othery + Geometry.d4(otherrot).y, tile.x, tile.y))); diff --git a/core/src/io/anuke/mindustry/world/blocks/BuildBlock.java b/core/src/io/anuke/mindustry/world/blocks/BuildBlock.java index 799eaffaba..45023deac8 100644 --- a/core/src/io/anuke/mindustry/world/blocks/BuildBlock.java +++ b/core/src/io/anuke/mindustry/world/blocks/BuildBlock.java @@ -42,6 +42,7 @@ public class BuildBlock extends Block{ layer = Layer.placement; consumesTap = true; solidifes = true; + entityType = BuildEntity::new; buildBlocks[size - 1] = this; } @@ -197,11 +198,6 @@ public class BuildBlock extends Block{ } } - @Override - public TileEntity newEntity(){ - return new BuildEntity(); - } - public class BuildEntity extends TileEntity{ /** * The recipe of the block that is being constructed. diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/DeflectorWall.java b/core/src/io/anuke/mindustry/world/blocks/defense/DeflectorWall.java index de358e7b53..1dff9f636c 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/DeflectorWall.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/DeflectorWall.java @@ -20,6 +20,7 @@ public class DeflectorWall extends Wall{ public DeflectorWall(String name){ super(name); + entityType = DeflectorEntity::new; } @Override @@ -72,11 +73,6 @@ public class DeflectorWall extends Wall{ ((DeflectorEntity)entity).hit = 1f; } - @Override - public TileEntity newEntity(){ - return new DeflectorEntity(); - } - public static class DeflectorEntity extends TileEntity{ public float hit; } diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/Door.java b/core/src/io/anuke/mindustry/world/blocks/defense/Door.java index d10afac6aa..b0c83fba9d 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/Door.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/Door.java @@ -31,6 +31,7 @@ public class Door extends Wall{ solid = false; solidifes = true; consumesTap = true; + entityType = DoorEntity::new; } @Remote(called = Loc.server) @@ -89,11 +90,6 @@ public class Door extends Wall{ Call.onDoorToggle(null, tile, !entity.open); } - @Override - public TileEntity newEntity(){ - return new DoorEntity(); - } - public class DoorEntity extends TileEntity{ public boolean open = false; diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/ForceProjector.java b/core/src/io/anuke/mindustry/world/blocks/defense/ForceProjector.java index 52977033f3..333d3818ae 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/ForceProjector.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/ForceProjector.java @@ -54,6 +54,7 @@ public class ForceProjector extends Block{ hasLiquids = true; hasItems = true; consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.1f)).boost().update(false); + entityType = ForceEntity::new; } @Override @@ -108,12 +109,12 @@ public class ForceProjector extends Block{ Effects.effect(Fx.reactorsmoke, tile.drawx() + Mathf.range(tilesize / 2f), tile.drawy() + Mathf.range(tilesize / 2f)); } - entity.warmup = Mathf.lerpDelta(entity.warmup, entity.power.satisfaction, 0.1f); + entity.warmup = Mathf.lerpDelta(entity.warmup, entity.efficiency(), 0.1f); /* - if(entity.power.satisfaction < relativePowerDraw){ + if(entity.power.status < relativePowerDraw){ entity.warmup = Mathf.lerpDelta(entity.warmup, 0f, 0.15f); - entity.power.satisfaction = 0f; + entity.power.status = 0f; if(entity.warmup <= 0.09f){ entity.broken = true; } @@ -179,11 +180,6 @@ public class ForceProjector extends Block{ Draw.reset(); } - @Override - public TileEntity newEntity(){ - return new ForceEntity(); - } - class ForceEntity extends TileEntity{ ShieldEntity shield; boolean broken = true; diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java b/core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java index 30c261e0e1..5ba2461265 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/MendProjector.java @@ -38,6 +38,7 @@ public class MendProjector extends Block{ update = true; hasPower = true; hasItems = true; + entityType = MendEntity::new; } @Override @@ -70,7 +71,7 @@ public class MendProjector extends Block{ entity.phaseHeat = Mathf.lerpDelta(entity.phaseHeat, Mathf.num(entity.cons.optionalValid()), 0.1f); - if(entity.cons.optionalValid() && entity.timer.get(timerUse, useTime) && entity.power.satisfaction > 0){ + if(entity.cons.optionalValid() && entity.timer.get(timerUse, useTime) && entity.efficiency() > 0){ entity.cons.trigger(); } @@ -90,7 +91,7 @@ public class MendProjector extends Block{ if(other == null) continue; if(other.getTeamID() == tile.getTeamID() && !healed.contains(other.pos()) && other.entity != null && other.entity.health < other.entity.maxHealth()){ - other.entity.healBy(other.entity.maxHealth() * (healPercent + entity.phaseHeat * phaseBoost) / 100f * entity.power.satisfaction); + other.entity.healBy(other.entity.maxHealth() * (healPercent + entity.phaseHeat * phaseBoost) / 100f * entity.efficiency()); Effects.effect(Fx.healBlockFull, Tmp.c1.set(color).lerp(phase, entity.phaseHeat), other.drawx(), other.drawy(), other.block().size); healed.add(other.pos()); } @@ -133,8 +134,8 @@ public class MendProjector extends Block{ } @Override - public TileEntity newEntity(){ - return new MendEntity(); + public void drawLight(Tile tile){ + renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), color, 0.7f * tile.entity.efficiency()); } class MendEntity extends TileEntity{ diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/OverdriveProjector.java b/core/src/io/anuke/mindustry/world/blocks/defense/OverdriveProjector.java index a9177fa1c7..cc8c99a54e 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/OverdriveProjector.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/OverdriveProjector.java @@ -37,6 +37,7 @@ public class OverdriveProjector extends Block{ hasPower = true; hasItems = true; canOverdrive = false; + entityType = OverdriveEntity::new; } @Override @@ -66,6 +67,11 @@ public class OverdriveProjector extends Block{ stats.add(BlockStat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent); } + @Override + public void drawLight(Tile tile){ + renderer.lights.add(tile.drawx(), tile.drawy(), 50f * tile.entity.efficiency(), color, 0.7f * tile.entity.efficiency()); + } + @Override public void update(Tile tile){ OverdriveEntity entity = tile.entity(); @@ -74,13 +80,13 @@ public class OverdriveProjector extends Block{ entity.phaseHeat = Mathf.lerpDelta(entity.phaseHeat, Mathf.num(entity.cons.optionalValid()), 0.1f); - if(entity.timer.get(timerUse, useTime) && entity.power.satisfaction > 0){ + if(entity.timer.get(timerUse, useTime) && entity.efficiency() > 0){ entity.cons.trigger(); } if(entity.charge >= reload){ float realRange = range + entity.phaseHeat * phaseRangeBoost; - float realBoost = (speedBoost + entity.phaseHeat * speedBoostPhase) * entity.power.satisfaction; + float realBoost = (speedBoost + entity.phaseHeat * speedBoostPhase) * entity.efficiency(); entity.charge = 0f; @@ -132,11 +138,6 @@ public class OverdriveProjector extends Block{ Draw.reset(); } - @Override - public TileEntity newEntity(){ - return new OverdriveEntity(); - } - class OverdriveEntity extends TileEntity{ float heat; float charge = Mathf.random(reload); diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/ChargeTurret.java b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/ChargeTurret.java index aa7151df98..3f02328eed 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/ChargeTurret.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/ChargeTurret.java @@ -1,13 +1,12 @@ package io.anuke.mindustry.world.blocks.defense.turrets; -import io.anuke.arc.math.Mathf; -import io.anuke.arc.util.Time; -import io.anuke.mindustry.content.Fx; -import io.anuke.mindustry.entities.Effects; -import io.anuke.mindustry.entities.Effects.Effect; -import io.anuke.mindustry.entities.bullet.BulletType; -import io.anuke.mindustry.entities.type.TileEntity; -import io.anuke.mindustry.world.Tile; +import io.anuke.arc.math.*; +import io.anuke.arc.util.*; +import io.anuke.mindustry.content.*; +import io.anuke.mindustry.entities.*; +import io.anuke.mindustry.entities.Effects.*; +import io.anuke.mindustry.entities.bullet.*; +import io.anuke.mindustry.world.*; import static io.anuke.mindustry.Vars.tilesize; @@ -21,6 +20,7 @@ public class ChargeTurret extends PowerTurret{ public ChargeTurret(String name){ super(name); + entityType = LaserTurretEntity::new; } @Override @@ -59,11 +59,6 @@ public class ChargeTurret extends PowerTurret{ return !entity.shooting; } - @Override - public TileEntity newEntity(){ - return new LaserTurretEntity(); - } - public class LaserTurretEntity extends TurretEntity{ public boolean shooting; } diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/ItemTurret.java b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/ItemTurret.java index 3cce48833e..dca1324e66 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/ItemTurret.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/ItemTurret.java @@ -28,6 +28,7 @@ public class ItemTurret extends CooledTurret{ public ItemTurret(String name){ super(name); hasItems = true; + entityType = ItemTurretEntity::new; } /** Initializes accepted ammo map. Format: [item1, bullet1, item2, bullet2...] */ @@ -148,11 +149,6 @@ public class ItemTurret extends CooledTurret{ return ammo != null && ammo.get(item) != null && entity.totalAmmo + ammo.get(item).ammoMultiplier <= maxAmmo; } - @Override - public TileEntity newEntity(){ - return new ItemTurretEntity(); - } - public class ItemTurretEntity extends TurretEntity{ @Override public void write(DataOutput stream) throws IOException{ diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/LaserTurret.java b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/LaserTurret.java index d6b94f872c..2766e79724 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/LaserTurret.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/LaserTurret.java @@ -23,6 +23,7 @@ public class LaserTurret extends PowerTurret{ consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.01f)).update(false); coolantMultiplier = 1f; + entityType = LaserTurretEntity::new; } @Override @@ -99,11 +100,6 @@ public class LaserTurret extends PowerTurret{ entity.bulletLife = shootDuration; } - @Override - public TileEntity newEntity(){ - return new LaserTurretEntity(); - } - @Override public boolean shouldActiveSound(Tile tile){ LaserTurretEntity entity = tile.entity(); diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/PowerTurret.java b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/PowerTurret.java index 2150fdac4d..7e4c54ace4 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/PowerTurret.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/PowerTurret.java @@ -47,6 +47,6 @@ public class PowerTurret extends CooledTurret{ @Override protected float baseReloadSpeed(Tile tile){ - return tile.isEnemyCheat() ? 1f : tile.entity.power.satisfaction; + return tile.isEnemyCheat() ? 1f : tile.entity.power.status; } } diff --git a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/Turret.java b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/Turret.java index e0b815d583..05edbe5091 100644 --- a/core/src/io/anuke/mindustry/world/blocks/defense/turrets/Turret.java +++ b/core/src/io/anuke/mindustry/world/blocks/defense/turrets/Turret.java @@ -79,6 +79,7 @@ public abstract class Turret extends Block{ group = BlockGroup.turrets; flags = EnumSet.of(BlockFlag.turret); outlineIcon = true; + entityType = TurretEntity::new; } @Override @@ -305,11 +306,6 @@ public abstract class Turret extends Block{ return (tile.entity instanceof TurretEntity); } - @Override - public TileEntity newEntity(){ - return new TurretEntity(); - } - public static abstract class AmmoEntry{ public int amount; diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/ArmoredConveyor.java b/core/src/io/anuke/mindustry/world/blocks/distribution/ArmoredConveyor.java index fad38034e5..c91c16318b 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/ArmoredConveyor.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/ArmoredConveyor.java @@ -1,6 +1,5 @@ package io.anuke.mindustry.world.blocks.distribution; -import io.anuke.arc.math.geom.*; import io.anuke.mindustry.type.*; import io.anuke.mindustry.world.*; @@ -16,9 +15,7 @@ public class ArmoredConveyor extends Conveyor{ } @Override - public boolean blends(Tile tile, int rotation, int otherx, int othery, int otherrot, Block otherblock){ - return otherblock.outputsItems() && (Point2.equals(tile.x + Geometry.d4(rotation).x, tile.y + Geometry.d4(rotation).y, otherx, othery) - || ((!otherblock.rotate && Edges.getFacingEdge(otherblock, otherx, othery, tile) != null && - Edges.getFacingEdge(otherblock, otherx, othery, tile).relativeTo(tile) == rotation) || (otherblock.rotate && Point2.equals(otherx + Geometry.d4(otherrot).x, othery + Geometry.d4(otherrot).y, tile.x, tile.y)))); + public boolean blends(Tile tile, int rotation, int otherx, int othery, int otherrot, Block otherblock) { + return otherblock.outputsItems() && blendsArmored(tile, rotation, otherx, othery, otherrot, otherblock); } } diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/BufferedItemBridge.java b/core/src/io/anuke/mindustry/world/blocks/distribution/BufferedItemBridge.java index 74d47e2c6d..4fc815676d 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/BufferedItemBridge.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/BufferedItemBridge.java @@ -1,10 +1,8 @@ package io.anuke.mindustry.world.blocks.distribution; -import io.anuke.arc.math.Mathf; -import io.anuke.mindustry.entities.type.TileEntity; -import io.anuke.mindustry.type.Item; -import io.anuke.mindustry.world.ItemBuffer; -import io.anuke.mindustry.world.Tile; +import io.anuke.arc.math.*; +import io.anuke.mindustry.type.*; +import io.anuke.mindustry.world.*; import java.io.*; @@ -18,6 +16,7 @@ public class BufferedItemBridge extends ExtendingItemBridge{ super(name); hasPower = false; hasItems = true; + entityType = BufferedItemBridgeEntity::new; } @Override @@ -38,11 +37,6 @@ public class BufferedItemBridge extends ExtendingItemBridge{ } } - @Override - public TileEntity newEntity(){ - return new BufferedItemBridgeEntity(); - } - class BufferedItemBridgeEntity extends ItemBridgeEntity{ ItemBuffer buffer = new ItemBuffer(bufferCapacity, speed); diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/Conveyor.java b/core/src/io/anuke/mindustry/world/blocks/distribution/Conveyor.java index 4c6aae0be6..e05812d523 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/Conveyor.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/Conveyor.java @@ -43,6 +43,7 @@ public class Conveyor extends Block implements Autotiler{ hasItems = true; itemCapacity = 4; conveyorPlacement = true; + entityType = ConveyorEntity::new; idleSound = Sounds.conveyor; idleSoundVolume = 0.004f; @@ -200,7 +201,7 @@ public class Conveyor extends Block implements Autotiler{ if(maxmove > minmove){ pos.y += maxmove; - if(Mathf.isEqual(pos.x, 0, 0.1f)){ + if(Mathf.equal(pos.x, 0, 0.1f)){ pos.x = 0f; } pos.x = Mathf.lerpDelta(pos.x, 0, 0.1f); @@ -342,11 +343,6 @@ public class Conveyor extends Block implements Autotiler{ entity.lastInserted = (byte)(entity.convey.size - 1); } - @Override - public TileEntity newEntity(){ - return new ConveyorEntity(); - } - public static class ConveyorEntity extends TileEntity{ LongArray convey = new LongArray(); diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/ItemBridge.java b/core/src/io/anuke/mindustry/world/blocks/distribution/ItemBridge.java index f30fa0433f..826f35fbfd 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/ItemBridge.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/ItemBridge.java @@ -41,22 +41,12 @@ public class ItemBridge extends Block{ hasItems = true; unloadable = false; group = BlockGroup.transportation; + entityType = ItemBridgeEntity::new; } @Override public void configured(Tile tile, Player player, int value){ - ItemBridgeEntity entity = tile.entity(); - - if(world.tile(entity.link) != null && world.tile(entity.link).entity instanceof ItemBridgeEntity){ - ItemBridgeEntity oe = world.tile(entity.link).entity(); - oe.incoming.remove(tile.pos()); - } - - entity.link = value; - - if(world.tile(value) != null && world.tile(value).entity instanceof ItemBridgeEntity){ - ((ItemBridgeEntity)world.tile(value).entity).incoming.add(tile.pos()); - } + tile.entity().link = value; } @Override @@ -195,8 +185,9 @@ public class ItemBridge extends Block{ tryDump(tile); entity.uptime = 0f; }else{ + ((ItemBridgeEntity)world.tile(entity.link).entity).incoming.add(tile.pos()); - if(entity.cons.valid() && (!hasPower || Mathf.isZero(1f - entity.power.satisfaction))){ + if(entity.cons.valid() && Mathf.zero(1f - entity.efficiency())){ entity.uptime = Mathf.lerpDelta(entity.uptime, 1f, 0.04f); }else{ entity.uptime = Mathf.lerpDelta(entity.uptime, 0f, 0.02f); @@ -350,11 +341,6 @@ public class ItemBridge extends Block{ return rel != rel2; } - @Override - public TileEntity newEntity(){ - return new ItemBridgeEntity(); - } - public boolean linkValid(Tile tile, Tile other){ return linkValid(tile, other, true); } diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/Junction.java b/core/src/io/anuke/mindustry/world/blocks/distribution/Junction.java index e184492864..7877317185 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/Junction.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/Junction.java @@ -27,6 +27,7 @@ public class Junction extends Block{ instantTransfer = true; group = BlockGroup.transportation; unloadable = false; + entityType = JunctionEntity::new; } @Override @@ -87,11 +88,6 @@ public class Junction extends Block{ return to != null && to.link().entity != null; } - @Override - public TileEntity newEntity(){ - return new JunctionEntity(); - } - class JunctionEntity extends TileEntity{ DirectionalItemBuffer buffer = new DirectionalItemBuffer(capacity, speed); diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/MassDriver.java b/core/src/io/anuke/mindustry/world/blocks/distribution/MassDriver.java index 04a8af5b9b..c4a1aba990 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/MassDriver.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/MassDriver.java @@ -42,16 +42,9 @@ public class MassDriver extends Block{ layer = Layer.turret; hasPower = true; outlineIcon = true; + entityType = MassDriverEntity::new; } - /* - @Remote(targets = Loc.both, called = Loc.server, forward = true) - public static void linkMassDriver(Player player, Tile tile, int position){ - if(!Units.canInteract(player, tile)) return; - MassDriverEntity entity = tile.entity(); - entity.link = position; - }*/ - @Override public void configured(Tile tile, Player player, int value){ tile.entity().link = value; @@ -77,7 +70,7 @@ public class MassDriver extends Block{ //reload regardless of state if(entity.reload > 0f){ - entity.reload = Mathf.clamp(entity.reload - entity.delta() / reloadTime * entity.power.satisfaction); + entity.reload = Mathf.clamp(entity.reload - entity.delta() / reloadTime * entity.efficiency()); } //cleanup waiting shooters that are not valid @@ -113,7 +106,7 @@ public class MassDriver extends Block{ } //align to shooter rotation - entity.rotation = Mathf.slerpDelta(entity.rotation, tile.angleTo(entity.currentShooter()), rotateSpeed * entity.power.satisfaction); + entity.rotation = Mathf.slerpDelta(entity.rotation, tile.angleTo(entity.currentShooter()), rotateSpeed * entity.efficiency()); }else if(entity.state == DriverState.shooting){ //if there's nothing to shoot at OR someone wants to shoot at this thing, bail if(!hasLink || (!entity.waitingShooters.isEmpty() && (itemCapacity - entity.items.total() >= minDistribute))){ @@ -133,7 +126,7 @@ public class MassDriver extends Block{ if(entity.reload <= 0.0001f){ //align to target location - entity.rotation = Mathf.slerpDelta(entity.rotation, targetRotation, rotateSpeed * entity.power.satisfaction); + entity.rotation = Mathf.slerpDelta(entity.rotation, targetRotation, rotateSpeed * entity.efficiency()); //fire when it's the first in the queue and angles are ready. if(other.currentShooter() == tile && @@ -213,11 +206,6 @@ public class MassDriver extends Block{ return tile.entity.items.total() < itemCapacity && linkValid(tile); } - @Override - public TileEntity newEntity(){ - return new MassDriverEntity(); - } - protected void fire(Tile tile, Tile target){ MassDriverEntity entity = tile.entity(); MassDriverEntity other = target.entity(); diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/OverflowGate.java b/core/src/io/anuke/mindustry/world/blocks/distribution/OverflowGate.java index e1bdc27bd8..b25635e005 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/OverflowGate.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/OverflowGate.java @@ -19,6 +19,7 @@ public class OverflowGate extends Block{ update = true; group = BlockGroup.transportation; unloadable = false; + entityType = OverflowGateEntity::new; } @Override @@ -108,11 +109,6 @@ public class OverflowGate extends Block{ return to; } - @Override - public TileEntity newEntity(){ - return new OverflowGateEntity(); - } - public class OverflowGateEntity extends TileEntity{ Item lastItem; Tile lastInput; diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/Router.java b/core/src/io/anuke/mindustry/world/blocks/distribution/Router.java index bd92126717..fdff392743 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/Router.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/Router.java @@ -19,6 +19,7 @@ public class Router extends Block{ itemCapacity = 1; group = BlockGroup.transportation; unloadable = false; + entityType = RouterEntity::new; } @Override @@ -82,11 +83,6 @@ public class Router extends Block{ return result; } - @Override - public TileEntity newEntity(){ - return new RouterEntity(); - } - public class RouterEntity extends TileEntity{ Item lastItem; Tile lastInput; diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/Sorter.java b/core/src/io/anuke/mindustry/world/blocks/distribution/Sorter.java index 46486bc074..eec9fc1f98 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/Sorter.java +++ b/core/src/io/anuke/mindustry/world/blocks/distribution/Sorter.java @@ -28,6 +28,7 @@ public class Sorter extends Block{ group = BlockGroup.transportation; configurable = true; unloadable = false; + entityType = SorterEntity::new; } @Override @@ -137,12 +138,6 @@ public class Sorter extends Block{ }); } - @Override - public TileEntity newEntity(){ - return new SorterEntity(); - } - - public class SorterEntity extends TileEntity{ @Nullable Item sortItem; diff --git a/core/src/io/anuke/mindustry/world/blocks/liquid/ArmoredConduit.java b/core/src/io/anuke/mindustry/world/blocks/liquid/ArmoredConduit.java new file mode 100644 index 0000000000..7a50ef5f0a --- /dev/null +++ b/core/src/io/anuke/mindustry/world/blocks/liquid/ArmoredConduit.java @@ -0,0 +1,45 @@ +package io.anuke.mindustry.world.blocks.liquid; + +import io.anuke.arc.Core; +import io.anuke.arc.graphics.g2d.Draw; +import io.anuke.arc.graphics.g2d.TextureRegion; +import io.anuke.mindustry.type.Liquid; +import io.anuke.mindustry.world.Block; +import io.anuke.mindustry.world.Edges; +import io.anuke.mindustry.world.Tile; + +public class ArmoredConduit extends Conduit{ + protected TextureRegion capRegion; + + public ArmoredConduit(String name){ + super(name); + leakResistance = 10f; + } + + @Override + public void load(){ + super.load(); + capRegion = Core.atlas.find(name + "-cap"); + } + + @Override + public void draw(Tile tile){ + super.draw(tile); + + // draw the cap when a conduit would normally leak + Tile next = tile.front(); + if(next != null && next.getTeam() == tile.getTeam() && next.block().hasLiquids) return; + + Draw.rect(capRegion, tile.drawx(), tile.drawy(), tile.rotation() * 90); + } + + @Override + public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){ + return super.acceptLiquid(tile, source, liquid, amount) && (source.block() instanceof Conduit) || Edges.getFacingEdge(source, tile).relativeTo(tile) == tile.rotation(); + } + + @Override + public boolean blends(Tile tile, int rotation, int otherx, int othery, int otherrot, Block otherblock){ + return otherblock.outputsLiquid && blendsArmored(tile, rotation, otherx, othery, otherrot, otherblock); + } +} diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/Conduit.java b/core/src/io/anuke/mindustry/world/blocks/liquid/Conduit.java similarity index 96% rename from core/src/io/anuke/mindustry/world/blocks/distribution/Conduit.java rename to core/src/io/anuke/mindustry/world/blocks/liquid/Conduit.java index 6459c6be68..80c2ab5baf 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/Conduit.java +++ b/core/src/io/anuke/mindustry/world/blocks/liquid/Conduit.java @@ -1,4 +1,4 @@ -package io.anuke.mindustry.world.blocks.distribution; +package io.anuke.mindustry.world.blocks.liquid; import io.anuke.arc.*; import io.anuke.arc.collection.*; @@ -21,12 +21,15 @@ public class Conduit extends LiquidBlock implements Autotiler{ protected TextureRegion[] topRegions = new TextureRegion[7]; protected TextureRegion[] botRegions = new TextureRegion[7]; + protected float leakResistance = 1.5f; + public Conduit(String name){ super(name); rotate = true; solid = false; floating = true; conveyorPlacement = true; + entityType = ConduitEntity::new; } @Override @@ -109,7 +112,7 @@ public class Conduit extends LiquidBlock implements Autotiler{ entity.smoothLiquid = Mathf.lerpDelta(entity.smoothLiquid, entity.liquids.total() / liquidCapacity, 0.05f); if(tile.entity.liquids.total() > 0.001f && tile.entity.timer.get(timerFlow, 1)){ - tryMoveLiquid(tile, tile.getNearby(tile.rotation()), true, tile.entity.liquids.current()); + tryMoveLiquid(tile, tile.getNearby(tile.rotation()), leakResistance, tile.entity.liquids.current()); entity.noSleep(); }else{ entity.sleep(); @@ -128,11 +131,6 @@ public class Conduit extends LiquidBlock implements Autotiler{ && ((source.absoluteRelativeTo(tile.x, tile.y) + 2) % 4 != tile.rotation()); } - @Override - public TileEntity newEntity(){ - return new ConduitEntity(); - } - public static class ConduitEntity extends TileEntity{ public float smoothLiquid; diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidBridge.java b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidBridge.java similarity index 89% rename from core/src/io/anuke/mindustry/world/blocks/distribution/LiquidBridge.java rename to core/src/io/anuke/mindustry/world/blocks/liquid/LiquidBridge.java index d282321114..5373acdc6f 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidBridge.java +++ b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidBridge.java @@ -1,9 +1,10 @@ -package io.anuke.mindustry.world.blocks.distribution; +package io.anuke.mindustry.world.blocks.liquid; import io.anuke.arc.math.*; import io.anuke.arc.util.*; import io.anuke.mindustry.type.*; import io.anuke.mindustry.world.*; +import io.anuke.mindustry.world.blocks.distribution.*; import io.anuke.mindustry.world.meta.*; import static io.anuke.mindustry.Vars.world; @@ -32,7 +33,7 @@ public class LiquidBridge extends ItemBridge{ if(entity.cons.valid()){ float alpha = 0.04f; if(hasPower){ - alpha *= entity.power.satisfaction; // Exceed boot time unless power is at max. + alpha *= entity.efficiency(); // Exceed boot time unless power is at max. } entity.uptime = Mathf.lerpDelta(entity.uptime, 1f, alpha); }else{ diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidExtendingBridge.java b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidExtendingBridge.java similarity index 93% rename from core/src/io/anuke/mindustry/world/blocks/distribution/LiquidExtendingBridge.java rename to core/src/io/anuke/mindustry/world/blocks/liquid/LiquidExtendingBridge.java index 53abc6d128..be0edc1bff 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidExtendingBridge.java +++ b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidExtendingBridge.java @@ -1,9 +1,10 @@ -package io.anuke.mindustry.world.blocks.distribution; +package io.anuke.mindustry.world.blocks.liquid; import io.anuke.arc.math.*; import io.anuke.arc.util.*; import io.anuke.mindustry.type.*; import io.anuke.mindustry.world.*; +import io.anuke.mindustry.world.blocks.distribution.*; import io.anuke.mindustry.world.meta.*; import static io.anuke.mindustry.Vars.world; diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidJunction.java b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidJunction.java similarity index 70% rename from core/src/io/anuke/mindustry/world/blocks/distribution/LiquidJunction.java rename to core/src/io/anuke/mindustry/world/blocks/liquid/LiquidJunction.java index db5623276f..34cf6c4916 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidJunction.java +++ b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidJunction.java @@ -1,7 +1,8 @@ -package io.anuke.mindustry.world.blocks.distribution; +package io.anuke.mindustry.world.blocks.liquid; import io.anuke.arc.*; import io.anuke.arc.graphics.g2d.*; +import io.anuke.mindustry.type.*; import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.blocks.*; import io.anuke.mindustry.world.meta.*; @@ -35,10 +36,13 @@ public class LiquidJunction extends LiquidBlock{ } @Override - public Tile getLiquidDestination(Tile tile, Tile source){ + public Tile getLiquidDestination(Tile tile, Tile source, Liquid liquid){ int dir = source.relativeTo(tile.x, tile.y); dir = (dir + 4) % 4; Tile next = tile.getNearby(dir).link(); - return next.block().getLiquidDestination(next, tile); + if(!next.block().acceptLiquid(next, tile, liquid, 0f) && !(next.block() instanceof LiquidJunction)){ + return tile; + } + return next.block().getLiquidDestination(next, tile, liquid); } } diff --git a/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidOverflowGate.java b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidOverflowGate.java new file mode 100644 index 0000000000..dafcef1508 --- /dev/null +++ b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidOverflowGate.java @@ -0,0 +1,53 @@ +package io.anuke.mindustry.world.blocks.liquid; + +import io.anuke.arc.*; +import io.anuke.arc.graphics.g2d.*; +import io.anuke.mindustry.type.*; +import io.anuke.mindustry.world.*; +import io.anuke.mindustry.world.blocks.*; +import io.anuke.mindustry.world.meta.*; + +//TODO implement later +public class LiquidOverflowGate extends LiquidBlock{ + int topRegion; + + public LiquidOverflowGate(String name){ + super(name); + rotate = true; + topRegion = reg("-top"); + } + + @Override + public void setStats(){ + super.setStats(); + stats.remove(BlockStat.liquidCapacity); + } + + @Override + public void setBars(){ + super.setBars(); + bars.remove("liquid"); + } + + @Override + public void draw(Tile tile){ + Draw.rect(name, tile.drawx(), tile.drawy()); + Draw.rect(reg(topRegion), tile.drawx(), tile.drawy(), tile.rotation() * 90); + } + + @Override + public TextureRegion[] generateIcons(){ + return new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-top")}; + } + + @Override + public Tile getLiquidDestination(Tile tile, Tile source, Liquid liquid){ + int dir = source.relativeTo(tile.x, tile.y); + dir = (dir + 4) % 4; + Tile next = tile.getNearby(dir).link(); + if(!next.block().acceptLiquid(next, tile, liquid, 0.0001f) && !(next.block() instanceof LiquidOverflowGate || next.block() instanceof LiquidJunction)){ + return tile; + } + return next.block().getLiquidDestination(next, tile, liquid); + } +} diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidRouter.java b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidRouter.java similarity index 92% rename from core/src/io/anuke/mindustry/world/blocks/distribution/LiquidRouter.java rename to core/src/io/anuke/mindustry/world/blocks/liquid/LiquidRouter.java index 52dbe920fd..e5c4103a3c 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidRouter.java +++ b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidRouter.java @@ -1,4 +1,4 @@ -package io.anuke.mindustry.world.blocks.distribution; +package io.anuke.mindustry.world.blocks.liquid; import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.world.Tile; diff --git a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidTank.java b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidTank.java similarity index 67% rename from core/src/io/anuke/mindustry/world/blocks/distribution/LiquidTank.java rename to core/src/io/anuke/mindustry/world/blocks/liquid/LiquidTank.java index c73ab0d2d0..c8303771a6 100644 --- a/core/src/io/anuke/mindustry/world/blocks/distribution/LiquidTank.java +++ b/core/src/io/anuke/mindustry/world/blocks/liquid/LiquidTank.java @@ -1,4 +1,4 @@ -package io.anuke.mindustry.world.blocks.distribution; +package io.anuke.mindustry.world.blocks.liquid; public class LiquidTank extends LiquidRouter{ diff --git a/core/src/io/anuke/mindustry/world/blocks/logic/MessageBlock.java b/core/src/io/anuke/mindustry/world/blocks/logic/MessageBlock.java index 0c21c5db15..9b773c6356 100644 --- a/core/src/io/anuke/mindustry/world/blocks/logic/MessageBlock.java +++ b/core/src/io/anuke/mindustry/world/blocks/logic/MessageBlock.java @@ -7,14 +7,12 @@ import io.anuke.arc.graphics.*; import io.anuke.arc.graphics.g2d.*; import io.anuke.arc.math.geom.*; import io.anuke.arc.scene.ui.*; -import io.anuke.arc.scene.ui.TextField.*; import io.anuke.arc.scene.ui.layout.*; import io.anuke.arc.util.*; import io.anuke.arc.util.pooling.*; import io.anuke.mindustry.entities.*; import io.anuke.mindustry.entities.type.*; import io.anuke.mindustry.gen.*; -import io.anuke.mindustry.net.Net; import io.anuke.mindustry.net.*; import io.anuke.mindustry.ui.*; import io.anuke.mindustry.ui.dialogs.*; @@ -33,6 +31,7 @@ public class MessageBlock extends Block{ configurable = true; solid = true; destructible = true; + entityType = MessageBlockEntity::new; } @Remote(targets = Loc.both, called = Loc.both, forward = true) @@ -99,7 +98,7 @@ public class MessageBlock extends Block{ public void buildTable(Tile tile, Table table){ MessageBlockEntity entity = tile.entity(); - table.addImageButton(io.anuke.mindustry.gen.Icon.pencilSmall, () -> { + table.addImageButton(Icon.pencilSmall, () -> { if(mobile){ Core.input.getTextInput(new TextInput(){{ text = entity.message; @@ -147,11 +146,6 @@ public class MessageBlock extends Block{ table.setPosition(pos.x, pos.y, Align.bottom); } - @Override - public TileEntity newEntity(){ - return new MessageBlockEntity(); - } - public class MessageBlockEntity extends TileEntity{ protected String message = ""; protected String[] lines = {""}; diff --git a/core/src/io/anuke/mindustry/world/blocks/power/ImpactReactor.java b/core/src/io/anuke/mindustry/world/blocks/power/ImpactReactor.java index 82fd6dc1b3..6c55c9e466 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/ImpactReactor.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/ImpactReactor.java @@ -7,7 +7,6 @@ import io.anuke.arc.math.*; import io.anuke.arc.util.*; import io.anuke.mindustry.content.*; import io.anuke.mindustry.entities.*; -import io.anuke.mindustry.entities.type.*; import io.anuke.mindustry.game.EventType.*; import io.anuke.mindustry.gen.*; import io.anuke.mindustry.graphics.*; @@ -17,7 +16,7 @@ import io.anuke.mindustry.world.meta.*; import java.io.*; -import static io.anuke.mindustry.Vars.tilesize; +import static io.anuke.mindustry.Vars.*; public class ImpactReactor extends PowerGenerator{ protected int timerUse = timers++; @@ -39,6 +38,7 @@ public class ImpactReactor extends PowerGenerator{ liquidCapacity = 30f; hasItems = true; outputsPower = consumesPower = true; + entityType = FusionReactorEntity::new; bottomRegion = reg("-bottom"); plasmaRegions = new int[plasmas]; @@ -71,11 +71,11 @@ public class ImpactReactor extends PowerGenerator{ public void update(Tile tile){ FusionReactorEntity entity = tile.entity(); - if(entity.cons.valid() && entity.power.satisfaction >= 0.99f){ + if(entity.cons.valid() && entity.power.status >= 0.99f){ boolean prevOut = getPowerProduction(tile) <= consumes.getPower().requestedPower(entity); entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, warmupSpeed); - if(Mathf.isEqual(entity.warmup, 1f, 0.001f)){ + if(Mathf.equal(entity.warmup, 1f, 0.001f)){ entity.warmup = 1f; } @@ -117,13 +117,14 @@ public class ImpactReactor extends PowerGenerator{ } @Override - public TextureRegion[] generateIcons(){ - return new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name)}; + public void drawLight(Tile tile){ + float fract = tile.entity().warmup; + renderer.lights.add(tile.drawx(), tile.drawy(), (110f + Mathf.absin(5, 5f)) * fract, Tmp.c1.set(plasma2).lerp(plasma1, Mathf.absin(7f, 0.2f)), 0.8f * fract); } @Override - public TileEntity newEntity(){ - return new FusionReactorEntity(); + public TextureRegion[] generateIcons(){ + return new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name)}; } @Override diff --git a/core/src/io/anuke/mindustry/world/blocks/power/ItemLiquidGenerator.java b/core/src/io/anuke/mindustry/world/blocks/power/ItemLiquidGenerator.java index d185a9f9cd..07effa5b30 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/ItemLiquidGenerator.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/ItemLiquidGenerator.java @@ -8,7 +8,6 @@ import io.anuke.arc.util.*; import io.anuke.mindustry.content.*; import io.anuke.mindustry.entities.*; import io.anuke.mindustry.entities.Effects.*; -import io.anuke.mindustry.entities.type.*; import io.anuke.mindustry.type.*; import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.consumers.*; @@ -37,15 +36,15 @@ public class ItemLiquidGenerator extends PowerGenerator{ protected boolean defaults = false; public ItemLiquidGenerator(boolean hasItems, boolean hasLiquids, String name){ - super(name); + this(name); this.hasItems = hasItems; this.hasLiquids = hasLiquids; - setDefaults(); } public ItemLiquidGenerator(String name){ super(name); + this.entityType = ItemLiquidGeneratorEntity::new; } protected void setDefaults(){ @@ -140,7 +139,7 @@ public class ItemLiquidGenerator extends PowerGenerator{ if(entity.generateTime > 0f){ entity.generateTime -= Math.min(1f / itemDuration * entity.delta(), entity.generateTime); - if(randomlyExplode && Mathf.chance(entity.delta() * 0.06 * Mathf.clamp(entity.explosiveness - 0.5f))){ + if(randomlyExplode && state.rules.reactorExplosions && Mathf.chance(entity.delta() * 0.06 * Mathf.clamp(entity.explosiveness - 0.5f))){ //this block is run last so that in the event of a block destruction, no code relies on the block type Core.app.post(() -> { entity.damage(Mathf.random(11f)); @@ -174,6 +173,13 @@ public class ItemLiquidGenerator extends PowerGenerator{ } } + @Override + public void drawLight(Tile tile){ + ItemLiquidGeneratorEntity entity = tile.entity(); + + renderer.lights.add(tile.drawx(), tile.drawy(), (60f + Mathf.absin(10f, 5f)) * entity.productionEfficiency * size, Color.orange, 0.5f); + } + protected float getItemEfficiency(Item item){ return 0.0f; } @@ -182,11 +188,6 @@ public class ItemLiquidGenerator extends PowerGenerator{ return 0.0f; } - @Override - public TileEntity newEntity(){ - return new ItemLiquidGeneratorEntity(); - } - public static class ItemLiquidGeneratorEntity extends GeneratorEntity{ public float explosiveness; public float heat; diff --git a/core/src/io/anuke/mindustry/world/blocks/power/LightBlock.java b/core/src/io/anuke/mindustry/world/blocks/power/LightBlock.java new file mode 100644 index 0000000000..a85fdf937b --- /dev/null +++ b/core/src/io/anuke/mindustry/world/blocks/power/LightBlock.java @@ -0,0 +1,90 @@ +package io.anuke.mindustry.world.blocks.power; + +import io.anuke.arc.graphics.*; +import io.anuke.arc.graphics.g2d.*; +import io.anuke.arc.scene.ui.layout.*; +import io.anuke.arc.util.*; +import io.anuke.mindustry.entities.type.*; +import io.anuke.mindustry.gen.*; +import io.anuke.mindustry.graphics.*; +import io.anuke.mindustry.world.*; + +import java.io.*; + +import static io.anuke.mindustry.Vars.*; + +public class LightBlock extends Block{ + private static int lastColor = 0; + + protected float brightness = 0.9f; + protected float radius = 200f; + protected int topRegion; + + public LightBlock(String name){ + super(name); + hasPower = true; + update = true; + topRegion = reg("-top"); + configurable = true; + entityType = LightEntity::new; + } + + @Override + public void playerPlaced(Tile tile){ + if(lastColor != 0){ + tile.configure(lastColor); + } + } + + @Override + public void draw(Tile tile){ + super.draw(tile); + LightEntity entity = tile.entity(); + + Draw.blend(Blending.additive); + Draw.color(Tmp.c1.set(entity.color), entity.efficiency() * 0.3f); + Draw.rect(reg(topRegion), tile.drawx(), tile.drawy()); + Draw.color(); + Draw.blend(); + } + + @Override + public void buildTable(Tile tile, Table table){ + LightEntity entity = tile.entity(); + + table.addImageButton(Icon.pencilSmall, () -> { + ui.picker.show(Tmp.c1.set(entity.color).a(0.5f), false, res -> { + entity.color = res.rgba(); + lastColor = entity.color; + }); + control.input.frag.config.hideConfig(); + }).size(40f); + } + + @Override + public void configured(Tile tile, Player player, int value){ + tile.entity().color = value; + } + + @Override + public void drawLight(Tile tile){ + LightEntity entity = tile.entity(); + renderer.lights.add(tile.drawx(), tile.drawy(), radius, Tmp.c1.set(entity.color), brightness * tile.entity.efficiency()); + } + + public class LightEntity extends TileEntity{ + public int color = Pal.accent.rgba(); + + @Override + public void write(DataOutput stream) throws IOException{ + super.write(stream); + stream.writeInt(color); + } + + @Override + public void read(DataInput stream, byte revision) throws IOException{ + super.read(stream, revision); + color = stream.readInt(); + } + } +} diff --git a/core/src/io/anuke/mindustry/world/blocks/power/NuclearReactor.java b/core/src/io/anuke/mindustry/world/blocks/power/NuclearReactor.java index 9a1d12ac39..29928230d5 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/NuclearReactor.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/NuclearReactor.java @@ -1,35 +1,32 @@ package io.anuke.mindustry.world.blocks.power; import io.anuke.arc.*; -import io.anuke.arc.graphics.Color; +import io.anuke.arc.graphics.*; import io.anuke.arc.graphics.g2d.*; -import io.anuke.arc.math.Mathf; -import io.anuke.arc.math.geom.Vector2; -import io.anuke.arc.util.Time; -import io.anuke.mindustry.content.Fx; -import io.anuke.mindustry.entities.Damage; -import io.anuke.mindustry.entities.Effects; -import io.anuke.mindustry.entities.type.TileEntity; +import io.anuke.arc.math.*; +import io.anuke.arc.math.geom.*; +import io.anuke.arc.util.*; +import io.anuke.mindustry.content.*; +import io.anuke.mindustry.entities.*; import io.anuke.mindustry.game.EventType.*; import io.anuke.mindustry.gen.*; -import io.anuke.mindustry.graphics.Pal; -import io.anuke.mindustry.type.Item; -import io.anuke.mindustry.type.Liquid; -import io.anuke.mindustry.ui.Bar; -import io.anuke.mindustry.world.Tile; +import io.anuke.mindustry.graphics.*; +import io.anuke.mindustry.type.*; +import io.anuke.mindustry.ui.*; +import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.consumers.*; -import io.anuke.mindustry.world.meta.BlockStat; -import io.anuke.mindustry.world.meta.StatUnit; +import io.anuke.mindustry.world.meta.*; import java.io.*; -import static io.anuke.mindustry.Vars.tilesize; +import static io.anuke.mindustry.Vars.*; public class NuclearReactor extends PowerGenerator{ protected final int timerFuel = timers++; protected final Vector2 tr = new Vector2(); + protected Color lightColor = Color.valueOf("7f19ea"); protected Color coolColor = new Color(1, 1, 1, 0f); protected Color hotColor = Color.valueOf("ff9575a3"); protected float itemDuration = 120; //time to consume 1 fuel @@ -48,6 +45,7 @@ public class NuclearReactor extends PowerGenerator{ liquidCapacity = 30; hasItems = true; hasLiquids = true; + entityType = NuclearReactorEntity::new; } @Override @@ -127,7 +125,7 @@ public class NuclearReactor extends PowerGenerator{ int fuel = entity.items.get(consumes.get(ConsumeType.item).items[0].item); - if(fuel < 5 && entity.heat < 0.5f) return; + if((fuel < 5 && entity.heat < 0.5f) || !state.rules.reactorExplosions) return; Effects.shake(6f, 16f, tile.worldx(), tile.worldy()); Effects.effect(Fx.nuclearShockwave, tile.worldx(), tile.worldy()); @@ -152,6 +150,13 @@ public class NuclearReactor extends PowerGenerator{ } } + @Override + public void drawLight(Tile tile){ + NuclearReactorEntity entity = tile.entity(); + float fract = entity.productionEfficiency; + renderer.lights.add(tile.drawx(), tile.drawy(), (90f + Mathf.absin(5, 5f)) * fract, Tmp.c1.set(lightColor).lerp(Color.scarlet, entity.heat), 0.6f * fract); + } + @Override public void draw(Tile tile){ super.draw(tile); @@ -176,11 +181,6 @@ public class NuclearReactor extends PowerGenerator{ Draw.reset(); } - @Override - public TileEntity newEntity(){ - return new NuclearReactorEntity(); - } - public static class NuclearReactorEntity extends GeneratorEntity{ public float heat; public float flash; diff --git a/core/src/io/anuke/mindustry/world/blocks/power/PowerDiode.java b/core/src/io/anuke/mindustry/world/blocks/power/PowerDiode.java new file mode 100644 index 0000000000..b8a1090591 --- /dev/null +++ b/core/src/io/anuke/mindustry/world/blocks/power/PowerDiode.java @@ -0,0 +1,89 @@ +package io.anuke.mindustry.world.blocks.power; + +import io.anuke.arc.Core; +import io.anuke.arc.math.Mathf; +import io.anuke.mindustry.ui.Bar; +import io.anuke.arc.util.Eachable; +import io.anuke.mindustry.ui.Cicon; +import io.anuke.mindustry.world.Tile; +import io.anuke.mindustry.world.Block; +import io.anuke.arc.graphics.g2d.Draw; +import io.anuke.mindustry.graphics.Pal; +import io.anuke.arc.graphics.g2d.TextureRegion; +import io.anuke.mindustry.entities.traits.BuilderTrait; + +public class PowerDiode extends Block{ + protected TextureRegion arrow; + + public PowerDiode(String name){ + super(name); + rotate = true; + update = true; + solid = true; + insulated = true; + } + + @Override + public void update(Tile tile){ + super.update(tile); + + if(tile.front() == null || tile.back() == null || !tile.back().block().hasPower || !tile.front().block().hasPower) return; + + PowerGraph backGraph = tile.back().entity.power.graph; + PowerGraph frontGraph = tile.front().entity.power.graph; + if(backGraph == frontGraph) return; + + // 0f - 1f of battery capacity in use + float backStored = backGraph.getBatteryStored() / backGraph.getTotalBatteryCapacity(); + float frontStored = frontGraph.getBatteryStored() / frontGraph.getTotalBatteryCapacity(); + + // try to send if the back side has more % capacity stored than the front side + if(backStored > frontStored) { + // send half of the difference + float amount = backGraph.getBatteryStored() * (backStored - frontStored) / 2; + // prevent sending more than the front can handle + amount = Mathf.clamp(amount, 0, frontGraph.getTotalBatteryCapacity() * (1 - frontStored)); + + backGraph.useBatteries(amount); + frontGraph.chargeBatteries(amount); + } + } + + // battery % of the graph on either side, defaults to zero + protected float bar(Tile tile){ + return tile.block().hasPower ? tile.entity.power.graph.getBatteryStored() / tile.entity.power.graph.getTotalBatteryCapacity() : 0f; + } + + @Override + public void setBars(){ + super.setBars(); + + bars.add("back", entity -> new Bar("bar.input", Pal.lighterOrange, () -> bar(entity.tile.back())) ); + bars.add("front", entity -> new Bar("bar.output", Pal.lighterOrange, () -> bar(entity.tile.front())) ); + } + + @Override + public void load(){ + super.load(); + arrow = Core.atlas.find(name + "-arrow"); + } + + @Override + public void draw(Tile tile){ + Draw.rect(region, tile.drawx(), tile.drawy(), 0); + Draw.rect(arrow, tile.drawx(), tile.drawy(), rotate ? tile.rotation() * 90 : 0); + } + + @Override + public void drawRequestRegion(BuilderTrait.BuildRequest req, Eachable list) { + TextureRegion reg = icon(Cicon.full); + Draw.rect(icon(Cicon.full), req.drawx(), req.drawy(), + reg.getWidth() * req.animScale * Draw.scl, + reg.getHeight() * req.animScale * Draw.scl, + 0); + Draw.rect(arrow, req.drawx(), req.drawy(), + arrow.getWidth() * req.animScale * Draw.scl, + arrow.getHeight() * req.animScale * Draw.scl, + !rotate ? 0 : req.rotation * 90); + } +} diff --git a/core/src/io/anuke/mindustry/world/blocks/power/PowerGenerator.java b/core/src/io/anuke/mindustry/world/blocks/power/PowerGenerator.java index f4e1597445..9f0f21f008 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/PowerGenerator.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/PowerGenerator.java @@ -20,6 +20,7 @@ public class PowerGenerator extends PowerDistributor{ super(name); baseExplosiveness = 5f; flags = EnumSet.of(BlockFlag.producer); + entityType = GeneratorEntity::new; } @Override @@ -51,11 +52,6 @@ public class PowerGenerator extends PowerDistributor{ return false; } - @Override - public TileEntity newEntity(){ - return new GeneratorEntity(); - } - public static class GeneratorEntity extends TileEntity{ public float generateTime; /** The efficiency of the producer. An efficiency of 1.0 means 100% */ diff --git a/core/src/io/anuke/mindustry/world/blocks/power/PowerGraph.java b/core/src/io/anuke/mindustry/world/blocks/power/PowerGraph.java index e4cbf26c65..07ebe96040 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/PowerGraph.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/PowerGraph.java @@ -47,9 +47,9 @@ public class PowerGraph{ } public float getSatisfaction(){ - if(Mathf.isZero(lastPowerProduced)){ + if(Mathf.zero(lastPowerProduced)){ return 0f; - }else if(Mathf.isZero(lastPowerNeeded)){ + }else if(Mathf.zero(lastPowerNeeded)){ return 1f; } return Mathf.clamp(lastPowerProduced / lastPowerNeeded); @@ -83,7 +83,7 @@ public class PowerGraph{ for(Tile battery : batteries){ Consumers consumes = battery.block().consumes; if(consumes.hasPower()){ - totalAccumulator += battery.entity.power.satisfaction * consumes.getPower().capacity; + totalAccumulator += battery.entity.power.status * consumes.getPower().capacity; } } return totalAccumulator; @@ -94,7 +94,7 @@ public class PowerGraph{ for(Tile battery : batteries){ if(battery.block().consumes.hasPower()){ ConsumePower power = battery.block().consumes.getPower(); - totalCapacity += (1f - battery.entity.power.satisfaction) * power.capacity; + totalCapacity += (1f - battery.entity.power.status) * power.capacity; } } return totalCapacity; @@ -112,14 +112,14 @@ public class PowerGraph{ public float useBatteries(float needed){ float stored = getBatteryStored(); - if(Mathf.isEqual(stored, 0f)) return 0f; + if(Mathf.equal(stored, 0f)) return 0f; float used = Math.min(stored, needed); float consumedPowerPercentage = Math.min(1.0f, needed / stored); for(Tile battery : batteries){ Consumers consumes = battery.block().consumes; if(consumes.hasPower()){ - battery.entity.power.satisfaction *= (1f-consumedPowerPercentage); + battery.entity.power.status *= (1f-consumedPowerPercentage); } } return used; @@ -129,14 +129,14 @@ public class PowerGraph{ float capacity = getBatteryCapacity(); //how much of the missing in each battery % is charged float chargedPercent = Math.min(excess/capacity, 1f); - if(Mathf.isEqual(capacity, 0f)) return 0f; + if(Mathf.equal(capacity, 0f)) return 0f; for(Tile battery : batteries){ Consumers consumes = battery.block().consumes; if(consumes.hasPower()){ ConsumePower consumePower = consumes.getPower(); if(consumePower.capacity > 0f){ - battery.entity.power.satisfaction += (1f-battery.entity.power.satisfaction) * chargedPercent; + battery.entity.power.status += (1f-battery.entity.power.status) * chargedPercent; } } } @@ -145,26 +145,26 @@ public class PowerGraph{ public void distributePower(float needed, float produced){ //distribute even if not needed. this is because some might be requiring power but not using it; it updates consumers - float coverage = Mathf.isZero(needed) && Mathf.isZero(produced) ? 0f : Mathf.isZero(needed) ? 1f : Math.min(1, produced / needed); + float coverage = Mathf.zero(needed) && Mathf.zero(produced) ? 0f : Mathf.zero(needed) ? 1f : Math.min(1, produced / needed); for(Tile consumer : consumers){ Consumers consumes = consumer.block().consumes; if(consumes.hasPower()){ ConsumePower consumePower = consumes.getPower(); if(consumePower.buffered){ - if(!Mathf.isZero(consumePower.capacity)){ + if(!Mathf.zero(consumePower.capacity)){ // Add an equal percentage of power to all buffers, based on the global power coverage in this graph float maximumRate = consumePower.requestedPower(consumer.entity) * coverage * consumer.entity.delta(); - consumer.entity.power.satisfaction = Mathf.clamp(consumer.entity.power.satisfaction + maximumRate / consumePower.capacity); + consumer.entity.power.status = Mathf.clamp(consumer.entity.power.status + maximumRate / consumePower.capacity); } }else{ //valid consumers get power as usual if(otherConsumersAreValid(consumer, consumePower)){ - consumer.entity.power.satisfaction = coverage; + consumer.entity.power.status = coverage; }else{ //invalid consumers get an estimate, if they were to activate - consumer.entity.power.satisfaction = Math.min(1, produced / (needed + consumePower.usage * consumer.entity.delta())); + consumer.entity.power.status = Math.min(1, produced / (needed + consumePower.usage * consumer.entity.delta())); //just in case - if(Float.isNaN(consumer.entity.power.satisfaction)){ - consumer.entity.power.satisfaction = 0f; + if(Float.isNaN(consumer.entity.power.status)){ + consumer.entity.power.status = 0f; } } } @@ -176,9 +176,9 @@ public class PowerGraph{ if(Core.graphics.getFrameId() == lastFrameUpdated){ return; }else if(!consumers.isEmpty() && consumers.first().isEnemyCheat()){ - //when cheating, just set satisfaction to 1 + //when cheating, just set status to 1 for(Tile tile : consumers){ - tile.entity.power.satisfaction = 1f; + tile.entity.power.status = 1f; } return; @@ -198,7 +198,7 @@ public class PowerGraph{ return; } - if(!Mathf.isEqual(powerNeeded, powerProduced)){ + if(!Mathf.equal(powerNeeded, powerProduced)){ if(powerNeeded > powerProduced){ powerProduced += useBatteries(powerNeeded - powerProduced); }else if(powerProduced > powerNeeded){ diff --git a/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java b/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java index 2103f4d58e..6a5d1e9c11 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/PowerNode.java @@ -19,6 +19,8 @@ import io.anuke.mindustry.world.meta.*; import static io.anuke.mindustry.Vars.*; public class PowerNode extends PowerBlock{ + protected static boolean returnValue = false; + protected ObjectSet graphs = new ObjectSet<>(); protected Vector2 t1 = new Vector2(), t2 = new Vector2(); protected TextureRegion laser, laserEnd; @@ -305,7 +307,7 @@ public class PowerNode extends PowerBlock{ public boolean overlaps(@Nullable Tile src, @Nullable Tile other){ if(src == null || other == null) return true; - return overlaps(src.drawx(), src.drawy(), other, laserRange * tilesize); + return Intersector.overlaps(Tmp.cr1.set(src.worldx() + offset(), src.worldy() + offset(), laserRange * tilesize), Tmp.r1.setSize(size * tilesize).setCenter(other.worldx() + offset(), other.worldy() + offset())); } protected void drawLaser(Tile tile, Tile target){ @@ -339,11 +341,9 @@ public class PowerNode extends PowerBlock{ } public static boolean insulated(int x, int y, int x2, int y2){ - final Boolean[] bool = {false}; - insulators(x, y, x2, y2, cause -> { - bool[0] = true; - }); - return bool[0]; + returnValue = false; + insulators(x, y, x2, y2, cause -> returnValue = true); + return returnValue; } public static void insulators(int x, int y, int x2, int y2, Cons iterator){ diff --git a/core/src/io/anuke/mindustry/world/blocks/power/SolarGenerator.java b/core/src/io/anuke/mindustry/world/blocks/power/SolarGenerator.java index fd8f9cf642..4844fc2297 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/SolarGenerator.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/SolarGenerator.java @@ -1,8 +1,10 @@ package io.anuke.mindustry.world.blocks.power; -import io.anuke.arc.collection.EnumSet; -import io.anuke.mindustry.entities.type.TileEntity; -import io.anuke.mindustry.world.meta.StatUnit; +import io.anuke.arc.collection.*; +import io.anuke.mindustry.world.*; +import io.anuke.mindustry.world.meta.*; + +import static io.anuke.mindustry.Vars.state; public class SolarGenerator extends PowerGenerator{ @@ -10,6 +12,12 @@ public class SolarGenerator extends PowerGenerator{ super(name); // Remove the BlockFlag.producer flag to make this a lower priority target than other generators. flags = EnumSet.of(); + entityType = GeneratorEntity::new; + } + + @Override + public void update(Tile tile){ + tile.entity().productionEfficiency = state.rules.lighting ? 1f - state.rules.ambientLight.a : 1f; } @Override @@ -19,12 +27,4 @@ public class SolarGenerator extends PowerGenerator{ stats.remove(generationType); stats.add(generationType, powerProduction * 60.0f, StatUnit.powerSecond); } - - @Override - public TileEntity newEntity(){ - return new PowerGenerator.GeneratorEntity(){{ - productionEfficiency = 1.0f; - }}; - } - } diff --git a/core/src/io/anuke/mindustry/world/blocks/power/ThermalGenerator.java b/core/src/io/anuke/mindustry/world/blocks/power/ThermalGenerator.java index 2415a84578..b2d9576718 100644 --- a/core/src/io/anuke/mindustry/world/blocks/power/ThermalGenerator.java +++ b/core/src/io/anuke/mindustry/world/blocks/power/ThermalGenerator.java @@ -1,12 +1,15 @@ package io.anuke.mindustry.world.blocks.power; -import io.anuke.arc.Core; -import io.anuke.arc.math.Mathf; -import io.anuke.mindustry.content.Fx; -import io.anuke.mindustry.entities.Effects; -import io.anuke.mindustry.entities.Effects.Effect; -import io.anuke.mindustry.world.Tile; -import io.anuke.mindustry.world.meta.Attribute; +import io.anuke.arc.*; +import io.anuke.arc.graphics.*; +import io.anuke.arc.math.*; +import io.anuke.mindustry.content.*; +import io.anuke.mindustry.entities.*; +import io.anuke.mindustry.entities.Effects.*; +import io.anuke.mindustry.world.*; +import io.anuke.mindustry.world.meta.*; + +import static io.anuke.mindustry.Vars.renderer; public class ThermalGenerator extends PowerGenerator{ protected Effect generateEffect = Fx.none; @@ -29,6 +32,12 @@ public class ThermalGenerator extends PowerGenerator{ drawPlaceText(Core.bundle.formatFloat("bar.efficiency", sumAttribute(Attribute.heat, x, y) * 100, 1), x, y, valid); } + @Override + public void drawLight(Tile tile){ + GeneratorEntity entity = tile.entity(); + renderer.lights.add(tile.drawx(), tile.drawy(), (40f + Mathf.absin(10f, 5f)) * entity.productionEfficiency * size, Color.scarlet, 0.4f); + } + @Override public void onProximityAdded(Tile tile){ super.onProximityAdded(tile); diff --git a/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java b/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java index 62bdef1e2d..c3901d435c 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/Cultivator.java @@ -28,6 +28,7 @@ public class Cultivator extends GenericCrafter{ public Cultivator(String name){ super(name); craftEffect = Fx.none; + entityType = CultivatorEntity::new; } @Override @@ -94,11 +95,6 @@ public class Cultivator extends GenericCrafter{ return new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-top"),}; } - @Override - public TileEntity newEntity(){ - return new CultivatorEntity(); - } - @Override public void onProximityAdded(Tile tile){ super.onProximityAdded(tile); diff --git a/core/src/io/anuke/mindustry/world/blocks/production/Drill.java b/core/src/io/anuke/mindustry/world/blocks/production/Drill.java index ab9af6ea9e..c200de737b 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/Drill.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/Drill.java @@ -66,6 +66,7 @@ public class Drill extends Block{ hasLiquids = true; liquidCapacity = 5f; hasItems = true; + entityType = DrillEntity::new; idleSound = Sounds.drill; idleSoundVolume = 0.003f; @@ -257,9 +258,7 @@ public class Drill extends Block{ speed = liquidBoostIntensity; } - if(hasPower){ - speed *= entity.power.satisfaction; // Drill slower when not at full power - } + speed *= entity.efficiency(); // Drill slower when not at full power entity.lastDrillSpeed = (speed * entity.dominantItems * entity.warmup) / (drillTime + hardnessDrillMultiplier * entity.dominantItem.hardness); entity.warmup = Mathf.lerpDelta(entity.warmup, speed, warmupSpeed); @@ -302,11 +301,6 @@ public class Drill extends Block{ } } - @Override - public TileEntity newEntity(){ - return new DrillEntity(); - } - public int tier(){ return tier; } diff --git a/core/src/io/anuke/mindustry/world/blocks/production/Fracker.java b/core/src/io/anuke/mindustry/world/blocks/production/Fracker.java index 632fe30b7d..deb606eedd 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/Fracker.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/Fracker.java @@ -2,7 +2,6 @@ package io.anuke.mindustry.world.blocks.production; import io.anuke.arc.*; import io.anuke.arc.graphics.g2d.*; -import io.anuke.mindustry.entities.type.*; import io.anuke.mindustry.world.*; import io.anuke.mindustry.world.meta.*; @@ -16,6 +15,7 @@ public class Fracker extends SolidPump{ public Fracker(String name){ super(name); hasItems = true; + entityType = FrackerEntity::new; } @Override @@ -79,17 +79,12 @@ public class Fracker extends SolidPump{ } super.update(tile); - entity.accumulator += entity.delta() * entity.power.satisfaction; + entity.accumulator += entity.delta() * entity.efficiency(); }else{ tryDumpLiquid(tile, result); } } - @Override - public TileEntity newEntity(){ - return new FrackerEntity(); - } - @Override public float typeLiquid(Tile tile){ return tile.entity.liquids.get(result); diff --git a/core/src/io/anuke/mindustry/world/blocks/production/GenericCrafter.java b/core/src/io/anuke/mindustry/world/blocks/production/GenericCrafter.java index 5ee91e3f01..1878ada116 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/GenericCrafter.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/GenericCrafter.java @@ -36,6 +36,7 @@ public class GenericCrafter extends Block{ health = 60; idleSound = Sounds.machine; idleSoundVolume = 0.03f; + entityType = GenericCrafterEntity::new; } @Override @@ -142,11 +143,6 @@ public class GenericCrafter extends Block{ return outputLiquid == null || !(tile.entity.liquids.get(outputLiquid.liquid) >= liquidCapacity); } - @Override - public TileEntity newEntity(){ - return new GenericCrafterEntity(); - } - @Override public int getMaximumAccepted(Tile tile, Item item){ return itemCapacity; diff --git a/core/src/io/anuke/mindustry/world/blocks/production/GenericSmelter.java b/core/src/io/anuke/mindustry/world/blocks/production/GenericSmelter.java index 576236cd53..828decc1e0 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/GenericSmelter.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/GenericSmelter.java @@ -1,11 +1,13 @@ package io.anuke.mindustry.world.blocks.production; -import io.anuke.arc.Core; -import io.anuke.arc.graphics.Color; +import io.anuke.arc.*; +import io.anuke.arc.graphics.*; import io.anuke.arc.graphics.g2d.*; -import io.anuke.arc.math.Mathf; -import io.anuke.arc.util.Time; -import io.anuke.mindustry.world.Tile; +import io.anuke.arc.math.*; +import io.anuke.arc.util.*; +import io.anuke.mindustry.world.*; + +import static io.anuke.mindustry.Vars.renderer; /** A GenericCrafter with a new glowing region drawn on top. */ public class GenericSmelter extends GenericCrafter{ @@ -45,4 +47,11 @@ public class GenericSmelter extends GenericCrafter{ Draw.color(); } } + + @Override + public void drawLight(Tile tile){ + GenericCrafterEntity entity = tile.entity(); + + renderer.lights.add(tile.drawx(), tile.drawy(), (60f + Mathf.absin(10f, 5f)) * entity.warmup * size, flameColor, 0.65f); + } } diff --git a/core/src/io/anuke/mindustry/world/blocks/production/Incinerator.java b/core/src/io/anuke/mindustry/world/blocks/production/Incinerator.java index 7e28b8bc67..fce368f246 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/Incinerator.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/Incinerator.java @@ -24,6 +24,7 @@ public class Incinerator extends Block{ hasLiquids = true; update = true; solid = true; + entityType = IncineratorEntity::new; } @Override @@ -84,11 +85,6 @@ public class Incinerator extends Block{ return entity.heat > 0.5f; } - @Override - public TileEntity newEntity(){ - return new IncineratorEntity(); - } - public static class IncineratorEntity extends TileEntity{ public float heat; } diff --git a/core/src/io/anuke/mindustry/world/blocks/production/LiquidConverter.java b/core/src/io/anuke/mindustry/world/blocks/production/LiquidConverter.java index 7c9da8619d..6908ad4176 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/LiquidConverter.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/LiquidConverter.java @@ -32,16 +32,21 @@ public class LiquidConverter extends GenericCrafter{ stats.add(BlockStat.output, outputLiquid.liquid, outputLiquid.amount * craftTime, false); } + @Override + public void drawLight(Tile tile){ + if(hasLiquids && drawLiquidLight && outputLiquid.liquid.lightColor.a > 0.001f){ + drawLiquidLight(tile, outputLiquid.liquid, tile.entity.liquids.get(outputLiquid.liquid)); + } + } + @Override public void update(Tile tile){ GenericCrafterEntity entity = tile.entity(); ConsumeLiquidBase cl = consumes.get(ConsumeType.liquid); if(tile.entity.cons.valid()){ - float use = Math.min(cl.amount * entity.delta(), liquidCapacity - entity.liquids.get(outputLiquid.liquid)); - if(hasPower){ - use *= entity.power.satisfaction; // Produce less liquid if power is not maxed - } + float use = Math.min(cl.amount * entity.delta(), liquidCapacity - entity.liquids.get(outputLiquid.liquid)) * entity.efficiency(); + useContent(tile, outputLiquid.liquid); entity.progress += use / cl.amount / craftTime; entity.liquids.add(outputLiquid.liquid, use); diff --git a/core/src/io/anuke/mindustry/world/blocks/production/Pump.java b/core/src/io/anuke/mindustry/world/blocks/production/Pump.java index a2e989d81c..9b91d8b98f 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/Pump.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/Pump.java @@ -119,10 +119,7 @@ public class Pump extends LiquidBlock{ } if(tile.entity.cons.valid() && liquidDrop != null){ - float maxPump = Math.min(liquidCapacity - tile.entity.liquids.total(), tiles * pumpAmount * tile.entity.delta() / size / size); - if(hasPower){ - maxPump *= tile.entity.power.satisfaction; // Produce slower if not at full power - } + float maxPump = Math.min(liquidCapacity - tile.entity.liquids.total(), tiles * pumpAmount * tile.entity.delta() / size / size) * tile.entity.efficiency(); tile.entity.liquids.add(liquidDrop, maxPump); } diff --git a/core/src/io/anuke/mindustry/world/blocks/production/Separator.java b/core/src/io/anuke/mindustry/world/blocks/production/Separator.java index b7813c5b4f..bd3f98966b 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/Separator.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/Separator.java @@ -1,21 +1,15 @@ package io.anuke.mindustry.world.blocks.production; -import io.anuke.arc.graphics.Color; -import io.anuke.arc.graphics.g2d.Draw; -import io.anuke.arc.graphics.g2d.Lines; -import io.anuke.arc.math.Mathf; +import io.anuke.arc.graphics.*; +import io.anuke.arc.graphics.g2d.*; +import io.anuke.arc.math.*; import io.anuke.arc.util.ArcAnnotate.*; -import io.anuke.mindustry.entities.type.TileEntity; -import io.anuke.mindustry.type.Item; -import io.anuke.mindustry.type.ItemStack; -import io.anuke.mindustry.world.Block; -import io.anuke.mindustry.world.Tile; -import io.anuke.mindustry.world.blocks.production.GenericCrafter.GenericCrafterEntity; -import io.anuke.mindustry.world.consumers.ConsumeLiquidBase; -import io.anuke.mindustry.world.consumers.ConsumeType; -import io.anuke.mindustry.world.meta.BlockStat; -import io.anuke.mindustry.world.meta.StatUnit; -import io.anuke.mindustry.world.meta.values.ItemFilterValue; +import io.anuke.mindustry.type.*; +import io.anuke.mindustry.world.*; +import io.anuke.mindustry.world.blocks.production.GenericCrafter.*; +import io.anuke.mindustry.world.consumers.*; +import io.anuke.mindustry.world.meta.*; +import io.anuke.mindustry.world.meta.values.*; /** * Extracts a random list of items from an input item and an input liquid. @@ -39,6 +33,7 @@ public class Separator extends Block{ hasLiquids = true; liquidRegion = reg("-liquid"); + entityType = GenericCrafterEntity::new; } @Override @@ -123,9 +118,4 @@ public class Separator extends Block{ tryDump(tile); } } - - @Override - public TileEntity newEntity(){ - return new GenericCrafterEntity(); - } } diff --git a/core/src/io/anuke/mindustry/world/blocks/production/SolidPump.java b/core/src/io/anuke/mindustry/world/blocks/production/SolidPump.java index 9f5c2bcc96..bb6cb397cf 100644 --- a/core/src/io/anuke/mindustry/world/blocks/production/SolidPump.java +++ b/core/src/io/anuke/mindustry/world/blocks/production/SolidPump.java @@ -30,6 +30,7 @@ public class SolidPump extends Pump{ public SolidPump(String name){ super(name); hasPower = true; + entityType = SolidPumpEntity::new; } @Override @@ -42,7 +43,7 @@ public class SolidPump extends Pump{ @Override public void drawPlace(int x, int y, int rotation, boolean valid){ if(attribute != null){ - drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (sumAttribute(attribute, x, y) + 1f) * 100, 1), x, y, valid); + drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (sumAttribute(attribute, x, y) + 1f) * 100 * percentSolid(x, y), 1), x, y, valid); } } @@ -51,7 +52,7 @@ public class SolidPump extends Pump{ super.setBars(); bars.add("efficiency", entity -> new Bar(() -> Core.bundle.formatFloat("bar.efficiency", - ((((SolidPumpEntity)entity).boost + 1f) * ((SolidPumpEntity)entity).warmup) * 100, 1), + ((((SolidPumpEntity)entity).boost + 1f) * ((SolidPumpEntity)entity).warmup) * 100 * percentSolid(entity.tile.x, entity.tile.y), 1), () -> Pal.ammo, () -> ((SolidPumpEntity)entity).warmup)); } @@ -101,7 +102,7 @@ public class SolidPump extends Pump{ fraction += entity.boost; if(tile.entity.cons.valid() && typeLiquid(tile) < liquidCapacity - 0.001f){ - float maxPump = Math.min(liquidCapacity - typeLiquid(tile), pumpAmount * entity.delta() * fraction * entity.power.satisfaction); + float maxPump = Math.min(liquidCapacity - typeLiquid(tile), pumpAmount * entity.delta() * fraction * entity.efficiency()); tile.entity.liquids.add(result, maxPump); entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, 0.02f); if(Mathf.chance(entity.delta() * updateEffectChance)) @@ -134,11 +135,6 @@ public class SolidPump extends Pump{ return tile != null && !tile.floor().isLiquid; } - @Override - public TileEntity newEntity(){ - return new SolidPumpEntity(); - } - @Override public void onProximityAdded(Tile tile){ super.onProximityAdded(tile); diff --git a/core/src/io/anuke/mindustry/world/blocks/sandbox/ItemSource.java b/core/src/io/anuke/mindustry/world/blocks/sandbox/ItemSource.java index 332c8c6d67..d38c9dc432 100644 --- a/core/src/io/anuke/mindustry/world/blocks/sandbox/ItemSource.java +++ b/core/src/io/anuke/mindustry/world/blocks/sandbox/ItemSource.java @@ -25,6 +25,7 @@ public class ItemSource extends Block{ solid = true; group = BlockGroup.transportation; configurable = true; + entityType = ItemSourceEntity::new; } @Override @@ -91,11 +92,6 @@ public class ItemSource extends Block{ return false; } - @Override - public TileEntity newEntity(){ - return new ItemSourceEntity(); - } - public class ItemSourceEntity extends TileEntity{ Item outputItem; diff --git a/core/src/io/anuke/mindustry/world/blocks/sandbox/LiquidSource.java b/core/src/io/anuke/mindustry/world/blocks/sandbox/LiquidSource.java index df34b54342..5513f462ec 100644 --- a/core/src/io/anuke/mindustry/world/blocks/sandbox/LiquidSource.java +++ b/core/src/io/anuke/mindustry/world/blocks/sandbox/LiquidSource.java @@ -31,6 +31,7 @@ public class LiquidSource extends Block{ liquidCapacity = 100f; configurable = true; outputsLiquid = true; + entityType = LiquidSourceEntity::new; } @Override @@ -106,11 +107,6 @@ public class LiquidSource extends Block{ table.add(cont); } - @Override - public TileEntity newEntity(){ - return new LiquidSourceEntity(); - } - @Override public void configured(Tile tile, Player player, int value){ tile.entity().source = value == -1 ? null : content.liquid(value); diff --git a/core/src/io/anuke/mindustry/world/blocks/storage/CoreBlock.java b/core/src/io/anuke/mindustry/world/blocks/storage/CoreBlock.java index 09552c2bef..c164e7011e 100644 --- a/core/src/io/anuke/mindustry/world/blocks/storage/CoreBlock.java +++ b/core/src/io/anuke/mindustry/world/blocks/storage/CoreBlock.java @@ -36,6 +36,7 @@ public class CoreBlock extends StorageBlock{ activeSound = Sounds.respawning; activeSoundVolume = 1f; layer = Layer.overlay; + entityType = CoreEntity::new; } @Remote(called = Loc.server) @@ -63,6 +64,11 @@ public class CoreBlock extends StorageBlock{ )); } + @Override + public void drawLight(Tile tile){ + renderer.lights.add(tile.drawx(), tile.drawy(), 30f * size, Pal.accent, 0.5f + Mathf.absin(20f, 0.1f)); + } + @Override public boolean acceptItem(Item item, Tile tile, Tile source){ return tile.entity.items.get(item) < getMaximumAccepted(tile, item); @@ -130,6 +136,14 @@ public class CoreBlock extends StorageBlock{ return tile.entity instanceof StorageBlockEntity; } + @Override + public float handleDamage(Tile tile, float amount){ + if(player != null && tile.getTeam() == player.getTeam()){ + Events.fire(Trigger.teamCoreDamage); + } + return amount; + } + @Override public boolean canBreak(Tile tile){ return false; @@ -216,11 +230,6 @@ public class CoreBlock extends StorageBlock{ return entity.spawnPlayer != null; } - @Override - public TileEntity newEntity(){ - return new CoreEntity(); - } - public class CoreEntity extends TileEntity implements SpawnerTrait{ protected Player spawnPlayer; protected float progress; diff --git a/core/src/io/anuke/mindustry/world/blocks/storage/StorageBlock.java b/core/src/io/anuke/mindustry/world/blocks/storage/StorageBlock.java index aa177b1caf..7746932916 100644 --- a/core/src/io/anuke/mindustry/world/blocks/storage/StorageBlock.java +++ b/core/src/io/anuke/mindustry/world/blocks/storage/StorageBlock.java @@ -11,6 +11,7 @@ public abstract class StorageBlock extends Block{ public StorageBlock(String name){ super(name); hasItems = true; + entityType = StorageBlockEntity::new; } @Override @@ -69,11 +70,6 @@ public abstract class StorageBlock extends Block{ } } - @Override - public TileEntity newEntity(){ - return new StorageBlockEntity(); - } - public class StorageBlockEntity extends TileEntity{ protected @Nullable Tile linkedCore; diff --git a/core/src/io/anuke/mindustry/world/blocks/storage/Unloader.java b/core/src/io/anuke/mindustry/world/blocks/storage/Unloader.java index 5c7ce01bf6..f67701d4d5 100644 --- a/core/src/io/anuke/mindustry/world/blocks/storage/Unloader.java +++ b/core/src/io/anuke/mindustry/world/blocks/storage/Unloader.java @@ -27,6 +27,7 @@ public class Unloader extends Block{ health = 70; hasItems = true; configurable = true; + entityType = UnloaderEntity::new; } @Override @@ -128,11 +129,6 @@ public class Unloader extends Block{ }); } - @Override - public TileEntity newEntity(){ - return new UnloaderEntity(); - } - public static class UnloaderEntity extends TileEntity{ public Item sortItem = null; diff --git a/core/src/io/anuke/mindustry/world/blocks/units/CommandCenter.java b/core/src/io/anuke/mindustry/world/blocks/units/CommandCenter.java index 01487f6b44..d44b966493 100644 --- a/core/src/io/anuke/mindustry/world/blocks/units/CommandCenter.java +++ b/core/src/io/anuke/mindustry/world/blocks/units/CommandCenter.java @@ -36,6 +36,7 @@ public class CommandCenter extends Block{ destructible = true; solid = true; configurable = true; + entityType = CommandCenterEntity::new; } @Override @@ -122,11 +123,6 @@ public class CommandCenter extends Block{ Events.fire(new CommandIssueEvent(tile, command)); } - @Override - public TileEntity newEntity(){ - return new CommandCenterEntity(); - } - public class CommandCenterEntity extends TileEntity{ public UnitCommand command = UnitCommand.attack; diff --git a/core/src/io/anuke/mindustry/world/blocks/units/MechPad.java b/core/src/io/anuke/mindustry/world/blocks/units/MechPad.java index 1c82bed65c..ef7314e00b 100644 --- a/core/src/io/anuke/mindustry/world/blocks/units/MechPad.java +++ b/core/src/io/anuke/mindustry/world/blocks/units/MechPad.java @@ -35,6 +35,7 @@ public class MechPad extends Block{ hasPower = true; layer = Layer.overlay; flags = EnumSet.of(BlockFlag.mechPad); + entityType = MechFactoryEntity::new; } @Override @@ -134,11 +135,6 @@ public class MechPad extends Block{ } } - @Override - public TileEntity newEntity(){ - return new MechFactoryEntity(); - } - public class MechFactoryEntity extends TileEntity implements SpawnerTrait{ Player player; boolean sameMech; diff --git a/core/src/io/anuke/mindustry/world/blocks/units/RepairPoint.java b/core/src/io/anuke/mindustry/world/blocks/units/RepairPoint.java index 28c700caee..6c5e8698b2 100644 --- a/core/src/io/anuke/mindustry/world/blocks/units/RepairPoint.java +++ b/core/src/io/anuke/mindustry/world/blocks/units/RepairPoint.java @@ -36,6 +36,7 @@ public class RepairPoint extends Block{ layer2 = Layer.power; hasPower = true; outlineIcon = true; + entityType = RepairPointEntity::new; } @Override @@ -100,7 +101,7 @@ public class RepairPoint extends Block{ if(entity.target != null && (entity.target.isDead() || entity.target.dst(tile) > repairRadius || entity.target.health >= entity.target.maxHealth())){ entity.target = null; }else if(entity.target != null && entity.cons.valid()){ - entity.target.health += repairSpeed * Time.delta() * entity.strength * entity.power.satisfaction; + entity.target.health += repairSpeed * Time.delta() * entity.strength * entity.efficiency(); entity.target.clampHealth(); entity.rotation = Mathf.slerpDelta(entity.rotation, entity.angleTo(entity.target), 0.5f); targetIsBeingRepaired = true; @@ -126,11 +127,6 @@ public class RepairPoint extends Block{ return entity.target != null; } - @Override - public TileEntity newEntity(){ - return new RepairPointEntity(); - } - public class RepairPointEntity extends TileEntity{ public Unit target; public float strength, rotation = 90; diff --git a/core/src/io/anuke/mindustry/world/blocks/units/UnitFactory.java b/core/src/io/anuke/mindustry/world/blocks/units/UnitFactory.java index 1090f84015..678d43c10f 100644 --- a/core/src/io/anuke/mindustry/world/blocks/units/UnitFactory.java +++ b/core/src/io/anuke/mindustry/world/blocks/units/UnitFactory.java @@ -41,6 +41,7 @@ public class UnitFactory extends Block{ hasItems = true; solid = false; flags = EnumSet.of(BlockFlag.producer); + entityType = UnitFactoryEntity::new; } @Remote(called = Loc.server) @@ -159,8 +160,8 @@ public class UnitFactory extends Block{ } if(entity.cons.valid() || tile.isEnemyCheat()){ - entity.time += entity.delta() * entity.speedScl * Vars.state.rules.unitBuildSpeedMultiplier * entity.power.satisfaction; - entity.buildTime += entity.delta() * entity.power.satisfaction * Vars.state.rules.unitBuildSpeedMultiplier; + entity.time += entity.delta() * entity.speedScl * Vars.state.rules.unitBuildSpeedMultiplier * entity.efficiency(); + entity.buildTime += entity.delta() * entity.efficiency() * Vars.state.rules.unitBuildSpeedMultiplier; entity.speedScl = Mathf.lerpDelta(entity.speedScl, 1f, 0.05f); }else{ entity.speedScl = Mathf.lerpDelta(entity.speedScl, 0f, 0.05f); @@ -175,16 +176,12 @@ public class UnitFactory extends Block{ entity.cons.trigger(); } } + @Override public int getMaximumAccepted(Tile tile, Item item){ return capacities[item.id]; } - @Override - public TileEntity newEntity(){ - return new UnitFactoryEntity(); - } - @Override public boolean shouldConsume(Tile tile){ UnitFactoryEntity entity = tile.entity(); diff --git a/core/src/io/anuke/mindustry/world/consumers/ConsumePower.java b/core/src/io/anuke/mindustry/world/consumers/ConsumePower.java index dcdc1fd487..3343332fc4 100644 --- a/core/src/io/anuke/mindustry/world/consumers/ConsumePower.java +++ b/core/src/io/anuke/mindustry/world/consumers/ConsumePower.java @@ -42,7 +42,7 @@ public class ConsumePower extends Consume{ @Override public void update(TileEntity entity){ - // Nothing to do since PowerGraph directly updates entity.power.satisfaction + // Nothing to do since PowerGraph directly updates entity.power.status } @Override @@ -50,7 +50,7 @@ public class ConsumePower extends Consume{ if(buffered){ return true; }else{ - return entity.power.satisfaction > 0f; + return entity.power.status > 0f; } } @@ -71,7 +71,7 @@ public class ConsumePower extends Consume{ public float requestedPower(TileEntity entity){ if(entity.tile.entity == null) return 0f; if(buffered){ - return (1f-entity.power.satisfaction)*capacity; + return (1f-entity.power.status)*capacity; }else{ try{ return usage * Mathf.num(entity.block.shouldConsume(entity.tile)); diff --git a/core/src/io/anuke/mindustry/world/meta/BuildVisibility.java b/core/src/io/anuke/mindustry/world/meta/BuildVisibility.java index 9006d51b09..6197312ebc 100644 --- a/core/src/io/anuke/mindustry/world/meta/BuildVisibility.java +++ b/core/src/io/anuke/mindustry/world/meta/BuildVisibility.java @@ -8,7 +8,8 @@ public enum BuildVisibility{ shown(() -> true), debugOnly(() -> false), sandboxOnly(() -> Vars.state.rules.infiniteResources), - campaignOnly(() -> Vars.world.isZone()); + campaignOnly(() -> Vars.world.isZone()), + lightingOnly(() -> Vars.state.rules.lighting); private final Boolp visible; diff --git a/core/src/io/anuke/mindustry/world/meta/values/AmmoListValue.java b/core/src/io/anuke/mindustry/world/meta/values/AmmoListValue.java index 86f51320b6..c531fabe45 100644 --- a/core/src/io/anuke/mindustry/world/meta/values/AmmoListValue.java +++ b/core/src/io/anuke/mindustry/world/meta/values/AmmoListValue.java @@ -41,9 +41,9 @@ public class AmmoListValue implements StatValue{ sep(bt, Core.bundle.format("bullet.splashdamage", (int)type.splashDamage, Strings.fixed(type.splashDamageRadius / tilesize, 1))); } - if(!Mathf.isEqual(type.ammoMultiplier, 1f)) + if(!Mathf.equal(type.ammoMultiplier, 1f)) sep(bt, Core.bundle.format("bullet.multiplier", (int)type.ammoMultiplier)); - if(!Mathf.isEqual(type.reloadMultiplier, 1f)) + if(!Mathf.equal(type.reloadMultiplier, 1f)) sep(bt, Core.bundle.format("bullet.reload", Strings.fixed(type.reloadMultiplier, 1))); if(type.knockback > 0){ diff --git a/core/src/io/anuke/mindustry/world/modules/LiquidModule.java b/core/src/io/anuke/mindustry/world/modules/LiquidModule.java index 3eb50fc8e4..e597be1b66 100644 --- a/core/src/io/anuke/mindustry/world/modules/LiquidModule.java +++ b/core/src/io/anuke/mindustry/world/modules/LiquidModule.java @@ -1,5 +1,6 @@ package io.anuke.mindustry.world.modules; +import io.anuke.arc.math.*; import io.anuke.mindustry.type.Liquid; import java.io.*; @@ -11,6 +12,15 @@ public class LiquidModule extends BlockModule{ private float[] liquids = new float[content.liquids().size]; private float total; private Liquid current = content.liquid(0); + private float smoothLiquid; + + public void update(){ + smoothLiquid = Mathf.lerpDelta(smoothLiquid, currentAmount(), 0.1f); + } + + public float smoothAmount(){ + return smoothLiquid; + } /** Returns total amount of liquids. */ public float total(){ @@ -54,7 +64,7 @@ public class LiquidModule extends BlockModule{ add(liquid, -amount); } - public void forEach(LiquidConsumer cons){ + public void each(LiquidConsumer cons){ for(int i = 0; i < liquids.length; i++){ if(liquids[i] > 0){ cons.accept(content.liquid(i), liquids[i]); diff --git a/core/src/io/anuke/mindustry/world/modules/PowerModule.java b/core/src/io/anuke/mindustry/world/modules/PowerModule.java index ad82a5aedb..ad1a958fb7 100644 --- a/core/src/io/anuke/mindustry/world/modules/PowerModule.java +++ b/core/src/io/anuke/mindustry/world/modules/PowerModule.java @@ -13,7 +13,7 @@ public class PowerModule extends BlockModule{ * Blocks will work at a reduced efficiency if this is not equal to 1.0f. * In case of buffered consumers, this is the percentage of power stored in relation to the maximum capacity. */ - public float satisfaction = 0.0f; + public float status = 0.0f; public PowerGraph graph = new PowerGraph(); public IntArray links = new IntArray(); @@ -23,7 +23,7 @@ public class PowerModule extends BlockModule{ for(int i = 0; i < links.size; i++){ stream.writeInt(links.get(i)); } - stream.writeFloat(satisfaction); + stream.writeFloat(status); } @Override @@ -32,7 +32,7 @@ public class PowerModule extends BlockModule{ for(int i = 0; i < amount; i++){ links.add(stream.readInt()); } - satisfaction = stream.readFloat(); - if(Float.isNaN(satisfaction) || Float.isInfinite(satisfaction)) satisfaction = 0f; + status = stream.readFloat(); + if(Float.isNaN(status) || Float.isInfinite(status)) status = 0f; } } diff --git a/desktop/build.gradle b/desktop/build.gradle index 90d7fbdca2..f8af30311c 100644 --- a/desktop/build.gradle +++ b/desktop/build.gradle @@ -40,7 +40,7 @@ task dist(type: Jar, dependsOn: classes){ from {configurations.compile.collect {zipTree(it)}} from files(project.assetsDir) - archiveName = "${appName}.jar" + archiveFileName = "${appName}.jar" manifest{ attributes 'Main-Class': project.mainClassName @@ -163,8 +163,8 @@ PackrConfig.Platform.values().each{ platform -> task "zip${platform.toString()}"(type: Zip){ from "build/packr/output" - archiveName "${generateDeployName(platform.toString())}.zip" - destinationDir(file("../deploy")) + archiveFileName = "${generateDeployName(platform.toString())}.zip" + destinationDirectory = (file("../deploy")) doLast{ delete{ diff --git a/desktop/src/io/anuke/mindustry/desktop/DesktopLauncher.java b/desktop/src/io/anuke/mindustry/desktop/DesktopLauncher.java index 1ce411d804..1bea20db40 100644 --- a/desktop/src/io/anuke/mindustry/desktop/DesktopLauncher.java +++ b/desktop/src/io/anuke/mindustry/desktop/DesktopLauncher.java @@ -35,7 +35,6 @@ import java.util.*; import static io.anuke.mindustry.Vars.*; - public class DesktopLauncher extends ClientLauncher{ public final static String discordID = "610508934456934412"; diff --git a/gradle.properties b/gradle.properties index 038ab7930d..6b36115f05 100644 --- a/gradle.properties +++ b/gradle.properties @@ -1,3 +1,3 @@ org.gradle.daemon=true org.gradle.jvmargs=-Xms256m -Xmx1024m -archash=22534a12fc0d39eee77e1369c043444999a4e725 +archash=d2bb4a004b8653a8d878abda0b1e1c62b2df2aab diff --git a/gradle/wrapper/gradle-wrapper.jar b/gradle/wrapper/gradle-wrapper.jar index 94336fcae9..5c2d1cf016 100644 Binary files a/gradle/wrapper/gradle-wrapper.jar and b/gradle/wrapper/gradle-wrapper.jar differ diff --git a/gradle/wrapper/gradle-wrapper.properties b/gradle/wrapper/gradle-wrapper.properties index b0acbdcd73..6ce793f21e 100644 --- a/gradle/wrapper/gradle-wrapper.properties +++ b/gradle/wrapper/gradle-wrapper.properties @@ -1,5 +1,5 @@ distributionBase=GRADLE_USER_HOME distributionPath=wrapper/dists -distributionUrl=https\://services.gradle.org/distributions/gradle-5.5-bin.zip +distributionUrl=https\://services.gradle.org/distributions/gradle-6.0-bin.zip zipStoreBase=GRADLE_USER_HOME zipStorePath=wrapper/dists diff --git a/gradlew b/gradlew index 383f0901c9..8e25e6c19d 100755 --- a/gradlew +++ b/gradlew @@ -1,4 +1,20 @@ -#!/usr/bin/env bash +#!/usr/bin/env sh + +# +# Copyright 2015 the original author or authors. +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# https://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# ############################################################################## ## @@ -28,7 +44,7 @@ APP_NAME="Gradle" APP_BASE_NAME=`basename "$0"` # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. -DEFAULT_JVM_OPTS="" +DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"' # Use the maximum available, or set MAX_FD != -1 to use that value. MAX_FD="maximum" diff --git a/gradlew.bat b/gradlew.bat index e95643d6a2..9618d8d960 100644 --- a/gradlew.bat +++ b/gradlew.bat @@ -1,84 +1,100 @@ -@if "%DEBUG%" == "" @echo off -@rem ########################################################################## -@rem -@rem Gradle startup script for Windows -@rem -@rem ########################################################################## - -@rem Set local scope for the variables with windows NT shell -if "%OS%"=="Windows_NT" setlocal - -set DIRNAME=%~dp0 -if "%DIRNAME%" == "" set DIRNAME=. -set APP_BASE_NAME=%~n0 -set APP_HOME=%DIRNAME% - -@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. -set DEFAULT_JVM_OPTS= - -@rem Find java.exe -if defined JAVA_HOME goto findJavaFromJavaHome - -set JAVA_EXE=java.exe -%JAVA_EXE% -version >NUL 2>&1 -if "%ERRORLEVEL%" == "0" goto init - -echo. -echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. -echo. -echo Please set the JAVA_HOME variable in your environment to match the -echo location of your Java installation. - -goto fail - -:findJavaFromJavaHome -set JAVA_HOME=%JAVA_HOME:"=% -set JAVA_EXE=%JAVA_HOME%/bin/java.exe - -if exist "%JAVA_EXE%" goto init - -echo. -echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% -echo. -echo Please set the JAVA_HOME variable in your environment to match the -echo location of your Java installation. - -goto fail - -:init -@rem Get command-line arguments, handling Windows variants - -if not "%OS%" == "Windows_NT" goto win9xME_args - -:win9xME_args -@rem Slurp the command line arguments. -set CMD_LINE_ARGS= -set _SKIP=2 - -:win9xME_args_slurp -if "x%~1" == "x" goto execute - -set CMD_LINE_ARGS=%* - -:execute -@rem Setup the command line - -set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar - -@rem Execute Gradle -"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% - -:end -@rem End local scope for the variables with windows NT shell -if "%ERRORLEVEL%"=="0" goto mainEnd - -:fail -rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of -rem the _cmd.exe /c_ return code! -if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 -exit /b 1 - -:mainEnd -if "%OS%"=="Windows_NT" endlocal - -:omega +@rem +@rem Copyright 2015 the original author or authors. +@rem +@rem Licensed under the Apache License, Version 2.0 (the "License"); +@rem you may not use this file except in compliance with the License. +@rem You may obtain a copy of the License at +@rem +@rem https://www.apache.org/licenses/LICENSE-2.0 +@rem +@rem Unless required by applicable law or agreed to in writing, software +@rem distributed under the License is distributed on an "AS IS" BASIS, +@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +@rem See the License for the specific language governing permissions and +@rem limitations under the License. +@rem + +@if "%DEBUG%" == "" @echo off +@rem ########################################################################## +@rem +@rem Gradle startup script for Windows +@rem +@rem ########################################################################## + +@rem Set local scope for the variables with windows NT shell +if "%OS%"=="Windows_NT" setlocal + +set DIRNAME=%~dp0 +if "%DIRNAME%" == "" set DIRNAME=. +set APP_BASE_NAME=%~n0 +set APP_HOME=%DIRNAME% + +@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. +set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m" + +@rem Find java.exe +if defined JAVA_HOME goto findJavaFromJavaHome + +set JAVA_EXE=java.exe +%JAVA_EXE% -version >NUL 2>&1 +if "%ERRORLEVEL%" == "0" goto init + +echo. +echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:findJavaFromJavaHome +set JAVA_HOME=%JAVA_HOME:"=% +set JAVA_EXE=%JAVA_HOME%/bin/java.exe + +if exist "%JAVA_EXE%" goto init + +echo. +echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% +echo. +echo Please set the JAVA_HOME variable in your environment to match the +echo location of your Java installation. + +goto fail + +:init +@rem Get command-line arguments, handling Windows variants + +if not "%OS%" == "Windows_NT" goto win9xME_args + +:win9xME_args +@rem Slurp the command line arguments. +set CMD_LINE_ARGS= +set _SKIP=2 + +:win9xME_args_slurp +if "x%~1" == "x" goto execute + +set CMD_LINE_ARGS=%* + +:execute +@rem Setup the command line + +set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar + +@rem Execute Gradle +"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% + +:end +@rem End local scope for the variables with windows NT shell +if "%ERRORLEVEL%"=="0" goto mainEnd + +:fail +rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of +rem the _cmd.exe /c_ return code! +if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 +exit /b 1 + +:mainEnd +if "%OS%"=="Windows_NT" endlocal + +:omega diff --git a/server/build.gradle b/server/build.gradle index 7b2fb63159..26fe08a653 100644 --- a/server/build.gradle +++ b/server/build.gradle @@ -51,8 +51,8 @@ task dist(type: Jar){ task dzip(type: Zip){ from getServerFolder() - archiveName "${generateDeployName('server')}.zip" - destinationDir(file("../deploy/")) + archiveFileName = "${generateDeployName('server')}.zip" + destinationDirectory = file("../deploy/") finalizedBy 'cleanup' } diff --git a/server/src/io/anuke/mindustry/server/ServerControl.java b/server/src/io/anuke/mindustry/server/ServerControl.java index 7297a3c138..570d3a8414 100644 --- a/server/src/io/anuke/mindustry/server/ServerControl.java +++ b/server/src/io/anuke/mindustry/server/ServerControl.java @@ -5,9 +5,12 @@ import io.anuke.arc.collection.*; import io.anuke.arc.collection.Array.*; import io.anuke.arc.files.*; import io.anuke.arc.util.*; +import io.anuke.arc.util.ArcAnnotate.*; import io.anuke.arc.util.Timer; import io.anuke.arc.util.CommandHandler.*; import io.anuke.arc.util.Timer.*; +import io.anuke.arc.util.serialization.*; +import io.anuke.arc.util.serialization.JsonValue.*; import io.anuke.mindustry.*; import io.anuke.mindustry.core.GameState.*; import io.anuke.mindustry.core.*; @@ -19,6 +22,7 @@ import io.anuke.mindustry.gen.*; import io.anuke.mindustry.io.*; import io.anuke.mindustry.maps.Map; import io.anuke.mindustry.maps.*; +import io.anuke.mindustry.maps.Maps.*; import io.anuke.mindustry.mod.Mods.*; import io.anuke.mindustry.net.Administration.*; import io.anuke.mindustry.net.Packets.*; @@ -46,6 +50,7 @@ public class ServerControl implements ApplicationListener{ private boolean inExtraRound; private Task lastTask; private Gamemode lastMode = Gamemode.survival; + private @Nullable Map nextMapOverride; private Thread socketThread; private PrintWriter socketOutput; @@ -55,11 +60,12 @@ public class ServerControl implements ApplicationListener{ "shufflemode", "normal", "bans", "", "admins", "", - "shuffle", true, + "shufflemode", "all", "crashreport", false, "port", port, "logging", true, - "socket", false + "socket", false, + "globalrules", "{reactorExplosions: false}" ); Log.setLogger(new LogHandler(){ @@ -139,33 +145,34 @@ public class ServerControl implements ApplicationListener{ warn("&lyIt is highly advised to specify which version you're using by building with gradle args &lc-Pbuildversion=&lm&ly."); } + //set up default shuffle mode + try{ + maps.setShuffleMode(ShuffleMode.valueOf(Core.settings.getString("shufflemode"))); + }catch(Exception e){ + maps.setShuffleMode(ShuffleMode.all); + } + Events.on(GameOverEvent.class, event -> { if(inExtraRound) return; - info("Game over!"); + if(state.rules.waves){ + info("&lcGame over! Reached wave &ly{0}&lc with &ly{1}&lc players online on map &ly{2}&lc.", state.wave, playerGroup.size(), Strings.capitalize(world.getMap().name())); + }else{ + info("&lcGame over! Team &ly{0}&lc is victorious with &ly{1}&lc players online on map &ly{2}&lc.", event.winner.name(), playerGroup.size(), Strings.capitalize(world.getMap().name())); + } - if(Core.settings.getBool("shuffle")){ - if(maps.all().size > 0){ - Array maps = Array.with(Vars.maps.customMaps().size == 0 ? Vars.maps.defaultMaps() : Vars.maps.customMaps()); - maps.shuffle(); + //set next map to be played + Map map = nextMapOverride != null ? nextMapOverride : maps.getNextMap(world.getMap()); + nextMapOverride = null; + if(map != null){ + Call.onInfoMessage((state.rules.pvp + ? "[YELLOW]The " + event.winner.name() + " team is victorious![]" : "[SCARLET]Game over![]") + + "\nNext selected map:[accent] " + map.name() + "[]" + + (map.tags.containsKey("author") && !map.tags.get("author").trim().isEmpty() ? " by[accent] " + map.author() + "[]" : "") + "." + + "\nNew game begins in " + roundExtraTime + "[] seconds."); - Map previous = world.getMap(); - Map map = maps.find(m -> m != previous || maps.size == 1); + info("Selected next map to be {0}.", map.name()); - if(map != null){ - - Call.onInfoMessage((state.rules.pvp - ? "[YELLOW]The " + event.winner.name() + " team is victorious![]" : "[SCARLET]Game over![]") - + "\nNext selected map:[accent] " + map.name() + "[]" - + (map.tags.containsKey("author") && !map.tags.get("author").trim().isEmpty() ? " by[accent] " + map.author() + "[]" : "") + "." + - "\nNew game begins in " + roundExtraTime + "[] seconds."); - - info("Selected next map to be {0}.", map.name()); - - play(true, () -> world.loadMap(map, map.applyRules(lastMode))); - }else{ - Log.err("No suitable map found."); - } - } + play(true, () -> world.loadMap(map, map.applyRules(lastMode))); }else{ netServer.kickAll(KickReason.gameover); state.set(State.menu); @@ -249,8 +256,9 @@ public class ServerControl implements ApplicationListener{ logic.reset(); lastMode = preset; try{ - world.loadMap(result, result.applyRules(lastMode)); + world.loadMap(result, result.applyRules(lastMode)); state.rules = result.applyRules(preset); + applyRules(); logic.play(); info("Map loaded."); @@ -369,6 +377,58 @@ public class ServerControl implements ApplicationListener{ } }); + handler.register("rules", "[remove/add] [name] [value...]", "List, remove or add global rules. These will apply regardless of map.", arg -> { + String rules = Core.settings.getString("globalrules"); + JsonValue base = JsonIO.json().fromJson(null, rules); + + if(arg.length == 0){ + Log.info("&lyRules:\n{0}", JsonIO.print(rules)); + }else if(arg.length == 1){ + Log.err("Invalid usage. Specify which rule to remove or add."); + }else{ + if(!(arg[0].equals("remove") || arg[0].equals("add"))){ + Log.err("Invalid usage. Either add or remove rules."); + return; + } + + boolean remove = arg[0].equals("remove"); + if(remove){ + if(base.has(arg[1])){ + Log.info("Rule &lc'{0}'&lg removed.", arg[1]); + base.remove(arg[1]); + }else{ + Log.err("Rule not defined, so not removed."); + return; + } + }else{ + if(arg.length < 3){ + Log.err("Missing last argument. Specify which value to set the rule to."); + return; + } + + try{ + JsonValue value = new JsonReader().parse(arg[2]); + value.name = arg[1]; + + JsonValue parent = new JsonValue(ValueType.object); + parent.addChild(value); + + JsonIO.json().readField(state.rules, value.name, parent); + if(base.has(value.name)){ + base.remove(value.name); + } + base.addChild(arg[1], value); + Log.info("Changed rule: &ly{0}", value.toString().replace("\n", " ")); + }catch(Throwable e){ + Log.err("Error parsing rule JSON", e); + } + } + + Core.settings.putSave("globalrules", base.toString()); + Call.onSetRules(state.rules); + } + }); + handler.register("fillitems", "[team]", "Fill the core with items.", arg -> { if(!state.is(State.playing)){ err("Not playing. Host first."); @@ -518,14 +578,29 @@ public class ServerControl implements ApplicationListener{ } }); - handler.register("shuffle", "", "Set map shuffling.", arg -> { - if(!arg[0].equals("on") && !arg[0].equals("off")){ - err("Invalid shuffle mode."); - return; + handler.register("shuffle", "[none/all/custom/builtin]", "Set map shuffling mode.", arg -> { + if(arg.length == 0){ + info("Shuffle mode current set to &ly'{0}'&lg.", maps.getShuffleMode()); + }else{ + try{ + ShuffleMode mode = ShuffleMode.valueOf(arg[0]); + Core.settings.putSave("shufflemode", mode.name()); + maps.setShuffleMode(mode); + info("Shuffle mode set to &ly'{0}'&lg.", arg[0]); + }catch(Exception e){ + err("Invalid shuffle mode."); + } + } + }); + + handler.register("nextmap", "", "Set the next map to be played after a game-over. Overrides shuffling.", arg -> { + Map res = maps.all().find(map -> map.name().equalsIgnoreCase(arg[0].replace('_', ' ')) || map.name().equalsIgnoreCase(arg[0])); + if(res != null){ + nextMapOverride = res; + Log.info("Next map set to &ly'{0}'.", res.name()); + }else{ + Log.err("No map '{0}' found.", arg[0]); } - Core.settings.put("shuffle", arg[0].equals("on")); - Core.settings.save(); - info("Shuffle mode set to '{0}'.", arg[0]); }); handler.register("kick", "", "Kick a person by name.", arg -> { @@ -724,7 +799,7 @@ public class ServerControl implements ApplicationListener{ handler.register("gameover", "Force a game over.", arg -> { if(state.is(State.menu)){ - info("Not playing a map."); + err("Not playing a map."); return; } @@ -765,6 +840,15 @@ public class ServerControl implements ApplicationListener{ mods.each(p -> p.registerClientCommands(netServer.clientCommands)); } + private void applyRules(){ + try{ + JsonValue value = JsonIO.json().fromJson(null, Core.settings.getString("globalrules")); + JsonIO.json().readFields(state.rules, value); + }catch(Throwable t){ + Log.err("Error applying custom rules, proceeding without them.", t); + } + } + private void readCommands(){ Scanner scan = new Scanner(System.in); @@ -819,6 +903,7 @@ public class ServerControl implements ApplicationListener{ run.run(); logic.play(); state.rules = world.getMap().applyRules(lastMode); + applyRules(); for(Player p : players){ if(p.con == null) continue; diff --git a/tests/src/test/java/ApplicationTests.java b/tests/src/test/java/ApplicationTests.java index 83f6ed971b..a9ed831fbc 100644 --- a/tests/src/test/java/ApplicationTests.java +++ b/tests/src/test/java/ApplicationTests.java @@ -60,6 +60,7 @@ public class ApplicationTests{ super.init(); begins[0] = true; testMap = maps.loadInternalMap("groundZero"); + Thread.currentThread().interrupt(); } }; @@ -216,15 +217,24 @@ public class ApplicationTests{ } @Test - void loadOldSave(){ + void load77Save(){ resetWorld(); - SaveIO.load(Core.files.internal("build77.msav")); + SaveIO.load(Core.files.internal("77.msav")); //just tests if the map was loaded properly and didn't crash, no validity checks currently assertEquals(276, world.width()); assertEquals(10, world.height()); } + @Test + void load85Save(){ + resetWorld(); + SaveIO.load(Core.files.internal("85.msav")); + + assertEquals(250, world.width()); + assertEquals(300, world.height()); + } + @Test void arrayIterators(){ Array arr = Array.with("a", "b" , "c", "d", "e", "f"); diff --git a/tests/src/test/java/power/DirectConsumerTests.java b/tests/src/test/java/power/DirectConsumerTests.java index 7fdc9ef612..89ed331c8b 100644 --- a/tests/src/test/java/power/DirectConsumerTests.java +++ b/tests/src/test/java/power/DirectConsumerTests.java @@ -50,6 +50,6 @@ public class DirectConsumerTests extends PowerTestFixture{ consumerTile.entity.update(); graph.update(); - assertEquals(expectedSatisfaction, consumerTile.entity.power.satisfaction); + assertEquals(expectedSatisfaction, consumerTile.entity.power.status); } } diff --git a/tests/src/test/java/power/ItemLiquidGeneratorTests.java b/tests/src/test/java/power/ItemLiquidGeneratorTests.java index a4c0c78608..e6bc2a20de 100644 --- a/tests/src/test/java/power/ItemLiquidGeneratorTests.java +++ b/tests/src/test/java/power/ItemLiquidGeneratorTests.java @@ -1,18 +1,18 @@ package power; -import io.anuke.arc.util.Time; -import io.anuke.mindustry.content.Items; -import io.anuke.mindustry.content.Liquids; -import io.anuke.mindustry.type.Item; -import io.anuke.mindustry.type.Liquid; -import io.anuke.mindustry.world.Tile; -import io.anuke.mindustry.world.blocks.power.ItemLiquidGenerator; +import io.anuke.arc.util.*; +import io.anuke.mindustry.*; +import io.anuke.mindustry.content.*; +import io.anuke.mindustry.core.*; +import io.anuke.mindustry.game.*; +import io.anuke.mindustry.type.*; +import io.anuke.mindustry.world.*; +import io.anuke.mindustry.world.blocks.power.*; import org.junit.jupiter.api.*; -import java.util.ArrayList; +import java.util.*; -import static org.junit.jupiter.api.Assertions.assertEquals; -import static org.junit.jupiter.api.Assertions.assertTrue; +import static org.junit.jupiter.api.Assertions.*; import static org.junit.jupiter.api.DynamicTest.dynamicTest; /** @@ -20,7 +20,7 @@ import static org.junit.jupiter.api.DynamicTest.dynamicTest; * All tests are run with a fixed delta of 0.5 so delta considerations can be tested as well. * Additionally, each PowerGraph::update() call will have its own thread frame, i.e. the method will never be called twice within the same frame. * Both of these constraints are handled by FakeThreadHandler within PowerTestFixture. - * Any expected power amount (produced, consumed, buffered) should be affected by FakeThreadHandler.fakeDelta but satisfaction should not! + * Any expected power amount (produced, consumed, buffered) should be affected by FakeThreadHandler.fakeDelta but status should not! */ public class ItemLiquidGeneratorTests extends PowerTestFixture{ @@ -31,6 +31,8 @@ public class ItemLiquidGeneratorTests extends PowerTestFixture{ private final float maximumLiquidUsage = 0.5f; public void createGenerator(InputType inputType){ + Vars.state = new GameState(); + Vars.state.rules = new Rules(); generator = new ItemLiquidGenerator(inputType != InputType.liquids, inputType != InputType.items, "fakegen"){ { powerProduction = 0.1f; diff --git a/tests/src/test/java/power/PowerTests.java b/tests/src/test/java/power/PowerTests.java index 3c6e20e288..6b253e4f29 100644 --- a/tests/src/test/java/power/PowerTests.java +++ b/tests/src/test/java/power/PowerTests.java @@ -16,7 +16,7 @@ import static org.junit.jupiter.api.DynamicTest.dynamicTest; * All tests are run with a fixed delta of 0.5 so delta considerations can be tested as well. * Additionally, each PowerGraph::update() call will have its own thread frame, i.e. the method will never be called twice within the same frame. * Both of these constraints are handled by FakeThreadHandler within PowerTestFixture. - * Any power amount (produced, consumed, buffered) should be affected by Time.delta() but satisfaction should not! + * Any power amount (produced, consumed, buffered) should be affected by Time.delta() but status should not! */ public class PowerTests extends PowerTestFixture{ @@ -29,9 +29,9 @@ public class PowerTests extends PowerTestFixture{ class PowerGraphTests{ /** - * Tests the satisfaction of a single consumer after a single update of the power graph which contains a single producer. + * Tests the status of a single consumer after a single update of the power graph which contains a single producer. *

- * Assumption: When the consumer requests zero power, satisfaction does not change. Default is 0.0f. + * Assumption: When the consumer requests zero power, status does not change. Default is 0.0f. */ @TestFactory DynamicTest[] directConsumerSatisfactionIsAsExpected(){ @@ -61,13 +61,13 @@ public class PowerTests extends PowerTestFixture{ assertEquals(producedPower * Time.delta(), powerGraph.getPowerProduced(), Mathf.FLOAT_ROUNDING_ERROR); assertEquals(requiredPower * Time.delta(), powerGraph.getPowerNeeded(), Mathf.FLOAT_ROUNDING_ERROR); - // Update and check for the expected power satisfaction of the consumer + // Update and check for the expected power status of the consumer powerGraph.update(); - assertEquals(expectedSatisfaction, directConsumerTile.entity.power.satisfaction, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Satisfaction of direct consumer did not match"); + assertEquals(expectedSatisfaction, directConsumerTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Satisfaction of direct consumer did not match"); } /** - * Tests the satisfaction of a single direct consumer after a single update of the power graph which contains a single producer and a single battery. + * Tests the status of a single direct consumer after a single update of the power graph which contains a single producer and a single battery. * The used battery is created with a maximum capacity of 100 and receives ten power per tick. */ @TestFactory @@ -101,14 +101,14 @@ public class PowerTests extends PowerTestFixture{ } float maxCapacity = 100f; Tile batteryTile = createFakeTile(0, 2, createFakeBattery(maxCapacity)); - batteryTile.entity.power.satisfaction = initialBatteryCapacity / maxCapacity; + batteryTile.entity.power.status = initialBatteryCapacity / maxCapacity; powerGraph.add(batteryTile); powerGraph.update(); - assertEquals(expectedBatteryCapacity / maxCapacity, batteryTile.entity.power.satisfaction, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Expected battery satisfaction did not match"); + assertEquals(expectedBatteryCapacity / maxCapacity, batteryTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Expected battery status did not match"); if(directConsumerTile != null){ - assertEquals(expectedSatisfaction, directConsumerTile.entity.power.satisfaction, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Satisfaction of direct consumer did not match"); + assertEquals(expectedSatisfaction, directConsumerTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR, parameterDescription + ": Satisfaction of direct consumer did not match"); } } @@ -124,13 +124,13 @@ public class PowerTests extends PowerTestFixture{ powerGraph.add(consumerTile); powerGraph.update(); - assertEquals(1.0f, consumerTile.entity.power.satisfaction, Mathf.FLOAT_ROUNDING_ERROR); + assertEquals(1.0f, consumerTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR); powerGraph.remove(producerTile); powerGraph.add(consumerTile); powerGraph.update(); - assertEquals(0.0f, consumerTile.entity.power.satisfaction, Mathf.FLOAT_ROUNDING_ERROR); + assertEquals(0.0f, consumerTile.entity.power.status, Mathf.FLOAT_ROUNDING_ERROR); if(consumerTile.block().consumes.hasPower()){ ConsumePower consumePower = consumerTile.block().consumes.getPower(); assertFalse(consumePower.valid(consumerTile.entity())); diff --git a/tests/src/test/resources/build77.msav b/tests/src/test/resources/77.msav similarity index 100% rename from tests/src/test/resources/build77.msav rename to tests/src/test/resources/77.msav diff --git a/tests/src/test/resources/85.msav b/tests/src/test/resources/85.msav new file mode 100644 index 0000000000..085f9ec247 Binary files /dev/null and b/tests/src/test/resources/85.msav differ