Unit requirements for payloads
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@@ -1,6 +1,7 @@
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package mindustry.mod;
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import arc.struct.*;
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import mindustry.type.*;
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import mindustry.world.blocks.legacy.*;
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import mindustry.world.consumers.*;
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@@ -75,8 +76,8 @@ public class ClassMap{
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classes.put("Research", mindustry.game.Objectives.Research.class);
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classes.put("SectorComplete", mindustry.game.Objectives.SectorComplete.class);
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classes.put("AmmoType", mindustry.type.AmmoType.class);
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classes.put("BlockSeq", mindustry.type.BlockSeq.class);
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classes.put("BlockStack", mindustry.type.BlockStack.class);
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classes.put("BlockSeq", PayloadSeq.class);
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classes.put("BlockStack", PayloadStack.class);
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classes.put("Category", mindustry.type.Category.class);
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classes.put("CellLiquid", mindustry.type.CellLiquid.class);
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classes.put("ErrorContent", mindustry.type.ErrorContent.class);
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