Unit requirements for payloads

This commit is contained in:
Anuken
2022-02-17 10:41:33 -05:00
parent fcc26154c2
commit fd764bd517
25 changed files with 203 additions and 156 deletions

View File

@@ -1,6 +1,7 @@
package mindustry.mod;
import arc.struct.*;
import mindustry.type.*;
import mindustry.world.blocks.legacy.*;
import mindustry.world.consumers.*;
@@ -75,8 +76,8 @@ public class ClassMap{
classes.put("Research", mindustry.game.Objectives.Research.class);
classes.put("SectorComplete", mindustry.game.Objectives.SectorComplete.class);
classes.put("AmmoType", mindustry.type.AmmoType.class);
classes.put("BlockSeq", mindustry.type.BlockSeq.class);
classes.put("BlockStack", mindustry.type.BlockStack.class);
classes.put("BlockSeq", PayloadSeq.class);
classes.put("BlockStack", PayloadStack.class);
classes.put("Category", mindustry.type.Category.class);
classes.put("CellLiquid", mindustry.type.CellLiquid.class);
classes.put("ErrorContent", mindustry.type.ErrorContent.class);