Fixed #7685
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@@ -178,8 +178,8 @@ available = New research available!
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unlock.incampaign = < Unlock in campaign for details >
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campaign.select = Select Starting Campaign
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campaign.none = [lightgray]Select a planet to start on.\nThis can be switched at any time.
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campaign.erekir = [accent]Recommended for new players.[]\n\nNewer, more polished content. Mostly linear campaign progression.\n\nHigher quality maps and overall experience.
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campaign.serpulo = [scarlet]Not recommended for new players.[]\n\nOlder content; the classic experience. More open-ended.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
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campaign.erekir = Newer, more polished content. Mostly linear campaign progression.\n\nMore difficult. Higher quality maps and overall experience.
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campaign.serpulo = Older content; the classic experience. More open-ended, more content.\n\nPotentially unbalanced maps and campaign mechanics. Less polished.
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completed = [accent]Completed
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techtree = Tech Tree
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techtree.select = Tech Tree Selection
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@@ -1758,7 +1758,6 @@ hint.coreUpgrade = Cores can be upgraded by [accent]placing higher-tier cores ov
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hint.presetLaunch = Gray [accent]landing zone sectors[], such as [accent]Frozen Forest[], can be launched to from anywhere. They do not require capture of nearby territory.\n\n[accent]Numbered sectors[], such as this one, are [accent]optional[].
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hint.presetDifficulty = This sector has a [scarlet]high enemy threat level[].\nLaunching to such sectors is [accent]not recommended[] without proper technology and preparation.
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hint.coreIncinerate = After the core is filled to capacity with an item, any extra items of that type it receives will be [accent]incinerated[].
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hint.coopCampaign = When playing the [accent]co-op campaign[], items that are produced in the current map will also be sent [accent]to your local sectors[].\n\nAny new research done by the host also carries over.
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hint.factoryControl = To set a unit factory's [accent]output destination[], click a factory block while in command mode, then right-click a location.\nUnits produced by it will automatically move there.
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hint.factoryControl.mobile = To set a unit factory's [accent]output destination[], tap a factory block while in command mode, then tap a location.\nUnits produced by it will automatically move there.
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